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About Urkh

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Location
Crusading Washington State
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Armies played
Black Templars, Craftworld Eldar
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Urkh's Achievements
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Trokair reacted to a post in a topic: Kahl and Deep Strike help.
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A kahl can only lead hearthkyn warriors and einhyr hearthguard, so you cannot have him lead berserks. You can put him in a sagg with the berserks, due to carry capacity, but he won't be leading them and thus won't give deepstrike.
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Helias_Tancred reacted to a post in a topic: New Black Templar squads
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Marshal Reinhard reacted to a post in a topic: New Black Templar squads
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LSM reacted to a post in a topic: New Black Templar squads
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CastellanDeMolay reacted to a post in a topic: New Black Templar squads
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Sir Clausel reacted to a post in a topic: New Black Templar squads
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Urkh reacted to a post in a topic: Squats: A grognard's journey back into 40k
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Lord Marshal reacted to a post in a topic: Urkh's league - Update: Feb 20
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INKS reacted to a post in a topic: Urkh's league - Update: Feb 20
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phandaal reacted to a post in a topic: Urkh's league - Update: Feb 20
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Hello again fellow Kyn! So, I ended up moving at the beginning of the month, so all of my time has been consumed with packing, moving, unpacking, and getting everything re-set up. My only army I am taking out of boxes right now is my Votann, and I have them set up on my desk now waiting to get some paint on them. I bought some new brushes, as the ones I were using were frustrating me to no end. However, I must continue to toil (as toil earns). I am also trying to refine the process of making a convincing Martian looking base for my guys. I last left off doing the base coating for my Hernkyn Pioneers, and I tell you what, I agree with everyone else on these forums that painting them is a PitA. I will 100% be doing them in sub-assemblies when I do my next third of the army. In case I didn't mention earlier in the thread, I'm building this army 1/3 at a time. I.E., I'm collecting and painting 1/3 of the total allowable datasheets at a time before going onto purchasing and painting the next third. I'm hoping to have 2/3 of a complete army by the time we get our next wave. Seeing as we were not in the next roadmap, I SHOULD have penty of time to get this done, as long as I keep the toil going. One of the frustrations I've been experiencing as well as been the new Nuln Oil. Luckily, (and luck has), my cousin got me some black panel liner that I am very much looking forward to testing out on some guys!
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Urkh reacted to a post in a topic: Urkh's league - Update: Feb 20
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Urkh reacted to a post in a topic: Urkh's league - Update: Feb 20
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Urkh reacted to a post in a topic: Squats: A grognard's journey back into 40k
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INKS reacted to a post in a topic: Urkh's league - Update: Feb 20
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Urkh reacted to a post in a topic: My First League - New Votann Army
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Urkh reacted to a post in a topic: Urkh's league - Update: Feb 20
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Fluff is definitely in the works. I know I want them to be right at the center of the Galaxy where the most stars are, so they can harness the vast energies most efficiently. As for a conflict to have, that's still up in the air.
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Urkh reacted to a post in a topic: Urkh's league - Update: Feb 20
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Urkh reacted to a post in a topic: Squats: A grognard's journey back into 40k
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Thank you! The yellow is still just an Averland Sunset base coat. The only difference is that this picture is taken under my full spectrum lamp vs the other that wasn't. I actually wanted to get the windows of the canopy 100% done because if I hadn't, the process would have covered the silver railings for when I go back to finish the tank. I didn't want that so I just finished the windows to preserve the work I've already done. The same reasoning is used for the tires. Paint rubbed off while handling the tanks, and I know it will just rub off again when I go to finish them, so I decided to not waste the paint and time. Next step: infantry!
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Urkh reacted to a post in a topic: Urkh's league - Update: Feb 20
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Urkh changed their profile photo
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Update: So, since I was waiting to get paid to sign up for the event, when I went to go do it, it got full up, so I won't be able to attend. However, this is not going to stop me from getting the army battle ready. As such, I've gotten the Averland Sunset base coat done on the entire army. Don't mind the other xenos armies around them...
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Urkh reacted to a post in a topic: Points Release Before Codex Release
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So... Change of plans, my fellow kin. I have found a tournament that is being held on my birthday in a few months, and recently I've been itching towards getting out and dipping my toes into the competitive field. I've never played in a tournament before, and want to take Votann for my maiden voyage, as I'm looking to make this my main army. As such, I'm going to be focusing on getting the army to a battle ready painted standard, as the tournament requires that. Right now I'm laying down base coats of Averland Sunset while studying up on votann strategy and tournament play. I will show pictures of the army as I progress. Until then, enjoy half a squad of hearthkin warriors who haven't be told where they're deploying to (their bases need to be done still, haha!)
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Hello everyone! I am returning from a year of self banishment from posting on the forum due to my inexcusable failure to complete my vow at the last call to arms. Sadly, no progress has been made on eldar since I lost motivation after a few of them broke and the pieces that broke off vanished into the warp. However, over the year I've been collecting a new Leagues of Votann army! I've always been a fan of dwarves, and I've always been bigoted against elves, so it only seemed natural to pick these guys up. As I get them painted up, I will post on here their completions. As of now, I have an Einhyr Champion completed, so here you are!
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Maybe small crusaders for lascannon anti vehicle support. Paired with lethal hits vow against vehicle heavy lists, and you should be able to take some down.
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Storm Guardians complete*! July was a mean month for my household, so it took a long time to finish these guys. But now I am back at it. Now that they are done*, I will be moving onto the vow proper! *I will be doing all basing at the very end.
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The Neurode Crusade - Still Doing This in 2025
Urkh replied to Brother Christopher's topic in + BLACK TEMPLARS +
Absolutely gorgeous!- 1756 replies
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So, I've now played two games of 10th with my eldar. One was a 755 point game against my cousin's Tau (he didnt have the combat patrol, so we used what minis he had and i built an equally sized force), and the other was a combat patrol game vs my friend's tyranids. In the game against my cousin, I took Defenders lead by a Farseer Defenders on their own 5 dire avengers Fire prism 5 wraithguard with wraith cannons lead by a spiritseer. He had One strike squad lead by a fireblade Two breacher squads Longstrike hammerhead 10 kroot squad from the killteam. The wraiths ended up fighting the kroot, as he wanted to use some precision ability to try and kill the spiritseer. He brought it down to 1 wound, and I made sure he survived using my fate dice. The wraiths wiped the kroot. The farseer defender squad moved up to capture a forward objective. His power was used on the Defenders because they needed to survive against the s5 guns of the fire warriors. They did, and in return the fire warriors were killed. The fire prism blasted the strike squad with the fireblade, killing most of the squad. Wraiths moved towards the remaining breacher squad. Since most things were in combat or blocked off from LoS, he wasn't able to have a very effective turn. He tried killing some wraiths using all his tricks, but the T7 and the armor saves made them too much for him to handle. The hammerhead was ineffectual against the fire prism. Other shooting killed the Defenders by the avengers, but the avengers were still holding the objective. After another turn of my prism harassing his strike squad, and wraiths and dire avengers wrecking his breachers, he decided to call it a victory for the eldar! game 2 vs tyranids in combat patrol We played mission five: sweep and clear. I was defender, and I went second. I put the Defenders with farseer on my home objective in the northeast corner, and they did not move all game it was LoS blocked by a strategically placed ruin, so they were safe for a while. My two squads of jetbikes were to flank the two edges. My wraithlord was by the Defenders, and I was going to push him up the center with all his T11 2+ save glory. His barbgaunts and a unit of termagants were placed on his home objective in the southeast corner. Just north of them were the Von Ryan's Leapers and the psychophage, as the psychophage actually was forced to run through the middle due to ruin positioning. A nice hill was in the center of the board, blocking LoS, however, so it wasn't too bad. North of them, near the north objective in NML, were the flying prime and the second unit of terms. Now, for what actually happened. My buddy got first turn, and advanced his entire army forward. He said he really just wanted to kill all my guys. Knowing this, I decided it would be my job to keep as many people alive as possible, and this would become a major use of fate dice late in the game. The 'phage and both the south gaunt squads went down the center, with the VRL's taking the south, and the first and last both got 6" advances and made it to the center of the board. The prime and gaunts with him just hugged the ruin wall that had the northern NML objective on the other side. He was within 3", so he had control. I roll a 4 for the farseers ability and give it to my south bikers. I roll a 3 for my defender fate die. I moved my wraithlord up the center and got LoS on the phage (I couldn't with anything else that would matter though). The jetbikes zoom down the board and get sights on the VRL's and the termagaunts in the center. Defenders stay with the farseer on the objective. I have to use a command reroll and a fated 6 for damage, but I got the phage down to 4 wounds left after its FNP blocked two of the damage. The jetbikes shoot at their targets, leaving a VRL at 1w and killing 4 terms. I use the strategem to move both my bike units 6" to get them to what I thought was safety... The VRL's and the phage can move! As a result, both of them charged my South windrider squad, which after taking shooting attacks and melee, I used fate to guarantee at least one lived. I also had to use a fated 4 to ensure the other squad had a surviving man from combined termagaunt and barbgaunt fire. On my turn, roll a 2 for my farseer ability and put it on the guardian squad. I rolled a 3 for defender fate. I pass the battleshock tests.for both of my jetbikes. Then he shadowed. My elves stood firm, as only the north jetbike failed his morale check. It was his destiny, as he was the only unpainted eldar mini on the board. Both jetbikes fall back out of combat, and my north bike passes his deadly escape test. He retreats to behind the ruins where the guardians are but has LoS on the phage, who is angry since the other bike just took off and rounded a corner where I knew my buddy couldn't physically see him, so he would forget the bike was there. My wraithlord positions himself to charge the termigaunts on the center hill while firing on the phage. I would say the psychophage refused to die, but in reality, my entire army was unable to do anything to it. Everything missed. I only had 3's and 2's left on my fates, and I needed soooo many 4's... So now, knowing I have to kill this thing, have my wraithlord charge it instead of the gaunts. Long story short, I finally killed it. But the consequences? The termigaunts and VRL's leap forward towards my guardians. The other terms and barbs now occupy the center hill in a commanding position. The prime reveals himself and sticks himself in a place where he can start cleanup next turn. I fire overwatch on the VRL's, using my enhancement to make it 0CP and hit on 4's, since I control my home objective. We manage to kill two of them, leaving only one left on full wounds. I take the termigaunts shooting wounds on the weapons platform, and it dies, but my guardians are still 10 strong. He remembers he has a strategem that lets him revive termigaunts, and gets 4 gaunts added back to the squad that is in front of my defenders. He asks where he is allowed to place them, and I told him he should place them in the front to close the charge distance between his gaunts and my Defenders. He was really excited to be able to do that! He charges the guardians with both squads, being able to get the VRL onto the objective, and many gaunts in base to base. I use my strategem to make my unit -1 to be hit, making them -1 to be hit and wounded this combat because of rhe farseer. Two guys die from the VRL, but no one else. On my turn, both my bikes pass battleshock, I roll a 5 for farseer and put it on guardians, and another 3 for fate. I move south jetbike onto my buddy's home objective, which has been abandoned. (And I am now just remembering I forgot that objectives are sticky in combat patrol, huh?) Either way, my jetbike was on the objective, and I had the secondary for ending the game in the opponents deployment zone. My wraithlord whipped around the hill to the perfect spot. I was just in range of his prime, who had the lone operative enhancement, and I was between the two squads on the hill. The north bike joins the fight with the gaunts and leaper. My wraithlord shoots his brightness at the prime, and obliterated him. A 4 on the damage roll and a 2 on his invuln splatted him to the ground. Wraithlord then charges the two on the hill, and my buddy uses a strat that makes his guys -1 to be hit on his barbs. So I put all the attacks I to the terms. He kills 6 of them. The leaper kills a other two guardians, the gaunts kill none, but another 3 of them die. It is now that we realize he has nothing that can kill my wraithlord, and the combat woth the guardians is going nowhere quick. Turn 4 is just combat, with much of the same happening. We call it on my turn 4 for the eldar. We discussed that if he had actually played the objective game and not just tried to kill me, he would have won. I also thought of a few things he could have done on the final turns that would have shifted the game in his favor as well, but that wasn't until after the game was well over. In the end though, the Maiden World of Elibe is defended by the stalwart citizens of Craftworld Etruria! I hope you enjoyed this battle report!
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The Neurode Crusade - Still Doing This in 2025
Urkh replied to Brother Christopher's topic in + BLACK TEMPLARS +
Well hey, I'll say one thing about terminator capes. I've recently discovered that the extra cape you get in the primaris crusader squad box works really well on firstborn terminators if you put them all the way on the top of the armor, instead of coming off the armpits like in the photos above.- 1756 replies
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