Dr_Ruminahui Posted Monday at 04:13 PM Share Posted Monday at 04:13 PM (edited) GW has now posted the various 11th edition space marines detachments. https://www.warhammer-community.com/en-gb/articles/2ekfivpk/new40k-download-new-space-marine-faction-packs-today/ Other than to note that there are quite a few 3 pointers (including, thankfully, Gladius), I can't really say much as I've never played loyalist space marines. Edited 15 hours ago by Dr_Ruminahui Emperor Ming and Lord Marshal 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/388048-11th-ed-space-marine-detachment-points-revealed/ Share on other sites More sharing options...
Emperor Ming Posted Monday at 05:33 PM Share Posted Monday at 05:33 PM But no info on what dispositions are unlocked...... Link to comment https://bolterandchainsword.com/topic/388048-11th-ed-space-marine-detachment-points-revealed/#findComment-6174405 Share on other sites More sharing options...
TheArtilleryman Posted Monday at 05:43 PM Share Posted Monday at 05:43 PM (edited) Ur, what? Literally the most aircrafty thing in the codex is no longer an aircraft… Edited Monday at 05:44 PM by TheArtilleryman Link to comment https://bolterandchainsword.com/topic/388048-11th-ed-space-marine-detachment-points-revealed/#findComment-6174412 Share on other sites More sharing options...
DemonGSides Posted Monday at 05:47 PM Share Posted Monday at 05:47 PM 1 minute ago, TheArtilleryman said: Ur, what? Aircraft work differently than they did, and transport aircraft are basically now their own beast separate from 'aircraft' in the classical jet fighter style. Stormravens have always been flying land raider lite for multiple editions now. This lets them stay that way and retain their transport ability, otherwise they would be very weird to use as transports with the update aircraft rules of coming on and off the board. Basically aircraft are now almost all entirely strafing run style aircrafts, whereas the stormravens never occupied that role. TheArtilleryman, Ahzek451 and Inquisitor_Lensoven 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/388048-11th-ed-space-marine-detachment-points-revealed/#findComment-6174414 Share on other sites More sharing options...
Malakithe Posted Monday at 07:38 PM Share Posted Monday at 07:38 PM Forgefather + Librarius going to be funny scary possibly Link to comment https://bolterandchainsword.com/topic/388048-11th-ed-space-marine-detachment-points-revealed/#findComment-6174454 Share on other sites More sharing options...
Dark Shepherd Posted Monday at 07:51 PM Share Posted Monday at 07:51 PM New Space Wolves detachments looking very meh sadly Link to comment https://bolterandchainsword.com/topic/388048-11th-ed-space-marine-detachment-points-revealed/#findComment-6174460 Share on other sites More sharing options...
Karhedron Posted Monday at 08:01 PM Share Posted Monday at 08:01 PM 8 minutes ago, Dark Shepherd said: New Space Wolves detachments looking very meh sadly All our Detachments are 2DP meaning at least we can play properly at 1000 points or bolt on an extra Detachment above that. Saga of the Great Wolf + WG Termie Detachment + Venerable Dreadnought = 7" Charges out of Deep Strike. Not too shabby. Dark Shepherd 1 Back to top Link to comment https://bolterandchainsword.com/topic/388048-11th-ed-space-marine-detachment-points-revealed/#findComment-6174469 Share on other sites More sharing options...
Dark Shepherd Posted Monday at 08:53 PM Share Posted Monday at 08:53 PM (edited) Im looking at Beastslayer (still) and then Champions of Fenris as a freebie Edit: the 1DPs still look meh to me but SOTGW is calling to me Edited Monday at 09:00 PM by Dark Shepherd Link to comment https://bolterandchainsword.com/topic/388048-11th-ed-space-marine-detachment-points-revealed/#findComment-6174490 Share on other sites More sharing options...
TheArtilleryman Posted Monday at 09:01 PM Share Posted Monday at 09:01 PM 3 hours ago, DemonGSides said: Aircraft work differently than they did, and transport aircraft are basically now their own beast separate from 'aircraft' in the classical jet fighter style. Stormravens have always been flying land raider lite for multiple editions now. This lets them stay that way and retain their transport ability, otherwise they would be very weird to use as transports with the update aircraft rules of coming on and off the board. Basically aircraft are now almost all entirely strafing run style aircrafts, whereas the stormravens never occupied that role. They absolutely occupied that role. Once they dump their cargo, that’s all they have left to do… Link to comment https://bolterandchainsword.com/topic/388048-11th-ed-space-marine-detachment-points-revealed/#findComment-6174495 Share on other sites More sharing options...
mel_danes Posted yesterday at 12:02 AM Share Posted yesterday at 12:02 AM Turn 2 Stormtalon comes on the edge of the board and shoots some things. If the enemy doesn't blow it up it goes back into reserves. Turn 3 it comes on the other side of the board, and shoots some things. If the enemy doesn't blow it up it goes back into reserves. Turn 4 it's in reserves and is immediately destroyed. Am I missing something? I'm paying for unit I can use for 2 turns before it self destructs. Link to comment https://bolterandchainsword.com/topic/388048-11th-ed-space-marine-detachment-points-revealed/#findComment-6174539 Share on other sites More sharing options...
HeadlessCross Posted yesterday at 12:07 AM Share Posted yesterday at 12:07 AM 4 hours ago, Malakithe said: Forgefather + Librarius going to be funny scary possibly The Speeder one will also combine well. The Melta Speeder Storm having access to all those rules will be slept on. Link to comment https://bolterandchainsword.com/topic/388048-11th-ed-space-marine-detachment-points-revealed/#findComment-6174541 Share on other sites More sharing options...
Dr_Ruminahui Posted yesterday at 12:12 AM Author Share Posted yesterday at 12:12 AM (edited) @mel_danes, units in reserves are only destroyed at the end of turn 3 if they haven't been on the table yet - the new rules at page 69 excludes "repositioned units" from that rule, a term defined on page 68 as being any units that were on the table and have since left. Edited yesterday at 12:13 AM by Dr_Ruminahui SteveAntilles, mel_danes and DemonGSides 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/388048-11th-ed-space-marine-detachment-points-revealed/#findComment-6174544 Share on other sites More sharing options...
Inquisitor_Lensoven Posted yesterday at 01:54 AM Share Posted yesterday at 01:54 AM 4 hours ago, TheArtilleryman said: They absolutely occupied that role. Once they dump their cargo, that’s all they have left to do… They could always pick up another unit and move it DemonGSides 1 Back to top Link to comment https://bolterandchainsword.com/topic/388048-11th-ed-space-marine-detachment-points-revealed/#findComment-6174554 Share on other sites More sharing options...
Bouargh Posted yesterday at 06:04 AM Share Posted yesterday at 06:04 AM 12 hours ago, Emperor Ming said: But no info on what dispositions are unlocked...... Yeah, generally speaking the rule for mustering army remain unclear. Anyway, one satisfying point of this batch of release is that Legends have not been touched (nothing seams to have disappeared and nothing seams to have been added). Yet. Let's wait and see what will be the fate of this section with SM Codex ... Link to comment https://bolterandchainsword.com/topic/388048-11th-ed-space-marine-detachment-points-revealed/#findComment-6174565 Share on other sites More sharing options...
DemonGSides Posted 23 hours ago Share Posted 23 hours ago (edited) 14 hours ago, TheArtilleryman said: They absolutely occupied that role. Once they dump their cargo, that’s all they have left to do… Y'all can 'respectfully' disagree but that's not how Stormravens have worked in the past. It's been an option, but why would you overpay for such things? It's not it's use case, even if it can be used that way; same way that a terminator squad can for sure be your home objective camper, but it's not what the unit is useful for. Stormravens are air transports with some heavy weaponry on them. They were used as hover tanks for the past decade+ (If they were even used; I think I'm the only person in my area that's ever fielded one, let alone 3). They shouldn't be relegated to the same profile and use case as the Stormhawk, and I'm glad they didn't. I find it weird that that's what you want from a unit that is supposed to be used to deliver some beefy boys and then shoot anything around the drop zone. They physically wouldn't be allowed to do that any more in the current rule set if they retained the aircraft keyword. Edited 23 hours ago by DemonGSides Karhedron, Ahzek451 and Inquisitor_Lensoven 1 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/388048-11th-ed-space-marine-detachment-points-revealed/#findComment-6174620 Share on other sites More sharing options...
TheArtilleryman Posted 22 hours ago Share Posted 22 hours ago (edited) 1 hour ago, DemonGSides said: Y'all can 'respectfully' disagree but that's not how Stormravens have worked in the past. It's been an option, but why would you overpay for such things? It's not it's use case, even if it can be used that way; same way that a terminator squad can for sure be your home objective camper, but it's not what the unit is useful for. Stormravens are air transports with some heavy weaponry on them. They were used as hover tanks for the past decade+ (If they were even used; I think I'm the only person in my area that's ever fielded one, let alone 3). They shouldn't be relegated to the same profile and use case as the Stormhawk, and I'm glad they didn't. I find it weird that that's what you want from a unit that is supposed to be used to deliver some beefy boys and then shoot anything around the drop zone. They physically wouldn't be allowed to do that any more in the current rule set if they retained the aircraft keyword. It’s losing the flexibility. I'm not sure what the exact difference is going to look like in the new rules but based on previous, you are more vulnerable if you are a hover vehicle than an aircraft. So you dump your cargo, then become an aircraft for the rest of the game. Or you have the protection of being an aircraft first, then convert to hover later. For the points they cost they are too vulnerable imo without the option to switch. The aircraft rules got a lot more watered down in previous editions anyway; then they first came out and you could only snapshot an aircraft that made more sense. I’ll be interested to see what the new rules do. Plus it makes no sense for the Stormraven not to be an aircraft, when they are literally meant to be able to deploy from space. Edited 22 hours ago by TheArtilleryman Link to comment https://bolterandchainsword.com/topic/388048-11th-ed-space-marine-detachment-points-revealed/#findComment-6174633 Share on other sites More sharing options...
DanPesci Posted 21 hours ago Share Posted 21 hours ago Quote t’s losing the flexibility. I'm not sure what the exact difference is going to look like in the new rules but based on previous, you are more vulnerable if you are a hover vehicle than an aircraft. So you dump your cargo, then become an aircraft for the rest of the game. Or you have the protection of being an aircraft first, then convert to hover later. For the points they cost they are too vulnerable imo without the option to switch. All aircraft now just ingress in on T2, they dont move 20" or whatever on anymore, they just appear on a board edge...shoot...then go back into reserves end of your opponents turn. This would mean a transport 'aircraft' could only ever drop troop units off the edge they arrive on. Also the rules state that non-fly units cant charge aircraft anymore and you ignore it for moving through etc as its meant to be way up in the sky - so it would make no sense if that aircraft was able to drop people off and then not be charged. There is no switching between hover and flying etc anymore. Also, being an aircraft doesnt make you any harder to shoot down (afaik), so an aircraft and a hover unit are both equally as easy to shoot. So yeah, its a bit silly that a stormraven doesnt have the 'aircraft' keyword, but it would have made it useless as a transport if it did have it, and isnt any easier to kill for not having aircraft (again, afaik - im mainly going of this goonhammer article - https://www.goonhammer.com/11th-edition-40k-rules-deep-dive-special-unit-types/). Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/388048-11th-ed-space-marine-detachment-points-revealed/#findComment-6174643 Share on other sites More sharing options...
TheArtilleryman Posted 21 hours ago Share Posted 21 hours ago (edited) 18 minutes ago, DanPesci said: All aircraft now just ingress in on T2, they dont move 20" or whatever on anymore, they just appear on a board edge...shoot...then go back into reserves end of your opponents turn. This would mean a transport 'aircraft' could only ever drop troop units off the edge they arrive on. Also the rules state that non-fly units cant charge aircraft anymore and you ignore it for moving through etc as its meant to be way up in the sky - so it would make no sense if that aircraft was able to drop people off and then not be charged. There is no switching between hover and flying etc anymore. Also, being an aircraft doesnt make you any harder to shoot down (afaik), so an aircraft and a hover unit are both equally as easy to shoot. So yeah, its a bit silly that a stormraven doesnt have the 'aircraft' keyword, but it would have made it useless as a transport if it did have it, and isnt any easier to kill for not having aircraft (again, afaik - im mainly going of this goonhammer article - https://www.goonhammer.com/11th-edition-40k-rules-deep-dive-special-unit-types/). You guys are right, with the changes to aircraft rules it needs to not be one to work on the table. So the issue then is with the new aircraft rules, that frankly, just sound dumb… Yes, that is my educated and highly reasoned assessment Edited 21 hours ago by TheArtilleryman DanPesci 1 Back to top Link to comment https://bolterandchainsword.com/topic/388048-11th-ed-space-marine-detachment-points-revealed/#findComment-6174650 Share on other sites More sharing options...
Karhedron Posted 20 hours ago Share Posted 20 hours ago 32 minutes ago, TheArtilleryman said: So the issue then is with the new aircraft rules, that frankly, just sound dumb… A game based on a fairly small section of the battlefield is always going to struggle to represent aircraft properly in a satisfactory way. 40K has always involved a fair amount of abstraction and aircraft need more abstracting than just about any other type of unit. Tawnis, NorthernUltramarines, Domhnall and 3 others 6 Back to top Link to comment https://bolterandchainsword.com/topic/388048-11th-ed-space-marine-detachment-points-revealed/#findComment-6174662 Share on other sites More sharing options...
Dr_Ruminahui Posted 15 hours ago Author Share Posted 15 hours ago (edited) I've split off the post giving the link for the Xenos reveal to be its own thread. As well, GW has now added the Force Dispositions for each detachment to its Space Marine reveal - while I think they should have done that yesterday, better now than later. I wouldn't have pegged Librarian Conclave as reconnaissance. Edited 15 hours ago by Dr_Ruminahui Link to comment https://bolterandchainsword.com/topic/388048-11th-ed-space-marine-detachment-points-revealed/#findComment-6174734 Share on other sites More sharing options...
Karhedron Posted 14 hours ago Share Posted 14 hours ago 39 minutes ago, Dr_Ruminahui said: I wouldn't have pegged Librarian Conclave as reconnaissance. I would not have pegged LAG as Take and Hold! You don't want to babysit Objectives with a Detachment whose bonus only applies when you Charge. You also don't want Battleshock yourself with your own Stratagems just to activate their full power. LAG should definitely be Reconnaissance ThaneOfTas 1 Back to top Link to comment https://bolterandchainsword.com/topic/388048-11th-ed-space-marine-detachment-points-revealed/#findComment-6174744 Share on other sites More sharing options...
Orange Knight Posted 3 hours ago Share Posted 3 hours ago The rules are so messy right now. App not fully updated, random rules changed in random pages of massive PDF documents, detachments all over the place. It's extremely tedious to play the game at the moment, and I can't wait for the actual codex books. We need digital codex books that are updated and amended as FAQs are released. I don't want to see random profile adjustments in disparate PDF files and apps. Link to comment https://bolterandchainsword.com/topic/388048-11th-ed-space-marine-detachment-points-revealed/#findComment-6174829 Share on other sites More sharing options...
ChapterMasterGodfrey Posted 1 hour ago Share Posted 1 hour ago While I'm happy the Storm Raven has been spared the terrible Aircraft treatment, it's still been severely nerfed. I expect to see a major points drop. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/388048-11th-ed-space-marine-detachment-points-revealed/#findComment-6174840 Share on other sites More sharing options...
Wormwoods Posted 41 minutes ago Share Posted 41 minutes ago Starting to think all these big plane models don't align themselves well with the tabletop wargame about tanks and infantry. Karhedron and DanPesci 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/388048-11th-ed-space-marine-detachment-points-revealed/#findComment-6174843 Share on other sites More sharing options...
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