DanPesci Posted Thursday at 10:18 AM Share Posted Thursday at 10:18 AM 17 hours ago, TiguriusX said: It's the maps/missions that determine our success in 11th Learn how to maximize the new hidden mechanic and how to score your primary. Denying opponent primary scoring is not as easy as it was in 10th edition I now believe 4x5 GHs using veterans detachment is powerful and likely a must take for us as a faction 4 turns of 15 OC who can advance/fallback and still perform an action (never shooting though...keep hidden) GHs are how we control/contest the central objective GHs should perform well in any force disposition except purge by helping in the middle and being action monkeys wirh mobility That leaves you flexibility to fill in the remainder of your army and detachment/disposition as you please Can't wait to see armies and battle recaps being shared from you all I should be having my first learn to play 11th games down our club this weekend. Initial plan is running 30 GH, just as I have the models and theyre deserving a run out. Going to use the first 20 to split into 4x5 and then use 1 squad of 10 with the battle leader and shooty enhancement as a late game ingress option. Not sure the 10 is worth it but I had success with them last edition as a late game reserve once the battlefield is cleared a bit. Fillin out the rest of the list with headtakers, 2x scouts and maybe even a bloodclaw unit to have some early adv+charge threat....but definately wary that sending anything up early is going to probably end up with them dead haha. Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/4/#findComment-6176159 Share on other sites More sharing options...
Karhedron Posted Thursday at 02:53 PM Share Posted Thursday at 02:53 PM Just noticed that Divergent Chapters get Repulsor Executioners 10 points cheaper than vanilla marines (230 vs 240). In the case of Blood Angels, it is to balance that they pay extra for melee specialists like Assault Intercessors and BGVs. So does this mean that we are paying a premium somewhere else for some codex units? Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/4/#findComment-6176200 Share on other sites More sharing options...
Jorin Helm-splitter Posted Thursday at 05:50 PM Share Posted Thursday at 05:50 PM It's possible we are I haven't noticed any thing being more expensive for us though. Granted we weren't exactly setting the world on fire either. I also just noticed that Intercessers get a 10-point discount for squads of ten . Really hoping @TiguriusX is right that the detachment is good cause they shouldn't be 15 points cheaper than grey hunters. I just want grey hunters to be good lol. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/4/#findComment-6176231 Share on other sites More sharing options...
Karhedron Posted Thursday at 06:15 PM Share Posted Thursday at 06:15 PM 24 minutes ago, Jorin Helm-splitter said: I also just noticed that Intercessers get a 10-point discount for squads of ten Probably to account for the fact that you still only get one special melee weapon the Serg, even in a 10-man squad. Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/4/#findComment-6176234 Share on other sites More sharing options...
TiguriusX Posted Thursday at 08:53 PM Author Share Posted Thursday at 08:53 PM 2 hours ago, Jorin Helm-splitter said: It's possible we are I haven't noticed any thing being more expensive for us though. Granted we weren't exactly setting the world on fire either. I also just noticed that Intercessers get a 10-point discount for squads of ten . Really hoping @TiguriusX is right that the detachment is good cause they shouldn't be 15 points cheaper than grey hunters. I just want grey hunters to be good lol. That discount doesnt bother me bc I dont see the purpose in taking 10 Intercessors for most SM lists (DA with Azrael leading sometimes does it) The value comes from being cheap 5 man MSU who have useful shooting and sticky And unless there is a rule I dont know you cant split a 10 man Intercessor into two 5 man squads as needed. With 10 GHs and the veteran detachment we get to split them into two separate 5 man 15 OC MSU squads who can advance and do actions Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/4/#findComment-6176249 Share on other sites More sharing options...
Kassill Posted Thursday at 11:33 PM Share Posted Thursday at 11:33 PM I'm pretty ok with most of our points. Not the greatest things i've ever seen but nice to see wolf scouts down a bit and at least cheaper options on some things if you leave the shields at home (although you still probably take shields 9/10 times so they stay about the same) time to brew some lists. If purge ends up the defacto go to meta disposition I am second guessing msu disruption lists but idk, will just have to see how the dice roll Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/4/#findComment-6176265 Share on other sites More sharing options...
Jorin Helm-splitter Posted Friday at 12:31 AM Share Posted Friday at 12:31 AM 5 hours ago, Karhedron said: Probably to account for the fact that you still only get one special melee weapon the Serg, even in a 10-man squad. Right but I can only take one special weapon in grey hunter squad. In fairness I felt that sticky was a lot better than OC3 in 10th, and I'd rather have ranged AP-1 than melee AP-1, so I just view intercessors as the better unit. The re-roll wound ability when an enemy is in an objective and with how important hidden feels that may change. Tigurius is right though that even with the discount most people wouldn't take 10-man intercessor squads. It just frustrates me because I don't see a gameplay reason to take grey hunters unless I take a certain detachment. Technically that's an improvement because I couldn't justify the 10-man squad with any of the detachment options we've had to this point, but it doesn't feel good. I'll drop it for a while to see how things shake out, I just needed to vent when I saw it. I just want grey hunters to make sense in most forces not in just in specific ones. Karhedron and Wolf Guard Dan 2 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/4/#findComment-6176267 Share on other sites More sharing options...
TiguriusX Posted Friday at 06:47 PM Author Share Posted Friday at 06:47 PM Now that we have official points etc. why don't we share and get all our creative ideas flowing...here are the next 2 lists I intend on testing (sat/sun I have a few scrimmages lined up) *Disclaimer...when I play SW lists I always try to maximize SW unique units/rules Also...I think Bjorn with helfrost and parked right behind your expansion is gonna be standard SW play. He can overwatch and torrent any small fast infantry that try to out OC you or he can heroic anything that charges on to try and kill your expansion holders. List A tests out GHs as the SW specific action monkey (can pick Priority or Disruption...I don't know what is better yet...will try Priority first) Spoiler 11th Headhunting and GHs (1990 points) Space Marines Space Wolves Strike Force (2000 points) Headhunter Task Force and Veterans of the Fang (3 Detachment Points) Force Dispositions: Disruption, Priority Assets CHARACTERS Bjorn the Fell-Handed (160 points) • Warlord • 1x Heavy flamer 1x Helfrost cannon 1x Trueclaw Iron Priest (55 points) • 1x Helfrost pistol 1x Tempest hammer and servo-arm Lieutenant with Combi-weapon (85 points) • 1x Combi-weapon 1x Paired combat blades Logan Grimnar (110 points) • 1x Axe Morkai 1x Storm bolter 1x Tyrnak and Fenrir Predator Annihilator (155 points) • Headhunter Task Force Keywords: Character • 1x Armoured tracks 1x Hunter-killer missile 2x Lascannon 1x Predator twin lascannon 1x Storm bolter • Enhancement: Gunnery Honours Vindicator (225 points) • Headhunter Task Force Keywords: Character • 1x Armoured tracks 1x Demolisher cannon 1x Hunter-killer missile 1x Storm bolter • Enhancement: Astartes Tank Ace (Aura) Vindicator (205 points) • Headhunter Task Force Keywords: Character • 1x Armoured tracks 1x Demolisher cannon 1x Hunter-killer missile 1x Storm bolter • Enhancement: Firestorm Coordinators BATTLELINE Grey Hunters (165 points) • 1x Grey Hunter Pack Leader • 1x Bolt carbine 1x Bolt pistol 1x Power fist • 9x Grey Hunter • 9x Astartes chainsword 9x Bolt carbine 9x Bolt pistol Grey Hunters (165 points) • 1x Grey Hunter Pack Leader • 1x Bolt carbine 1x Bolt pistol 1x Power fist • 9x Grey Hunter • 9x Astartes chainsword 9x Bolt carbine 9x Bolt pistol OTHER DATASHEETS Fenrisian Wolves (45 points) • 5x Fenrisian Wolf • 5x Teeth and claws Fenrisian Wolves (45 points) • 5x Fenrisian Wolf • 5x Teeth and claws Predator Destructor (140 points) • 1x Armoured tracks 2x Heavy bolter 1x Hunter-killer missile 1x Predator autocannon 1x Storm bolter Predator Destructor (140 points) • 1x Armoured tracks 2x Heavy bolter 1x Hunter-killer missile 1x Predator autocannon 1x Storm bolter Repulsor Executioner (230 points) • 1x Armoured hull 1x Heavy laser destroyer 1x Heavy onslaught gatling cannon 1x Icarus rocket pod 1x Ironhail heavy stubber 1x Repulsor Executioner defensive array 1x Twin Icarus ironhail heavy stubber 1x Twin heavy bolter Scout Squad (65 points) • 1x Scout Sergeant • 1x Astartes chainsword 1x Bolt pistol 1x Close combat weapon • 4x Scout • 4x Bolt pistol 4x Close combat weapon 4x Combat knife Primary Detachment is Headhunter Task Force because I believe 11th is a mobile shooting meta. This gives all my vehicles auto advance 6" I have an enhancement that gives assault within 6" Combine those and my vehicles can get where they need to toe in terrain for LOS and blast away Detachment also gives full damage reroll if you don' t advance. That means vindicators get to address their worst trait (random D6 damage) Other cool stuff...the annihilator with enhancement is basically a gladiator lancer on steroids With Iron priest rapid fire for main gun I have 3 S14 weapons capable of rerolling wound and damage rolls...just give oath to hit And don't sleep on the machine vengeance stratagem....if anyone fires at and fails to kill a vehicle I can spend 1 CP and return fire immediately (RepEx excluded) So...the vehicles in this list do the fighting and heavy lifting 2 destructors + RepEx to hit incoming infantry 2 vindicators + annihilator to hit enemy monsters/vehicles The GHs do the actions and objective contesting with 15 OC per MSU...they can also spot targets and add detection range if needed for the vehicles No idea how it will perform...but I like the lethality on paper My personal goal is for my list to threaten 5 big knights playing purge List B tests out the SW specific terminator detachment for Take and Hold Spoiler Headhunter Saga of Song (Take and Hold) (1995 points) Space Marines Space Wolves Strike Force (2000 points) Headhunter Task Force and Legends of Saga and Song (3 Detachment Points) Force Dispositions: Priority Assets, Take and Hold CHARACTERS Arjac Rockfist (105 points) • 1x Foehammer Bjorn the Fell-Handed (160 points) • Warlord • 1x Heavy flamer 1x Helfrost cannon 1x Trueclaw Lieutenant with Combi-weapon (85 points) • 1x Combi-weapon 1x Paired combat blades Logan Grimnar (110 points) • 1x Axe Morkai 1x Storm bolter 1x Tyrnak and Fenrir Vindicator (225 points) • Headhunter Task Force Keywords: Character • 1x Armoured tracks 1x Demolisher cannon 1x Hunter-killer missile 1x Storm bolter • Enhancement: Astartes Tank Ace (Aura) Vindicator (205 points) • Headhunter Task Force Keywords: Character • 1x Armoured tracks 1x Demolisher cannon 1x Hunter-killer missile 1x Storm bolter • Enhancement: Firestorm Coordinators OTHER DATASHEETS Fenrisian Wolves (45 points) • 5x Fenrisian Wolf • 5x Teeth and claws Infiltrator Squad (110 points) • 1x Infiltrator Sergeant • 1x Bolt pistol 1x Close combat weapon 1x Marksman bolt carbine • 4x Infiltrator • 4x Bolt pistol 4x Close combat weapon 1x Helix Gauntlet 1x Infiltrator Comms Array 4x Marksman bolt carbine Scout Squad (65 points) • 1x Scout Sergeant • 1x Astartes chainsword 1x Bolt pistol 1x Close combat weapon • 4x Scout • 4x Bolt pistol 4x Close combat weapon 4x Combat knife Terminator Assault Squad (170 points) • Enhancement: Thirst for Glory (Upgrade) • 1x Assault Terminator Sergeant • 1x Twin lightning claws • 4x Assault Terminator • 4x Twin lightning claws Terminator Assault Squad (170 points) • Enhancement: Thirst for Glory (Upgrade) • 1x Assault Terminator Sergeant • 1x Twin lightning claws • 4x Assault Terminator • 4x Twin lightning claws Wolf Guard Terminators (175 points) • Enhancement: Fierce Example (Upgrade) • 1x Wolf Guard Terminator Pack Leader • 1x Relic greataxe • 4x Wolf Guard Terminator • 4x Master-crafted power weapon 4x Storm bolter Wolf Guard Terminators (370 points) • Enhancement: Fierce Example (Upgrade) • 1x Wolf Guard Terminator Pack Leader • 1x Relic greataxe • 9x Wolf Guard Terminator • 2x Assault cannon 7x Master-crafted power weapon 2x Power fist 7x Storm Shield Leaning heavily into the terminators and our special detachment here Take and Hold is all about holding your expansion and the middle...the rest is whatever The assault terminators get OC+1 per model (10 OC per MSU) and their job is dig in...they touch objectives...hide and go to ground and force enemies in close If someone puts a horde of OC on the objective then you go and wolverine the crap out of them to clear it and regain control The fighting force of this detachment is 2 vindicators and 1 brick of WG with Arjac Vindicators have the same strengths as discussed above And we know a brick of Arjac and friends can do their fair share of damage as well...they rapid ingress in (gotta touch terrain and be hidden though) I don't have lance or lethals...so the primary job is tarpit and annoy rather than outright delete things...these guys pushing enemy expansion or home can't be ignored though The worst thing I predict is that this list has a single minded and repetitive play style Apokalypsi and Wolf Guard Dan 2 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/4/#findComment-6176349 Share on other sites More sharing options...
Jorin Helm-splitter Posted yesterday at 07:23 PM Share Posted yesterday at 07:23 PM I got two games in yesterday, both against Chaos, I went 1-1. The app does have the tactical secondaries on it, and a way to draw random cards which was a nice surprise. I ordered the cards, and I still think I'll prefer them because they'll be right in front of me. You do have to manually update the app, and you and your opponent can enter different vp totals which is kind of annoying. It also seemed to log me out a fair a bit, but I was using the free version and there probably were a ton of people playing. I tried both the take & hold and the disruption mission against purge. I had logan with a squad of 5 WGTs and really think going up to 15-20 termies might make sense if you're going take & hold (I only have 5, but I was already planning on getting more once I finish painting my new stuff). Disruption felt rough though, granted my secondary draws were meh.. My wolf scouts had rough games, but I felt like I had to get something on the center of the table ASAP, and they were my best option. Purge just puts you on a clock, I really don't mind the urgency but it wouldn't shock me if it gets tuned down a bit.. I'm going to try Bastion next, but it'll probably be a couple of weeks. Apokalypsi and TiguriusX 2 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/4/#findComment-6176479 Share on other sites More sharing options...
TiguriusX Posted 22 hours ago Author Share Posted 22 hours ago I had 2 games against different GK purge lists with a version of List A above Went 1-1 I could definitely feel the pressure of having to fight AND do action when facing a purge list In both my post game chats I was told am still playing with a 10th mindset and spreading out and doing secondary cards etc. Instead I need to focus on my specific primary scoring Slowly but surely...gotta learn the nuances of 11th Apokalypsi and Karhedron 2 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/4/#findComment-6176497 Share on other sites More sharing options...
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