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Interesting - deathwatch and imperial knights are black as they have comparatively little in the way of play data so swing more for wins and losses.
image.thumb.png.3e90eb6e2ced5fb3b22b3c86385a7b90.png

 

Looks a lot more normal here. Fairly evenly spread across the full range.

5 hours ago, Blindhamster said:

Interesting - deathwatch and imperial knights are black as they have comparatively little in the way of play data so swing more for wins and losses.
image.thumb.png.3e90eb6e2ced5fb3b22b3c86385a7b90.png

 

Looks a lot more normal here. Fairly evenly spread across the full range.

 

Almost like taking only the first week of a new codex worth of games probably isn't very indicative of anything. Who would have thought?

58 minutes ago, DemonGSides said:

 

Almost like taking only the first week of a new codex worth of games probably isn't very indicative of anything. Who would have thought?

For last weekend, 18 of 32 events were won by a form of marine and of the top 14 armies, 8 are a form of marine. Codex Space Marines had the highest rate of X-0/X-1 of all armies, Notably marines didn't have the highest 4-0%. 

This notably shows that Codex Space Marines aren't only being played by top contenders but are most regularly able to be piloted up to winning positions. Likewise it's showing that the armies impacted by the changes rolled out are largely the ones reaping the biggest benefit.

This reinforces everything from last week, thank you for coming to my ted talk.

Edit: apparently if you only look at codex marine forces that include deathwatch units/detachment the total true winrate sits at 69%, nice and game-healthy!

Edited by Mogger351

Every post Rubicon edition starts with marines on fire

 

Side ish note: is it true the lead 40k game designer (Robin Crudace sic) left midway through 11ths design? Which is why we got a soft reset/codex rollover edition with way more changes than originally intended?

1 hour ago, Dark Shepherd said:

Every post Rubicon edition starts with marines on fire

 

Side ish note: is it true the lead 40k game designer (Robin Crudace sic) left midway through 11ths design? Which is why we got a soft reset/codex rollover edition with way more changes than originally intended?

I saw that somewhere too but no idea. It would make sense though, this edition does feel more Phil Kellyish

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