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17 minutes ago, Mazer Rackham said:

I don't know, TBH. Do they? Where would they live, do you think? Ogryns are generally high-gravity worlds

 

Originally yes, though depending on when the planet was colonised/rediscovered they could be the remnants of original labour - it could be odd to find ratlings, ogryns and non-mutants all native to the same world.

18 minutes ago, A.T. said:

 

Originally yes, though depending on when the planet was colonised/rediscovered they could be the remnants of original labour - it could be odd to find ratlings, ogryns and non-mutants all native to the same world.

 

Good comments - the frontier world could have been lost long ago, much like the Mayans before them, stuff just abandoned, then rediscovered a few times until the resettlement 'took', so there's bags of these old, human-built bits and pieces around for no real fathomable reason. Could even have it where there is some kind of annual caravan of the Ogryns or whoever, to a great ziggurat out in the wilderness, which originally was for getting work orders or food distribution, but now they just go there for ritual and tradition, and it's developed into a general sacred meeting ground for talks and trade between groups.

 

Depends on how deeply people want to get into it.

 

Edited by Mazer Rackham

I like the suggestion of Ogryn's being much much older inhabitants of the planet (whose society devolved and only the toughest endured?) and the regular humans are new Imperial settlers.

 

I suppose a few Ratlings could have come in with the re-settlers?

 

Side point, are we going with your standard 'Imperial' sounding names for our settlers?

 

Edit: also, I was thinking about how we've got Common Lore War and IG.

 

Would it be worth saying that the re-settlers (maybe grandparents generation?) were an IG regiment rewarded with settlement rights for the planet when their regiment was retired at the end of a campaign?

 

Would explain where we got gear and knowledge from?

 

 

 

Edited by Lysimachus
10 minutes ago, Lysimachus said:

I like the suggestion of Ogryn's being much much older inhabitants of the planet (whose society devolved and only the toughest endured?) and the regular humans are new Imperial settlers.

 

I suppose a few Ratlings could have come in with the re-settlers?

 

Don't see why not.

 

10 minutes ago, Lysimachus said:

Side point, are we going with your standard 'Imperial' sounding names for our settlers?

 

Is this query for me? They're your chocolate guzzling savages! :tongue: Call 'em what you want - although I think anything along the lines of Dingus T Buttbrunch might be inappropriate...

 

10 minutes ago, Lysimachus said:

Edit: also, I was thinking about how we've got Common Lore War and IG.

 

Would it be worth saying that the re-settlers (maybe grandparents generation?) were an IG regiment rewarded with settlement rights for the planet when their regiment was retired at the end of a campaign?

 

Would explain where we got gear and knowledge from?

 

Perfect!

 

Edited by Mazer Rackham

@Trokair, @Machine God, since you guys are our resident Ogryns, what do you think?

 

Likewise, @BadgersinHills, any thoughts on Ratlings? 

 

All of this fluffiness is optional so don't worry about giving your two cents if fleshing out the homeworld doesn't interest you. 

29 minutes ago, Mazer Rackham said:

Is this query for me? They're your chocolate guzzling savages! :tongue: Call 'em what you want - although I think anything along the lines of Dingus T Buttbrunch might be inappropriate...

 

:laugh:

 

It was for anyone and everyone. But cool.

 

My weapon specialist is Calvin Molina (Cal to his squadmates)

 

and his (first) Comrade is Roland (or Roly for short) and he is apparently a bit of a 'Sarcastic' whatsit, so that might be fun for narrative! :tongue:

Edited by Lysimachus
59 minutes ago, Mojake said:

@Trokair, @Machine God, since you guys are our resident Ogryns, what do you think?

 

Likewise, @BadgersinHills, any thoughts on Ratlings? 

 

All of this fluffiness is optional so don't worry about giving your two cents if fleshing out the homeworld doesn't interest you. 

 

While the suggestion of having some native Ogryn’s sounds good, for Por, as I already have a bit of back-story for him, will be from somewhere else, and attached as an auxiliary at some point.  Perhaps Maks is a native.

 

If the regiment comes from a world that has indigenous Ogryns then they may be better in working alongside and with Ogryns than your average regiment, and could be a reason for why Ogryn Auxiliaries are attached to the Regiment. And even why there are two attached to one squad.   

 

 

As for Ratlings, Mesoamerican Hobbits sounds interesting if that is what you want BadgersinHills, but as with the other Auxiliary forces it is up to you as to where you character is from.       

 

 

41 minutes ago, Trokair said:

As for Ratlings, Mesoamerican Hobbits sounds interesting if that is what you want BadgersinHills, but as with the other Auxiliary forces it is up to you as to where you character is from.       

 

If you're familiar with the Dark Sun setting for D&D, you could go a step further with said Mesoamerican hobbits having a penchant for being murderous little dino-riding thieves with a taste for man-flesh. Filed teeth and intense xenophobia come standard.

2 hours ago, Necronaut said:

If you're familiar with the Dark Sun setting for D&D, you could go a step further with said Mesoamerican hobbits having a penchant for being murderous little dino-riding thieves with a taste for man-flesh. Filed teeth and intense xenophobia come standard.

 

Wrong thread. Black Crusade is over there -------->

 

:tongue:

3 hours ago, Necronaut said:

 

If you're familiar with the Dark Sun setting for D&D, you could go a step further with said Mesoamerican hobbits having a penchant for being murderous little dino-riding thieves with a taste for man-flesh. Filed teeth and intense xenophobia come standard.

 

AD&D. Ogryn's as Half Giants 

 

 

Alrighty, there haven't been any other suggestions for the regiment and everybody has been dipping in and out of the topic so unless there are any disagreements I think we can call it set. On to fleshing out the regiment and finalising standard regimental kit. Here's the details we have thus far:

 

Home World

Segmentum: Obscurus
Sector: Calixis
Sub-Sector: Josian Reach
System: Mirabor

World: Mirabor III
Population: 25,000,000
Capital: Ladanta
Founded: 303.762M.40
Class: Mu, (μ-class) Frontier (Originally Feral, re-classified after Compliance).
Topography: Highly diverse, featuring rugged mountains, active volcanoes, fertile valleys, and extensive lowlands, cooler highlands retreating from the equatorial band, and low temperatures approaching the central highland peaks.
Tithe Grade: Solutio Particular
Tithe Aestimare: C600, mainly agricultural, but production value low, as population sparse.
Produce:  Maize, Vari-beans, Tomato, Vanilla. Also comestible called Xzhocolatal, a mild stimulant and sweet alternative to recaf beans or leaves.

 

Regiment

Commanding Officer: Phlegmatic

Training: Line Infantry

Doctrines: Die Hards, Hardened Fighters, Sappers

Drawbacks: Iconoclasts

Kit:

Spoiler

Universal Standard Kit (per soldier):

  • One uniform
  • One set of poor weather gear
  • One laspistol (Main Weapon), and two charge packs Line Infantry replaces this with one M36 lasgun and four charge packs
  • One knife - due to Hardened Fighters, this can be replaced with a different Common (or more available) melee weapon, or the 'mono' upgrade can be applied to the knife
  • One flak vest Line Infantry replaces this with one suit of Imperial Guard flak armour
  • One rucksack or sling bag
  • One set of basic tools
  • One mess kit and one water canteen
  • One blanket and one sleep bag
  • One rechargeable lamp pack
  • One grooming kit
  • One set of cognomen tags or equivalent identification
  • One primer or instructional handbook
  • Combat sustenance rations, two weeks’ supply
  • Line Infantry provides two frag grenades and two krak grenades
  • Sappers provides one lascutter

Additional Equipment:

Your regiment gains 30 points to spend on adding items or upgrading existing items within their standard regimental kit, so these apply to all members of the squad. 

Item or Upgrade
Costs
Limitations
Improve a single item of standard kit wargear from Common Craftsmanship to Good Craftsmanship
5
 
Improve a single item of standard kit wargear from Common Craftsmanship to Best Craftsmanship
10
 
Replace laspistol (Main Weapon) with lascarbine (Main Weapon)
5
 
Replace lascarbine (Main Weapon) with M36 lasgun (Main Weapon)
5
 
Add an additional knife
2
 
Add a laspistol and 2 charge packs as a sidearm
5
May only be taken once
Add an autopistol and 2 clips as a sidearm
8
May only be taken once
Add a stub automatic and 2 clips as a sidearm
8
May only be taken once
Add a stub revolver and 12 bullets as a sidearm
3
May only be taken once
Add an additional frag grenade to standard kit
5
May only be taken twice
Add an additional smoke grenade to standard kit
5
May only be taken twice
Add an additional krak grenade to standard kit
15
May only be taken twice
Replace a M36 lasgun (Main Weapon) or lascarbine (Main Weapon) with a combat shotgun (Main Weapon) and 4 clips
10
Line Infantry, Light Infantry, Siege Infantry or Drop Infantry only
Add a chrono to standard kit
2
 
Add a clip/drop harness to standard kit
5
 
Add an additional uniform for field use to standard kit
2
 
Add an additional uniform for dress or parade use to standard kit
5
 
Add filtration plugs to standard kit
5
 
Add the Munitorum Manual to standard kit
3
 
Add a photo-visor or set of photo-contacts to standard kit
8
 
Add preysense goggles to standard kit
15
 
Add purity seals to standard kit
8
Penitent regiments only
Add respirator or gas mask to standard kit
8
 
Add survival suit to standard kit
8
 
Add 1 dose of de-tox and an injector to standard kit
15
 
Add a single advanced medikit to the squad as standard kit
15
May only be taken once
Add 2 weeks' worth of additional ration packs to standard kit
3
 
Add 1 dose of slaught to standard kit
10
Combat Drugs doctrine only
Add 1 dose of frenzon to standard kit 
20
Combat Drugs doctrine only
Add 1 dose of stimm and an injector to standard kit
8
 
Add a single auspex or scanner to the squad as standard kit
10
May only be taken once
Add a grapnel to standard kit
5
 
Add magnoculars to standard kit
8
 
Add a micro-bead to standard kit
8
 
Add a pict recorder to standard kit
8
 
Add screamers (one box of 6) to the squad as standard kit
10
 
Add a single stummer to standard kit
8
 
Add a targeter to standard kit
10
Sharpshooters doctrine only
Add an additional item of Ubiquitous availability to standard kit
1
GM's Discretion
Add an additional item of Abundant availability to standard kit
2
GM's Discretion
Add an additional item of Plentiful availability to standard kit
3
GM's Discretion
Add an additional item of Common availability to standard kit
5
GM's Discretion
Add an additional item of Average availability to standard kit
8
GM's Discretion
Add an additional item of Scarce availability to standard kit
10
GM's Discretion
Add an additional item of Rare availability to standard kit
15
GM's Discretion
Add an additional item of Very Rare availability to standard kit
20
GM's Discretion
Add one Favoured Basic Weapon to the list of the Regiment’s Favoured Weapons
10
May only be taken once.
Add one Favoured Heavy Weapon to the list of the Regiment’s Favoured Weapons
15
May only be taken once.

Regiment Name: ???

Regimental Insignia: ??? (a description is fine)

Regiment Background: ???

  • Why was it raised?
  • What are their beliefs?
  • What state are they in?
  • What is the commander's name?
  • What does the uniform and/or armour look like?

Squad Designation: ???

Favoured Basic Weapon: ???

Favoured Heavy Weapon: ???

32 minutes ago, Mojake said:

Favoured Basic Weapon: ???

Favoured Heavy Weapon: ???

I vote Meltagun and M34 Autocannon.

The melta is good anti tank if we get close and the Autocannon is a good all rounder (and one of the few Ogryn-proof weapons openign up the option for MG or I to maybe aim towards one in the long run).  

 

32 minutes ago, Mojake said:
  • One knife - due to Hardened Fighters, this can be replaced with a different Common (or more available) melee weapon, or the 'mono' upgrade can be applied to the knife

 

Is this a kit choice (i.e. everybody gets the same) or a individual choice on character gen? 

 

 

 

 

As for the additional equipment list, a lot of choice and no idea, but things that migth be handy are micro-beads for comunication, photo-visors or preysense for night work, rebreather/respirator for well continuing to breath.

 

 

 

Ok, a couple of things I would say could be worth considering for our extra kit:

 

Microbeads (8) - I'd say reliable comms is vital?

 

Photo Visors/Contacts (8) and/or Respirators (8) - protection against two common dangers, darkness and gas attacks?

 

Maybe Grapnel (5) or Clip Harness (5) might be fluffy for a mountain based Regiment? (If you've got a Grapnel, surely it would work fine as a drop line anyway?)

 

Dunno? I'm not really sure what would be good or not from the list...?

 

 

Favoured Weapons: As Tro mentioned, Melta might fit for their Sapper training? (And I was thinking about it for Cal as his Specialist gun). As far as favoured Heavy goes, if we end up having a heavy gunner, I'd say see what they want?

 

Edit: ninja'd - good point about the Autocannon, and you and me are in tune re the other gear, Tro. :thumbsup:

 

 

 

 

 

 

 

Edited by Lysimachus
12 minutes ago, Trokair said:

Is this a kit choice (i.e. everybody gets the same) or a individual choice on character gen? 

 

Kit choice for all, usually. But a bunch of hard case frontiersman carrying around whatever weapon they feel familiar with from back home on Mirabor does sound awesome, so happy to let you guys take what pleases you.

9 minutes ago, Mojake said:

 

Kit choice for all, usually. But a bunch of hard case frontiersman carrying around whatever weapon they feel familiar with from back home on Mirabor does sound awesome, so happy to let you guys take what pleases you.

 

 

Niiice. Cal will take a big machete (Sword), I reckon?

 

Kukri.

 

Tastes like axe, looks like knife (uses Axe profile).

 

Uses: Cutting meat, vegetables, gutting fish, hewing long grass, kindling, tarps, rope, arms, necks, irritating Goblins, hammering nails, skulls, knocking in pegs, teeth, skewering lippy privates, and privates' lips...

 

Edited by Mazer Rackham

No obsidian-bladed macuahuitl amongst the lot of you? Guess I'll have to do my part with the sergeant's chainsword and make it look sufficiently Yucatan-ish. Could maybe sport an obsidian ceremonial knife or somesuch. Any chance of adding a bit of mild volcanism into the mix with our planet so we can be extremely on-the-nose with our kit?

36 minutes ago, Necronaut said:

Any chance of adding a bit of mild volcanism into the mix with our planet so we can be extremely on-the-nose with our kit?

 

Good job you mentioned that - Mount Tuttifruttitoffeeblockey is erupting again and we need an innocent sacrifice to throw in.

 

*Stares at you.*

 

Edited by Mazer Rackham
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