CRUSADE
GAME 7 - TAU VS ELDAR
It always starts so well.
We've settled into a two-match Crusade day per month right now, which isn't a lot, but it's better than nothing. We're (almost) all 30-somethings with full time jobs, so it's tricky to get a free weekend. Still, it's more 40K than I've played before we started doing Crusades, so I'll not complain.
Game 7 was against James' Eldar, and it was a damn close one! We absolutely mauled each other over the course of a scramble for unstable archaeotech tokens, turn one starting with the obliteration of his walked by railrifle fire, and the repositioning of bikes behind my lines that would eventually see my doom. Eldar bikes! They're not just gorgeous, they're good, too! At least, when led by a Farseer. Or... Wait, was it a Seer? Can never remember.
Effective regardless.
Other highlights include my Devilfish tanking a turn of dedicated fire, remaining on a single wound through a turn of close combat, before finally disgorging the Breachers to wipe out the Guardians that had swarmed their ride, leaving only their character standing alone on the flock. The Pathfinders put in good work, and the Ghostkeel drew plenty of attention, and finally did some work with that big ion raker, scouring away a few space elves before ending up getting bodied by psyker bolts and a bike charge.
Can't park here.
But, in the end, we know how my battle reports end. The last models on the table was the Eldar bike squad, free to pick up the remaining tokens and get the victory. Damn good game, though, nice and close. Possible too close, I swear modern 40K needs a larger board, or at least larger No Man's Land. Shooting game my arse.
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