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17 hours ago, TiguriusX said:

It's the maps/missions that determine our success in 11th

 

Learn how to maximize the new hidden mechanic and how to score your primary.  Denying opponent primary scoring is not as easy as it was in 10th edition 

 

I now believe 4x5 GHs using veterans detachment is powerful and likely a must take for us as a faction 

 

4 turns of 15 OC who can advance/fallback and still perform an action (never shooting though...keep hidden)

 

GHs are how we control/contest the central objective

 

GHs should perform well in any force disposition except purge by helping in the middle and being action monkeys wirh mobility 

 

That leaves you flexibility to fill in the remainder of your army and detachment/disposition as you please

 

Can't wait to see armies and battle recaps being shared from you all 

 

 

 

 

 

 

 

 

I should be having my first learn to play 11th games down our club this weekend.

 

Initial plan is running 30 GH, just as I have the models and theyre deserving a run out. Going to use the first 20 to split into 4x5 and then use 1 squad of 10 with the battle leader and shooty enhancement as a late game ingress option. Not sure the 10 is worth it but I had success with them last edition as a late game reserve once the battlefield is cleared a bit. Fillin out the rest of the list with headtakers, 2x scouts and maybe even a bloodclaw unit to have some early adv+charge threat....but definately wary that sending anything up early is going to probably end up with them dead haha.

Just noticed that Divergent Chapters get Repulsor Executioners 10 points cheaper than vanilla marines (230 vs 240). In the case of Blood Angels, it is to balance that they pay extra for melee specialists like Assault Intercessors and BGVs.

 

So does this mean that we are paying a premium somewhere else for some codex units?

It's possible we are I haven't noticed any thing being more expensive for us though. Granted we weren't exactly setting the world on fire either. I also just noticed that Intercessers get a 10-point discount for squads of ten :wallbash:. Really hoping @TiguriusX is right that the detachment is good cause they shouldn't be 15 points cheaper than grey hunters. I just want grey hunters to be good lol.

24 minutes ago, Jorin Helm-splitter said:

I also just noticed that Intercessers get a 10-point discount for squads of ten

 

Probably to account for the fact that you still only get one special melee weapon the Serg, even in a 10-man squad.

2 hours ago, Jorin Helm-splitter said:

It's possible we are I haven't noticed any thing being more expensive for us though. Granted we weren't exactly setting the world on fire either. I also just noticed that Intercessers get a 10-point discount for squads of ten :wallbash:. Really hoping @TiguriusX is right that the detachment is good cause they shouldn't be 15 points cheaper than grey hunters. I just want grey hunters to be good lol.

 

That discount doesnt bother me bc

I dont see the purpose in taking 10 Intercessors for most SM lists (DA with Azrael leading sometimes does it)

 

The value comes from being cheap 5 man MSU who have useful shooting and sticky 

 

And unless there is a rule I dont know you cant split a 10 man Intercessor into two 5 man squads as needed.

 

With 10 GHs and the veteran detachment we get to split them into two separate 5 man 15 OC MSU squads who can advance and do actions

 

 

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