TiguriusX Posted July 12 Author Share Posted July 12 27 minutes ago, Jorin Helm-splitter said: @TiguriusX - do you think that list would work without the vindicators (really firstborn tanks in general)? I sold my old firstborn models, and there is a rumor that most of the firstborn tanks are going to legends when the space marine codex releases. On the one hand it's a rumor, on the other hand if its right, I'd only have a couple of months with them. That said I'm up to five games now, and I can't recommend grey hunters, bloodclaws, or wolf scouts to anyone. So, I need to make some changes or take break until the next data slate which may or may not fix them. I'm also hoping disruption gets a buff because the missions are fun it just doesn't score enough. absolutely not the vindicators having all the buffs is what makes up the offense in this list I really hope they change toe in LOS so these types of shooting lists disappear It is simply too easy for fast shooting units with Assault to erase whatever they want. My DG opponent was literally hiding g Morty way in the back so I couldn't zoom around and get an angle at him...and I dont blame him. As soon as my sustain hits vindicator got LOS I activated full wound rerolls and erased him As soon as LOS gets nerfed back to where it should be ill go back to foot melee in impulsors. But right now that is just asking to die Speaking of melee....great wolf + librarius Njal + headtakers 7+2+6 advance and charge (15" guaranteed with biomancy + njal...18 if you start the turn in a transport) another brick ragnar and then terminators with librarian and celerity...all the advance and charge needed thats my next project Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/5/#findComment-6179252 Share on other sites More sharing options...
Jorin Helm-splitter Posted July 12 Share Posted July 12 That's what I figured, but I was hoping I missed something. I want to try priority assets, but I think trying to get saga of the bold to work may kill me lol. Gladius is an option but I'm probably better off taking a break for a bit and seeing what the first balance update does. My game today was rough and I think what I want to be good, and what's good are just a bit too far apart to make work. Good luck with conclave great wolf list, do you plan on running reconnaissance or take and hold? I played against Reconnaissance SoB and their mission looked at look more fun (I was running take & hold in that matchup), but they have a lot of tools for it. Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/5/#findComment-6179255 Share on other sites More sharing options...
TiguriusX Posted July 12 Author Share Posted July 12 30 minutes ago, Jorin Helm-splitter said: That's what I figured, but I was hoping I missed something. I want to try priority assets, but I think trying to get saga of the bold to work may kill me lol. Gladius is an option but I'm probably better off taking a break for a bit and seeing what the first balance update does. My game today was rough and I think what I want to be good, and what's good are just a bit too far apart to make work. Good luck with conclave great wolf list, do you plan on running reconnaissance or take and hold? I played against Reconnaissance SoB and their mission looked at look more fun (I was running take & hold in that matchup), but they have a lot of tools for it. As crazy as it sounds I'm probably gonna start the testing with Recon...its a kill and annoy someone army which fits the list I have in mind. I haven't found ANYTHING that realistically lets us take and hold (i.e., survive without dying) I even tested bricks of 10WG with +1 T...the game is too lethal...I think take/hold is a freaking trap Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/5/#findComment-6179260 Share on other sites More sharing options...
Jorin Helm-splitter Posted July 13 Share Posted July 13 I don't think it's crazy, I'm more curious to see how it goes. I've tried take & hold, Purge, and Disruption and I haven't really been happy with any of them. Disruption is the one I've liked the best but so far it's been too much work for the points. Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/5/#findComment-6179268 Share on other sites More sharing options...
jpwyrm Posted July 13 Share Posted July 13 On 7/11/2026 at 2:37 PM, TiguriusX said: Yes I have 2 wins against salamander + librarius purge I have the advantage in the tank battle. I put my Lancer and sustain vindicator and hammerstrike in reserve. If any LRR moves into the open it is dead as soon as my turn comes up. I put extra AP on my lancer so he punches through 2+ armor*. He also has 2 full RRs so the heavy laser is very reliable. If I need more shots the vindicator uses the reroll wound strat and mops up. If things go well I can usually pop 2 LRR. Don't forget I also have 2 other vindicators on the table to start...so he can't blitz at me without fear either. As a reminder...my detachment lets me reroll tank damage. So the D6 vindicators are not as prone to swinging and missing I usually win the infantry fights as well b/c they have to dedicate big attacks to my terminators b/c torrent flamers are not consistent...I'm fine trading MSU terminators for that. My vehicles instantly wipe out whatever killed my terminators. If they try to run out and out OC me then I overwatch with firestrikes and remove models to lower their OC. My terminators are OC2 so I don't have to kill a ton of models to ruin their plans. Their infantry ranged weapons also can't be used to chip damage my vehicles...if they fire at me I spend 1 CP and return fire and wipe them out Also...if they walk in my LOS I 100% overwatch with firestrike servos...putting them dead center touching terrain for max LOS is my favorite position They need the dev wound strat to take down my vehicles so it is limiting them to 1 per turn (and I have seen them whiff and leave a vindicator alive...which returns fire) The melee attacks getting are my biggest concern. But they have to cross a ton of ground to reach me and I have a reactive move stratagem for my tanks. It is only D6" but it does deter them. Finally...my terminators are no slouches in melee either...I can counter charge their melee and have 1 squad in DS that can rapid ingress and catch them sleeping Here is a screenshot from a random salamander game I had...that red line was confirming LOS to Vulkan and his retinue who got absolutely erased by a vindicator and firestrike...reminder I can auto advance 6" and still fire if my vehicles are in my enhancement aura...the only thing I lose is rerolling damage My lancer is missing because it was killed by those fulgrim detachment speeders This list didn't have LRRs but it had similar tricks The Lancer getting AP5 is something I wish I had in my list! I'll try to fit it in. MSU Terminators with OC2 are definitely a good tech choice for this list - my fast JPIs were no match for Redeemers or Infernus marines shooting. As for Vindicator, reroll damage on them is insane! Watch out though, only Tank Aces get access to auto advance 6" or reroll dmg. Still solid output, but be careful not to get carried away with reroll ;) TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/5/#findComment-6179299 Share on other sites More sharing options...
TiguriusX Posted July 13 Author Share Posted July 13 15 minutes ago, jpwyrm said: The Lancer getting AP5 is something I wish I had in my list! I'll try to fit it in. MSU Terminators with OC2 are definitely a good tech choice for this list - my fast JPIs were no match for Redeemers or Infernus marines shooting. As for Vindicator, reroll damage on them is insane! Watch out though, only Tank Aces get access to auto advance 6" or reroll dmg. Still solid output, but be careful not to get carried away with reroll ;) I learned that after playing the hammerstrike wrong in my first few games The hammerstrike and Bjorn are not tank aces (sad bc hammerstrike has a ton of d6 damage) Lancer + 3xvindicators + firestrike servo turrets are all tank aces jpwyrm 1 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/5/#findComment-6179301 Share on other sites More sharing options...
jpwyrm Posted July 13 Share Posted July 13 4 hours ago, TiguriusX said: I learned that after playing the hammerstrike wrong in my first few games The hammerstrike and Bjorn are not tank aces (sad bc hammerstrike has a ton of d6 damage) Lancer + 3xvindicators + firestrike servo turrets are all tank aces Oooooh! The limit is for 3 Tank Aces to be characters!!! Yeah, now I definitely need to play the list a couple of times again! Thanks for clearing that up. TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/5/#findComment-6179355 Share on other sites More sharing options...
TiguriusX Posted July 17 Author Share Posted July 17 Finally lost against a Tau Recon list 3 bricks of Coldstar + Sunforge was too much for the Iron Wolves to overcome I erased 2/3 bricks but ran out of juice before the end of the game Played cat and mouse trying to avoid his threat range but he pushed me out of middle and I lost the ability to score on turn 5 First time playing priority assets v recon In the future I need to remember to push...the mission design required me to go after his home objective and was very unlike all the other matchups I've had so far Karhedron, Apokalypsi and jpwyrm 3 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/5/#findComment-6179780 Share on other sites More sharing options...
Karhedron Posted July 17 Share Posted July 17 Dang! Multiple units of Sunforge suits are a definite hard-counter to this list. Their meltas hit harder into all the armoured targets and their unit-wide 4++ halves the effectiveness of your heavy shooting. Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/5/#findComment-6179789 Share on other sites More sharing options...
Apokalypsi Posted July 20 Share Posted July 20 Had a win against UM over the weekend! I ran 5-man squads of Grey Hunters and they definitely did heavy lifting for points. Used Disruption and had the Locate and Deny primary mission. My list Spoiler Veterans of the Bastion(2,000 Points) Space Marines Space Wolves Bastion Task Force and Veterans of the Fang (3 Detachment Points) Take and Hold Strike Force (2,000 Points) ATTACHED UNITS Attached unit 1 Wolf Priest (90 Points) • Attached as: Leader (Character) • 1x Absolvor bolt pistol • 1x Crozius arcanum • Enhancements: Hero of the Chapter Wolf Guard Headtakers (170 Points) • Attached as: Bodyguard () • 6x Wolf Guard Headtaker ◦ 6x Heavy bolt pistol ◦ 6x Paired master‑crafted power weapons Attached unit 2 Ragnar Blackmane (100 Points) • Attached as: Leader (Character) • 1x Bolt Pistol • 1x Frostfang Wolf Guard Headtakers (170 Points) • Attached as: Bodyguard () • 6x Wolf Guard Headtaker ◦ 6x Heavy bolt pistol ◦ 6x Master-crafted power weapon ◦ 6x Storm Shield CHARACTERS Bjorn the Fell-Handed (160 Points) • Warlord • 1x Heavy flamer • 1x Helfrost cannon • 1x Trueclaw Murderfang (150 Points) • 1x Heavy flamer • 1x Murderclaws • 1x Storm bolter BATTLELINE Grey Hunters (165 Points) • 1x Grey Hunter Pack Leader ◦ 1x Astartes chainsword ◦ 1x Bolt carbine ◦ 1x Bolt pistol • 9x Grey Hunter ◦ 9x Astartes chainsword ◦ 9x Bolt carbine ◦ 9x Bolt pistol Grey Hunters (165 Points) • 1x Grey Hunter Pack Leader ◦ 1x Astartes chainsword ◦ 1x Bolt carbine ◦ 1x Bolt pistol • 9x Grey Hunter ◦ 9x Astartes chainsword ◦ 9x Bolt carbine ◦ 9x Bolt pistol Grey Hunters (165 Points) • 1x Grey Hunter Pack Leader ◦ 1x Astartes chainsword ◦ 1x Bolt carbine ◦ 1x Bolt pistol • 9x Grey Hunter ◦ 9x Astartes chainsword ◦ 9x Bolt carbine ◦ 9x Bolt pistol OTHER DATASHEETS Gladiator Lancer (160 Points) • 1x Armoured hull • 2x Fragstorm grenade launcher • 1x Icarus rocket pod • 1x Ironhail heavy stubber • 1x Lancer laser destroyer Inceptor Squad (240 Points) • 1x Inceptor Sergeant ◦ 1x Close combat weapon ◦ 1x Plasma exterminators • 5x Inceptor ◦ 5x Close combat weapon ◦ 5x Plasma exterminators Scout Squad (65 Points) • 1x Scout Sergeant ◦ 1x Astartes chainsword ◦ 1x Bolt pistol ◦ 1x Close combat weapon • 4x Scout ◦ 4x Bolt pistol ◦ 4x Close combat weapon ◦ 3x Combat knife ◦ 1x Heavy bolter Wulfen with Storm Shields (200 Points) • 10x Wulfen ◦ 10x Death Totem ◦ 10x Thunder hammer Opponent's list. I didn't save it, so I'm going off memory Spoiler Space Marines Ultramarines Blades of Ultramar (3 Detachment Points) Priority Assets Strike Force (2,000 Points) ATTACHED UNITS Attached unit 1 Marneus Calgar (140 Points) • Attached as: Leader (Character) Victrix Honour Guard (230 Points) • Attached as: Bodyguard () • 6x Victrix Honour Guard ◦ 1x Banner of Macragge Attached unit 2 Uriel Ventris (95 Points) • Attached as: Leader (Character) Victrix Honour Guard (240 Points) • Attached as: Bodyguard () • 6x Victrix Honour Guard Attached unit 3 Captain Titus (90 Points) • Attached as: Leader (Character) Wardens of Ultramar (110 Points) • Attached as: Support (Character) Sternguard Veteran Squad (190 Points) • Attached as: Bodyguard () • 10x Sternguard Veterans CHARACTERS Lieutenant with Combi Weapon (85) BATTLELINE Intercessor Squad (80 Points) • 1x Intercessor Sergeant ◦ 1x Bolt pistol ◦ 1x Bolt rifle ◦ 1x Power fist • 4x Intercessor ◦ 4x Bolt pistol ◦ 4x Bolt rifle ◦ 4x Close combat weapon OTHER DATASHEETS Inceptor Squad (120 Points) • 1x Inceptor Sergeant ◦ 1x Close combat weapon ◦ 1x Plasma exterminators • 2x Inceptor ◦ 2x Close combat weapon ◦ 2x Plasma exterminators Land Speeder (95 Points) • 1x Close-combat weapon • 1x Multi-melta • 1x Onslaught gatling cannon • 1x Stormfury missile launcher Scout Squad (65 Points) • 1x Scout Sergeant ◦ 1x Boltgun ◦ 1x Bolt pistol ◦ 1x Close combat weapon • 4x Scout ◦ 4x Bolt pistol ◦ 4x Close combat weapon ◦ 3x Boltgun ◦ 1x Missile Launcher Devastator Squad (120 Points) • Sergeant ◦ 4x Devastator Marine ◦ 4x Lascannon I kept 2x5 Grey Hunters and the Inceptors in reserves. Opponent left Inceptors and Uriel's squad in reserves. I got first turn. He conceded at the end of the 4th turn. I was down to 2x5 Grey Hunters and a single GH while he had Marneus/Cato and most of Titus's squad left. At that point, he knew he wasn't going to be able to come back because I was 30pts ahead of him. Afterwards, he said my 4 heavy hitters plus inceptors made him ignore all the grey hunters basically. In his mind, it was either focus on the power units and hope to keep up in points or take out the GH and probably get wiped off the board. I'm loving the list. I think I'll drop the Headtakers with Ragnar and attach him to Blood Claws so he can take advantage of all the strats. That'll also let me upgrade the scouts to Wolf scouts. TiguriusX, svane jotunsbane, Wolf Guard Dan and 1 other 3 1 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/5/#findComment-6180049 Share on other sites More sharing options...
Brother Hellion Posted September 1 Share Posted September 1 In all honesty, I'm gonna miss my razor backs, those things have helped me hold the line with the amount of fire power they used to dish out when they could still use twin linked assault cannons. Four to five of em would mop up ork swarm mobs with str 6 12 shots. Replacing them is gonna be expensive, like getting impulsers even worth it? Hope they don't legend my Thunder wolves. Cause if they do, well...*glances at cages of wild wolves* Britain will get a surprise outbreak in wolf attacks Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/5/#findComment-6185064 Share on other sites More sharing options...
Karhedron Posted September 1 Share Posted September 1 5 hours ago, Brother Hellion said: Replacing them is gonna be expensive, like getting impulsers even worth it? Yeah, my Razorbacks were the backbone of my mechanised Wolves from 5th through to 9th editions and they will be sorely missed. TLAC were perfect all-rounder weapons for an IFV. I have one Impulsor and that is honestly enough for me. I use it for staging melee units like Headtakers rather than supporting the infantry once they disembark. It is just a springboard really. I would look at turning your Razorbacks back into Rhinos as the current rumour is Tacticus units will be able to embark on Rhinos. Since Grey Hunters are (weirdly) fixed at 10, a squad in a Rhino can scoot and shoot with a decent amount of firepower, particularly if their bolt carbines go to S5 AP-1 as rumoured. Sternguard and Hellblasters would also benefit from cheap metal bawkses to ride in. Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/5/#findComment-6185086 Share on other sites More sharing options...
TiguriusX Posted Monday at 04:13 PM Author Share Posted Monday at 04:13 PM Terminator datasheet just dropped https://www.warhammer-community.com/en-gb/articles/paxsnmde/first-look-space-marines-datasheets/ Terminators are going to be bonkers on release. AP2 minimum whatever weapon you use If we still have beastslayer for lethal hits our terminator combos become top tier for offense and defense (T7 wolf Guard terminators are a perfect break point against anti tank S12 type weapons) Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/5/#findComment-6186828 Share on other sites More sharing options...
Karhedron Posted Monday at 09:13 PM Share Posted Monday at 09:13 PM Sadly I am pretty certain all our Detachments are going away, even the 1DP ones launched at the start of 11th edition. Orks lost everything and started with a clean slate. Hopefully some of the best elements will survive into our PDF and eventual codex supplement but at the moment, best to count on nothing. On the plus side, even baseline Termies are looking pretty gnarly now. Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/5/#findComment-6186916 Share on other sites More sharing options...
Apokalypsi Posted Wednesday at 02:59 PM Share Posted Wednesday at 02:59 PM They just said today that Grey Hunters will have the split into 2x5 innately now. Looks like they lose the AI-like ability though. We're keeping Champions of Fenris for sure, but nothing about the others. Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/5/#findComment-6187197 Share on other sites More sharing options...
Karhedron Posted Wednesday at 03:07 PM Share Posted Wednesday at 03:07 PM Saga of the Beastslayer has down to one DP. I am willing to bet it is now just flat Lethal Hits vs Vehicles/Monsters with no way to unlock army-wide Lethals. Saga of the Greatwolf also survives with "minor changes". This is strange as it has 3 once-per game effects, just like Doctrines. This means that we may be able to dial-in exactly the combination of bonuses we want on a turn-by-turn basis which could potentially be very strong. Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/5/#findComment-6187199 Share on other sites More sharing options...
TiguriusX Posted Wednesday at 03:11 PM Author Share Posted Wednesday at 03:11 PM More SW news today https://www.warhammer-community.com/en-gb/articles/xciydqwa/space-marines-detachments-space-wolves-black-templars-and-deathwatch/ GH have combat squad ability on datasheet GH get S+1 and AP+1 in melee on objectives S6 AP2 melee on battleline with OC3? Welcome back to the competitive meta GHs Karhedron and Wispy 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/5/#findComment-6187202 Share on other sites More sharing options...
Madic Posted Wednesday at 06:52 PM Share Posted Wednesday at 06:52 PM 3 hours ago, Karhedron said: Saga of the Beastslayer has down to one DP. I am willing to bet it is now just flat Lethal Hits vs Vehicles/Monsters with no way to unlock army-wide Lethals. Saga of the Greatwolf also survives with "minor changes". This is strange as it has 3 once-per game effects, just like Doctrines. This means that we may be able to dial-in exactly the combination of bonuses we want on a turn-by-turn basis which could potentially be very strong. I expect the hunting packs to be tied to the combat doctrines like the death watch mission tactics previewed. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/5/#findComment-6187248 Share on other sites More sharing options...
TiguriusX Posted Wednesday at 07:19 PM Author Share Posted Wednesday at 07:19 PM SM codex just leaked It is broken as hell... Good news is confirmation that rhinos can hold 12 infantry as rumored...so GHs have a ride again! Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/5/#findComment-6187251 Share on other sites More sharing options...
Karhedron Posted Wednesday at 07:29 PM Share Posted Wednesday at 07:29 PM 5 minutes ago, TiguriusX said: Good news is confirmation that rhinos can hold 12 infantry as rumored...so GHs have a ride again! I played Mech Wolves back in 5th and it looks they they are back on again! Time to get painting those 20 Grey Hunters! In other news, Rhinos get to use the Smoke stratagem for free every turn, regardless of who else has used it so I can definitely see a role for them. They are especially good in the Gauntlet Taskforce detachment as they can light up a target with their storm bolters and any squad that Disembarked that turn gets Sustained Hits 1 when attacking that target (both shooting AND melee by the looks of it). 9 minutes ago, TiguriusX said: SM codex just leaked It is broken as hell... I dunno, the Codex has lost almost all sources of rerolls (apart from Twin-Linked), most notably Oath. These improved profiles will probably generate a similar number of casualties in a lot of cases. Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/5/#findComment-6187257 Share on other sites More sharing options...
TiguriusX Posted Wednesday at 07:40 PM Author Share Posted Wednesday at 07:40 PM 9 minutes ago, Karhedron said: I dunno, the Codex has lost almost all sources of rerolls (apart from Twin-Linked), most notably Oath. These improved profiles will probably generate a similar number of casualties in a lot of cases. Firestrike servo turrets can all overwatch on 4s with no restriction to 1 per phase You now have 4 overwatch activations available total (combine with Redeemer etc.) that needs to be a day 1 faq limit to 1 Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/5/#findComment-6187260 Share on other sites More sharing options...
Karhedron Posted Wednesday at 08:56 PM Share Posted Wednesday at 08:56 PM I don't think that the Overwatch from multiple Firestrikes will be game breaking. In fact it will probably be the only reason to take them (unless they are dirt-cheap). Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/5/#findComment-6187279 Share on other sites More sharing options...
Captain Idaho Posted 17 hours ago Share Posted 17 hours ago 17 hours ago, TiguriusX said: SM codex just leaked It is broken as hell... Good news is confirmation that rhinos can hold 12 infantry as rumored...so GHs have a ride again! Oh, where would someone be able to find such a nefarious thing that I totally don't support? So what is broken about it? TiguriusX 1 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/5/#findComment-6187352 Share on other sites More sharing options...
Apokalypsi Posted 17 hours ago Share Posted 17 hours ago 29 minutes ago, Captain Idaho said: Oh, where would someone be able to find such a nefarious thing that I totally don't support? So what is broken about it? I found it on WarhammerCompetitive subreddit. Captain Idaho 1 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/5/#findComment-6187357 Share on other sites More sharing options...
Knightsword Posted 16 hours ago Share Posted 16 hours ago Yeah Google and Reddit are your friend here. Was the first result when I totally didn't search for it yesterday. I'm glad that GH can now combat squad, just a shame you have to still buy the full 10 man squad first but at least we're not tied to a detachment rule for splitting now, i'll take that. I'm seeing some nasty Ultramarine combos getting cooked up on my socials. I can see why people are saying it's broken. Wolf Guard Dan and Captain Idaho 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/387884-11th-edition-sw-info/page/5/#findComment-6187360 Share on other sites More sharing options...
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