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27 minutes ago, Jorin Helm-splitter said:

@TiguriusX - do you think that list would work without the vindicators (really firstborn tanks in general)? I sold my old firstborn models, and there is a rumor that most of the firstborn tanks are going to legends when the space marine codex releases. On the one hand it's a rumor, on the other hand if its right, I'd only have a couple of months with them. That said I'm up to five games now, and I can't recommend grey hunters, bloodclaws, or wolf scouts to anyone. So, I need to make some changes or take break until the next data slate which may or may not fix them. I'm also hoping disruption gets a buff because the missions are fun it just doesn't score enough.   

 

 

 

absolutely not

 

the vindicators having all the buffs is what makes up the offense in this list

 

I really hope they change toe in LOS so these types of shooting lists disappear 

 

It is simply too easy for fast shooting units with Assault to erase whatever they want.

 

My DG opponent was literally hiding g Morty way in the back so I couldn't zoom around and get an angle at him...and I dont blame him.

 

As soon as my sustain hits vindicator got LOS I activated full wound rerolls and erased him

 

As soon as LOS gets nerfed back to where it should be ill go back to foot melee in impulsors.  But right now that is just asking to die

 

Speaking of melee....great wolf + librarius

Njal + headtakers

7+2+6 advance and charge (15" guaranteed with biomancy + njal...18 if you start the turn in a transport)

 

another brick ragnar

and then terminators with librarian and celerity...all the advance and charge needed

 

thats my next project

 

 

 

That's what I figured, but I was hoping I missed something. I want to try priority assets, but I think trying to get saga of the bold to work may kill me lol. Gladius is an option but I'm probably better off taking a break for a bit and seeing what the first balance update does. My game today was rough and I think what I want to be good, and what's good are just a bit too far apart to make work. Good luck with conclave great wolf list, do you plan on running reconnaissance or take and hold? I played against Reconnaissance SoB and their mission looked at look more fun (I was running take & hold in that matchup), but they have a lot of tools for it. 

30 minutes ago, Jorin Helm-splitter said:

That's what I figured, but I was hoping I missed something. I want to try priority assets, but I think trying to get saga of the bold to work may kill me lol. Gladius is an option but I'm probably better off taking a break for a bit and seeing what the first balance update does. My game today was rough and I think what I want to be good, and what's good are just a bit too far apart to make work. Good luck with conclave great wolf list, do you plan on running reconnaissance or take and hold? I played against Reconnaissance SoB and their mission looked at look more fun (I was running take & hold in that matchup), but they have a lot of tools for it. 

 

As crazy as it sounds I'm probably gonna start the testing with Recon...its a kill and annoy someone army which fits the list I have in mind.


I haven't found ANYTHING that realistically lets us take and hold (i.e., survive without dying)


I even tested bricks of 10WG with +1 T...the game is too lethal...I think take/hold is a freaking trap

I don't think it's crazy, I'm more curious to see how it goes. I've tried take & hold, Purge, and Disruption and I haven't really been happy with any of them. Disruption is the one I've liked the best but so far it's been too much work for the points. 

On 7/11/2026 at 2:37 PM, TiguriusX said:

 

Yes I have 2 wins against salamander + librarius purge

 

I have the advantage in the tank battle.

I put my Lancer and sustain vindicator and hammerstrike in reserve.   If any LRR moves into the open it is dead as soon as my turn comes up.  I put extra AP on my lancer so he punches through 2+ armor*.  He also has 2 full RRs so the heavy laser is very reliable.  If I need more shots the vindicator uses the reroll wound strat and mops up.  If things go well I can usually pop 2 LRR.  Don't forget I also have 2 other vindicators on the table to start...so he can't blitz at me without fear either.  As a reminder...my detachment lets me reroll tank damage.  So the D6 vindicators are not as prone to swinging and missing

 

I usually win the infantry fights as well b/c they have to dedicate big attacks to my terminators b/c torrent flamers are not consistent...I'm fine trading MSU terminators for that.  My vehicles instantly wipe out whatever killed my terminators.

If they try to run out and out OC me then I overwatch with firestrikes and remove models to lower their OC.  My terminators are OC2 so I don't have to kill a ton of models to ruin their plans.

 

Their infantry ranged weapons also can't be used to chip damage my vehicles...if they fire at me I spend 1 CP and return fire and wipe them out

Also...if they walk in my LOS I 100% overwatch with firestrike servos...putting them dead center touching terrain for max LOS is my favorite position

 

They need the dev wound strat to take down my vehicles so it is limiting them to 1 per turn (and I have seen them whiff and leave a vindicator alive...which returns fire)

 

The melee attacks getting are my biggest concern.  But they have to cross a ton of ground to reach me and I have a reactive move stratagem for my tanks.  It is only D6" but it does deter them.

 

Finally...my terminators are no slouches in melee either...I can counter charge their melee and have 1 squad in DS that can rapid ingress and catch them sleeping

 

 

Here is a screenshot from a random salamander game I had...that red line was confirming LOS to Vulkan and his retinue who got absolutely erased by a vindicator and firestrike...reminder I can auto advance 6" and still fire if my vehicles are in my enhancement aura...the only thing I lose is rerolling damage

 

My lancer is missing because it was killed by those fulgrim detachment speeders

 

This list didn't have LRRs but it had similar tricks

 

Image

 

The Lancer getting AP5 is something I wish I had in my list! I'll try to fit it in. MSU Terminators with OC2 are definitely a good tech choice for this list - my fast JPIs were no match for Redeemers or Infernus marines shooting. 

 

As for Vindicator, reroll damage on them is insane! Watch out though, only Tank Aces get access to auto advance 6" or reroll dmg. Still solid output, but be careful not to get carried away with reroll ;)

 

15 minutes ago, jpwyrm said:

 

The Lancer getting AP5 is something I wish I had in my list! I'll try to fit it in. MSU Terminators with OC2 are definitely a good tech choice for this list - my fast JPIs were no match for Redeemers or Infernus marines shooting. 

 

As for Vindicator, reroll damage on them is insane! Watch out though, only Tank Aces get access to auto advance 6" or reroll dmg. Still solid output, but be careful not to get carried away with reroll ;)

 

 

I learned that after playing the hammerstrike wrong in my first few games 

 

The hammerstrike and Bjorn are not tank aces (sad bc hammerstrike has a ton of d6 damage)

 

Lancer + 3xvindicators + firestrike servo turrets are all tank aces

4 hours ago, TiguriusX said:

 

I learned that after playing the hammerstrike wrong in my first few games 

 

The hammerstrike and Bjorn are not tank aces (sad bc hammerstrike has a ton of d6 damage)

 

Lancer + 3xvindicators + firestrike servo turrets are all tank aces

Oooooh! The limit is for 3 Tank Aces to be characters!!!

 

Yeah, now I definitely need to play the list a couple of times again! Thanks for clearing that up.

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