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  • Bouargh

    AdMech Patrol #2 - Progress report

    By Bouargh

    Blog entries pass and sometimes look like very similar to some previous ones. It is one of the issues when dealing with army building on base of multiples buy outs of the same Patrol Box...   Yet we might eventually expect some variation if the models are fitted in different fashion, ain´t we?   The Onagre DuneCrawler as already been spoiled in the FOrums, but it has been the major progress of the past week so I will "proudly" republish it there. It is also an unhonorable  wa
    • 1 comment
  • Mike Zulu

    Dakota Minor Defence Corps (PDF)

    By Mike Zulu

    Introduction Like many established Imperium worlds, Dakota Minor has a planetary defence force simply known the Dakota Minor Defence Corps (or DMDC). Most of its number are conscripted from the local population; a small number of citizens willingly join to escape the tedium of farm life that is prevalent on Dakota Minor. The DMDC is organised in a manner similar to Astra Militarum regiments, albeit more limited in their makeup. For the most part, it consists of dozens of infantry battalions

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  1. Well slowly but surely, I have been making progress on my Raven Guard Sicaran.  After discussing the remodel of the hobby room I began working on the Sicaran by painting the tracks. I used Vallejo Metal Color Steel and focused on the tracks at the top of the tank. and then I painted the Exhaust stacks with Vallejo Metal Color Exhaust Manifold.






    I really like the Vallejo Metal Color Steel and Exhaust Manifold, and wanting a gunmetal and brass color from the range,  so I began looking for more pots of it online yesterday morning, Unfortunately there is no brass in the Vallejo Metal Color line.  I found a Online Retailer Gnomish Bazaar that had all 3 Vallejo Metal Colors in stock and also had Vallejo Game Color Brassy Bras in stock so I order them.  While thinking about it I jumped over to Burbank House of Hobbies where I get a lot of my Vallejo paints from, and picked up some items. I purchased Vallejo Weathering Industrial Thick Mud, Industrial Splash Mud and Streaking Grime. 


    Last night after kids went to bed and before Fiancé got home from yoga, I resumed painting the tracks.  Once that was done I grabbed the Vallejo Metal Color Chrome, put it on the vortex mixer only to fond out the paint and pigment separated and is unusable.....I and there is no shaker ball in the pot either. Looking through my paint collection for a light silver, I was able to find Scale 75 Speed Metal. On to the mixer and a few coats later vision slits, sensors, and spotlight had their metal color. 




    Working a half day today cause I do every Friday, taking 2 of the kids out for a dinner after their appointments, and then leaving for a quick overnight stay in Tucson, I am hoping to get some time today but realistically it won't be until Sunday and Monday new furniture arrives. 

  2. I've been a bit lax in keeping up with updates lately , so this one will be a bit of a catch-up. 


    Recently finished are my two squads of striking scorpions from the Kill Team: Salvation box set:




    I have also made a fair bit of progress on the other half of the box set, the scouts, along with a gladiator lancer, my kit-bashed Phobos Librarian and a 3d printed Eradicator with multi-melta as this was not an option for the easy build squad I have. I have got most of the base colours down as well as the decals on, which have been sealed with some matt varnish. The Maxx Matt varnish from green stuff world is great through an airbrush, making the decals nice and flat.




    Next up, I liked the idea of doing a custom Tau Stealth Kill Team, so I purchased the STLs for the Ghost Shrimp models from Pipermakes which have a cool cloaking effect on some of the parts. I used translucent resin to try and give the cloaking effect a partially see trough appearance. I did a couple of tests on spare parts, with the idea being to use liquid mask to mask off these areas of the model and then just use a blue contrast paint into the bare resin with white edge highlight to achieve the effect I want on these areas. I'm quite happy with the test results, hopefully this will look good on the finished models. I also added a couple of spare plastic bits to one of the model to differentiate the leader from the rest of the squad. 




    Alongside these I also have the contents of the Kroot hunting pack box set and a Terminator captain, assembled and primed, ready for painting joining the rest of my painting backlog . 


    That's all for now, hopefully have another update shortly.

  3. image.thumb.png.2c438905218ea511bf1d3c8112228a40.png


    [Ref. Captain Malphas of the 3rd Company, Angels Apocryphal, Patron of Klan Dunmael, Lords of Blackholme]


    By the third moon of the Boethean Strand, and the dark temples therein, you will burn this day.
    ~To Crulliorre Vehnuym, Arch-Heirophant of the Unmade, during The Rivening

  4. Stomp Stomp... Styrix incoming...


    This big guy was in my plans for a while, and some months passed since I listed its aquisition into the TITH thread (Today´s in the Hobby - See Amicus Aede sub-Forum).


    It was high time to strat working on this machine. I initially thought about enlisting it as a Plodding along, but I rather keep this pledge for some kitbashed vehicles waiting to be finished and painted for years (a quarter or 2 before I suscribed to this forum). And having to wait until the summer event is too much time.


    So here it comes as a multipart/Progress report style Blog entry. Today´s installment will be the chassis.

    Starting by the core stuff that support the whole robot yet the part which is probably going to be the easiest to paint. Afterall it is mainly dry brushing.


    I made so far 2 sub-assemblies: the legs and the torso. It is no rocket science as it is probably the most obvious construct if you do not stick too much to the assembly manual.




    They have a fiercy allure once set together, nope? I just hope I will not screw it all later with the armour plates... I will have to train into panel lining...




    Some details, starting with the power unit for the big volkite gun. This resin part was smaller than the place it is supposed to be clipped on, which led to some cutting job in order to get it in place. 




    For the leg, I hesitate into painting the piston hydraulic part in a brighter colour, like a red for example, or keeping it just brushed. But a small test with red, it looked like more to a "pimp-my-ride" styled robot rather than to a venerable and respected Freeblade. I´ll let the bright coloured pistons to mekboyz.




    See you for next episode. 

  5. I am slowly working my way through a baneblade for the militia: 




    There are plenty of gaps to be filled on this but nothing a little greenstuff won't handle. The downside of this being an older kit is that the parts don't fit as snugly as they would on newer kit. 

  6. Here is my recently finished figure of Uriel Ventris that I painted because it was March (for Maccragge!). All painted within one month, which is good for me. 
    Painted pretty much following the GW app colours, so nothing really special there. I decided on making the floor shiny, so attempted a bit of 'relection' of the blue armour on it, which works well enough for what I wanted (Golden Daemon winners need not worry!). The Power sword has some zappy sparks running up it, with a vague attempt making the blade shiny. Other than that, it's a basic paint job for the time I had.

    Also, the eyes... yeah still need improving as I usually avoid them if at all possible but thought I'd better here. The whole model look better in hand (as I'm sure most people's does), but I need work on my camera skills as there is too much 'contrast' showing between layers which is common on my photos. Not that I'm claiming I've got the creamiest of blends, but they're smoother than the 16 bit highlights my photos show!


    Anyway, I'm happy with the way the model came out in the end, so please feast your eyes upon my wonderous Miniature while I decide what is next on the list!






  7. Lord Solar: Yes, I know. It's been done. We've all seen 100's of conversions of Lord Solar. Leave me alone. I felt the hobby inspiration. I had to go with it. 
    Construction - building off of my previous display boards.
    Base: went to mdf round 80mm base. This is no time for the slanted standard GW base.
    Shape: two half circles of cork, with styrene wrapped around the half-circle shape. The MDF base allowed me to glue the styrene to the flat edge. No water effects this time... but we could have. on top of the cork I added apoxy sculpt to shape a bit of a hill for a good pose. In hindsight i ought to have spent more time on the pose to get a great angle overall. 
    Wood: Styrene strips. Razor saw, x-acto knife & 220 grit sandpaper for wood grain texture. UMM-USA punch for nails. My favorite tool. The best tool. Come at me. I'll die on this hill. 
    Sandbags: could have tried harder. Apoxy sculpt 2-part mixed for 5 minutes, rolled into log, then the roll is sliced into small sections with x-acto knife. Press each section with finger to form sandbag - use cloth to make texture. I should experiment more with getting a more exact shape. Still, apoxy sculpt is a cost-effective method. 
    Corrugated metal: heavy tin foil costs a tenth of the foil/hobby pewter sheet via greenstuff world or wherever. I did spend some more time on this adding a lower wooden section to the walls but I was too impatient. I should have went with a much larger wood plank along the bottom. It looks too close to the floor boards. 
    Razor Wire: I rushed it a bit without a clear plan - just wanting to get it done this weekend. I don't use the twisted wire. I see now there are 3d printers making interesting small scale barbed wire for basing. Here I'm adding rows of it. I use Royal models 1/35 barbed wire brass etch. Like real barbed wire it is a problem to work with. 


    Conversion: The replacement head is Reptilian Overlords (i think) off of an etsy printer. I use the green stuff roller to make the mouth/breather tubing. On the back is a backpack from Tiny legends 3d printed range. 

    Medic: old Krieg model with new kill team medic bits.

    Stretcher & casualty: Tiny legends. 

    Painting: Got some color on it. Aging wood is always fun. Simply wiping off excess paint reveals the white styrene underneath creating a decent distressed effect. I had to play around a bit. 
    Details: I really really wanted to add a nurgle rat from Cursed City, but ran out of space. A 1/35 panzer shell and a crate will have to do for detail bits. I'm ok with the light and wire, but it seems like it could have been more. 
    Mud: With dry dirt I have little trouble adding various browns. In fact I figured out how to add oil stains and all sorts of color variation on the last display board. But... Wet mud is somehow very hard for me. Basically I'm just slopping on Vallejo Russian Mud. It works I guess...
    Painting: I got the paint blocked in. This is the part where not rushing the early stages and getting it right matters. I'm too impatient though - Forward! I find that painting white or cream is easy on the airbrush, but awful on a simple paint brush. 
    Grass: i tried some grass tufts. The uniformity of height was a real turn off. I've still got some scale 75 natural fibers. Using that makes a much more realistic dead plant, at the mere cost of my sanity in trying to get the super glue to fix them correctly. 
    Can't wait for some 'try-hard' to argue with me about modelling to advantage at a tournament. Time to get 2 more DORNS painted. Then we ride. 



  8. Introduction

    Splinter fleet Zahhak was part of a much larger Tyranid hive fleet that entered the galaxy from below the galactic plane, which would be designated Leviathan in 997M41. Zahhak first entered the Matteus Subsector in 927M41 and struck the various worlds within, focusing on the worlds within the Matteus Epsilon system. However, the relatively remote location and the resilience of the native flora prevented the Splinter Fleet from breaking out into the neighbouring subsectors and the greater Segmentum. Combined with a timely Imperial response to the Tyranid incursion, Splinter Fleet Zahhak was crushed after several months, reduced it to nothing more than a seasonal pest for the two Imperial worlds.


    A Tyranid swarm charges the Imperial defences on Barbed Gate.


    Splinter Fleet Zahhak’s appearance, galactic movements and strategic behaviour was very similar to Leviathan, which was the reasoning for being later designated as the same Hive Fleet in 999M41. What distinguished Zahhak from the bulk of Leviathan was inception into the galaxy seventy years ahead of the rest of Leviathan. Additionally, many bioforms were identified in Zahhak that had not been recorded in the First Tyrannic War, and most have not been seen since. It is theorised by members of the Ordo Xenos and other Imperial biologists that this splinter fleet was more experimental than its bulk, and was assessing potential attack vectors before committing itself to a wide-scale invasion through the galactic plane.


    Unique bioforms that have been sighted among Zahhak’s forces; some of which have yet to be sighted in other Hive Fleets.


    Sometime after the galactic invasion of Hive Fleet Leviathan in 997M41, Splinter Fleet Zahhak would be re-designated as Hive Fleet Leviathan Splinter “34-Omicron”, and remembered by the Imperium as a lesser conflict with the Tyranid species. Some of the bioforms unique to Zahhak would reemerge in Leviathan and other hive fleets, albeit with variations and improvements.



    A Tyranid Mawloc (above) and a Hive Crone (below), of Splinter Fleet Zahhak. Both bear similar markings to Hive Fleet Leviathan.




    The Invasion of the Matteus Epsilon System

    Hive Fleet Zahhak made planetfall on the two Imperial civilised worlds of Black Jewel and Barbed Gate in the Matteus Epsilon system, in 927M41. The alarm was raised by Inquisitor Malethann of the Ordo Xenos, thanks to the efforts of Kill Team Rapier on the outer reaches of the system. They confirmed the presence of a Tyranid hive fleet en route to Barbed Gate from below the star system plane.


    The sudden incursion of Tyranids so far from the Eastern Fringe (the locale of what would be known as the First Tyrannic War) prompted a drastic response from Battlefleet Agripinaa and the local Astra Militarum regiments. A Black Templars crusade fleet that had been using Matteus Epsilon as a refueling and rearming station also heeded the call and declared the beginning of the "Barbed Gate Crusade". Finally, Kill Team Rapier and members of the Ordo Xenos were involved for the more complex assignments, namely assassinations and recovery of key Tyranid alphas and synapse creatures.


    A Black Templars strike force engages Zahhak in a spearhead assault, in the wildlands of Barbed Gate.


    The Tyranid splinter fleet quickly found itself in a ruthless conflict with not only the human defenders, but also the hardy and protruding flora of Barbed Gate and Black Jewel, for which even the ravenous xenos were under-prepared to consume. These difficulties saw Zahhak easily divided and cut off from the bulk of their hive species, making them easy prey for the Imperial forces. The effective culling of the various synapse creatures and leaders, thanks to the efforts of Kill Team Rapier, also saw the efficacy of the splinter fleet's strategies and tactics significantly weaken over time. Eventually, after several months, the splinter fleet had found itself disconnected from the Hive Mind; the Tyranids bioforms of Zahhak reverted to their base instincts, and took refuge in the barbed foliage native to Barbed Gate and Black Jewel. They ceased to be a true threat to the Imperium, reduced to nothing more than a season pest to the human controlled worlds.


    But with the ever increasing number of Tyranid hive fleets entering the galaxy in the decades to come, it is likely a question of when, not if, the remnants of Splinter Fleet Zahhak will rejoin the Hive Mind...


    The Tyranid Prime known as the the “Caustic Menace”, is ambushed by Kill Team Rapier within the protruding flora native to Barbed Gate.



  9. Basically a photo gallery of the finished model.

    The armour panels had a final edge highlight of Skarsnik Green, while the gold areas were highlighted first with liberator gold and then mithril silver (very old Citadel pot). Red areas are highlighted with Evil Sunz Scarlet and then Fire Dragon Bright.


    In case anyone is interested, the smoke coming from the Leman Russ is an old trick of mine, harking back to my teens when my mum used to make teddy bears. The smoke is actually teddy bear stuffing! I still have a bunch of this stuff in my hobby box and it traditionally gets used during games to mark where a tank has been wrecked but not exploded.


    The stuffing works well as smoke because it is a bit more coarse than cotton wool so it holds its shape better. I fixed it in place with PVA glue and brushed a bit of Abbadon Black onto it with a large brush to create some of the oily smoke effect.


    Hope you like it!











    Lots more images in the album:






    Stealth Battlesuit Team 01 - Shas'ui in XV25 Stealth Battlesuits with Burst Cannons, led by Shas'vre in XV25 Stealth Battlesuit with Fusion Blaster.


    Considered the natural progression for those Fire Caste warriors who serve as Pathfinders, elevation to the rank of Shas'ui allows - and, in fact, demands - training as a Stealth Battlesuit pilot. The XV25, only recently having made it to Ky'Vash alongside other more 'modern' battlesuit designs, is a point of minor consternation to those within the Recon Cadre. Traditionalists within the Ky'Vash Fire Caste consider the bulky, and situationally less flexible nature of the XV25 as compared to the previously favoured XV15 an inferior asset, though such opinions have begun to fade as the suit has proven itself compatible with the broader strategy of the Recon Cadre. 




    While the XV25 has a highly effective stealth system, thus the designation, it retains the camouflage coating of all members of the Recon Cadre as a backup in the event of system failure.




    They're just adorable chunky, aren't they? I quite like the old XV15's, but ultimately could not manage a printed/recast version of them that would work for me. Oh well. XV25 are fun, too, and they're VERY quick to paint! Possibly a bit too quick, that drybrushing is a bit dire. In my defence, I've basically run out of my grey, and went for completion rather than slow, steady progression so I wasn't left with anything un-brushed before I get a chance to go buy another pot. 


    Probably back to space marines next, before I get back to the Tau for, depending on many things, either some fire warriors, fireblade, or Ghostkeel. 

  11. Soooooo........Solar Auxilia..........


    Mistakes were made.


    "No I don't need any Solar Auxilia. You never painted the 20 resin ones you had and sold 2 years ago."

    "They are lovely though. And all being plastic makes it much more affordable(ish)."

    "I don't need another army. There's barely a 30K scene left near me these days. Multiple armies for it are overkill."

    "Allied detachments are a thing......Cthonian Headhunters are a thing......"


    And so 2 Solar Auxilia battle groups arrived in quick succession and grew my pile of shame by a volume I could hope to match with my output. The shame is real. But my word are they very lovely models and turns a force that was previously a financial pipe dream into something vaguely attainable. Hopefully the first models should be painted in April, but let's see.


    Anyway, what did I paint this month? Well March's output was a good jump up from February's and covered 3 factions from 2 systems.

    First up I finished the last 2 models that will form my 1000 credit Necromunda Orlock gang. An Arc Hammer Arms Master and a Wrecker with a chainsword seemed like a fun way to round out the team. I've really enjoyed painting this Orlock gang up and I can definitely credit them for my improved painting output this year. Holding off on building more until I get some games in and work out how I want to expand the gang, but I may have picked up a box of Ambots in anticipation......



    Next up, it was time to tackle something bigger. My Norn Emissary has sat in blu-tacked together, primed sub-assemblies for months. It was finally time to give it the lick of paint it deserved. It's a gorgeous sculpt although not as big as the pre-launch pictures seemed to imply. The big brain gave me a bit of decision paralysis for a bit while I worked out the best colour to paint it. I nearly went orange, but I feel I've painted a lot of things in that spectrum of late and so plumped for some Tesseract Glow. A paint that does not like to be left unused for a long time. Multiple metal mixing balls and liberal use of a massage gun was needed to turn it back into something approaching usable, but I'm happy with the outcome. It also sets the direction for the Zoanthropes and Maleceptor that are slowly moving to the top of my painting list.



    The Norn is a big model, but it still only counts as 1 model on The Spreadsheet. I therefore decided that a) volume was needed next, and b) she needed some buddies. Enter 10 termagants to form an honour guard. In true horde painting fashion, these little fellas have a step or 2 skipped from the big monsters' scheme - they are, after all, there to simply soak up bullets. However I'm happy with how they look on mass. This makes 30 termagants that I've painted now. How people get through 100s of them I'll never know. There's a limit to my horde painting abilities.



    I'm (much) less happy with the outcome of the next models I painted. 5 jazz hands Electro Priests for my growing Ad Mech army. I got these to a point where I was about 80% happy with them. I felt they looked decent, but were just missing a splash of something. So I decided to add the blue glow that I'd been using on all my arc guns to the nodes (?) on their hands and head. My skill did not match the vision sadly and now I'm not too keen on them at all. To my eyes, it's too much blue now and the nice effect I'd got on the skin has been ruined and overwhelmed. They'll stay as they are for now, but I had plans to expand the unit to 10 at some point. Will need to decide if I get over it and paint the rest to match, or try and do a rescue job on these - and risk messing them up further. A problem for future Doobles, but a problem nonetheless.



    Happily though I feel I can end on a high. After the frustration of the Electro Priests I turned to some Infiltrators. These I am much happier with. They took my quick and dirty scheme really well and I really like the models. Apart from that common Ad Mech issue of easily broken protruding gubbins. These cheered me up no end to round out the month and mean I'm still keen to keep painting Ad Mech.



    So where does that leave us?


    In a less than ideal position if I'm frank. The flow of new models in doesn't seem to be slowing. Which is obviously entirely down to my own weakness. This is something that I need to address in the next months as I'm consistently making my life harder than I should be. I've also stalled on clearing out unused projects which I aim to restart in April and May. The Elder are next to Fall (lol) and then comes a decision on my Sisters of Battle. I've not been able to settle on a paint scheme which excites me which is starting to make me think that it's the army itself that doesn't excite me. Internal wrangling will commence soon.


    The hard numbers:


    Models IN: 60 (ouch)


    Models OUT: 23


    FEB TOTAL: +37


    YTD TOAL: +7


    Yeah that's.....not good. Stupid sexy Solar Auxilia.

  12. zDT1ggv_k9ckAX2fndlAPLECTS5H2jBdmWYbqR7NTCwlRjQTiIeai5U3FI1gS-G1UQQd99WQmDAey0lCJ5zpuHdEr7vVyRtLOTPLI3_8BydLr5U3BPY-oY2CLN6hC6Keamkkx-395APjGiBINYQN7w

    The Iron Snakes

    The Iron Snakes

    Fear not the snake for his guile, nor his silence.

    Fear him for his speed at striking,

    The clenching strength of his coils,

    The armour of his scales,

    And the sharpness of his bite.

    Fear the snake, oh enemies of man,

    For his coils encircle us

    And his bright eyes, unblinking,

    Watch over us forever.


    From The Lays of Proud Ithaka.



    Time to start anew. It has been almost a year since I posted anything here., my small Ultramarines project that I started a previous thread for fizzled due to real life issues and hobby burn out, so I decided to take some time away and got stuck into a solo Gloomhaven campaign instead.


    Over Christmas while I was off work I sat down and re-read brothers of the snake quickly followed by the 2 Urdesh novels and found the itch to dig my Iron Snakes back out.


    Usually with hobby projects I rush into them with lots of enthusiasm but without too much thought into how to put my idea's into reality and this leads to a scattergun approach which usually leads to me to spending plenty of characters converted and painted but nothing much else, so this time I have sat down and made a plan of sorts.  With the Urdesh novels fresh in my mind I plan to make the squads/characters from that novel first:


    • Damocles Squad - using the sternguard kit as a base
    • Kalliopi Squad - using the jump pack assault intercessors as a base
    • Erasmos Squad -  using the assault intercessor kit as a base 
    • Platonos Squad - using the intercessor kit as a base 
    • Captain Priad - using dark angels master lazarus as a base.
    • Pyrakmon - techmarine kit
    • Hamiskora - librarian kit


    I have sat down and painted a couple of test models which I am happy with these use slightly different colours to my previous models the biggest being the golds and have also pick up some awesome new decals from Aquila Relics to use for this project .


    Below is the test model that I painted up using the old company champion mini that I have laying around.





    I have had a rummage through the pile of shame and collected a few bits together and have started kit bashing a  5 man squad that I'll get painted up before I set to work on the above models.


    Thanks for looking, until next time.



  13. terminator ultra
    Latest Entry

    I don't how else to say this but I guess I just wanted to come out. I hope this dosen't affect your perception of me. I am trans. (don't want to be lying to people with pronouns)

  14. A quick visual battle report of a recent game where Legio Tempestus faed down th Evil Mordaxis.


    Legio Tempestus

    Corsair Maniple

    Reaver - volcano, laser blaster, missile

    Reaver - melta, gatling, volkite

    Reaver - fist, chainfist, laser

    Warlord - volvano, quake, missiles


    Legio Mordaxis

    Venator Maniple

    Reaver -  volcano, melta, lasers

    Warhound - plasma, lasers

    Warhound - plasma, lasers


    Reaver - laser fist, missiles

    Nemesis warbringer BVolcano, volcano, melta



    We rolled diagonal deployment, and random missions I got hold the line (points for how far from my board edge they are, secondaries for killing) and they took kill (double scale in points for kills). 



    My as of yet unnamed Warlords second ever game. He's never died yet, so maybe unkillable? Or untargetable? "Neglecta Rege" is high gothic for 'Ignored King'? Either way, he sat on one side of the table and took pot shots at stuff all game. 



    My warlord spent the game on first fire orders as he had a decent field of view and the range to do so, and had 3 turns shooting into that impossible warhound trying to drop shields, who wound then emergency repair and somehow bring them back up as I chipped away damage. In turn 4, he finally killed the little blighter, and in turn 5 he shot back at the shield stripped venator reaver, nuking it. 



    Deployment - you can see my 3 reavers at the bottom, protected somewhat by the central buildings, and my warlord off image to the left. large.IMG20240225155251.jpg.5c74f69df65679b1534ce1b8f96f24d6.jpglarge.IMG20240225155253.jpg.65b252a7108ddf0092da3a5ccce516b4.jpg


    My melee reaver shimmied sideways around the central buiildings to line up a charge on he nemesis titan and the other reaver. The silver reaver activated first and charged mine, getting within 2" to attack with the chainfist, doing some serious damage. To avenge this slight, i redirected my charge from the nemesis to the new reaver, and made contact, rolling poorly with the chainfist.



    My opponent had the initiative and attacked first with the silver reaver, chainfisting my boy to death, who blew up dropping my opponent's voids.



    The lone  ordaxis reaver at the back then shot my meltacannon reaver, killing it. Passing my tempestus command check, I went down fighting and shot everything into the silver reaver...with it's shields dropped, the meltacannon bore a hole through the reactor and it went boom, the explosion damaging the legs on the mordaxis reaver that fired the initial shot.


    In the end, I managed to take down everything but the nemesis, finally silencing the warhounds that plagued me, losing 2 reavers in return. My opponent gained 30pts for killing 2 reavers. I gained 20pts for hold the line as the nemesis was so far back, and killed 2 reavers and 2 hounds for 14pts, 34 in total. A narrow victory to tempestus - if my opponent had just moved the nemesis 6" forwards in his final turn, I'd have scored 5 less and he'd have won!


  15. Well, it's been a while since I blogged last...too long in fact. I was only supposed to have a short break while I finished my Bladeguard and Assault Intercessors (and Bladeguard Ancient, and Captain...). They didn't end up being done till late November time as other things piled up.


    Here's how they turned out:





    This led to me finally starting the Marine half of the Leviathan box (I think I said before I wanted it done before New Year...That didn't happen).


    I started with my favourite Marine sculpts, the Terminators. While I may of saved the best till last with the tyranids, I wasn't following that trend with these. So seven models hit the table (Captain, Librarian, Terminator Squad):


    and at some point I added the old Terminator Marneus Calgar finecast (I didn't know this when I bought it) model to this.


    They got a coat of blue, and silver aaannnddd that was it for a month or so.


    Flash forward to January (same time I revived my thread in the wip area) when I picked up the paintbrush again.




    I tried something new for these which I had only done in trial cases before, and that was building up to white (and going further for the chest aquillas, up to gold). I worked through dark grey to light grey to white. With the helmets, I worked in as layers, leaving grey showing as shadows. It was a time consuming process but I liked the results.


    The capes on the captain and Calgar I'm particularly proud of, more so than my primaris calgar.



    I was grateful that the captain's base gave me an opportunity to do another tyranid...even if it was a dead one.


    I also attempted my first free handing here, and clearly I need more practice.


    The rest of the models turned out quite well, I also held back a little on the blue highlights, not sure if it was effective or not.


    It was about this time I realised that Calgar's little shield wing was glued on by the previous owner the wrong way. 



    I didn't push myself on the Librarian as I should of but the GW standard paint scheme didn't appeal to me.



    The Terminator Squad though, I'm quite happy with these guys, in fact I'm itching to get the multipart set now, just to have their various weapon options.


    So, there was 25 models for the space marines in Leviathan, and I've done 7 models here. By my quick and dirty calculations, I've almost done a third. 


    This brings us to the next batch for this mini project:


    Orto Cassius aside, it's another 7 models (one being the big boi of the Ballistus Dreadnought). Completing these will take me over the half way point. Let's see if I can get them done in under three months this time! People who follow my other thread will have an idea of where I am with these guys...


    Till next time,


    Keep hobbying!



  16. Even though I've still not finished the Marines I wanted to have done by the end of last year :sweat: I'm queuing up the next unit* I'll be painting - these Scouts:




    *technically 2 units, one to go with my Boarding Patrol, the other for 'regular' 40k - but I'll also field them as a Kill Team :smile:


    I've been thinking about how I want to paint them - specifically, their fatigues. I've had a few ideas to try - black, dark grey, khaki or military green, but I wanted to test which would go better with the grey armour of the Ashen Sentinels.


    Someone at my local gaming group generously donated some Cadians to me so I could test these colour-scheme ideas; here's what I've done:




    Starting right to left (to be different, or maybe awkward :laugh:) - while I think the green and khaki/tan do go alright with the Grey armour, I actually think they'd be better suited to Guard miniatures than the Space Marine Scouts. The other two are Black Legion contrast over white primer (left), and Basilicanum Grey contrast over the same grey that I paint the armour (followed with Nuln Oil wash) (second on left). I think the Black Legion doesn't leave enough lighter edges of the fatigues, whereas the Basilicanum Grey & Nuln oil do that much better; so that's the scheme I'll use - the armour is a lighter shade of grey so it contrasts well with the fatigues. Also, the darker fatigues is apt for sneaky, infiltrating Scouts, I feel :whistling::biggrin:


    So that's what I'll go for, when I am actually able to start painting the Scouts. But first, I need to finish those other Marines..! :rolleyes::biggrin:

  17. I've been building my Orks from my new pile of shame and it's going a lot slower than I thought it would. It takes me probably 30 minutes per model just to scrape off all the mould lines! 


    When you think I've got nearly a hundred models to build (2 x 20 model units of Boyz was a bad place to start) it's going to take me a millennium before I'm ready to get them primed, painted and onto the tabletop. 


    As frustrating as it is, I think it's a lot better than the alternative. Mould lines left on models really stick out - at least to me - and look... unfinished, even when they're painted. Some of them are really subtle or in places you'd never see unless a model was an inch in front of your face but some of them stick out like a giant neon sign. You know those people that like to watch people popping spots? I'd watch an ASMR video of someone scraping mould lines of Warhammer models. 


    In fact I'd consider paying for someone to do it all for me so all I had to do was assemble my models like little Lego pieces then move on with my life. I'm glad I didn't bother in picking up a mould line remover tool, there's no way that chunky tip could get into half the nooks and crannies those pecky mould lines show up. Hobby knife all the way, baby!


    I'd love to know if you spend the time to remove mould lines on your models or if you're a psychopath and leave them on! Drop a comment below :)

  18. Inspiration for the Order





    The Order of the Broken Arrow (hereafter known as the Broken Arrow) is the core concept and organizing principle behind my M41 Dark Angels collection. It is entirely a homebrew concept, though I should emphasize that it is founded upon established Dark Angels lore to date as I understand it. It is very likely that as the return of The Lion and expansion of the Dark Angels Primaris marines are explored in greater detail by the Black Library and future codexes, much of what I write and do here won’t line up. The upcoming Lazarus: Enmity’s Edge will also be pertinent to my project, as the core of the Broken Arrow resides in the 5th Company and relies on Lazarus’s status as the “Keeper of the Unseen Ritual” as a major plot point. Still, one can only work with the materials to hand, to date. Besides, a little bit of mismatching, obfuscation, and fuzziness works for a Dark Angels project!


    The inspiration for the Broken Arrow springs primarily from The Horus Heresy Book Nine: Crusade and Lion el’Jonson: Lord of the First, both set in M30. At the risk of oversimplifying the incredible lore of Crusade, the Dark Angels of M30 made use of “orders” that existed outside of established Legion organization. These orders were formed of individuals who possessed the knowledge and lore necessary to combat a particular threat. Members of an order carried out their assigned duties in whatever combat or command role they occupied within the Legion until they were needed, at which point the order gathered together to address the situation. Allegiance to an order was not openly declared, but members generally wore identifiers proclaiming their membership to those initiated in the order’s mysteries and arcana. These identifiers could be symbols, trinkets, or even the application of colors in a specific pattern on an armor plate or piece of clothing. The end result of the order system was an invisible infrastructure dispersed throughout the Legion equipped to deal with threats or enemies with targeted expertise, affording the First unparalleled tactically flexibility. 


    David Guymer’s Lord of the First explores what this order system looked like in practice. I won’t spoil anything here, but it is a good read for those looking to understand how the Dark Angels legion works. Though I should note that despite it being part of the Primarch series, The Lion ends up getting very little screen time. 


    Before moving on to M41, another important source of inspiration to explore is the artwork presented in Crusade. The sheer variety of colors and panoply, each accompanied with its own secret and deeper meaning, captured my imagination. The Star Burners, a specialist squad of Hellbasters serving in the 5th Company, owed their unique markings to pictures in Crusade


    So all of this is fine and good, but at the end of the day, all of these inspirations are specific to the Dark Angels Legion, which itself was a product of a discrete time, place, and context. Simply importing everything directly into an M41 setting unaltered, in my personal opinion, undoes and ignores the lore of ten thousand plus years. The Dark Angels were profoundly changed after the breaking of Caliban, the trauma of losing their genefather (temporarily, I should say), and the suffocating, omnipresent weight of guilt and shame that accompanied the spread of the Fallen and codification of The Hunt. It is only natural following these revelations that the Unforgiven adapt to a new reality, one far divorced from that in M30. After all, the Dark Angels only got to spend roughly 168 years with The Lion from his discovery in 846.M30 to the sundering of Caliban in 15.M31. The Legion itself had only been operating as a fighting force for roughly 314 years (Palace Coup in 700.M30 to 15.M31).  In short, what I am trying to get at is that the Dark Angels spent a comparatively short amount of time as the Angels of Death and First Legion and that though these ancient years are the foundation of the modern Unforgiven, it is not believable that their exact heraldry, organization, and customs would survive intact to M41. 


    The question then became, how do I incorporate these elements into a modern Dark Angel army? The Lion had not yet returned when I started this collection, so I could not rely on the whole “the Primarch returned and changed everything, so that is that.” It was the 9th Edition Codex Supplement: Dark Angels that answered my question. It noted that 5th Company Master Lazarus was also the Keeper of the Unseen Ritual. This made him responsible for collating the ancient knowledge of Caliban’s ancient orders, and noted that those who possessed such knowledge of the orders were generally Inner Circle [1]. Suddenly it made sense how I could bring the M30 elements I enjoyed into my collection. 


    Lazarus, through diligent study, had unlocked some of the ancient mysteries, lores, heraldry, order, divisions, and customs of the First Legion. Armed with this knowledge, he used his own 5th Company as a way to apply what he learned. However, his understanding of the ancient past is incomplete. Data stacks may indicate that applying bone color to certain pieces of armor was an honor, but not elaborate on what exactly that honor signified. The Inner Circle also made sure to scrutinize and drip feed Lazarus only that information which they wanted him to know, though of course some things slipped through the cracks. In the end, I had a premise that allowed me to continue collecting and fielding what we understand as modern Dark Angels while also incorporating elements of the past, distorted as it were by an incomplete understanding and deliberate redaction. 


    With the framework in place, the next steps were to develop the lore for an order within the 5th Company, and develop unique iconography and heraldry for other special units. This of course will be the subject of another rambling blog post. 


    Thanks again for reading, and of course let me know what you think below! 

    - Company Master Holden





    [1] Located on page eight of the supplement. As someone who purchased the Dark Vengeance box set when it was brand new, I was disappointed to see that Balthazar had been killed off in such a flippant manner. That said, the Psychic Awakening series and recent Codexes have made Lazarus a more interesting character than he was before. I am hoping Emnity's Edge will continue the character development. 


  19. Now I've figured out the paint scheme, the process is nice and easy to get through and get good results.

    Squad Celestus and their Gryph-Mastiff:













  20. Lil big knights! 

    As a bit of an intermission, our group is doing a throwback to our classic apocalypse games with a 30k, 30k game and after a weekend with a horde adjacent Anathema army i really wanted to run something Elite, and aint nothing more elite than Knights with Custodes allies! Both forces having barely seen table time all together, essentially being allies and addons to myriad other forces over the years (Especially the Red King!). It was also a great excuse to pick up a couple of War dogs and marginally de-Chaos them as my faction of House Gevauden is technically a traitor force but the sides needed me to play loyalist, just ignore some of the heraldry ;) 


    I also tried a few new techniques on these, fully switching basing scheme and trying a semi metallic metals scheme on the skeleton and trim from Eons of Battle (Check him out on Youtube!)


    This is the Talon leader, marked by the Eye of Horus and lack of chains, but still only allowed a Crescent moon rather than full house colours. Oh and a battered Eagle head :D 


    The Leader also has a Claw instead of a chain cleaver because i presumably used it somewhere else, i was working with two Wardogs and a Helevrin but had spares from previous projects that provided the melta guns and one melta lance.


    On to the next doggo, the basing went a bit wrong on these when you look, i mixed some foamboard in under the basing foil and no amount of filler or glue would make it sit right! Its fine at eye level though. I hope :P 


    Armiger pilots not of noble lineage are chained into their thrones, they arent trusted not to eject too early, this way the hull has to take a few good hits to make that possible...


    The aged metal effect from Eons of battle really works for knight skeletons, i hate spraying them silver and working down, this comes up from zenithal black/grey with only a sprinkle of silver/gold drybrush, i thing i did too much honestly but im quite happy with how irregular it is :D 


    Their arms are technically poseable a little, if a bit stiff, but saves me a job trying to glue them mid painting!


    There is logic to all the seemingly random pauldron art, i had a depository of all my AT scale knights designs unfortunately lost in a Harddrive dying (always backup kids!) Some nice battle damage on this angle too! 


    So three more Armigers for House Gevauden, hopefully the new model curse is merciful...

    Im sure ive spotted a few errors of course looking at the shots, always more work lol Thanks for bearing with me!

  21. So, I know I said my next blog post would be looking at my plans for my Canis Rex counts-as…


    …but, I was looking at the sprue for the Terminator Librarian and trying to think how I was going to modify it to make it my own (I just don't like leaving stuff without any kind of conversion!) Anyway, sudden inspiration struck! This model:




    …is an old favourite of mine. It's a bit dated in terms of scale and proportions, but the character of it is just so cool. So, I figured what if I converted the Leviathan mini into a Terminator Inquisitor? Ruleswise, it's still a TDA Marine Librarian, but in terms of fluff and build it gives me a bit more freedom.


    A few hours of bitz rummaging and greenstuffing later and voila:





    Obviously, it's not intended to be a straight up copy of the original. Rather, it's just meant to reference some of the original's lovely features; the bionic leg, the null rod, etc. The head is taken from Sir Hektur (which I won't use on my Knight pilot) as it looked about right to me with the tash/goatee? I'm especially happy with the chest icon - I managed to drill out the skull, and the centre of one of the Grey Knight backpack toppers was trimmed down and slotted right into the gap!


    Painting wise, I'm not sure about scheme yet… but maybe the light blue chosen by whoever painted the version of the original mini above might make for a nice contrast with my Celebrants?



    Anyway, thanks for reading! C+C always welcome. Next time I'll look at the Knight, I promise! :tongue:


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    … the beginning of the end

    Death is a doorway to a new life… death is inevitable…

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    I got in another game this weekend with Tyriks and remembered to take pictures this time. We decided to play 1000 points again because we're still getting back into 40k since a long pause during 9th and a shorter break between the start of 10th and now due to life being chaotic. The lists are in the comments below this Batrep Post to keep the clutter down.


    Tyriks graciously set up the table for us after drawing a random deployment card, which was Crucible Of Battle or diagonal deployment zones on the short sides of the board edges. 



    1. Initial Board State


    For the mission and rules, we drew Take And Hold with Minefields modifying the overall mission. Minefields causes 6's on advance roles to cause the unit damage and the mission overall is just attempting to keep objectives under your control, capping at 15 points per turn for 3 held. For our secondarys, the Necrons opted for Bring it Down and Engage on All Fronts and the Tau selected Storm Hostile Objective and Engage on All Fronts



    2. Mission rules



    We both had a generous amount of cover to deploy into and I elected to place my pathfinders in my large center ruin while the rest of my army, which could mostly not benefit from cover anyway, deployed evenly to either side of the main ruin. My rail rifle Broadsides and one squad of Breachers in their devilfish deployed to the left side of the ruin, lining up for a supported drive towards the center objective with an eye at having the rail rifles neutralize the heavy destroyers. On the right side, my tetras posted up on my objective with my high yield missile broadsides and the other unit of Breachers in their Devilfish. Finally, I placed my stealth team on the left no-man's-land objective behind the large rock so they could spot into the other objective zones. 



    3. Tau Deployment 


    My opponent placed his warriors on the first floor of his central ruin and his heavy destroyers on the second level, overlooking the battlefield. The ophidians hid behind the small ruin opposite of my tetras eyeing the other mid-field objective behind the rock closer to his deployment zone. His Canoptek Stalker and Hexmark Destroyer lurked in deep Strike waiting to jump into action where they could do the most damage.


    4. Necron Deployment


    Turn 1

    Tyrik's won first turn and decided that discretion was the better part of valor and mostly remained for the first turn of movement after seeing a disappointing advance roll for his warriors, commenting that in prior games rash early movement had gotten him into trouble. Instead, he shuffled his warriors back to hold his home objective and instructed his Heavy Destroyers to take out the pathfinders from their second story overwatch position. A withering barrage of enmitic exterminator fire quickly yielded exactly 10 unsaved wounds for the poor pathfinders, taking the Tau's primary spotter unit out of action before a single Markerlight had illuminated an enemy of the Greater Good. Ending his turn, the Necrons scored 0 secondary points but dealt a major blow to the Tau's spotting network.

    In response, Tau shuffled the Tetras over to get a fix on the Heavy Destroyer's with their High Intensity Markerlights and instructed the rail rifle Broadsides to remain stationary, anchoring their battlesuits into the ground to get every bit of stability. The stealth suit hopped out to also gain a spotting angle while the nearby Devilfish jetted onto the objective they had left. The missile-equipped broadsides strode forward and barely got one suit into range of the destroyers as well.



    5. Tau Turn 1 Movement


    Once movement had ceased, the broadside teams opened fire on the Heavy Destroyers and their attached Lord, leading to one wound from the missile barrage and four wounding hits from the heavy rail rifles. Two wounding hits from the heavy rail rifles were absorbed by the Locust Lord, who failed both invulnerable saves but managed to save the unit from potential destruction. The remaining two wounding hits killed off two whole Locust destroyers, leaving a single, minorly damaged survivor amongst the wreckage of his comrades.



    6. The lone survivor


    Turn 2

    The necron warriors with their attached Overlord managed to roll a respectable 3" for their advance roll this round and struck out through the ruin's windows and out onto the center of the battlefield, making a straight line for the middle objective. The living metal of one of the scrapped Heavy Destroyers crept to life and mended the clean, precise rail rifle shot that had put it out of commission only moments before, allowing it and its now-full-health compatriot to jet out of the ruin and down to the objective behind the ruin. The squad of Ophidians slithered to the nearby neutral objective and took it. At the end of all the shuffling movement, the two deep striking units emerged, hopping together on the center objective after failing to find a good backfield area to invade. 


    7. Necron Movement


    The Necron warriors and the newly-arrived Hexmark fired into the stealth suits, managing to down one and put a wound on another despite their powerful obscuring fields. The canoptek stalker fired into the broadsides to its front and then attempted to charge, but only managed to take a wound from overwatch fire before the failed charge roll. The necrons again scored 0 secondary points but scored a single objective: 5-0, Necrons


    Seeing the enemy advance into the open, the inexperienced Tau commander decided that they had waited long enough and sent forth all forces for their strikes. Both Devilfish screamed forward and delivered their breachers, sending the Gue'Vesa to confront the Necron warriors and their tau comrades to face down the Ophidians. Both broadside pairs shuffled to get better lines of sight to their chosen quarry. The stealth team jumped back to their original position to mark the Ophidians using the corridor through the the center rocks.



    8. Tau Movement (Messed up framing and cut off the bottom of the board :/ )


    Starting off the shooting, the Gue'Vesa in the middle of the board fired their full salvo of Pulse Blaster fire, aided by the high intensity markerlights of the Tetras and their Fireblade, and managed to down a little more than half of the block of warriors. The warriors used a strategem to return fire, felling 3 of the human auxiliaries. The Heavy Rail Rifle broadsides threaded a needle through their side of the board and wiped out the heavy destroyers over the heads of their vulnerable human allies. In an error, the Tau breachers fired before the missile broadsides, killing off the two Ophidian Destroyers that their support fire could see. This left their fire going into the Canoptek Stalker, which took no damage from the weak but plentiful missiles. Two objectives and Engage on All fronts were scored: 5-12 Tau



    9. Breachers Confront the Ophidian Destroyers



    10. Gue'Vesa breachers pouring fire into the Advancing Necron Warriors


    Turn 3

    Resurrection returned several warriors and one ophidian, leaving both units near full strength ad they advanced forward towards the breachers that had fired into them. The stalker scurried towards the broadside that it had been dueling with since it arrived from deep striking into the center.  The Hexmark remained stationary to target the stealth suits. 


    11. Necron Movement


    The Necron warriors fired into the breachers and killed six more breachers with the rapid fire gauss fire, leaving only one of the squad living alongside their attached Fireblade. The Hexmark Destroyer fired into the stealth team and easily felled the remaining two members. The stalker again fired at the missile broadsides but their armor proved fit to handle all the hits, taking no wounds. The other breachers managed to avoid any casualties to fire from the Ophidians and were subsequently charged. In response, they used Emergency Embarkation and jumped back into their transport. The Devilfish was then retargeted for the charge and took 8 wounds of damage from the vicious machines. The stalker charged into the missile broadsides, taking one damage from overwatch, and proceeded to do no damage. 


    Starting with two objectives and scoring no secondaries again, they gained 10 points: 15-12 Necrons 


    Feeling the overwhelming onslaught of the Necrons turn the tide in basically a single turn, the Tau began to withdraw as much as they could. The remaining Gue'Vesa piled into their devilfish which jetted down the top board edge towards the enemies deployment zone. The other Devilfish followed suit and fell back over the Ophidians. (I misread the rule at first and disembarked my breachers, but we double checked after the picture was taken and reembarked them.) The missile broadsides fell back in hopes that their counterparts with the rail rifles could swing back around the ruin and fell the T9 stalker for them. Unfortunately, the rail rifle broadsides who had been crack shots up until now failed to wound at all. With only one objective scored and not enough table quarters, the Tau only gained 5 points: 15 - 17 Tau



    12. Tau Movement

    Turn 4

    With a large majority of the Tau force dead and fleeing and with time short (Dang afternoon weddings), the game was conceded by the Tau after running through possibilities for scoring with so few troops left on the board. Necron Victory.


    Saracen: I am still learning Tau and I think I made plenty of mistakes this game. It is weird coming from GK and other former armies where 3+ was the standard across the board for shooting and fighting. Tau really need to rely on having spotters available and also need to coordinate to take opponent's down together. I thought a single breacher squad with minimal support would be enough to handle large threats and they really needed to be deployed together rather than on their own. If I would have rushed the center and shot the warriors off the board, Tyriks would have had less of an easy time figuring out how to fight back even though I would have left the Ophidians to move freely. Some lessons were learned and fun was had, though, so I think the game was a success overall. 

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    I haven't had much time for hobby lately, and I spent most of that time building. But I did get some time to work on my Swarmlord (which I may be using as a Hive Tyrant on foot, but the Swarmlord looks cooler so I went for that). Side note - the new Hormagaunts are SO MUCH BETTER than the old ones. I remember spending more time cleaning mold lines than everything else combined when I built them back in 4th/5th.  I also have (I think) a handle on how I want to go about the background for my fleet, but I need to work on that more.




    So, here's my Swarmlord. The gray I haven't started on (obviously) but the red and bone are looking good. I have tried to use bone in at least 5 armies before now, using a variety of techniques, and never got it to look quite right, so I am very happy to finally be getting smooth, consistent results with it.


    My process so far is to do the red first and just be sloppy with it. Its 3:1 Flesh Tearers Red with Contrast Medium, I mixed up a huge pot so I don't have to mix it on every model and get it wrong sometimes. Then I fix the white everywhere I messed up, which is probably the hardest step because it's slow and tedious and doesn't actually make the model look more done, but I'm starting to enjoy it more and more as I get the hang of it. Then the bone parts (mixed up a huge batch of that too, 1:1 Skeleton Horde to medium) and then the gray, which is 2:1 Basilicanum Gray and Medium but painted over with ProAcryl bright neutral gray. I am considering adding some edge highlights, which I am historically not good at, but we will see. Hopefully I can finish the gray here Friday and maybe do the head at the same time.

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    Much as I love the new Primaris models, there's just something about the classic pre-8th Space Marines and the kitbashing of said models that really hits a nostalgia nerve for me. So I wanted a project that didn't feel redundant in the modern game of 40K, but also steers clear of being Heresy. The answer is obviously to step back to 5th/6th Edition and the coolest internecine conflict the Imperium has ever seen, the Badab War!


    The aim is to use a bit of modern third-party product in combination with the classic "Firstborn" look to bring the belligerents of the Badab War up to the bigger Astartes scale without relying on Primaris to do it (at least not too much, I'm sure a few of their arms will be sprinkled around!) 


    I'm not working on a specific chapter to start with, just building a few Marines and seeing where it takes me, using the chapter tactics and character rules from the Forgeworld Badab War books to guide me in my building (Carcharadon tactical marines will have CCWs, Red Scorpion Sergeants will have Nartheciums and so on)


    To get started, here's a Tactical Marine. Any thoughts on which chapter he could belong to? image.thumb.jpeg.29eeceed0e4a64bafaaabba90b1ce331.jpeg

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