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Ordo Psykana Strike Team of the Legio Bolter & Chainsword


Brother Tyler

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I have vowed to complete a kill team of the Legio Bolter & Chainsword for the Knives in the Void painting challenge for 2022. Before you get all excited, I know my limitations. While the Legio B&C is ostensibly a "Codex" Chapter (inasmuch as a Chapter consisting of battle-brothers from all Chapters, and which doesn't quite follow the Codex Astartes in terms of overall organization can be), I've hedged my bets and am painting a kill team drawn from the Ordo Psykana of the Chapter. No, it's not a kill team of librarians (even though that would be pretty awesome). It's a kill team of psychically gifted battle-brothers - Acolytum. The kill team uses the Grey Knights rules. Yes, that means that it's a pretty small kill team. I might be able to complete my vow. After all, how hard could it be to assemble and paint six models? Famous last words for a notoriously slow procrastinator.

 

My long-term goal is to have a complete command roster of 20 models, but I'm being realistic about the slowness (not to mention mediocrity) of my painting, so I'm aiming for six models as my basic goal. If I can get more than that done, great. If not, nobody will be surprised.

 

You can see the current state of the overall plan, such as it is, below.

 

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Since this represents a force of the Legio, it will be like the Deathwatch in that each member will hail from a different Chapter. No, there won't be any "First Founding" Chapters represented. There might be some Second Founding Chapters. My Senior Acolytum (Justicar) is in the little baggy labeled "1" seen just to the left of center. You can see the transverse crest that marks him out as a leader (and you can't see the muscle armor torso). He'll be armed with a Nemesis force halberd, represented as a power axe. Beyond that, I know that I'm going to have a mix of weapons in the team. My outlandish plan is to have different versions of each member, each with a different weapon, giving me flexibility from game to game. It might be more realistic to just magnetize shoulder pads and swap those around models to change weapons around. Decisions, decisions...

 

 

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An actual hobby update from Brother Tyler? :o

 

Slight teasing aside, solid plan you have so far: I'm looking forward to seeing how things unfold!

 

Magnetising is likely the best idea to give you the flexibility you're after in terms of equipment. That said, I'm not sure how feasible it is to magnetise the shoulder pads: is this something you've already tried?

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I've never magnetized shoulder pads and I'm not looking forward to it. To be honest, I think the best course of action is to magnetize the arms and place small metal beads in the shoulder pads. To be honest, I'm not even certain that I'll even do that. I might just suck it up and ensure that my command roster has sufficient variation to allow me to change weapon/wargear loadouts without needing to worry about a complex magnetization job. I'm kind of a sissy that way. :blush:

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My suggestion for shoulder pads would be to magnetise the torso as normal, then drill a hole the entire way though the "shoulder" part of the arm the diameter of your magnets. This will take some precision, but glue longer magnets to the inside pads that will slot straight theough the arm to the torso. The bond should be good enough that the shape of the pad will prevent arms rotating / drooping.

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