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9 minutes ago, jaxom said:

I love Intercessors and keep trying to make them work as best I can. Angelic Inheritors and Bastion are my favorite detachments.

 

Bastion is better in this regard IMHO as it actually buffs Intercessors. AIs only buff them if you add a character which increases their cost. Mind you, a 10-man squad with Lethal Hits from a Lt can do a surprising amount of damage. A squad with a 4++ from a Librarian is also a bit harder to shift. The problem is that both of those Characters provide more benefit buffing stronger squads.

  • 3 weeks later...
On 4/19/2026 at 12:59 AM, HeadlessCross said:

They're completely different stat lines with the units doing completely different things. No, it was never going to be a replacement, it was just about being patient for GW to release a Terminator kit where the proportions weren't comical. 

 

I don't understand the downvoting to this. 

 

It was fairly clear that Gravis was going to replace Terminators in the long term, and for whatever reason that design strategy changed.

1 minute ago, TrevorLoLz said:

 

I don't understand the downvoting to this. 

 

It was fairly clear that Gravis was going to replace Terminators in the long term, and for whatever reason that design strategy changed.

 

Did they ever say this?

 

To me it looked like a replacement for Centurions. 

2 hours ago, TrevorLoLz said:

It was fairly clear that Gravis was going to replace Terminators in the long term, and for whatever reason that design strategy changed.

 

Yeah, if you look around at late 7th/early 8th Edition, you can see the sketches of an initial intent to mirror what AoS did in 40K. Eldar and Dark Eldar were clearly meant to be merged, fr'ex (the origin of the Ynarri model trio, I'd wager), and the 7th Ed Harlequin Codex was already setting up Slaanesh's doom as part of the bargain. Primaris were likely intended to be a wholesale replacement of Space Marines, with Gravis as the Terminator equivalent and Phobos replacing Scouts. Things changed, tho, probably mostly due to the strongly negative reception AoS got on launch.

 

Who knows what other wild shenanigans we missed out on?

2 hours ago, Lexington said:

 

Yeah, if you look around at late 7th/early 8th Edition, you can see the sketches of an initial intent to mirror what AoS did in 40K. Eldar and Dark Eldar were clearly meant to be merged, fr'ex (the origin of the Ynarri model trio, I'd wager), and the 7th Ed Harlequin Codex was already setting up Slaanesh's doom as part of the bargain. Primaris were likely intended to be a wholesale replacement of Space Marines, with Gravis as the Terminator equivalent and Phobos replacing Scouts. Things changed, tho, probably mostly due to the strongly negative reception AoS got on launch.

 

Who knows what other wild shenanigans we missed out on?

 

Thank the Gods 40K dodged that bullet. 

i dont recall him saying that to me, but at that warhammer fest aggressors weren't even announced. it was only the inceptors and captain (aggressors were previewed in July, warhammer fest was in May). I do recall when I spoke with him (for an hour or so) he said that there were designs for melee focused marines coming and they weren't necessarily what people might expect. I assume Aggressors is what he was talking about there.

Even in the Dark Imperium book, gravis isn't described as a replacement for terminator armour. It's described as being almost as durable with more advanced sensors and stuff (it's also described as more mobile, which is patently not true now but they did used to have a better movement than terminators I guess)

@Blindhamster

 

I agree, and I hope that GW really thinks about the profiles and abilities that units should have going forward. The new codex is an opportunity to fix some units that have deviated from their lore.

 

I think Fly has to be returned to the Repulsor tanks, and Aggressors need some additional movement abilities to make them quicker again.

Just now, Orange Knight said:

@Blindhamster

 

I agree, and I hope that GW really thinks about the profiles and abilities that units should have going forward. The new codex is an opportunity to fix some units that have deviated from their lore.

 

I think Fly has to be returned to the Repulsor tanks, and Aggressors need some additional movement abilities to make them quicker again.

 

Narratively the repulsor is "floaty" it doesn't fly over stuff. It's certainly not in that mould and shouldn't be flying like land speeders or winged things. 

1 hour ago, Blindhamster said:

i dont recall him saying that to me, but at that warhammer fest aggressors weren't even announced. it was only the inceptors and captain (aggressors were previewed in July, warhammer fest was in May). I do recall when I spoke with him (for an hour or so) he said that there were designs for melee focused marines coming and they weren't necessarily what people might expect. I assume Aggressors is what he was talking about there.

Even in the Dark Imperium book, gravis isn't described as a replacement for terminator armour. It's described as being almost as durable with more advanced sensors and stuff (it's also described as more mobile, which is patently not true now but they did used to have a better movement than terminators I guess)

 

He may not have said it to you, but he said it to myself and others there at the same time.  Essentially he said there were ground units coming in Gravis armour like the Captain, that would be filling the heavier armour role.  This was immediately after being asked if there would be Primaris Terminators.  He also said they had 10 years worth of Primaris designs (not designed model kits, but defined concept units to be made into kits) and that they would not be revisiting older designs.

 

Its quite clear they had a rethink on marine designs later on and decided they needed to keep some classics.

1 hour ago, 01RTB01 said:

 

Narratively the repulsor is "floaty" it doesn't fly over stuff. It's certainly not in that mould and shouldn't be flying like land speeders or winged things. 

 

It flies enough. In the lore it goes over water, drops from orbit, can angle the gravity field to go higher or lower.

 

It's certainly not limited in the same way as a tracked vehicle.

 

And it would still be very slow - reduced to an 8" movement if it moved over terrain/models, which seems fair enough. No one wants to see it perched on top of small ruins - but that's something else entirely. The current rules don't match the official lore.

Edited by Orange Knight

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