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Hobby Creativity and The Bolter & Chainsword
Marius Perdo and 25 others reacted to Brother Tyler for a blog entry
One of the best aspects of the Warhammer 40,000 hobby is the ability for hobbyists to make the game their own. While Games Workshop and its subsidiaries produce diverse products that appeal to a wide range of tastes, the setting itself allows for even more diversity. For example, the galaxy-spanning Imperium of Man has numerous sub-factions that range from the "little people" represented by hive gangs (Necromunda) and planetary defense forces (the Astra Militarum in the Warhammer 40,000 game) to genetically modified transhuman warriors such as the Adeptus Astartes and Adeptus Custodes. Players looking for even weirder humans can look into the Adeptus Mechanicus. Players that prefer giant stompy robots can use the Imperial Knights faction, or they can look into the Adeptus Titanicus game. And while each of the sub-factions that I have named might evoke common imagery based on the official products, most also allow for incredible diversity, much of which can be represented only through model conversions and re-purposing kits from other manufacturers. Through such efforts we might see Astra Militarum forces that are evocative of the Warring States Period of China, Orks based on the Middle Kingdom of Ancient Egypt, or hive gangs based on the American West of the 19th Century. Even more diversity is available via the physical setting. While much of the official terrain maintains consistent thematic elements, much of which is derived from the gothic aspects of the Imperium of Man and the use of Standard Template Constructs and standardization via the Adeptus Mechanicus, the whole range of Human architecture is possible. In this, it would be entirely possible for a world to have terrain that is evocative of Feudal Japan or Ancient Rome or the Chakri Dynasty of Thailand or (insert historical or imaginary period here). So why am I bringing this up? Basically, we want members of the community to have the freedom and confidence to pursue such levels of creativity in the hobby. More importantly, hobbyists should feel safe in sharing their hobby accomplishments, including those that are "outside the box," here at the Bolter & Chainsword. Hobbyists aren't limited to the incorporation of historical elements in their models/terrain - they are also free (and welcome) to explore their imaginations and the imaginations of others (i.e., mixing genres and IPs). An excellent example of this is @Trokair's Roger Roger project, in which we see battle droids from the Star Wars setting being converted for use as Asuryani (Craftworld Eldar). Or a player might even collect some space lizards and use them as Space Marines. Also, there is considerably more freedom for members to use terrain for a wide variety of games/settings. All we ask is that members make an honest effort to "WH40Kify" things. This includes ensuring that model sizes/scales work, the bases work for the game (i.e., we shouldn't see square bases on models that are supposed to be used in the Warhammer 40,000 or Kill Team games), and well as ensuring that the models are both painted and modeled in a way that they can be recognized as fitting within the setting. Admittedly, there is a lot of room for interpretation here, and we would rather err on the side of creativity. What we shouldn't see, however, is models/terrain posted here when it is not meant to be used in a game set in the Warhammer 40,000 setting. Overall, the site and the community are intended to help members enjoy the Warhammer 40,000 hobby. We don't want to stifle that by imposing unreasonable limits on members' creativity. As always, if you have an idea for something but are unsure about whether or not it will acceptable here, feel free to contact us to discuss the issue. We'll do our best to work with you.26 points -
Time for small break from the hobby.
Spazmolytic and 14 others reacted to W.A.Rorie for a blog entry
Well I am getting married in just over 3 weeks (24 days and 7 hours), so I have to take a pause from the hobby for the next few weeks. And by hobby, I mean building and painting. I need my hobby space for some wedding projects. I have to paint all the wood flowers for the wedding, work on some of the decorations, and then it is all wedding prep with some exceptions along the way. So in about a month I will return to this Blog with more Exorcist, Psian Jakals, and Inquistion/ Imperial Agents projects. The Emperor Protects.15 points -
Why YOU should consider having a blog at the B&C…
kabaakaba and 10 others reacted to Brother Tyler for a blog entry
The core of the Bolter & Chainsword is the discussion forums. After all, the B&C started as a discussion forum in the late 1990’s, back during the heady days of online discussion forums and the 3rd edition of the Warhammer 40,000 game. Over time, we have expanded the site’s capabilities to better support the needs of our members. Something we often lose sight of is the fact that Warhammer 40,000 is a hobby with various aspects. The most obvious of these are the painting of miniatures and playing games, but there are other aspects such as modeling (converting miniatures is an art in and of itself) and developing background for the game. Each of us has our own preferences for the various aspects of the hobby that we participate in. Regardless of our individual preferences, just discussing the hobby (as we do in our discussion forums) is not part of the hobby. The discussion forums, like our other capabilities, are simply tools that enable us to engage with other members of the hobby in a variety of ways. All of these capabilities are intended to enable the site to live up to its mission statement: The Bolter & Chainsword exists to help the members of a global hobby community to better understand, engage in, and enjoy all aspects of the Warhammer 40,000 hobby through constructive discussion and the sharing of hobby-related content. The blogs are one of the most important tools at your disposal for sharing your own hobby endeavors with other members of the community, especially when used in conjunction with the galleries. While many members use the discussion forums for this purpose, that option should be considered secondary to the blogs. The most important aspect of the blogs that make them superior to [just using] the discussion forums is that all of your projects can be found very easily since they are all contained in your blogs. Each project that you pursue can be covered in its own category within a single blog, or each project can be a separate blog. In addition, you can present other content. For example, one of my own blogs includes a series of editorials about the hobby and the site in the Editorials category, as well as several other hobby projects that I have begun (and probably not made nearly as much progress on as I would like). I can start a project, let it lapse for some time, and then find it again very easily simply by going to my blogs tab instead of having to search through one or more forums. Similarly, other hobbyists can find all of my projects very easily by either clicking on the BLOGS button that appears at the top of the screen or by going directly to a member’s profile and clicking on the Blogs button that appears there. Earlier I suggested that the discussion forums serve as a secondary support for the blogs. The first application of this principle is the use of links in signatures. In this way, a member can include a link to one or more of their blogs in their signature, giving visibility and access to their blogs from any post they make in the discussion forums. In addition, members are encouraged to duplicate their blog posts in relevant discussion forums, giving relevant groups within the community more immediate visibility and access to blog posts that might be of interest to them. For example, a project that covers the creation of a Space Wolves kill team might have the main content covered in the member’s blog, with outreach posts in the Space Wolves and Hall of Honour forums. These posts might show an image or two of the miniatures in the kill team, along with some text and a link to the blog post which shows even more. Members can even post updates to those outreach posts (in addition to the main blog category). Where only covering projects in discussion forums often limits other members’ exposure to your works, interest in one project [category] gives these members much better visibility of your other projects. This provides more opportunities for members to engage with and inspire each other. Other members can comment on your blog entries, allowing for the same type of discussion that happens in the discussion forums. Blogs are very easy to create and they are absolutely free, available to all members of the community. The normal rules of the Bolter & Chainsword still apply in blogs, so you’re limited to Warhammer 40,000 content and standards of behavior. There’s a little work involved in using the discussion forums, but much of that is as easy as copy and paste (for now). Overall, the blogs provide a much better opportunity for you to share your hobby-related content with other members and we encourage you to take advantage of them.11 points -
Belligerents of Badab - Howling Griffon
RolandTHTG and 10 others reacted to Wormwoods for a blog entry
BELLIGERENTS of BADAB HOWLING GRIFFONS One wound of many. So, I'm not painting a lot of Space Marines these days, between my Tau Crusade Army and fun I've been having over in BFG. That didn't seem right. Now, I can't commit to a major project, but I can certainly muck around with single models, right? So begins BELLIGERENTS of BADAAAAAAAAAAB!! The crowd goes wild. Wanted to start out with something fiddly, so I've knocked out a Howling Griffon. Not just any Howling Griffon, however, this is a highly specific little conversion... You should see the other guy. Now, I'm not going to promise to do every model like this, being directly based on one of the original pictures, but some certainly will be. It's fun! I don't have a full army in someone else's scheme in me, I'm not built that way, but I can do a model in an existing style. Also, great excuse to try out some more freehanding! Now, I need to decide who's next...11 points -
Dakota Minor Defence Corps (PDF)
kabaakaba and 10 others reacted to Mike Zulu for a blog entry
Introduction Like many established Imperium worlds, Dakota Minor has a planetary defence force simply known the Dakota Minor Defence Corps (or DMDC). Most of its number are conscripted from the local population; a small number of citizens willingly join to escape the tedium of farm life that is prevalent on Dakota Minor. The DMDC is organised in a manner similar to Astra Militarum regiments, albeit more limited in their makeup. For the most part, it consists of dozens of infantry battalions, mechanised infantry battalions and light armour squadrons. DMDC corpsmen are on average sub-par for the standards of the Astra Militarum; physical standards, marksmanship and discipline is moderately enforced. In addition, much of their equipment is passed downed from the Asokan Rifles, (as part of an agreement between the governors of Dakota Minor and Asoka), and so the DMDC is forced to make do with whatever equipment and munitions they are provided. Their second-hand arsenal limits them to small arms, transports and scout units, along with a variety of weapons and equipment that saw limited production on Forge World Agripinaa. The undiscliplined and under-equipped DMDC corpsmen are overwhelmed by the advancing Orks, on the outskirts of Dakota Primus. Dakota Minor does not have its own division in the Astra Militarum, instead offering its best recruits to the Asokan Rifles and the Sartorian Rangers as part of its tithe. DMDC Archer-Sentinel The Archer-Sentinel is a variant of the Sentinel walker, armed with a Typhoon multiple missile launcher and a Hunter-Killer missile. It was only produced on Forge World Agripinaa and only in production for 50 years, after many Astra Militarum regiments dismissed it as “useless and redundant”. The DMDC received a massive shipment of this Sentinel variant form the Asokan Rifles in 843M41, and then-Governor Golffe believed she scored a great deal. After many wargames and simulations, it was discovered that the Archer Sentinel was not suitable for long range combat due to requiring direct line of sight, nor was it suitable for close quarters due to its high profile and minimum range required for its missile salvoes. These drawbacks were easily exploited during the Ork invasion in 884M41, whose preference for close quarters combat forced DMDF Sentinel pilots to launch their payload near point-blank or be swarmed by Orks. DMDC Archer-Sentinel, with its standard loadout of Typhoon missile launcher, hunter-killer missile and searchlight. Personalised markings are common on DMDC vehicles. The DMDC were nonetheless forced to employ these legions of walkers to hold back the Orks in the Liberation of Dakota Minor, fuelling and arming them at little as possible. Sentinel pilots were drafted from the infantry battalions, and would received the minimum training required to drive the walkers. The war of Dakota Minor would be a victory for the Imperium, but only an academic review could prove if the near-sacrifical tactics of the Archer-Sentinels were to thank for the success. DMDC 50th Infantry Battalion The 50th Infantry Battalion is one of the "esteemed" battalions of the DMDC, having been the winners of multiple wargames held annually on Dakota Minor. Their accomplishments were less a result of skill and more lack of competition. The life of the DMDC is a privileged and uneventful one (relative to the rest of the populace of Dakota Minor) and the wargames are seen by many DMDC Battalions as a large social event, with troopers engaging in fraternisation and consumption of alcohol. Despite their success in the wargames, the 50th Battallion are no stranger to the festivities of the annual wargames. DMDC 50th Battalion corpsmen holding their ground in the ruined processing plant of Dakota Primus. The Ork Invasion in 884M41 was the first true trial-by-fire for the DMDC as a whole, and they were woefully unprepared for the xeno menace. The combination of poor skill, poor discipline, and subpar equipment saw entire battalions decimated under the green tide. The 50th Battalion was fortunate to be assigned an Astartes support during the defence of Dakota Primus, the capitol hive. With the Astartes leadership, the 50th corpsmen rallied behind the superhuman figthers and fought tooth and nail against the Ork invaders. After eight weeks of combat, the Orks were eventually driven out of the hive and into the Adatok Wastelands to the north. DMDC 50th Battalion corpsmen, alongside Adeptus Astartes of the Salamander chapter, force the Ork invaders out of the hive and The 50th Battalion would receive a commendation directly from Chaplain Numasus of the Salamanders, for their "outstanding courage and feat of arms in the face of the xenos menace", during the defence of Dakota Primus. They would be the only DMDC element to receive battle honours from the chapter at the conclusion of the war for Dakota Minor. The honour was begrudgingly given by the Salamanders chaplain, but Captain R'Keth felt that the 50th's bravery in the defence of their world needed to be acknowledged, despite the performance of the other batallions. Had the Salamanders been any other Adeptus Astartes chapter, their appraisal of the DMDC could have been far more damning...11 points -
Leviathan Librarian into...
drakheart and 10 others reacted to Lysimachus for a blog entry
So, I know I said my next blog post would be looking at my plans for my Canis Rex counts-as… …but, I was looking at the sprue for the Terminator Librarian and trying to think how I was going to modify it to make it my own (I just don't like leaving stuff without any kind of conversion!) Anyway, sudden inspiration struck! This model: …is an old favourite of mine. It's a bit dated in terms of scale and proportions, but the character of it is just so cool. So, I figured what if I converted the Leviathan mini into a Terminator Inquisitor? Ruleswise, it's still a TDA Marine Librarian, but in terms of fluff and build it gives me a bit more freedom. A few hours of bitz rummaging and greenstuffing later and voila: Obviously, it's not intended to be a straight up copy of the original. Rather, it's just meant to reference some of the original's lovely features; the bionic leg, the null rod, etc. The head is taken from Sir Hektur (which I won't use on my Knight pilot) as it looked about right to me with the tash/goatee? I'm especially happy with the chest icon - I managed to drill out the skull, and the centre of one of the Grey Knight backpack toppers was trimmed down and slotted right into the gap! Painting wise, I'm not sure about scheme yet… but maybe the light blue chosen by whoever painted the version of the original mini above might make for a nice contrast with my Celebrants? Anyway, thanks for reading! C+C always welcome. Next time I'll look at the Knight, I promise!11 points -
Understanding [Most of] the B&C Site Features
kabaakaba and 8 others reacted to Brother Tyler for a blog entry
This blog post started life as an effort to better educate members on the benefits of Pages/Articles after some posts, especially the one by @INKS here. The information herein goes beyond Pages/Articles, however, so I decided to locate it within my blog and then link to it in the aforementioned discussion, and maybe also in the Amicus Aedes forum. Realistically, this is just a precursor to something that should be either an article or a series of articles. It is being presented in this abbreviated format, however, in the interest of time (i.e., getting the information out there now) as we lean into making the Pages/Articles feature public. A key issue is understanding the various features that the site offers. These include: Blog Club Discussion Download Event (i.e., Calendar) - I'm not going to discuss this feature much herein) Gallery Pages (hereafter referred to as Article) The features that are well understood are discussion, download, and gallery. These features are mutually supporting and distinct from each other. Conversely, the features that are not well understood (and woefully underutilized) are blog, club, and articles. As you will see below, there is a lot of overlap, but each serves a distinct purpose. Discussion The core feature of the site, and that for which the site was created, was discussion. As the name implies, discussion is about various members providing their viewpoints/responses to various topics, engaging in a discussion with each other. The methods for formatting discussion posts transfer over to the other features. Discussion also supports the other features via the ability to post comments, notably in the blogs, galleries, and downloads. When members submit new downloads or articles, discussions are created to announce those additions and provide visibility for other members. Since the other features came later, discussion has been used to emulate/bastardize those other features. For example, members often use discussions to present their blogs instead of using the actual blog function. Similarly, many articles are presented as discussions rather than via the actual article function. These emulations/bastardizations are functional and familiar, but they are sub-optimal, underutilizing the site's capabilities (for reasons that will be demonstrated later). That said, these emulations/bastardizations are effective (so we're not going to stop anyone from using them), though they are less effective than the actual features. One aspect of discussions that many members don't notice is the archiving process. In the process, the site software automatically archives a discussion topic after a period of time. Once this happens, members can neither edit posts nor submit additional replies to that topic, effectively locking them. Gallery The use of the gallery feature allows members to host images online so that those images can be used in the other site features, such as displaying an image of a painted miniature or a header image for a club/blog. Members have other options for hosting images online, but the B&C galleries are convenient and free. Since the hobby is so visually intense, the ability to display images is essential to effective discussion. Download If you look at the top of the page, you'll see the site's mission statement. A key element of that is the final sentence - the sharing of hobby-related content [to help others enjoy the hobby]. While images (see gallery above) are an obvious element of that, there are many non-image forms of content that members can share with each other to fulfill this portion of our mission statement. Over the years we have seen myriad types of files shared via the downloads, including roster templates, homegrown rules, decals, missions, etc. In many cases, these content types can be shared via discussion, but the ability to download files provides much better control and enables more efficient printing of these files. An announcement is created in the discussion forums any time a file is submitted to our downloads, and members are able to comment in that discussion or directly to the file page to provide feedback to the content creator/submitter. Blog A blog bears a very strong resemblance to a discussion forum, but where the structure and scope of the discussion forums are controlled by the B&C admins, each member has control over their own blog. The real value of a blog is that a member can have a central location for all of their various projects. Discussions might fall off the front page, so if a member decides to update a project, they may have to perform some level of searching to find an existing project discussion (and there are various ways of performing such a search). If a member has a blog, however, they simply have to open their blog to narrow their search down, making it much easier to find the project they're looking for (and for others to review all of a member's projects without laborious searching). One of the great things about the blog feature is that it provides members with a convenient and free way to present their own blog, saving them from having to host/download some other blog software and learn how to use that software. Club The club feature is easily the best of the new features (since the site update a few years ago). Clubs fulfill a variety of purposes, limited only by the community requirement that a club be relevant to the Warhammer 40,000 hobby and members' imaginations (with the caveat that we won't approve of clubs that effectively duplicate public discussion forums - for example, we don't need a club for fans of the Dark Angels since we already have a discussion forum for that purpose). Clubs may be created to focus on products (e.g. 40K Action Figure Afficianados for fans of the JoyToy and McFarlane WH40K action figures), allow for coordination within specific geographic areas (e.g., the Europe club for those WH40K issues that are specific to the members of our community that reside upon that continent), allow for coordination within WH40K game clubs or stores (e.g., Metal Head Armory in Phoenix, Arizona, USA), development of homegrown rules (e.g., The Chronicles of Saint Katherine's Aegis), etc. One particularly great capability that clubs provide is the ability for members to work on group projects without the need for B&C administrator support. In the past, we had the Special Projects forum in which members could create discussions to coordinate efforts in a special project (typically working towards the creation of some set of homegrown rules). Particularly complex projects often required the creation of dedicated sub-forums, allowing participants to have multiple discussions for better organization and partitioning of their project; and the creation of such sub-forums required administrator approval and a degree of work on the part of the approving administrator. With clubs, however, members can simply create a club dedicated toward their project. The really great part, though, is that the club owner/creator can include various features in the club, including one or more discussion forums, files (i.e., downloads), galleries, and events. This enables participants to upload project-specific files and images within the club, and to coordinate efforts on their own calendar. The club owner/creator can decide upon the features that will be available in the club, and these features can be updated later. The only hurdle with the clubs is that clubs must be approved by administrators, but with no other effort on their part, speeding things up considerably. In addition, club owners/creators can be given permissions similar to those of moderators within their clubs, allowing them to control content more easily without the need for administrator/moderator intervention (though they won't have disciplinary permissions). Overall, clubs provide members with a great deal of freedom, better supporting member-created content with much less need for moderators/administrators. Article The (soon-to-be) newest feature is the pages (article) feature, which resurrects the functionality that we used to have in the Librarium (way back in the day). The key distinction between articles and discussions is that articles are a way for an author (or authors) to present their content to others, much the way articles are published in magazines and journals, whereas a discussion is much more open and anyone can participate. If a member has conducted a lot of research on a subject and wants to present their conclusions to other members, an article is an excellent format. If a member wants to debate issues or if they have questions for which they desire answers/feedback, however, a discussion would be a better format. As with downloads, the submission of an article creates a discussion that serves as both an announcement (providing visibility to other members) as well as a medium for others to provide their feedback on the article (and which the article author may consider for possible updates to the article). Articles can have different origins. For example, a discussion topic may prompt a member to compose an article, whether some discussion of lore, the presentation of their homegrown Chapter of Space Marines, etc. Alternately, a member may complete a project that they presented in their blog, then they might collect the blog (or highlights thereof) into an article. Or a group may develop some project, presenting the finished product as an article. It is also very important to identify the relationship between downloads and articles. Each of these features enables members to present the same (or similar) information via different mediums. The articles [pages] function allows for online/digital presentation of content (that is formatted based on the user's device), whereas downloads allow for that same information to be presented in a format that can be printed (in a format defined by the author). Many of you may be familiar with a variety of online libraries such as those that are available at learning institutions; those online libraries allow members to view an article online and often to download that article (typically in .pdf format). Our software doesn't allow for online presentation of a .pdf, unfortunately, but the online format (via the articles feature) provides better accessibility that is tailored to the user's device. There is no automatic linkage between the two features, unfortunately, nor is there (and there will not be) any mandated requirement from the site for members to submit content in both formats. In my ideal world, however, members will take the time to develop content in both formats to better support the various needs of other community members. At this point, all we can do is provide incentives to those outcomes via achievements/badges (i.e., the system tracks your content submissions and awards badges at different thresholds). The most important thing to realize is that all of these features exist within an ecosystem. Each has a specific function and works best for different types of outcomes, though there are many commonalities. Yes, the discussion feature can be used to emulate blogs and articles, but blogs and articles each do their own thing better than discussions. Many of these features support or are supported by various other features.9 points -
Army Presentation & Goals
Domhnall and 8 others reacted to ChaosLord99 for a blog entry
I am probably no longer in the ideal time to be writing blogs, but this format fascinates me. I would most likely be writing this blog just for myself, but I really enjoy the exercise after reading several blogs on this forum. I have always been fascinated by the narrative aspect of the game, and especially by conversions, which are my favorite part. So I am starting a project log for my The Lost & The Damned army, which I began two months ago. The goal will be to present the conversions, the evolution of the lore, and battle reports. The main inspiration will come from the V3 codex “Eye of Terror”, which featured fascinating renegade and mutant miniatures. The central idea is that each model must be unique, even among the swarming mass of infantry planned. The army’s lore is not yet fixed and will likely be developed in future posts. The short-term goal is to build a Boarding Action force filled with cultists and other Beastmen. In the longer term, the army will be played using the Astra Militarum codex, but I fully intend to add some Chaos Space Marines at the origin of the rebellion (chapter to be determined: Word Bearers, Night Lords) as well as several daemons. For painting, I have stuck to a contrast paint scheme with simple highlights, easy to apply given the number of miniatures planned for a horde-style army. Let’s get to the heart of the matter with the first units I have completed so far. A horde of mutants led by “Nox the Pale-Skinned” Built using bits of all kinds scavenged from my pile of shame, notably ghouls, Beastmen, and poxwalkers. I used a mix of contrast paints to achieve this sickly, pallid skin effect. One of the mutants has a plasma gun grafted in place of an arm, and another wields a flamethrower. A group of cultists led by “Athreus the Visionary” I wanted a more religious style using Necromunda kits, Bretonnian knights, or even old Orks (?) I really enjoyed making the occult banner, and the missile launcher bearer made from a Boy from my childhood gives me immense pleasure.9 points -
Kayhrim Myrr - Einhyr Champion
kabaakaba and 8 others reacted to Lord_Ikka for a blog entry
Kayhrim is a fierce warrior and leader among the Gnostari Dominion's ranks of Einhyr. A member of the Shattered Star Kindred, she takes a personal affront to the loss of any organic Kin life that occurs. Her rage and fury, unusual for an Ironkin, have driven her to thrown herself time and again into desperate last stands and near-hopeless rescue actions. Currently Champion Kayhrim Myrr is leading a unit of Einhyr in Kahl Tybarr Seykyr's Hearthband, under the banner of High Khal Trokk the Denier's Kinhost.9 points -
One Thousand Chapters
Ioldanach and 8 others reacted to Brother Tyler for a blog entry
This kill team will consist of two Deathwatch fire teams. I'm going to limit the number of official Chapters that are represented, however, focusing on more obscure official Chapters and DIY Chapters of my own creation. In all likelihood, I'm going to revert to the original color scheme that we used for the Legio, as seen on this model painted by @Chronophague in 2003: That version of the color scheme featured the black armour, red helmet (you can see it hung on his belt behind the grenades), and red weapons casings that we are familiar with. The left kneepad is white, indicating that this battle-brother belonged to the Light of the Emperor Great Company. At that time, the left shoulder pad field and chest decoration were bone in color. I don't recall exactly why we formally switched the chest decoration to white and the shoulder pad field to red. If you look carefully, you can see that the =][= on the Deathwatch shoulder pad is red. Most of the entries to this contest followed the "bone" theme, though not a few used different colors for the chest decoration and/or left shoulder pad field (typically white, silver, red, or black). A good example of a variant color scheme used in that contest can be seen in the model painted by @disinfect. While the left shoulder pad uses the bone coloring, the chest eagle is painted white; and the model incorporates the black and white checkerboard pattern on the right boot to indicate veteran status. As you can see, we allowed a bit of creativity in color scheme when we first created the Legio; and I think we need to return to that to better support the varying preferences of players. You can see the other images from that contest here (we distinguished between the mod entries and the Frater Domus entries, but all are collected together in that album). So the scheme I'm going to use is: Black armour (duh) Red helmet (duh) with green eyes Red weapons casings (duh) Red left kneepad or decoration upon that left kneepad (for the Blood of the Emperor Great Company) Bone chest decoration Bone left shoulder pad (Legio) field Red =][= on the left shoulder pad (I'm using the Deathwatch pads and the inclusion of the =][= indicates that these Legio members have served with the Inquisition) Silver skull on the left shoulder pad Right shoulder pads (parent Chapters) in a variety of colors, see below Why am I reverting to the "bone" theme? In short, since I'm building this kill team to introduce a group of players who are relatively new to the hobby, I'm not sure if they're familiar with the various Chapters of the Adeptus Astartes. So I want them to be able to describe the models based on the color of their parent Chapter badge. By switching to the "bone" theme, I can include Chapters whose shoulder pads are red. Assuming each member of the squad has a different color for their right shoulder pad, I have blue, red, yellow, orange, purple, green, black, white, silver, and gold. And since my freehand painting skills suck, I'm only using sculpted shoulder pads. At this point, I have identified the colors, icons, and parent Chapters of the first fire team (of the first squad), the icon and shoulder pad color of the rest of the first squad, and icon of the entire second squad. Most are DIY Chapters of my own creation, with only one member of an [obscure] official Chapter in each squad. The planned fire team of the first squad consists of: White fist on blue disc, possibly surrounded by a sunburst (Fists of Purity Chapter, DIY) - Sergeant White hawk head on orange (Nova Hawks Chapter, DIY) - Fighter Bronze bull head on purple (Khalkotauri Chapter, DIY*) - Warrior Black griffon on yellow (Emperor's Knights Chapter, DIY*) - Warrior Gunmetal crossed swords on black (Guardians of the Covenant Chapter, GW) - Warrior White Maltese cross on green (Storm Angels Chapter, DIY*) - Heavy Gunner This leaves me with white, red, gold, and silver for the fields of the remaining members (with icons given contrasting colors). It will be important to distinguish these four shoulder pads from the Chapters that I named for each. The rest of the first squad and the entire second squad consist of: skull (this is the Silver Skulls shoulder pad from the Deathwatch kit) talon (the Brazen Claws shoulder pad from the Deathwatch kit) skull and halo (the Novamarines shoulder pad from the Deathwatch kit) gauntlet (this is one of the original metal Iron Hands shoulder pads) wolf/hound head (the Ragnar Blackmane's Great Company shoulder pad from the Deathwatch kit) starburst (this is one of the original metal veteran shoulder pads) skull and crossbones (this is one of the original metal Death Company shoulder pads) dragon head (this is the Salamanders shoulder pad from the Deathwatch kit) raven/bird (this is the Raven Guard shoulder pad from the Deathwatch kit) lambda (this is one of the original metal devastator squad shoulder pads) fist (this is one of the original Imperial Fists shoulder pads) flames (this is one of the original Legion of the Damned shoulder pads) skull on a Maltese cross (this is one of the plastic Black Templars shoulder pads from the old upgrade sprue) freehand! (I figured I should challenge myself with one of these models) I may decide that some of the second squad members are from obscure official Chapters. Options include: Angels of Fire (flames) - yellow/orange on red Angels Redeemed (I'd have to use the Dark Angels shoulder pad from the Deathwatch kit) - white on red Contenders (fist) - red on silver/light grey Crimson Talons (talon) - red on white Dark Brotherhood (skull on Maltese cross) - red skull and white cross on grey Hawk Lords (raven/bird) - yellow on purple Iron Fists (fist) - gold on blue-silver Knights of the Raven (raven/bird) - black on silver Red Wolves (wolf/hound head) - red on black Shadow Wolves (wolf/hound head) - white on black Subjugators (fist) - black on green Imperial Paladins (skull on a Maltese cross) - white skull on yellow cross on blue If I decide to do this, I'll be limited by the self-imposed requirement for different colors on the shoulder pad fields. I could make the freehand shoulder pad an obscure official Chapter, doing something that I might reasonably hope to render such as: Crimson Guard (crossed red axes on yellow/gold) Dark Hunters (white axe on blue) Emperor's Hawks (white wing on red) Masters of Protelus (blue axe on white) Storm Callers (yellow lightning bolt on black) Storm Giants (red lightning bolt on bone) War bearers (crossed black axes on green) Note that I've ruled out Second Founding Chapters such as the so-called "First Founding" Chapters, Black Templars, Brazen Claws, Crimson Fists, Mortifactors, Nemesis, and Silver Skulls, as well as more well-known Chapters such as the Howling Griffons, Novamarines, and Sons of Medusa. I've also ruled out those Chapters known to have participated in the Abyssal Crusade. There are probably other official Chapters I could choose from, but those named above were found in the Insignium Astartes, Successor Chapters (booklet in the limited edition version of the 7th edition Codex: Space Marines), and How to Paint Space Marines books as well as the Index Astartes article about the Chapters that participated in the Third War for Armageddon. My focus is the first six models (colors and Chapters already decided upon), so the rest of the decisions are academic for now. If/when the time comes, however, I'll consult other sources to find the full array of official Chapters. I'm pretty sure that both Sergeants will end up having a blue shoulder pad, both fighters will end up having an orange shoulder pad, both heavy gunners will end up having a green shoulder pad, etc. I'll probably differentiate by having different shades of the colors - so one of the Sergeants will use a dark blue and the other will use a light blue. Since a single Deathwatch fire team composes a full Space Marine kill team, and since each operative type other than Warrior can only be included once in the kill team (remember - I'm using the 2021 version), this means that I'll effectively have two options for each operative type. Since my Fists of Purity Sergeant has a thunder hammer and bolt pistol, the other Sergeant will have a different weapon combination. Likewise, my Storm Angels Heavy Gunner has an Infernus heavy bolter, so the other Heavy Gunner will have one of the other heavy weapon options. Decisions, decisions... And just to manage expectations, don't expect my finished minis to match the quality of painting seen in either of the Legio mini-me's that are shown at the top of this entry. * It has been a while since I created any DIY Chapter articles, so I hope to develop these three Chapters (Emperor's Knights, Khalkatauri, and Storm Angels) to exercise some creativity. I also plan to update and revise the Fists of Purity article, removing the more egregious of my errors and [hopefully] improving the quality of the article. Each of these will be conducted as separate blogs, though I'll cross-link to them in this blog.9 points -
Ynnari Force
Spazmolytic and 8 others reacted to Bouargh for a blog entry
Hi Folks, This CtA25 challenge has been the event that brought me up to putting the last touches of bruches on my Assuryanii. All factions released are represented in a big Ynnari party. I'd still like to increase a little bit this force with a few units such as Dark Reapers or Wraithblades, but it will not be so soon. I have other project so far. It is a big army. And some units deserve maybe a little focus. First come these Corsairs - 3 units of VoidReavers, out of which 2 are kitbashed. Another kit bash is the Autach made out of some BAnshee parts and the Old Dhrazaar Yvraine leads the way. As a GW's junky, I might some day complete the Triumvirat of Ynnead with her lover, and may be with the Dramatis Personnae that helped her: Jain Zaar, Yriel, Eldrad and Lelith. What would be a Saim-Hann army without Windriders? And the venerable WraithLord, my first Eldar mini ever. As a final touch, a farseer with his retinue. Should they be all fitted with Singing spears, this unit could be the ultimate Titanic vehicle hunter... A nice trip. That requires hitting the table top more often. See you folks, and in-between, visit the Galleries!9 points -
The Principia Libertas of Frater Tyler: Introduction
space wolf and 8 others reacted to Brother Tyler for a blog entry
The tabletop miniature wargaming hobby is a fascinating diversion, combining elements of history (or lore), artistry, craftsmanship, gaming, and socializing. Originating in historical wargames firmly grounded in the real world, the hobby has since expanded to include imaginative and fantastical settings, broadening its appeal. Where historical wargamers might devote considerable time to researching their chosen forces, assembling and painting their chosen forces with painstaking attention to detail, hobbyists in fictional settings find considerably more freedom. Some settings might provide lore to guide those hobbyists who desired to "accurately" represent forces, but most fictional settings allow players to exercise creativity, either providing loose guidance from which hobbyists could deviate or enabling (and encouraging) hobbyists to create bespoke forces. The first DIY Chapter for which I created an article was the Fists of Purity Chapter. I'll cover this article/Chapter in the article about theme, but you can read the case study here. One of the great strengths of the Warhammer 40,000 hobby is that it allows hobbyists to make the hobby their own. The diverse factions allow hobbyists to find those whose concepts and gameplay they find appealing, and many of these factions include a variety of sub-factions that serve as variations on themes, often presenting even more nuanced versions of the main factions. For example, the flagship faction of the setting is the Adeptus Astartes, the genetically engineered post-human soldiers organized into autonomous Chapters of about 1,000 warriors each. The iconic Chapter of the Adeptus Astartes is the Ultramarines, though this Chapter draws upon a Greco-Roman theme. In contrast, the Space Wolves Chapter bears a theme based upon the barbaric tribes of northern Europe, especially the Vikings, but also including the Rus, the Celts, and others. Similarly, other Chapters of the Adeptus Astartes have distinctive elements, offering hobbyists diverse choices for finding a Chapter that appeals to them, whether based on appearance, background, or rules. Moreover, Games Workshop has fleshed out only a small percentage of the 1,000 or so Chapters that are thought to exist. Many more are little more than a name and color scheme, and sometimes only a name. And fewer than half of the 1,000 or so Chapters have been named, giving hobbyists room to create custom Chapters. Similarly, the other factions of the setting allow members to create custom sub-factions, whether regiments of the Astra Militarum, cadres of the T'au Empire, Ork warbands, or any of the others. The Adepta Sororitas, though at one time more homogenous than the Adeptus Astartes, provide room for creativity, too, such as with my Order of the Faithful Sword. For many hobbyists, developing their own do-it-yourself (DIY) forces is very appealing, allowing them to flex their creative muscles. Whether they are attempting to work within the limitations and allowances of the known lore or they are mixing other genres or settings into the game, the process and its results can be very rewarding. There is no set process for DIY creation, however. In addition, there is no required end-state. Hobbyists are free to put in as much or as little work and time as they desire or have available, crafting a final product that satisfies their personal objectives. This freedom and lack of structure poses challenges, with many hobbyists struggling throughout the process. In addition, many strong-willed but well-meaning hobbyists will seek to tell others how they should create their DIYs, attempting to dictate their personal opinions as gospel truth. This often led to conflict and, unfortunately, abandoned efforts (or efforts taken elsewhere). Hobbyists don't need to focus on articles similar to the Index Astartes articles. Instead, they might focus DIY development on creating rules such as those I created for a bespoke Aspect Warrior Shrine, the Void Hornets of the Asuryani. Building on some seminal guides that I found on the Internet back in the late '90s, I wrote the first significant article on DIY creation on the B&C. Over the last 25 years, other guides have appeared here at the B&C and elsewhere, including multiple instances of Games Workshop providing advice on the subject. Each of these guides has been very good, each in their own way, and each worthy of consultation and consideration. Over the last 25 years, my understanding of DIY creation has evolved. In addition, I have found myself at odds with advice that other members have given. In most cases, points of contention were largely based on either varying interpretations of lore or advice being, in my opinion, overly restrictive. In addition, there have been developments to the official lore, whether fleshing out details that were previously unknown or undeveloped or contradicting previous information. This series of blog entries serves as an expanded and revised presentation of my own advice on the subject of DIY creation, incorporating the advice from various posts I have made on the subject over the years. As with my previous efforts, this advice will use the Adeptus Astartes as examples, though the principles of DIY creation apply equally to the other factions of the setting. The blog entries serve as the initial drafts on each subject. These will be revised based on feedback, posted as articles available for both online reading and downloading. Hopefully, the advice I provide will help other hobbyists in their endeavors to create DIY forces. These are just my opinions, however, and prospective DIY creators should not take anything I say as gospel truth. In my articles you are sure to find things that you agree with as well as things with which you disagree. If I say anything that you disagree with, you should ignore it (and I'd love to see different viewpoints in the comments). In addition, prospective DIY creators should also consult other guides on the subject, both here at the B&C and elsewhere. Though I may disagree with some of the suggestions made in some of those other guides, there are probably many more things in them with which I agree. Regardless of my own opinions on them, and despite any misgivings I may have with them, they contain valuable advice from hobbyists who have devoted considerable time to the subject and you may find that they help you in your own endeavors. My most recently completed DIY, not including the Fire Hawks (my personal version of the official Chapter you know as the Relictors) is the Nova Hawks Chapter. I feel it necessary to explain the conceit of the title of the blog category, which will be incorporated into the series of blog entries and the resulting articles. "The Principia Libertas of Frater Tyler: A Guide to DIY Creation in the Warhammer 40,000 Setting" sounds a bit poncy, don't you think? The original article that I wrote 25+ years ago was given the rather pedestrian title of "DIY Chapters: Creating Your Own Space Marine Chapter for Warhammer 40,000." That article was later followed by "On the Nature of Crusades and DIY Chapters." For this updated version, knowing that I was expanding beyond what the earlier articles covered, I wanted a title that sounded like it came out of the setting, much the way Games Workshop has presented the Index Astartes (the series of articles named for the fictional "great book of the Legiones Astartes"), the Liber Sororitas (an article in White Dwarf Magazine that similarly appears to be named for an in-universe book about the Adepta Sororitas), etc. The Insignium Astartes book mentioned the "Liber Arcanum of Grand Marshall Tolof" as one of the documents in contention for the title of oldest known version of the Codex Astartes, and I liked the pseudo-Latin format (we love pseudo-Latin here at the B&C) as well as the inclusion of the author's name. I felt it was important for this series of articles to include my name, not for chest-thumping credit but to emphasize the fact this serves as one hobbyist's opinions and not as some definitive guide. The "Liber" portion of the title was great, especially since that's also the name of the forum in which we focus DIY development at the B&C, but I wanted the title to focus on freedom (Libertas) and "Liber Libertas" sounded dumb; so I replaced "Liber " with "Principia" (fundamental principles). As for my name, I went with "Frater Tyler" instead of my display name of Brother Tyler. Both allude to the same concept - I'm [just] a hobbyist whose opinion is neither more nor less authoritative than anyone else's. As Brother Tyler, however, I'm also the owner and head administrator of the site, with a level of authority over site issues. DIY creation is not a site issue thing, however, so I changed "Brother" to the Latin "Frater" which also serves as the core word in the title of most members of the site "Frater Domus." Similarly, the sub-title of the blog category is "A Guide to DIY Creation in the Warhammer 40,000 Setting." It's not "The Guide..." - it's simply "A Guide..." No individual can claim to provide "the" guide, after all. And though I'm focusing on the Adeptus Astartes for my examples, the advice I provide applies equally well to the other factions, so the sub-title focuses on "DIY Creation" without specifying any faction. At the end of the day, this series of articles should be considered as if written by a low-level scribe in the Adeptus Terra - worthy of being ignored or incorporated into your own DIY creation efforts as you see fit. The post you are reading serves only as the introduction to this series of blog posts/articles. It will be followed by articles covering a range of subjects, including theme, format, etc. The most important thing for any DIY creator to remember is that they are the ultimate arbiters of their process and outcomes. Other hobbyists' input and recommendations should be received with grace and dignity, and should be given due consideration. There is no requirement whatsoever to incorporate any one individual's feedback, especially if the DIY creator will not be pleased with the outcome. The final goal of DIY creation, after all, is to create a force that the creator will enjoy. Other hobbyists might have opinions about the end result, but they are not in any way affected by it.9 points -
Prey For Death: A Meditation Upon The Mantis Warriors
novalight and 8 others reacted to Mazer Rackham for a blog entry
++ THIS ARTICLE IS A WORK IN PROGRESS ++ PREY FOR DEATH: ++ A MEDITATION AND REFLECTION UPON THE ORIGINS AND HUMOURS OF THE MANTIS WARRIORS ++ Order Origination: White Scars (primogenitor), Marauders (gene-foster) Founding: Unknown; alleged to be the 8th Founding (Mid-34th Millennium) Region of Control: Maelstrom Wilderness Zone Strength: Recovering (as current date, M.42) Affiliation: ...Complicated… 'I have always been equally fascinated and horrified by the terrible occurrences within the Maelstrom Zone at the time of the so-called Badab Schism, a consequence of staggering arrogance and foolishness. Several Space Marine Chapters drawn into heresy by the perfidy of the Astral Claws, who left the others to bear the burden, ensnaring them into misguided alliance. The true horror of these times cannot be understated: even in comparison to the Heresy, the differences are stark. In the perilous days when Horus rose in treachery, brother indeed fought brother, but under Huron’s banner, loyalist fought loyalist, in a different shade of damnation altogether. Appeals to honour that haunt it, command it, shackle everyone involved to the millstone, making the grim voyage into crushingly deep betrayal ever more the bitter. This is well evidenced by the petitions of clemency from some of those the Secessionists called adversary, who decried the forfeiture of worlds, who baulked at the demands of hot, perhaps even hard-headed dissenters. It is this then, a tragedy upon tragedy that sustains the once great Chapter Master of the Mantis Warriors, Khoisan Neotera in his deep incarceration, from whom whence this small treatise originates. It has been complied for completeness, for the official record, for the history and future of the Mantis Warriors.' - By Hyronimus Oberon Satii Esq, Interrogator First Class of the Ordo Hereticus, by the Emperor’s Divine Providence, at behest of his master, Lord Inquisitor Garrad Locke. +++++ Whenever I sign onto a Deathwatch Game RPG in the Nook, I go to Badab for inspiration, and judging by one of the Fantasy Flight Games splatbook supplements – Honour The Chapter – so did they. Roleplay, especially PBP is a strange medium and niche. In one instance, you’ve got the fact that everyone either knows or has access to, the lore of 40k, and yet in another, you may have picked a Chapter (or be running a homebrew) that has little known history. However sometimes you’ve got that weird twilight twixt recorded lore and general impressions of a faction, which leaves a lot of questions unanswered. Games Workshop are masters of this, painting with a broad enough brush to leave room for a Player to pick out what he wants, to tell his own story. The Mantis Warriors are one such Chapter, but that approach is not good enough for me, because the deeper you can go, the better and more realistic the character becomes, the more layers can be added. What language do they use? What are their customs? What spiritual paths lead them to the Emperor? There is just no concrete information besides some awful fluff about Mantisae Religiosa. We simply do not know them – which to be fair, is par for the course for an insular, isolated people. Or do we? +++ When I came to my man from Ootheca, thankfully, I had a starting point. The Endymion Cluster is right next door to Badab, and just as afflicted by the Maelstrom Zone. It is heavily suggested that the Astral Claws are (with a few exceptions) based on the ancient Sumerians/Babylonians/Akkadians, later becoming the country we recognise as Iraq. I had researched this already for a previous character, and other projects without the scope of this forum, and this avenue provided me with a lot of material. At the time, I knew very little of the Mantis Warriors outside the Imperial Armour IX/X books or the infamous WD 101, and would go on to consider their origins, modus operandi and naming conventions to place them further East. Indeed, there are several player-made articles and artworks which would suggest their propensity to make war via hit-and-run, proclivity to ambush, and Chapter credo placing them as either ninjas or samurai. Given their iconography looking suspiciously like Kamen Rider – a 1970’s TV series about a group of motorcycle riding superheroes with a Mantis-like insect motif, (and de rigueur exceptionally tight clothing), you can easily see the conflation. So, where do they hail from? "The winds of the desert care not whose bones they scour clean." — Endymion Cluster proverb. A solid compass heading for us to take! To be fair, my conclusions are nothing ground-breaking. Further research leads me to diminish Far Eastern influence/coincidence as a primary concept; however it is useful, as we will come to later. I now believe the Mantis Warriors are not so far flung, and are more at home in the ancient Parthian Empire, a major political and cultural power existing from 247 BC to 224 AD, initially spreading from the province of Parthia, to the Northeast of Iran. The Empire itself spanned many modern countries, reaching all the way from Greece to the Indonesian isles. Their battle methodology of shoot-and-scoot, so remeniscent of the dreaded Mongolian horsemen the White Scars are based on, is another hefty clue. That empire provides us with a lot of room to work in, and is quite a nice symmetry with the Endymion Cluster itself, with plenty of tropical haunts, and empty desert spaces, over which the Mantis Warriors provide their envelope of staunch protection. What further entrenched this idea was a snippet of the heroes fighting in the Badab War – in particular, a Hellfire-configuration dreadnought, the Venerable Secarssa, the Bow of Ma'Dan. (Imperial Armour Ten – The Badab War – Part 2, p.72). I submit that this likely refers to the Marsh Arabs, the inhabitants of the ancient Mesopotamian marshlands in the modern-day southern Iraq, these wetlands also straddling the Iraq-Iran border, and once again, the propensity of archery in both the name of the Honoured Brother and his devastating equipment loadout harken back to the Parthian Archers of so long ago, the bow a weapon with an unbroken lineage of over 5,000 years. +++ At some point in time, the Mantis Warriors, like most of the White Scars’ offspring must come to terms with the haunting dark side of the Khagan’s wildling power – because like every other Astartes in the Deathwatch RPG, they have something called the Primarch’s Curse, which is a psychosis lingering in the deep hollows of the Quintessence Sacred. How this manifests is tied firmly to their Primogenitor, and so, the terrible fury of Jagatai Khan flows thickly through a Mantis Warrior’s veins, bringing an echo of this potent Primarch into the present. So, how do they deal with it? This is a question we can answer now we have an idea of where our Character and the humour of his Chapter originate. Fervour and foresight play heavily into the mix with the Mantis Warriors, with the Chapter’s spiritual core ‘tempered by Dark Prophecy’. This isn’t a surprise considering the etymology of the Chapter name (Mantis, in Greek, means Prophet). Games Workshop love doing this, leaving little breadcrumbs for us to follow, and it would be rude not to. One of the main figures within the Badab setting is Ahazra Redth, the Dust Prophet, Guardian of the Endymion Cluster, and Chief Librarian of the Mantis Warriors, interestingly an incarnation who also bears a passing resemblance to Paul Atriedes (calm down, Stilgar!) from Frank Herbert’s Dune. I submit that his name also vaguely echoes the spiritual figure of Azura Mazda, the figurehead of the Zoroastrian religion – which again – was very common in the Parthian Empire, and Persia in particular. I make no other parallels; I just found the geographical and spiritual occurrences interesting in the context of the topic at hand. In a further coincidence, Zoroastrianism contains a figure which we recognise as Ahriman, who is reasonably board appropriate, so make of that what you will. Earlier, I mentioned that we should not entirely dismiss the Eastern or Oriental inflections of the Mantis Warriors’ origins. The ecological and geographical diversity of the Endymion Cluster is quite broad, and with training grounds on Tranquillity II and Tranquillity III we find the Mantidae Bellicosa hail also from a death world of deep jungles and mountainous, windswept crags. Indeed, the Mantis Warriors’ main established base outside of Ootheca, is placed within the Valley of The Nine Winds, which could be related to either the nine cuts of the sword as recognised by the ancient Celts, or the Nine Ryu Schools of Bujinkan Budō Taijutsu, which in turn are closely related to Ninjitsu. 'Kamen Rider! Henshin!' (Transform!) +++ The transformation of the Manga/Anime et al superhero mentioned above moves him into a battle-haze, with supernatural powers and speed. Here then, are those influences which interest us, loosely aligning with the particular condition of our eponymous Space Marines, the Mantisae Religiosa. Formed into a death cult within each Battle Company, it is a strange interaction between the Preomnor Implant and that quirky geneseed we mentioned before. The battle haze is a transformation wherein a brother finds himself with tunnel vision, ignorant of anything which is outside his immediate, murderous objective, but the condition provides him with uncanny agility and alacrity, not unlike the motorcycle warrior (and of course, the voracious predator). It is here, I think that GW beats us over the head with it, thankfully stopping shy of Mantis Missiles, Mantis-hawks, and Mantis Death Metal. Jagatai be praised. ‘To think is to do – to do; is to be.’ - The Principle of Alahk Geh. Given that the Far East has used the iconography of Mantids in many forms, and has some of the most beautiful living examples of the genus, it is easy to see where the influence bleeds in. One aspect of this connection we should not ignore is the prevalence of the spiritual married with the corporeal through Shintoism and Buddhism. The first honours the ancestors, the second we regard for the teachings of balance and atonement. Coupled with the desire to follow the path of enlightenment, and stand against the darkness from our Persian-planted roots; and we now have a powerful spiritual depth without contradiction, the press towards penitence in the contemplative pose of the prayerful supplicant. Obviously there is another martial exemplar here: the White Scars principle/performance of action-as-thought: Dreadful Perfection, Elemental Force. A broad scope you could call Zen Buddhist-led Bushido. The overriding tenet we are encouraged to take from this, then, should be as follows: that there is no disassociation between thought and action in the mind of the Khagan, there should be none in the locus of force exerted by the Mantis Warrior. How Inscrutable, mysterious and apropos. Perfect -and yet, as stated above, in my opinion, this should be considered a secondary theme, an overlay if you will, to the stronger evidence of Parthian heritage. +++9 points -
I got some of my miniatures professionally photographed
Rusted Boltgun and 8 others reacted to firestorm40k for a blog entry
In preparation for a 40k Campaign that will run at my local gaming group, past weekend I got together with some friends to get some photos of different 'scenes' that are going to be in the Campaign source book. Did I mention that one of my friends is a professional photographer? Here are some of the pics from the session - we were all blown away with the results! I'll share a post about the campaign in the not too distant future, but in the meantime do please enjoy these pictures9 points -
If I start this with a huge introduction and many words.. I will probably never start so I will dive right in. Doing my (few) Tau pieces first gives oppurtunity for some sort of introduction though, my very first Tau are some random alternate head doodles done when I was working with Kromlech.. the idea was to make more rough and "cinematic heroic" Tau heads for Pathfinders and Fire warriors. I dont think they were ever released on their store tough. It would be years before I would draft Tau again.. When the triumvirates where released at the tail end of 7th edition, the triumvirates and ynnari specifically triggered a discussion here with speculation that the ones we saw represented new superfactions ( Imperium, Eldar and Spacemarines respectively.) and there was hence and forth theorizing wether GW would.. or could, merge the more seperate xenos factions into super factions that made sense. With this I divided them for myself (maybe in the discussion too) in two new superfactions; the Necron'Tau Empire and the Xenospores (orks, GSC, tyranids.) Luckily GW didnt go that route, however such theories often serve as inspiration for doodling; The last ones I might have posted here in that conversation too, but I cant remember. ( I even made a Necron'tau faction logo ;) ) Either way the concept was duality; we have the Dioscuri.. twins (ofcourse) who suffered as part of a failed exmperimental technology. In game I imagine them able to switch at any time, Po'lux is a very range oriented character with a necron weapon, and Ka'stor is in a melee oriented battlesuit. On the other concept I wanted to merge a c'tan with tan ethereal. I didnt really like the look of the c'tan though. While Ive started coloring this, they are not finished.. and probably never will. Till the next blog post9 points
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Hi folks, This is this moment of the year (again) when I make a pit stop and have a look on the past 12 months’ production of mine. And this year has been heavy as a pound of lead (which sounds heavier than a pound of fur although it is still a pound…). The split between the Blogs has left some of my “free speech spaces” less active than others, but it has been globally a very productive year. Let’s see: BLOG 2025 entries AM not-Stygies 17 Closet clean-up 15 Not GSC 3 Bad Mood Rising 7 Pointy and Spiky 34 Clearly the Aeldarii/Drukharii mixed Blog has taken the lead. But it is also true that these forces were the shining stars of my Call-to-Arm Pledges for 1015. CtA2025 alone gathered 15 posts in 2 Blogs. AdMech remained a good leading Blog too, although it may not last for long as I am running out of models now. But some Moiraxes knights came in support and added a series of 5 posts within this total. Another Serie, cross blogged this time, dealt with Imperial agent units; it gathered 6 posts. Grand total has reached 74 entries, while my purpose is 52 (1 per week). Yet it has been a year under the sign of the Eldars. ANd the painting production goes that way too (which is not that illogical as this is mainly a series of Blogs focussing on my painting and modelling back log...) 2026 will probably see a shift in numbers of posts and their repartition. Indeed, Asuryanii are now a dying race (model wise) and I do not really plan adding much more to this army atm. I still have a Wytch unit to be painted and I’d like adding Dark Reapers, but I have no plan so far. Not-GSC should see some work being done as I have gathered 30-40 or so Neophyte bodies waiting to become something. And I still have old spore mines and the Acolytes of the old Patrol box waiting to be painted. The Blogs dealing with Misc. stuff are also good candidates for getting inflated with posts related to my old Epic era ooP SM and Squats. These have been waiting 2 decades for being painted and should receive some attention. And AdMech… Haaa AdMech is now a mature force that will receive spot reinforcements only (a Dunerider maybe?). But the recent addition of Armingers made my think about getting started a playable Mechanium Questoris House. And the teased models for HH are also a very attractive way to keep on with Omnissiah forces out of the strictly 40k box: more Castellaxes could complete my ranks and a Vulturax might be a good Fusilave proxy… I guess I am not yet done with AdMech. Paintjob wise it has been a fruitful year too, although it has started under bad omens: after moving and translating everything from one country to another, I have lost my hobby space and I seriously doubted I could get a productivity as high as in past years. Yet it happened that the weather being quite cool and the daylight long, I could paint every evening outdoors or almost over 4 months. Which boosted the productivity in summer and early autumn to extends I could not have imagined. Most of the work was on pointy ears. But some other stuff found its way to the workbench, with a portion of cyber psychotics. Interestingly, this year has been marked by an increased number of kitbashes and conversions (Rangers, Corsairs, Warlocks or Engineseer to name a few). Here is a pot-pourri: 2oo3 Moiraxes done this year. Allies… even if this is an excuse for fielding models I like out of any kind of necessity. An oddball for the Jokaero challenge. This year's scenery has been quite limited, and this is something I should correct in 2026 as I miss hills and green grassland material. I am a little bit fed up with imperial ruins… CtA25 contribution focussed only on Drukharii and Aeldarii. But (even) more have been painted earlier in the year, inc. a full Harlies’ KT for the “Knives in the Shadows” challenge. AdMechies has been on cruise control, adding characters up to the maximum numbers authorized and completing units ranks. I still have a few Pteraxii and Serberys to be done to get the right numbers in uncomplete units (by uncomplete you should understand units that die too soon to be useful as they miss cannon fodder in their ranks). That’s all folks? Nope as this is only the 40k production. I have done, for TOW, a big amount of models too, with 2 full armies at 2500pts and some Dogs of Wars. But this is not for being disclosed over the B&C… See you in 2026 with more stuff to be painted and more stories to be told. And in the mean time, I wish you a happy new year.8 points
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Veteran Brother Hywel Kaedor
Domhnall and 7 others reacted to Brother Tyler for a blog entry
The second operative in my kill team is Veteran Brother Hywel Kaedor of the Griffon Lords Chapter. Both shoulder pads, both arms, and the Stalker pattern boltgun come from the Deathwatch kit. The rest of the bits are bog-standard Tactical/Devastator squad bits. The Griffon Lords Chapter is one of the three Chapters I know of that use the rampant griffon badge, the other two being the Howling Griffons (a favorite of mine) and the Knights of Gryphonne. Both of the other Chapters have some history, with the Howling Griffons having been developed further in the Badab War. Since the Griffon Lords have nothing more than a name and official livery, I chose them. This gives me my "blue" guy. I see a few areas on this model that need to be cleaned up and filed before priming.8 points -
Armour and Arms
LameBeard and 7 others reacted to Lysimachus for a blog entry
So, it's been a few weeks since my last update but I've got a couple of bits I can show off! Firstly, the Marines Adamant vehicles are built: As mentioned previously, the Sicaran is a Gladiator Lancer for rules - I'm assuming the heavy bolters are loaded with Metal Storm ammo to represent the lower strength and higher number of shots of storm bolters/stubber. And the havoc launcher makes for a nice Icarus rocket pod! The Deimos is a standard Annihilator with HK launcher without any need for quibbling over guns, the dozer blade is an old IG one - I just prefer the look of it. You might notice they're both on bases - I'm not a tournament player, and I like how a matching base ties a vehicle in with the rest of an army. Plus that extra mm or 2 of height makes the tank more imposing next to infantry! The Knight oval base is just right for the Sicaran, and the slightly smaller 120x92 is perfect for rhino chassis (with the dozer overhanging a touch, but I think that works?) Anyway, they are both ready for undercoating, although who knows when that will actually happen… I'm UK based, and we're into September, so we may not get a dry day at 18-20 degrees C for another 6 months or so! However, I've got plenty of infantry to paint so that's fine. The second squad of counts-as Grey Hunters has most of their base layers on, so progress is being made. No pics of this, they can wait until they're done! One other thing I'm working on, that I've been meaning to try for years, is scratch building some bits for what will be my 2 Iron Wyrds (Iron Priests). This is what I've got so far: The claw is made from leftover fingers from a Contemptor dread, but the main structure is plasticard tubes and rods. Really pleased with how the various greebling brings the basic shapes together! Anyway, that's it for today, C+C are always welcome!8 points -
First game of Heresy 3.0
hauteclere and 7 others reacted to Xenith for a blog entry
I think it was maybe June since my last game of heresy, having loved 2.0 naturally I was on the wagon for 3.0, and willing to give it a shot. Some of the rumours were weird, and after receiving and digesting the rulebook (there's a lot to digest) I'm reasonably happy with the game - now it was just time to play it! The game was 1000pts against my regular raven guard opponent to try and get our heads around the new way of playing Alpha Legion: Crusade Detachment Vigilator - exemplar for +1 to stats Centurion - dual claws, vexilla tactical squad, vox, combi bolter - logistical benefit - assault tactical squad, vox, combi bolter Rhino 2x combi bolters Destroyer squad - 5 men, maul on serge, axe, rad grenade launcher Fast thing detachment Land speeder, 2x culverin Support detachment 2x grav rapiers 10 man plasma support squad Raven guard praetor, exemplar Kaedes Nex tactical squad assault squad - master sergeant with dual claws 5 mor deythan w/ combi plasma 8 autocannon heavy support squad I'll add more details soon, but enjoy the pics for now! In all the excitement of snapping pics of my alphas, I forgot to take any of the setup, but the terrain was pretty heavy, 9th ed tourney amounts, plus a little more mechanicus stuff, setup roughly symmetrically with big LOS blocking bits in the middle. For ease of play, we declared all terrain elements to be medium terrain for a 5+ cover, and only blocking LOS for shooting over 3" through terrain. We ended up rolling heart of battle (4 objectives@2each) and short table edges. I lost the roll off so I deployed and went first. First strike is a huge 4pts in this mission so with a rhino and wimpy speeder, i elected to hide everything - the rhino was in cover from the autocannons, but still visible, this protected the destroyers, the mk6 tacs sat on my home objective, rapiers behind cover on the left, and the plasma support in the middle, in line of sight, but, >3" into a ruin so untargetable. The mor deythan deployed 3.1" into the opposite large ruin, autocannons on my left facing the hidden rapiers, with their tac and assault squad hidden behind the large building. My opponent elected not to seize. ALT1 My plasma squad moved forwards into LOS of the assault squad+praetor, and elected to shoot them. The ass squad did their advanced reaction and displaced in the shooting phase, moving out of LOS,, meaning their shots were wasted. The rapiers moved forwards onto an objective, but I'd been too cautios with them and they were 1" short of being able to paste the autocannons. rhino dove through terrain to get out of sight of the autos, while the destroyers advanced into a ruin, 2 bolt pistol guys needing and passing their terrain checks. The land speeder moved left to try and thin out the autocannons, however I frgot about the RG snap shot rule, managing 4 hits, 3 wounds and 1 kill. They electe to return fire, nuking the speeder, though in my turn, so they didnt get first strike. I have a tac squad on one objective, and rapiers on another for 6VP. 6-0 to the alphas. RGT1 The assault marines did a cowardly shuffle onto their second objective, tacs stayed still, and the autocannons shot the rapiers killing both plasforms and 2 crew with no return fire. crew pass morale. tacs on objective, assault on objective for 6VP, 6-6 tie (afterwards I realised that the assaults have vanguard, so should only have scored 1 point for the objective making it 6-5 to the alphas). ALT2 Rhino speeds forwards to block movement/los of the mor deythan, and disgorges tacticals who move 7" onto the ravens objective. The raven guard, fearing an assault, displace back off the objective (big mistake). I then shoot them, killing 2, then do not declare a charge, stealing that objective. The destroyers move forwards and pop a rad missile into the tacs, but he chooses to save on the praetor, who makes his 2+. no other effective shooting. the mk6 tacs run onto the forwards objective, the rapier crew rush and hide at the back objective and out of the game bar scoring. 2x tacs on objectives, rapier crew on objective for 10pts. 16-6 to the alphas. RGT2 ALT3 RGT38 points -
A New Project
Mike Zulu and 7 others reacted to Lysimachus for a blog entry
Hello all, So, I've decided to start a new blog for a new project. (My previous army of Celebrants Chapter Space Marines isn't quite finished, as I still have a few squads to complete. They are all WIP, but to be honest I needed a break from painting yellow/orange/red!) So, for the Knives in the Shadows Kill Team Challenge this year I decided to go back to one of my DIY Chapters, the Marines Adamant. I tried a new technique of oil pin washing, and I was happy with the results: Now, while I was working on the above Team, the new Space Wolves stuff was being previewed and then released. This has inspired me to do a few more bits to build into a small Marines Adamant force. As well as being IH Successors, with all the bionic goodness that entails, the Marines Adamant are also based on and recruit from a Feral World, resulting in a quite savage and superstitious attitude, meaning that the SW bits like charms/teeth/pelts would all be appropriate to feature on my minis (and hence the blog name!) Also as IH Successors, much of the Chapter's structure is based on the characterful and awesome divergences from the Codex described in the old Iron Hands Index Astartes article (IMHO, these divergences were always well represented by the Wolves rules): Independent Households akin to the Great Company structure. Veteran squad leaders in TDA (unfortunately, no longer possible rules-wise) A focus on reliable, adaptable infantry units on foot (like GH) Obviously, any of the really wolfy units are out, although I did think about using a box of Ruststalkers to build some sort of skirmish servitors to count-as Fenrisian Wolves? Anyway, I've started by building a second squad and a character to lead them. WIP pics of these will be incoming soon!8 points -
The Relictors are dead! Long live the Fire Claws!
LameBeard and 7 others reacted to Brother Tyler for a blog entry
Since I'm working on a kill team for the Knives in the Shadows 2025 challenge (you can enter the challenge here, and since that challenge requires me to provide some background, I felt it appropriate to discuss the reasoning behind my (poor?) choices. If you examine my pledge in that challenge, you'll see that I committed myself to a kill team from the Fire Claws Chapter. Most of you will probably recognize that name, and many of you may know that it is the original (?) name of the Relictors Chapter. If you're not familiar with the background of the Relictors Fire Claws, or even if you are and just want to see what I know, I examined some key elements of that lore in this article. I didn't give my own theory about the Chapter in that article, however, as I wanted it to serve as a launching point for discussion of different theories (rather than promoting any one in particular). One of the interesting things about the Relictors Fire Claws is that every hobbyist has their own take on the Chapter. We've seen several other members present their Relictors Fire Claws over the years here at the B&C, and each is different and distinctive while drawing upon the same reservoir of lore. Back in 2021, I committed to my vision of the Fire Claws in another community challenge, the Liber Astartes Swap Challenge. That challenge required participants to create a DIY Chapter (or Heretic Astartes warband), and then for submitted Chapters/warbands to be randomly assigned to other participants. So participants had to develop sufficient information to give the other randomly assigned member an idea of what the DIY Chapter looked like so that they could assemble/convert and paint a model representing a member of that Chapter. So I had to come up with something. Before I present what I decided upon, I think it might be interesting to discuss the evolution of my ideas over the years. I've been a fan of the Relictors Fire Claws ever since they were first introduced during the 3rd edition of the Warhammer 40,000 game; and my views on the Chapter have evolved over the years. In fact, at this point it would be fair to say that there are two different theories that are in competition within my squirrely brain, though I definitely favor one. Actually, there are two origin theories and one current status theory (both of the origin theories feed into the same current status theory). Before we get to the theories, however, here's a very basic description of how my vision of the Chapter has evolved over the years. Note that this has all the weight of a feather - it's nothing more than my own personal take based on my attempts to reconcile the known lore and incorporate my own views (some of which aren't quite mainstream). So take this with a grain of salt - I'm not saying that this is the way it is - only that this is the way that I prefer to think about it. First and foremost, I intensely dislike the notion that the Fire Claws simply accepted the "Relictors" cognomen. The Adeptus Astartes are proud - proud of themselves and proud of their traditions. They are the Fire Claws Chapter and have carried that proud name since the Chapter's founding during the Age of Apostasy (M36). If the events of the Captor of Sin took place in the later centuries of M41 (which is what I infer, though the lore never explicitly states this to be so), the Chapter carried that proud name for over five millennia. It's difficult for me to envision the Chapter deciding to change their name to "Relictors." I think it much more likely that "relictor" was simply a term that connotated that the subject collected and used the artifacts of Chaos - something that would denote radical tendencies (in the language of the Inquisition). I hypothesize that the term had come into use long ago, most likely when one or more individuals/organizations followed the practice, and the term had come to be a sort of code word. To me, it seems much more likely that third parties began calling the Fire Claws by the "relictors" name, both describing their observed (suspected?) practice and condemning it. If that is indeed what happened, then the Fire Claws should have been insulted by the name. After all, the source of the Relictors Fire Claws deciding to collect and use Chaos relics was pride. They were prideful in thinking that they could wield such relics without succumbing to corruption. To me, it would have been more plausible for the Fire Claws to be indignant about the "Relictors" name, not adopt it with pride. Another issue to consider is that the skull icon that we refer to as the Chapter badge/icon was actually a penitent marking. This means that the Fire Claws had some other image as their Chapter icon. In the early evolution of my theories about the Chapter, I assumed that the grey and black color scheme was carried over from their Chapter approved Fire Claws livery and that the leering skull icon replaced the original Chapter icon to indicate that the Chapter was on its century-long penitent crusade. Just as important, upon successful completion of the crusade and being granted the Emperor's forgiveness, the Chapter would remove the penitent marking and resume use of its actual Chapter badge (though I could see [some] survivors of the penitent crusade incorporating the penitent marking into their panoply as a permanent reminder of their brush with heresy. So when I first began planning a Relictors Fire Claws army, I looked at the Chapter shortly after the incidents of the Captor of Sin but prior to being sent on a penitent crusade. My Relictors Fire Claws, then, would bear the original Chapter icon. Here's what I first conceived: I used the talon image from the Brazen Claws Chapter, turned it to reach upwards (instead of forwards), and incorporated a flame motif such as the Salamanders and Fire Hawks Chapters often used. I really liked how the 3rd edition rendition of the Salamanders Chapter incorporated individualized flame decorations on armour, as well as how the Fire Hawks similarly decorated their armour with flames, so I took the yellow flames of the Salamanders and the red flames of the Fire Hawks and used orange for the Fire Claws. As you can see from the shoulder pad rims, I kept the rest of the color scheme for the Chapter as shown for the Relictors. At one point, I even used that design on an image from the B&C's Space Marine Painter, resulting in: That's a veteran sergeant wielding a power sword. Later, the Angron's Monolith novella revealed that Chapter's original scheme was black and orange, though the arrangement of those colors was never described. So I went back to the drawing board, this time coming up with the scheme below: And this was where the Fire Claws Chapter sat within my brain until the LASC 21 challenge arose. While I loved the black flaming arms of the second scheme, it bothered me that I was limiting the concept of the custom flames that had been inspired by the 3rd edition Salamanders, and which were reinforced in the Horus Heresy black books. So I went back to the drawing board again, coming up with a scheme that allowed for more custom flame designs while using predominantly black and orange armour. The main design conceit here was making the hands orange while leaving the rest of the arms black. This played on the "fire claws" idea, substituting hands for claws. This also allowed me to use personalized flame decorations on models. The concept I used in my artwork was that the more senior the Fire Claw, the more likely they would be to have more personalized flame decorations. For example, the (assault) Veteran shown below only has personalized flames on both wrists whereas the Captain has personalized flames on both arms (up to the shoulder pads, modifying the Chapter icon somewhat), on both legs, and on his loincloth. The black flames on the loincloth are actually significant in that they indicate that this member of the Chapter has passed whatever tests there are to wield the relics of Chaos in battle. My original idea was that such members would be identified by a black laurel. I finally decided that there might be options for these indicators, including the (original) black laurel, the black flames, and a white crux (which the Captain above also has). So my conception of the Relictors Fire Claws Chapter is that they dislike the "Relictors" name and color scheme, and that they reverted to their original Fire Claws livery at the first opportunity (though my personal Fire Claws models would represent the Chapter prior to their penitent crusade). My basic view of the Chapter is that they are prideful, almost to the point of hubris. They see themselves as morally and spiritually superior, able to wield the relics of Chaos without taint or corruption. They are doing the Emperor's work, not succumbing to heresy. Their warrior cult is one of purity and stoicism, enduring hardships in their never-ending quest to fight for Humanity and the Emperor. Origin theory 1, the one I favor, is that the key elements of the Relictors Index Astartes article are correct. If you want to see origin theory 2, click the NEXT PAGE button that appears at the top and bottom of this post. Otherwise, you can skip forward to my current status theory. As for the Fire Claws Chapter's current status, I like the notion that they have Primaris among their ranks, but I think that the rendition of Primaris in the Relictors colors was wrong. By my way of thinking, that was a notional concept rendered by some scribe who was familiar with the Chapter as the Relictors, but who never saw them after the Torchbearer fleet actually arrived at Neutra and delivered the Greyshields. And this was all for good reason, because I enjoy the notion that the Torchbearer fleet that travelled to Neutra was special, that Roboute Guilliman was accompanied by a much larger contingent of Adeptus Custodes as well as members of the Inquisition and, perhaps, one or more other Chapters of the Adeptus Astartes. I think it would have been fitting for Roboute Guilliman to have purged the Chapter of all members of the Conclave, forcing the Chapter to return to its Fire Claws colors and installing Primaris in officer positions. I can see this as a revision of the old story about the Grey Slayers from the 1st edition of the game, replacing the Grey Slayers with the Relictors Fire Claws and adjusting the elements of the story to align with the Fire Claws. If Games Workshop/Black Library ever paid me to write about the Relictors Fire Claws and didn't force me to the party line, Roboute Guilliman's purging of the Chapter would be my choice. If you're interested, I present a version of the Fire Claws' path to damnation (i.e., the Inquisition manipulating them) here. That's my story and I'm sticking to it. If you're interested in my other theory (which I decided to not use), click NEXT PAGE. If you just want to read about the Fire Claws kill team I'm planning for the Knives in the Shadows challenge, you'll have to wait for the next installment. This theory attempts to reconcile two things: The mention of the (a) "Relictors" Chapter operating in M33 (when the Index Astartes article told us that they are believed to have been created during the dark days of the Age of Apostasy - M36), and The notion that the Chapter may not have been indignant at the Relictors name, that they chose it. This theory is that there was a Chapter known as the Relictors back in M33, and this was the same Chapter that would later be known as the Fire Claws and then the Relictors (again). A Chapter active during M33 would have to be from the 7th or earlier founding, and could possibly be some (unknown?) 2nd founding Chapter. This Chapter wasn't originally known as the Relictors, but had some other name. For some reason, however, they began collecting and using the relics of the Great Enemy; and when this became known to others, the Chapter began to be called the "Relictors" by others. Few knew of this practice, however, and the Chapter was able to operate relatively unmolested for millennia. With the Age of Apostasy, however, and with Goge Vandire's antipathy towards the Adeptus Astartes, the Relictors Chapter saw an opportunity. They re-branded themselves as the Fire Claws, likely adopting a new color scheme and claiming to have been founded in M36. Their prior practice of collecting and using Chaos relics was repressed, though the members of the Librarium knew about this practice. The Chapter's influential Librarium preserved the secrets of the Chapter, but inculcated warrior cult practices that emphasized spiritual and moral purity. When Decario defeated the Excoriator with the daemon prince's own Chaos weapon, and with the added influence of Inquisitor De Marche, the Librarium was finally able to restore the previously proscribed practices. The Chapter then proudly reverted to its Relictors cognomen and livery (whatever the Chapter's icon was, it wasn't the leering skull penitent icon). And then everything went pretty much as the official material has described, though it branched into my current status theory (click PREVIOUS PAGE above/below and scroll to the bottom for a refresher). That's my very different and much more grimdark theory. I still favor origin theory 1, but the notion that the Relictors Chapter of M41 is just a continuation/resurgence of the original Relictors Chapter of M33, with all of the conspiracy and deceit, makes for an interesting story. Still, I'm sticking with the prideful Fire Claws version and not the relapsed Relictors version. If you just want to read about the Fire Claws kill team I'm planning for the Knives in the Shadows challenge, you'll have to wait for the next installment.8 points -
Hello there
Marius Perdo and 7 others reacted to Brother Tyler for a blog entry
I've been involved in the Warhammer 40,000 hobby to one degree or another since the very beginning. I've been a member of the Bolter & Chainsword community since the site's infancy - I joined when the site was less than a year old (at ezBoard) and there were fewer than 200 members. Most of my "hobby" time these days is dedicated to the site. There is a great team of staff members (administrators, moderators, sacristans, etc.) that I am privileged to serve with, all of them working to support a great community that loves a fascinating hobby. I try to get some real hobby work done every now and then, but I'm infamous for the number of never-finished projects I've started over the years. I've learned over time, however, and have disciplined myself to start small and work within my resources (time being my most limited resource); so my projects these days tend to be smaller. Most of my projects are focused on helping others to enjoy the game - things like the Indomitus project (expanding the 3rd/4th edition Space Hulk game), the Hive of the Dead (a demonstration game for pitting a lone Space Marine Scout against an endless horde of Plague Zombies), and creating homegrown rules (often as part of a team) for things like the Inquisition and Rogue Traders. Sometimes, though, I try my hand at getting a viable force for an actual game - mostly things like kill teams. My plan with this blog is to do a number of things: First, I'd like to present my views of the hobby and engage in critical discussion with other hobbyists about those views. Second, I'd like to provide an index to various rules-based projects that are intended to give other hobbyists interesting ways to enjoy the hobby. Third, I'd like to get some miniatures painted and giving other hobbyists observation might also give them a means of shaming me into getting more work done. Back in the old days I had a B&C blog named "Procrastinator's Anonymous" and that was an accurate name. Later, I created a website called "Liber Bellum" intended to do a lot of what I plan on continuing in this blog. Since the "Procrastinator's Anonymous" name was later taken by other hobbyists, I decided to switch to the "Liber Bellum" name. Hopefully I'm able to provide regular updates in all three areas, and you are invited to heckle me if you perceive any lack of progress/hobby involvement.8 points -
Death Guard kill team chapter one: getting the sniffles
Rusted Boltgun and 7 others reacted to Antarius for a blog entry
First off, welcome to the first part of my fall project, which by popular demand has turned out to be a Death Guard kill team (whether it will actually be used for kill team is anyone's guess, but I have a lot of DG laying around and I wanted to paint at least some of them up). The general idea is that I'll be using this blog to keep me motivated through a, historically speaking, difficult time of year where motivation can often ebb. So any comments or suggestions you may want to leave are highly appreciated! I'm going to do this as part hobby log and part painting "guide" and assorted ramblings. The "guide" part is in quotation marks because, while I have done Death Guard before, I didn't really feel I did them justice the first time around and I really wanted to both up my game a little and also start experimenting with some new techniques and ideas. So while I'm reasonably certain that what I'm doing will work, I'm also learning as I go along. At the same time, I also want to keep things relatively simple and easy as I actually want to finish the project and not get discouraged halfway through, so I'm focusing on techniques and methods that will give me a lot of "bang for the buck", so to speak. The very first step was creating a poll to see what faction I should start with (with the help of our friendly moderators @Grotsmasha and @Dr_Ruminahui - thanks so much, guys!), but the first step hobby-wise was to do a zenithal prime with two Vallejo rattle cans, "Leather Brown" and "Bone White", which I felt would give me a nice foundation for the off-white armour that I personally prefer for Death Guard. Something I don't usually do is leave the heads off, but this time I did, partly because I wanted the opportunity to give any bare heads a different skin tone, partly because I just wasn't quite sure what heads would look best on what models. Strangely enough, they looked super greenish in the light of dawn, which is actually a look I'm trying to avoid. I mean, green will obviously show up, but the overall tone I'm going for is a warmish off-white for the armour. My next step was to give them a heavy overbrush/drybrush/stippling/general mess-around, using quite a big brush loaded with "Pale Sand" (although any warm, mostly white off-white will do), then mostly dried off before being applied to the minis: I don't worry about being neat at this stage or getting smooth coverage, but I do worry about obscuring too much of the recess colours. as I want them to be quite grimy and battle-worn in the end. If I wanted them "cleaner", I'd probably follow the same procedure but give them more passes with the brush (and perhaps let more paint remain on the brush). As it is now, I just give the areas I want to read as whiter (or that I know I want to paint a transparent colour over later) a second pass with the brush, but like I said, I don't worry too much about coverage as washes and further painting will smoothen out the gradients quite a bit. That said, the amount of texture on the ridged, corroded, pitted and damaged power armour of the Death Guard is almost ideal for this method and I do think it looks pretty good already. In fact, if I stopped now and painted in all the details, I think the armour itself would work quite well - but I will of course be doing a lot more as we move along, so stay tuned8 points -
Expedition VI - Dakota Minor, 924M41
Wormwoods and 7 others reacted to Mike Zulu for a blog entry
+++ PREFACE +++ After a frustrating and costly tour of the Cellebos Warbone, Kill Team Rapier (at the time comprised Alyxander, Rarai’an, Auranis and Validus) had a chance meeting with Inquisitor Jemini Malethann. He was concerned with the myriad xenos incursions within the Matteus Subsector, and was headhunting experienced Deathwatch Astartes to investigate these threats. Kill Team Rapier welcomed the opportunity to adapt their xeno-hunting skills in an arena free of the political infighting of the Jericho Reach. With the permission of their Watch-Commander, they relocated to the Segmentum Obscurus to assist Malethann's operations. Once there, they were formally introduced to the Inquisitor’s cohort and their newest Astartes members: Gorlin and Lucena. +++ EXPEDITION IV - DAKOTA MINOR +++ Kill-Team Rapier's first major assignment in the Matteus Subsector was on Dakota Minor, to investigate the growing Ork presence within the rocky forests native to the planet. The Orks had persisted forty years after their invasion of Dakota Minor, and it was speculated a new Warboss had risen up to lead the directionless Orks lurking in the forests. Meanwhile, the equally disorganised Dakota Minor Defence Corps was itching to charge head-first into the Ork-infested jungle; their confidence sky-high from their victory over the Orks decades ago. Fearing a needless slaughter and a second Ork incursion on Dakota Minor, Malethann dispatched Kill Team Rapier to soften the Ork threat before the local PDF got involved. Their mission: reconnoiter the forests, determine the Ork strength, and if the opportunity presents itself, eliminate their leader. The following transcript and pict-feed highlights are a record of their mission. ++++INLOAD BEGINS++++ +++KILL TEAM RAPIER OPERATIONAL REPORT – DAKOTA MINOR 989.924M41+++ ++FOR THE EYES OF INQUISITOR JEMINI MALETHANN ONLY++ As per your instruction, Inquisitor: a report of our operations on Dakota Minor. Events were logged as deemed pertinent. Time zero begins at 1515h 971.924M41. Composition: Alyxander (Leader), Auranis, Rarai’an, Validus, Gorlin +CARRY THE EMPEROR'S WILL AS YOUR TORCH; WITH IT, DESTROY THE SHADOWS+ +0 days, 00:00 +MANUAL ENTRY+ Deployment by Blackstar into the jungle. Gorlin and Validus scouted ahead; no resistance, no signs we were detected. Kill Team Rapier proceeded to marker Primus. +0 days, 01:27 ++VISUAL FEED STILL 001 - KILL TEAM RAPIER INTERNAL NOOSPHERE++ Kill Team Rapier enter the rocky forests of Dakota Minor, in search for the Ork warband. +0 days, 03:55 +MANUAL ENTRY+ Kill Team Rapier arrives at marker Primus (co-ord 016.32 x 047.69). Ork tracks identified. No sign of standing forces, ally or foe. Proceeding to marker Secondus. +0 days, 06:00 ++AUDIO FEED 001 - KILL TEAM RAPIER INTERNAL VOX-LINK++ VALIDUS: Bearing two-two-one. ALYXANDER: A small rabble. RARAI'AN: They may lead to the greater horde. ALYXANDER: We follow them. Auranis, acknowledge? AURANIS: Acknowledged. Gorlin, we are moving on. +0 days, 18:50 ++AUDIO FEED 002 - KILL TEAM RAPIER INTERNAL VOX-LINK++ ALYXANDER: A large horde, bearing zero-seven-three. VALIDUS: Some large Orks, but not- GORLIN: Orks approaching our position. ALYXANDER: On what bearing? GORLIN: Behind us! RARAI'AN: Specifics, Gorlin! ALYXANDER: Validus, hold here and watch that horde. Auranis, I am returning to you. AURANIS: Acknowledged. Gorlin, provide bearing on the Orks! GORLIN: ... Fifty metres ... at zero-seven-zero, approaching on foot! ALYXANDER: They will have our scent. How many? GORLIN: Fifteen... More! ALYXANDER: Hold fire. Wait for my signal. GORLIN: Die! <Ork roaring> ALYXANDER: Curse it! Rapier, engage at will! <15 seconds of non-vocal combat audio> VALIDUS: Sergeant, the horde is turning to us. GORLIN: We can take them! ALYXANDER: No, we cannot! Rapier, tactical withdrawal bearing three-three-zero. RARAI'AN: Auranis, watch your right! AURANIS: <unintelligible; cry of pain?> GORLIN: Xenos filth! ALYXANDER: Rapier, move! +0 days, 18:51 ++VISUAL FEED STILL 002 - KILL TEAM RAPIER INTERNAL NOOSPHERE++ Members of Kill Team Rapier are ambushed by an Orb mob while on reconnaissance. +1 days, 08:56 +MANUAL ENTRY+ Kill Team Rapier sighted a large horde of Orks. Estimated 200 strong, with 10 to 20 scrap-form vehicles. Were forced to engage a small band of Orks approaching our position. Half were slain, but we were forced to withdraw before the much larger horde approached our position. +1 days, 13:50 ++AUDIO FEED 002 - KILL TEAM RAPIER INTERNAL VOX-LINK++ AURANIS: I count twenty to twenty-five Ork scrap units. Five hundred metres, bearing two-nine-zero. VALIDUS: Logged. How is your injury? AURANIS: It will heal. VALIDUS: I have a reserve bolter. AURANIS: I can still carry the cannon. But thank you, brother. +1 days, 19:33 ++VISUAL FEED STILL 003 - KILL TEAM RAPIER INTERNAL NOOSPHERE++ A column of Ork armour is spotted by Kill Team Rapier, as they maneouvre deeper into the forest. +1 days, 21:26 +MANUAL ENTRY+ Multiple Ork units were sighted and numbers recorded. Initial estimates of two thousand fighting bodies and forty armour assets. Scrap units were limited to small to medium sized vehicles. Many of them scrap-walkers and defiled Chimeras. +2 days, 00:32 ++AUDIO FEED 003 - KILL TEAM RAPIER INTERNAL VOX-LINK++ ALYXANDER: Validus, another horde approaches. VALIDUS: ... No sighting of a leader. ALYXANDER: There must be a larger concentration, still within the forest. GORLIN: Filthy and wretched- RARAI'AN: Gorlin, be silent! AURANIS: It has been forty-eight hours, brother. We have sufficient reconnaissance data. Neutralising the Ork Warboss was a secondary objective. ALYXANDER: I am not leaving the fate of this world in that Corps Commander's hands. He is a fool, and they are drunk on their victory over the Orks so long ago. VALIDUS: A Salamanders' victory. ALYXANDER: Indeed. I will not settle for partial success. We will not have a second incursion on Dakota Minor. GORLIN: We are His Angels! RARAI'AN: And death is our gift. ALYXANDER: Validus? VALIDUS: Agreed. ALYXANDER: Auranis? AURANIS: ... Very well. Let us hunt this Ork. +2 days, 11:59 +MANUAL ENTRY+ Rapier continued to reconnitore the forest, in search of the Ork leader. Small mobs were engaged and dispatched. Will continue to search the forest for another 60 hours before moving to Marker Terminus for exfiltration. +2 days, 21:47 ++AUDIO FEED 004 - KILL TEAM RAPIER INTERNAL VOX-LINK++ ALYXANDER: Validus. Eyes on an Ork at bearing three-four-eight. VALIDUS: Sighted. Inloading to the feed. AURANIS: That is not the Ork leader. GORLIN: How do you know? AURANIS: Do you see the spanner sigil? GORLIN: What of it? AURANIS: That is indicative of one of their mechanic - GORLIN: How would you know this? AURANIS: The Deathwatch Librarius. Somewhere you will start to frequent once this is over. GORLIN: I do not devolve myself to study - AURANIS: This is not debatable. We study our enemies, so we can destroy them! ALYXANDER: Enough, both of you. I agree, Auranis. It is not the Leader. We are less than a kilometre from their camp now. Move out. +3 days, 01:10 ++VISUAL FEED STILL 004 - KILL TEAM RAPIER INTERNAL NOOSPHERE++ The suspected Ork Warboss is sighted, as Kill Team Rapier positions themselves for a killing strike. +3 days, 01:10 ++AUDIO FEED 005 - KILL TEAM RAPIER INTERNAL VOX-LINK++ RARAI'AN: I see the leader. VALIDUS: Bearing? RARAI'AN: Three-zero-nine. ALYXANDER: Sighted... Inloading... Auranis? AURANIS: ... A high-ranking leader, certainly. ALYXANDER: You seem unconvinced, brother. AURANIS: It is hard to judge without understanding the full scale of the Ork infestation. RARAI'AN: If there are no other contenders? ALYXANDER: I will make the call. The Ork is marked for termination. VALIDUS: Loading Kraken. AURANIS: Wait. Let me line up a shot in tandem. It may have a refractor field. RARAI'AN: Be ready, brothers. They will run amock once it is dead. VALIDUS: Neutralising... <bolter discharge> AURANIS: <frag cannon discharge> ALYXANDER: ... Confirmed kill. GORLIN: Ha! That was easy. AURANIS: Indeed, easy... RARAI'AN: What of the horde? VALIDUS: ... Squabbling amongst themselves. Infighting. GORLIN: Orks approaching, one-seven-nine! RARAI'AN: A lot of them! ALYXANDER: Rapier, engage the beasts! <heavy weapons fire> RARAI'AN: Artillery incoming! ALYXANDER: Take heading two-zero-zero. Move, Rapier! <12 seconds of over-threshold noise> GORLIN: <laughter> AURANIS: What is it, Gorlin? GORLIN: <laughter> That was not called in on us! ALYXANDER: <unintelligible; laugher?> The Emperor smiles on us. AURANIS: We should move to exfiltration. ALYXANDER: Agreed, brother. +3 days, 01:30 +MANUAL ENTRY+ Suspected Ork warlord terminated by Validus and Auranis. Squabbling and infighting immediately occured upon the Ork horde. Kill Team Rapier was set upon by an Ork mob, but was dealt with by their own artillery assets. Returning to Blackstar at Marker Terminus. +3 days, 09:11 +MANUAL ENTRY+ Extraction by Blackstar at Marker Terminus. +APPENDIX I+ Cartograph of sighted Ork encampments and estimates of force strength, as well as Kill-Team Rapier's path thro ++++INLOAD ENDS++++ +++ DEBRIEF +++ ++++INLOAD BEGINS++++ +++RE: KILL TEAM RAPIER OPERATIONAL REPORT – DAKOTA MINOR 998.924M41+++ ++FOR THE EYES OF KILL TEAM RAPIER ONLY++ Rapier, well done. I applaud your initiative. Leave the rest of them to the DMDC. Let them have their battle. Return to the Scepter. I have another assignment for you. Inquisitor Malethann, Ordo Xenos ++++INLOAD ENDS++++ +++ END ARTICLE +++8 points -
Blog entries pass and sometimes look like very similar to some previous ones. It is one of the issues when dealing with army building on base of multiples buy outs of the same Patrol Box... Yet we might eventually expect some variation if the models are fitted in different fashion, ain´t we? The Onagre DuneCrawler as already been spoiled in the FOrums, but it has been the major progress of the past week so I will "proudly" republish it there. It is also an unhonorable way to fill this post as I have little to say in fact. Little to say but not necesarily nothing "new" to share. "New" being relativa as it is probably the second or thrird time I share some Kataphron tarck units painted and waiting for the upper body. So here we are this these 3 tracks for Destroyers. I have been quite rapid with these as I started them on friday afternoon. It is one of the virtues of serial painting: once you practice your paint scheme and made all the most obvious and common mistakes, you can go faster on your second or third iteration of the same type of unit. Yet tomorrow is a special day and my agenda for next week being so full of time consuming tasks, I will probably not progress much more than that. Have a nice W.E and see you next time.8 points
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Salamanders’ Armour on Dakota Minor (884M41)
CyderPirate and 7 others reacted to Mike Zulu for a blog entry
Introduction The Salamanders had come to the Segmentum Obscurus with a contingent of over 160 Astartes hailing from the 1st, 2nd and 5th Companies, along with their respective Captains, to fight in the ill-fated Yttrius Crusade (883M41). At its conclusion, their numbers had been significantly reduced; the veterans of the 1st Company were either dead or incapacitated, the 2nd and 5th Companies had been cut to half of their starting strength, and their drop pods had been exhausted. However, they still had a full compliment of Astartes tanks, skimmers and aircraft; this bode well for the weakened Astartes who could not ignore humanity's pleas for help in the Matteus Delta system. A formation of Salamanders armour moves through the industrial sector of Dakota Primus, in the early days of the city's defensive efforts against the Ork invaders. As the acting commander of the Salamanders strike force, Captain R'Keth answered the call to defend Dakota Minor. He lead his 2nd Company alongside 5th Company elements aboard their Strike Cruiser Serpentine, to the Ork infested world. R'Keth also ordered the deployment of the sacred Land Raider "Celestial Hammer", much to the chagrin of the Techmarines who felt it inappropriate to field the relic war machine without the Firedrakes. Given the surplus of armour assets and the dearth of Astartes crew, Salamanders from the 2nd and 5th Companies had to work together to ensure enough vehicles could be deployed and operated on the battlefield. Land Raider Phobos "Celestial Hammer" The Phobos-pattern Land Raider “Celestial Hammer” is one of the oldest Land Raiders in the Salamanders armory. During the Dakota Minor campaign, Captain R’Keth authorised the use of the Celestial Hammer in the later days of the war, requiring Techmarines from the 2nd and 5th Companies to crew. The Techmarines protested at first, and so too did the Land Raider’s machine spirit, but Captain R’Keth was quick to remind them of their duty to the Emperor’s people. The Celestial Hammer was the tip of the spear during the assault on the Harkon West Industrial Precinct, which has been captured by the opportunistic Steel Reavers in the last days of the war. Land Raider “Celestial Hammer”, under command of 5th Company Techmarine Fe’var, armed with heavy bolters, twin-linked lascannon sponsons and a pintle-mounted multi-melta. Rhino Gun'vek Gun’vek is one of the newer Rhinos in the 2nd Company’s armoury, and has only seen combat a handful of times. Gun’vek was instrumental in keeping the Salamanders' Tactical Squads mobile within the city of Dakota Primus, providing fire support with its storm bolter as the Astartes entered the fray. Gun’vek was the only deployed Rhino that survived the war for Dakota Minor intact; a total of nine Rhinos were immobilised or destroyed in the conflict. Rhino Gun’vek, dedicated transport of the Salamanders 2nd Company. Razorback Mir’Tar Mir’Tar is an aged razorback, equipped with the rare pattern twin-linked plasma guns and lascannon turret. It has served the 2nd Company well over the last two millennia, and though not considered as a relic like the Celestial Hammer, it is revered by many in the 2nd Company. Its most notable campaigns have been permanently painted on the left-hand side of the vehicle: the Foreshore Crusade in M39, the Purge of Venturi IX in M40, and the Starfire Campaign of M41. Razorback Mir’tar, armed with twin-linked plasma gun/lascannon turret, storm bolter and hunter-killer missile. Predator Destructor Persephius A variant of the Predator Destructor rarely seen in the late 41st millenium, Persephius features a pair of sponson-mounted heavy flamers for close-range engagements. The city of Dakota Primus had numerous road junctions and wide alleyways that were ideal for funneling Orks into kill zones for Persephius to decimate at close-range, and obliterating Ork armour at medium-to-long range with its autocannon. Predator Persephius, armed with two heavy flamer sponsons, autocannon turret, and pintle-mounted storm bolter. Land Speeders Pre'tir and Antanar Captain R'Keth sought to take advantage of the speed and maneuverability of their fleet of infrequently used Land Speeders, against the slower and disorganised Orks. Having become familiar with the Raven Guard’s tactical doctrine during the Yttrius Crusade, the crew of the Land Speeders Pre’tir and Antanar destroyed many Ork scrap tanks and skimmers in a month-long series of hit-and-run engagements. They finally ran out of fuel and ammunition on the 44th day, and the crew were forced to abandon their craft. Pre’tir was recovered and refurbished after the war, but Antanar was never seen again. Land Speeder Tornadoes Pre’tir (left) and Antanar (right), each armed with a heavy bolter and assault cannon.8 points -
You don't save that much on Hachette collections
Domhnall and 7 others reacted to iplay40k.com for a blog entry
We've recently been hit with the news that Hachette are launching a new magazine collection, Warhammer 40,000: Combat Patrol. As someone that bought the Imperium Magazine collection (in it's entirety), let me tell you this - you only save money if you're going to paint and play every single model. If not, you'll breakeven at best and, most likely, lose money. Let's say you only wanted one or maybe two combat patrols from the set. You still have to sell off all the rest. Here's how it'll go: Straight away, the models aren't worth as much as an officially boxed and sealed combat patrol. It doesn't matter that they're sealed in magazines - it just ain't the same. That doesn't matter anyway, right? Because people usually don't want to buy complete sets - they just want certain units from a set. Yeah that's true, but even then you have, what, 100+ sprues you need to package up and ship out. It all takes time. You can always find someone to buy, but everyone wants a deal. If you were going to list it all on eBay, people don't want to pay the same price as they could pay on a site like Wayland Games - they want to pay less. Why? Because they can probably get it online with free shipping. You could offer free shipping yourself but that eats into the amount of money you get back in the end. Then there's the competition. Think about how many people could be doing the exact same thing, who have a load of other sprues sat round they want to get rid of. Maybe they'll throw in some models from their pile of shame, too. Suddenly there's a lot of models on the market and, people being people, they'll start dropping their prices. So even though you know a model or a unit is worth £x, it'll end up selling for £y (minus the fees). You can sell in Facebook groups but you end up with some initial interest that drops off whenever you start talking prices - or they try to shave some extra cash off. This isn't just speculation - I went through all of this myself. My honest opinion is that all the extra time and effort involved simply isn't worth it. Just buy the models you want in your army, paint them up and spend more time playing the game.8 points -
The Human Behind the Mailed Fist
Captain Caine 24th and 7 others reacted to Dosjetka for a blog entry
Hello folks, I've been in a hobby mojo dip for the past few months, which has translated into 0% physical hobby progress and mounting frustration, in addition to the usual Hobby Butterfly Syndrome (or HBS for short). I have however managed a relatively stable online presence (if a bit sparse in terms of post count) over that time. With that in mind, I've decided to create this blog for which my objectives are: Get a post, preferably with at least one picture of personal hobby progress, published each week and keep that momentum going for as long as possible; Organise my hobby projects in such a way that I have a clear idea of what I have underway and avoid having too big of a scatter of projects but not in a way that will stifle my creativity (typically, creating army lists at the start of a project stifles my creativity and usually sounds the death knell of projects before they have properly taken off); Avoid unnecessary squandering of my limited monetary resources; Interact with the local blogging community here. To hold myself accountable to these objectives, I'll do a periodic (monthly?) review of how well I've managed to fulfill those objectives and what I will do to improve fulfillment over time if I feel I'm going astray. Now, perhaps I can write a bit more about myself. I... am approaching my thirties at an alarmingly steady speed; live, study, and work in Switzerland (Europe) though don't have the stereotypical, well-filled bank account, much to the chagrin of my hobby hoarder side; have been in the hobby since roughly 2005-2006, when a friend showed me their Lord of the Rings Rohan Warriors and got me hooked; have been a member of this community since 2009 and a moderator since 2014; first managed to complete a playable army just under a year ago and that remains one of my proudest hobby achievements; do not like the latest edition of Warhammer 40'000 and am looking at playing the game using the 3rd/4th Edition rules and codecies. Before my latest hobby mojo dip, I was busy with painting Necromunda models and one-off Space Marines from various lesser-known Chapters. Here are a few pictures from both of those projects: A WIP shot of my Escher gang, the Lazer Lynx A pair of Goliath gangers that are part of an ongoing (and very late) commission A Space Marine from the Emperor's Hands Chapter A Space Marine from the Star Phantoms Chapter Before these projects, I was working on my Black Templars. I don't have a decent army picture so here is one of the larger Crusader Squad with its Rhino APC facing off against some retro Orks found at my local club: While I was very proud of achieving that coveted goal of a fully-painted army, their tabletop performance against the local community was very poor and my work on them ground to a complete halt late last year/early on this year. However, with my (re)discovery of the 3rd and 4th Editions of Warhammer 40'000, I'm considering working on this army project once more. I was also working on a Mantis Warrior Kill Team project that was supposed to accompany a one-off Marine that I painted in 2021 but it hasn't gotten any further than building the models and giving them a spray coat of Death Guard Green. Pre-undercoat pictures of the Kill Team The "original" and completed Mantis Warrior Moving forward, I would like to (in no particular order): organise a proper work space for my hobbying; restart work on my Black Templars and create a playable 3rd/4th Edition force; finish the Goliath gang I started painting for a friend as a commission; start work on an Eldar force for 3rd/4th Edition; continue painting one-off models whenever it tickles my fancy and/or I need a bit of palette cleanser. Beyond concrete projects though, I'd like to find a sustainable way to keep my hobby mojo flame burning steadily and to rekindle that joy I feel when working on hobby projects. If you have gotten this far, I thank you for your attention and hope you enjoyed this first post on this fresh, new blog. If you have any comments or thoughts, feel free to share them below. In the time between now and my next update, take care and keep hobbying!8 points -
Anathema Errant
ThePenitentOne and 7 others reacted to Noserenda for a blog entry
311782126_10160328616435797_5619210022339024935_n Real quick one as im knackered but im really happy with how my Knight Errant Sister came out, the concept being that she is either the last member of an Orphaned Vigil or perhaps a particularly grizzled Knight or Solo operative, either way she works alone, is armed to the teeth and perfectly willing to use it all :D That and i spotted the Vampire base mini had definite potential! It hasnt gone perfectly but my keen needed an outlet ;)8 points -
So over the weekend I got in a game of Combat patrol with a new hobbyist. He was looking to get some experience in the game via CP and I was more than happy to help. I managed to gather up 6 CPs, 3 nids, 3 marines and the IK one. I’m debating doing up two more armigars in some freeblade colours to specifically use in CP. We won’t talk about how many knight frames I have in storage still…. Anyway he was using Amonhotekh’s Guard (Necrons), I let him pick his destroyer. To which he selected The Vardesghast Swarm (nids). I had to keep the datasheets up to hopefully not upscale the Pychophage since its CP stats are way different from the normal game. Table was a smallish 3'x4' setup with four objectives (cross formation), plenty of ruins and some central cover. I took Alpha Xenoform for secondary and Psychostic Veil enhancement, he took the Treasure of Aeons for secondary and Protocol of Resonant Focus enhancement. Didn’t know the CP missions so just had it that you scored 5 VP for holding an objective, starting Turn 2, since that is the norm for the base game. I’ll look into seeing if there are any CP missions and gather what I have from the magazine for a little more spice later. For this time we just kept it simple. It was also my opponent’s third ever game so didn’t want to overload him. Positioning wise I had the leapers up near one middle objectives, pychophage and prime set up to got after the other one, barbguants in a ruin next to my home objective and the termaguants were behind the leapers. He had his warriors with overlord on his home objective, the doomstalker in a tall ruin in one corner, scarabs on a flank and the destroyers next to his warriors. I got first turn and ran him turn the phases as I did them just in case. Prime and the psychophage did most of the work. Giants just took frie from the doomstlker for all but one turn when he focused on the pychophage. I held most of the objectives for the game as he was not aggressive enough with the destroyers. They really only got into combat at turn 3 when he took out the big bug with them. Now I’ll explain my teaching method. I do give an after action report telling my opponent what was wrong after the game is done, but during the Movement and target selections I keep my mouth shut. Let them do what they think is right cause I don’t want to be running their army. So that what he did makes some sense. Since he had fought grey knights and eldar prior they shot the destroyers out quickly so he was gun shy with them. He had chances to get his secondary if he had picked the other middle objective instead of the one he did or at least had a better chance had he focused his warriors/destroyers on the other. We did go a full five turns but it was pretty one sided on the score. He did manage to kill the leapers, prime and psyhophage, but was left with just the doomstalker and overlord. We swapped board sides and he picked Mordekai’s Judgement as his opponent since Dark Angels is a force he is thinking of starting up. That game was short as while he got first turn, his only target with the doomstalker, placed over the home objective, was the gravis captain and he tanked the shot like a pro. By the charge phase of my second turn I had wiped the destroyers via bolter and plasma fire and most of the warriors to bolter rounds. Which was scary even to me. The main issue was once again him not moving the destroyers well enough. They moved down the middle at the start, which allowed me to drop one in regular shooting then he moved them into cover but away from an easy charge and I had a really good overwatch roll (five hits with the hellblasters) to drop another. Outside of the good overwatch, those destroyers would have blendered either the hellblasters or intercessors that were grouped there. Not sure if the overlord would have faired against the bladeguard/intercessor combo I had on that flank. I had to abandon my home objective cause the doomstalker would have wiped the unit holding it with a decent shooting phase. There was only one objective safe from it’s gaze so would have been a challenge had his dice just not crapped out. I’ll try and do more detailed reports in the future. Memory gets fuzzier quicker these days and I want them to be accurate. Included for your viewing pleasure are three of the marine CPs that I got models for. I forgot to get pictures of the tyranid/knight ones this time, but will do my best to get some later. Strike Force Octavius (Dark Hunter edition) Eye of Ultramar (Bladeguard - Crimson Jackals, Reivers - Moltifactors) Mordekai’s Judgement (Gravis Caption - Brazen Skulls, Bladeguard - Crimson Jackels, Intercessors/Hellblasters - Ultramarines)7 points
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Hi Folks, As 2025 comes to its end and after a year spent painting at a slower rhythm my 40k models while alternating with WFB/TOW models, it is time to set list of what remain to be done before getting my backlog dry. The previous years have been quite productive, meaning that many stuff to be painted has been done already and that what remain is less than what used to be done. In fact I may even short list now: - 1 Night Lord Nemesis Claw - 12 Spore mines - 5 GSC Acolyte Hybrids - 10 Dark Eldar Wytches - 3 Serberys riders - 5 Pteraxii - 2 Ironstriders - 40 or some GSC Neophyte hybrids to be kit bashed as a home brew AM regiment - A lot of Epic sized Squats infantry and one Colossus - A lot of epic sized SM with one ooP plastic Warlord Titan - Bucket loads of bits out of which some might be used for custom scenery - 2 kit bashed vehicles, one as a proxy Carnaudon and one as an “artificer” Land Raider, that deserve further plasticard work Should I stop any further purchase, I will be in position to potentially get all of that done by end of 2026. Of course, I might still commit some spot expenses such as long time planned Dark Reaper squad for my Crafworlders or any extra Necromunda models to complete my collection of iddled models to be used as a custom Inquisitor Retinue. A little bit more Scenery is also plausible, with may be MtO Fragdrill or an Aegis Defense Line. But this is on the hypothetical side of the story. Should the year be organized in more details, I would say that the following is likely to happen: 1. I was not planning any participation to the specific 12MoH subchallenge proposed as a campaign around a KT. But as I have one in the back log pile waiting to be done, why not give it a try?... * COMING SOON * The Campaign - The Bolter and Chainsword 2. Kit bashed vehicles could be my Plodding along pledge… 3. … as well as any Epic army paint job btw. I have so many of these... 4. As I do not play GSC, kitbashing the 40+ minis planned for my AM regiment is a good top list project 5. But getting the Drukhari completed can be a fast win too… 6. My AdMech is now in a low demand regime (as I have lots of models already painted and available) and as these new models can be spot/supernumerous jobs, to be done just to have a fresh air inbreath/changing color palette or growing up the numbers a low speed cruise control. So not that critical in terms of priorities. So What? January will tell. I wish you all the best for these seasons’ greetings and for the coming year 2026.7 points
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Juggernaut!
Domhnall and 6 others reacted to Lysimachus for a blog entry
The Clan Council The Clan Council meets in a well protected chamber deep beneath the Marines Adamant Fortress Monastery on Halstarrig's primary moon. A great circular amphitheatre divided into ten tiered sectors, one for each of the mighty Clan Households, leads down to a hub-like central platform where a speaker can be heard by all. The Council may only meet when at least four of the Households are present, and any decisions made there that will affect the entire Chapter must be ratified within a solar year by at least two more Households to create a majority. The hall is large enough that several hundred Astartes may gather, but most can only be silent observers, with only a few given permission to speak. Each Household present is allowed five ‘seats’ at the Council. Most commonly three of these are taken by the Warleader himself, the Household's Forgelord and its most senior Flesh Wyrd. The other two representatives are typically chosen by the Warleader from amongst his Wyrds and Hearthguard lieutenants, depending on the matter being discussed. The Spirit Wyrds act as impartial arbiters, allowed to speak and question as they see fit, and these shamans are the only ones who can move freely between the sectors of the ten Households. A fairly quick update today. I needed a second Iron Priest for my list, and I had built a second Servo-Arm for the tutorial so I just needed a body to convert into a tech-y type! After looking through my bitz box, I found I had a Terminator left over from Leviathan! I really like the idea of Techmarines in TDA, they already have a 2+ save and it just seems appropriate (especially in an IH Successor Chapter). Hence, this is not Indomitus pattern TDA, it's Un-domitus pattern Artificer Armour! The axe is from another mini that I didn't end up using but works well enough as a counts-as hammer, and the gun is an archeotech (helfrost) pistol. I'm really happy with the Servo-Arm jackhammer/breaker, it's just made from the same plasticard sheet/rods/x-sections that I used before, though I may need to add some pics of this to the tutorial? Other than that, I just needed a few bits that were going spare from the new Caanok Var mini that arrived today! (What could I want that mini for? Who could that represent in a counts-as SW force? Find out in the next update!) Anyway, cheers for looking!7 points -
Ky'Vash Recon Cadre - Hammerhead & Skyray Gunships
Grotsmasha and 6 others reacted to Wormwoods for a blog entry
KY'VASH RECON CADRE HAMMERHEAD & SKYRAY GUNSHIPS TX7 'Hammerhead' & TX78 'Skyray' Gunships While the propaganda arms of both the Imperium of Man and T'au Empire focus largely on the ever-expanding Battlesuit variants, in many theatres the core of T'au armour is instead made up of Devilfish-hulled hover-tanks such as the Hammerhead and Skyray, the former a dedicated tank-hunter, the latter a more general-purpose artillery platform. Marked with the same camo pattern as the rest of the Recon Cadre, the armoured vehicles of Ky'Vash are primarily ambush predators, hull-down and electronically baffled from auspex. Fiendishly effective main weapons are supported by a series of anti-infantry weapons driven by integrated drone systems, or manually operated by the secondary pilot. The minor technological limitations of the Sept have done little to reduce the combat effectiveness of these platforms, which has earned them a fearsome reputation among their foes within the volume. I've actually already painted a Hammerhead for this army, but these two are new! Well... Kinda new. Picked up assembled and base coated, these second-hand hulls needed quite a bit of work to get them ready, but the end result is adequate, I think, even if I do still need to futz around with the drones, all four of which were snapped apart when I got them. Also, I wasn't able to magnetise them the same way my other tanks have been, but that's OK! Because they were less than half the cost of getting the tanks otherwise. One does what one can. Now that I've finished with my Call to Arms for 2025 - more on that latter - I'm getting back into both painting things other than space marines AND updating my blog! Yay! Watch this space.7 points -
Lascannons and a Fellblade
StratoKhan and 6 others reacted to NovemberIX for a blog entry
So the subject of this first blog post is gonna be rather innocuous, I've had kitbash fellblade with custom bits from blood and Skulls industry for a few years now. I had used the original sponson with a set of twin linked lascannons from Blood and Skulls more or less jammed in to count as the Quad linked lascannons. But not so long ago (or at least it felt that way, it's been a year at least!) I decided to retrofit the sponson with something that looked a bit more space marine. I like the way they look, but the back of them is rather plain as I had plans on kitbashing in some lascannon batteries from a storm talon. While I did find the bits, I also found out that they wouldn't work due to size and shape concerns. That's why today I decided it was time to 3d model some up. It started with a drawing, most people would use a proper CAD program of some kind, I've got access to plotter software. So step one is a 2d layout. A couple steps on conversion later, I turned it into an SVG, then imported into Blender. and from blender finally into Photon Workshop So you might see there's a minor aspect difference between the two 3d files, it's because I didn't actually measure the space for the ammo mount at first (I know, I know, measure twice cut once) but as this was a kinda slipshod afternoon faff about, I'm not too worried because it turned out that with a tiny bit of Y axis crunching I can now fit two plates per ammo mount, which kinda makes sense for a quad lascannon. It'll still be a bit before I can get around to printing, painting and glueing them up, since my print room is off limits right now due to kitten shenanigans, but hey, at least I got my next blog post planned out!7 points -
Shaper of Flesh
Rusted Boltgun and 6 others reacted to Lysimachus for a blog entry
The Flesh Wyrds of the Marines Adamant are skilled apothecaries and genewrights. Given the independent nature of the Households - each one responsible for its own recruitment and implantation procedures - these masters of Astartes biology are vital to the continued existence of the Clan Companies, and of the Chapter as a whole. As such they are highly respected, a key part of each Warleader's command headquarters. Usually at least one of the Flesh Wyrds from each Company will have a seat when the Clan Council meets. Furthermore, considering the Households’ disinterest in the teachings of the Adeptus Ministorum, or even the Reclusiarchy, it is perhaps not surprising that these Wyrds have become the carers of not only the battle brothers’ flesh but also of the spirit within. It is they who assist the Chapter's brethren to control their disgust at the weakness of others’ mortal forms, directing their spite away from their squadmates and towards the enemies of Humanity. As such, the Flesh Wyrds are typically found in the forefront of the Marines Adamant battle lines, both to protect the Chapter's genetic legacy and to inspire their kin to greater acts of hatred and fury. Ok, although I’d hoped to get started on undercoating/painting the previous units, I haven't had a chance to get stuff out. So, for now, here is another update with a new character build. A Flesh Wyrd, which as you can probably guess is a counts-as Wolf Priest. However, while the WPs are more like Chaplains that also handle the role of Apothecary, a Flesh Wyrd is at the opposite end of the spectrum, an Apothecary that also looks after morale. Hence the choice of bits: Its mostly built from an Assault Intercessor, with the torso front from the Repulsor crewman to show the link to the AdMech. The power hammer obviously represents a Wolf Priest's Crozius without showing the religious aspects. The rest is largely Apothecary pieces leftover from another project, with a narthecium created from chopped up bits and GS:7 points -
Speaker of the Mists
Rusted Boltgun and 6 others reacted to Lysimachus for a blog entry
The Spirit Wyrds, colloquially known by many of the Marines Adamant Clans as ‘Storm Walkers’ or ‘Speakers of the Mists’, form the Chapter's Librarius. As such, they are powerful psykers, attuned to the mysteries of the Empyrean and the ways of the countless vaettir of Halstarrig. The Storm Walkers usually dwell in voluntary isolation from the rest of their brethren on Halstarrig's second moon, and are not technically considered as part of the Chapter's command structure, each Wyrd instead free to choose his own path or task as the spirits reveal it to him. Most commonly these seers act as advisors to the ten Warleaders and observers for the Clan Council. Though some Household commanders might not always wish to have a Speaker decide to join their force, it would be a very rare thing - a very inauspicious thing - to refuse their presence. So, as mentioned, a character! I got a Tigurius mini for a tenner (very happy with that!) and I knew immediately that I wanted to include it as part of this force as a counts-as Njal to lead a squad of Grey Hunters. Spirit Wyrds are very shamanistic in their understanding of the Warp, so I wanted to convert him to highlight that slightly feral feel. Obviously the Ultramarine badges needed to go, and I added some GS fur and a rune-stone with a tribal glyph picturing the warp! I also thought his staff would be a good opportunity to change his outline. I thought a twisted wood ‘wizard's staff’ might be a nice option, not usually seen on Librarians, so I took a few lengths of different thicknesses of wire and twisted them together. Once I had the shape I wanted, I coated the frame in several layers of liquid GS to get the effect of a branch. An end cap of regular GS was fairly easy to add. I thought the skull - marked with an ‘X’ - might be a relic of the Chapter Librarius, perhaps the remains of an IH Librarian who was one of the original members of the Marines Adamant Founding cadre? The antlers must be an addition from one of Halstarrig's native fauna! The hand needed a bit of sculpting, so I covered up any ugly ‘sausage fingers’ with a purity seal and an added totemic feather. I'm not sure about psychic effects on a mini, but I was considering doing some wisps of ethereal mist curling up and out from where his staff is touching the ground, maybe even adding some spectral faces/figures if I can get hold of any Nighthaunt Spirit Hosts bits? Not 100%, though… anyone got any thoughts on that?7 points -
30 Years of Hobby - Packing time
TheArtilleryman and 6 others reacted to Bouargh for a blog entry
Hi Folks, It is time to move, or rather prepare the moving. There are 7 days lefy before starting loading the truck. And I packed all the stuff I jealously want to keep for myself and, if possible in good shape. But 30 years of Hobby is a big volume of stuff. And some models requuire very specific care if one want them to arrive at destination in a single piece. Past weeks have therefore be spent reinforcing boxes and tray, cutting foam spacers, revarnishing some models, just in case... Which were the trickiest models to pack? As one may guess, Cawl and its AdMech minions, especially Sydonian dragoons, Freeblade Knight for its size, Flyers such as Corvus Black Star and Storm Eagle. And the Yncarne. I can only hope my protective measures will be enough. In the end it is a huge amount of cardbox crates. It is impressive how much stuff was packed in my closets. You see things that are still in process of being packed. But there are also 3 more big plastic crates not pictured. With more scenery. Lattest years passed at building lots of buildings plastic trees, hils and gantries allowed getting very fun KT tables but it is a lot of stuff which packing leads to big volumes... Paint pots and modelling supplies are also a non negligible amount of stuff requiring special care - spillage of opened paint pot is not something one wish to experiment, do one? But bitz and spent sprues management is really an issue: almost 2 crates. I should try to sell them to the owner of a bitz ebay shop, at a symbolic price, just to get rid of them while avoiding simply getting these tiny plastic bits ending as a waste... 7 days to go and so much other things to do. See you once arrived at the other place. PS: I also found back stuff I had forgotten for years - Dwarf Flame Cannon, Tankhol the grey seer, Spore mines... The flame canon (the genuine model with big barrel) made my day! PS: Apologies from the XMas tree for its participation in a photobomb...7 points -
Sword Brethren finished!
Spazmolytic and 6 others reacted to MadGamerAK for a blog entry
Finished my sword brethren.7 points -
Knives in the Grass
W.A.Rorie and 6 others reacted to zulu.tango for a blog entry
Been steady picking away at my Ratlings team for the last week, and been making slow but steady progress. I swear, ratlings are basically guardsmen on hard-mode. "Oh you want to paint bare faces? What if they were even smaller and always squinting?". I do really love this kit, but if you don't like painting faces its certainly one to avoid. Or don't. They're small enough most people wont see them anyway - live your life. I have two young children (4 and 6), a spouse that has recently started a new business requiring a lot of their time, an engaging full time job and a lovely home that requires constant maintenance and repair. Hobby time does not come freely in my house at the moment. I long for the days of my youth where I could paint for hours on end, however the reality of my current situation is that I often have to make the best of what I have. And what I most frequently have is 30-45 minutes after the kids go to bed and I finish up chores, before I go to sleep myself. I'm fortunate enough to have a dedicated hobby space that allows me to leave my projects out, ready to be picked up and put down as the opportunity arises, and children that occasionally enjoy painting along side me (on two old AoBR Dreads constantly re-primed for their efforts. Even in death they still serve) I mention this because my biggest hobby "win" this last week was something my kids helped me with, testing my new static-grass applicator. As the dust from the holidays settled I found myself with a few gift-cards and after doing a bit of research I purchased the Woodland Scenics "Static King" tool, along with the power cord. TL:DR on that is that it might not be the best on the market, with the power cord its among the top performers for an affordable price, and was easily available on amazon (no local store carries the tool unfortunately). I'd been wanting to try out the applicator since it had arrived and this weekend provided a great opportunity. My kids helped apply watered down elmers onto two cast-off pieces, shake the applicator, and apply some of their mother's hair-spray to the grass in between applications. The results were really great! The longest grass didn't apply entirely how I would have liked, but I believe that was operator error on my part rather than the applicator not being able to properly apply longer grasses. The more I apply the more skills/tricks I hope I'll accumulate, but honestly if this was as good as it could get I think I'd still be pretty satisfied. I can definitely see problems with crushing/compressing the fibers with repeated uses/play, meaning this will likely see more use in building display boards and dioramas than it will with high-use minis, but for this project its already a lock, and I'm VERY excited to finish up painting these minis so I can get to work on their bases.7 points -
First progress of the year
zulu.tango and 6 others reacted to drakheart for a blog entry
January Progress In trying to keep my new years resolution of posting on my blog more regularly, here's the first update for the year: First up we have the models I need to clear off my desk before the Aeldari deluge begins - The company heroes i got for Christmas along with a squad of incursors and another of Infiltrators, left over from buying a few too many models to create my Phobos kill team. Next we have my Xmas present to myself, a full size mark X helmet, that i got as 3d printed parts on Etsy to build and paint. Shown worn by my wife. Incoming Looks like there is going to be a lot of space elves in my near future, I've preordered all the new Aeldari models as well as the codex, cards and the reboxed war walkers, all of which should hopefully arrive at the weekend. I also took out a subscription to Combat patrol from issue 19 to hopefully pick up the Aeldari and chaos issues, the first batch of which arrived last week. As well as the Chaplain on bike and the farseer I was expecting they also sent me Cheif librarian Tigurius, all of which got a the kitbashing treatment, the farseer and chaplain to distiguish them from the existing models I have and tiggy to remove any trace of the ultrasmurfs on him so he could be repurposed as a librarian for my own chapter. As usual any comments and critiques welcomed.7 points -
YTHIRIL WILD HUNTER HOST SHROUD RUNNERS Those who roam beyond the Cold Iron Stars. Precise and true. Bound as it is to a slow, languid procession around the spior- ad a' bhàis - The Doom Spiral - Craftworld Ythiril must send its children out far afield to watch for threats to the long watch. More integrated into the Craftworld than most who walk the Path of the Outcast these rangers often choose to go to war in the style of Ythiril, joining the Wild Hunts on seeds fit for their purpose as harassers, scouts, and sharp-shooters. Rider pairs are often lovers, siblings, or bond-mates, all the better to act as one. - At 80 points a unit I'm going to be working on this little force for a while. Still, it's a fun scheme, nice and methodical, and I think it's coming together nicely with the very grounded, earthy tones and pops of warm spot colours. Need to work on my gems, though. They're a bit naff. These kits were a nightmare to put together. I do everything in assemblies, which meant assembly riders and bikes separately. Easy enough to get away with that on the Windriders, but the cloaks on these elves made it... Less fun. Ah well. Not like I'm likely to do a second squad on these. They're nice to have, but not really the focus. I have a box of Shining Spears ready to go next, and a possible Fire Prism in my immediate future. I was tempted to go with JUST bikes, but no, I think adding in a tank or two works. Eldar tanks are all so zippy anyway, they fit. Just need to decide if I want to grab a Hornet or two... Decisions, decisions.7 points
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I recently painted up a small fraction of my (many, many) Daemons, as a vow for the Call to Arms. I basically just threw together whatever Tzeentch stuff I thought would be fun and pledged them. It had the added benefit that I was able to use them for a game of Old World (as I could just make all the stuff I had pledged into a - pretty ineffective - army), so that was a big help in keeping motivated. I lost the game, of course, but now I have a bunch of my Daemons painted!7 points
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White Scars Kill-Team and Board
Mazer Rackham and 6 others reacted to zulu.tango for a blog entry
Another slow day at work, another blog post to archive a previous project. When the Strike Force Justinian Kill Team was announced/revealed I got to work on a conversion. The stock models are fine, but I'm not a big fan of the Ultramarines and didn't feel like shelling out cash when I had most of the models/bits on hand. The one exception I made was for the captain, because I needed both a powerfist/plasma pistol...and white-scars bits to accompany the upgrade kit I'd picked up ages ago on a whim. I ended up kitbashing Kor'sarro Khan and Messinius. I probably could have found a powerfist and plasma pistol elsewhere, but the horse motif on Messinius's p-fist was too good to pass up...and I was excited about the project. I had previously painted up a box of eliminators as Space Wolves for fun, so one of them took a plunge into some simple-green to be reborn a Son of Chogoris. The Heavy Intercessor was a bit trickier. I didn't want to buy a box for just one model, but I had some aggressors from a start-collecting SW box that I was never going to build, so I got to work kit-bashing. I had a Deathwatch Frag cannon that passed the sniff test to look like a heavy bolter, and after a LOT of painstaking trial and error managed to get the ammo-belts from the aggressor models to look like a decent ammo belt for the HB. The reamaining intercessors also came out of the start-collecting box, and with a few upgrade bits were ready to serve their Kahn. The top-knot and grenade/smoke were both donated from some orks (don't tell the Scars) Painting them came together fairly quickly, I went with the GW recommended scheme and colors straight from the website...with the exception of the white, since I don't truck with citadel white's and nothing beats Titanium white ink through and airbrush for my money. I wanted to go big with the weathering, since it was a skill I wanted to practice. I also finally took the plunge on pigments, which was a medium I'd never worked with. I tried a few different application methods and found that overall I preferred dry application and then sealing it with my varnish. Applying it "wet" with sealer ended up too muddy, and trying to apply the sealer after yeilded similarly dark/muddy results. Since my head-cannon for the team was fighting in Monument valley in SPAAACCCEEEE the muddy look didn't do it for me at all. The rocks for the baes are just that. Rocks. I went into the back-yard with a hammer and chisel, and went to town on some slate pavers we'd used for a garden boarder. They tended to break in longer, thin-ish pieces. The biggest one's were set aside for the board (more on that later) and the smaller pieces were distributed among the baes. As stated earlier my idea for the bases/board was monument valley, and I tried to capture that vibe as best as possible, with some added color variation just to break up the visual. Once the bases were done I got to work on the board. This was the first board I'd ever attempted. I've been a long-time lurker in various terrain building/hobby blogs to have a general idea of what to do, and decided to jump in with both feet. I played around with various arrangements/builds, I knew I wanted dimensionality, and to include a bike in the board, because White Scars, so I needed something that would accommodate that. Once I had the general layout settled, I decided I wanted to incorporate more of the stones from the garden into the board to tie the models and the board fully together. So I got to work cutting out parts of the board and replacing some of the foam with stones. I carved out holes for the bases in the foam and used spare bases as placeholders. This ended up being a bit of a bad idea. The end result has the bases blending smoothly with the board, but they are kind of a mother:cuss:er to remove/replace. Oh well, lesson learned. Once I had the layout more ore less settled I used air-dry clay to build up the foam and better incorporate the rocks. Because I'm impatient the air was assisted with a hairdryer. The clay dried with huge cracks, and would easily lift if pulled on...not sure how or if that can be remedied for future projects, but since it wasn't my final layer I didn't worry about it too much. When in doubt, cover it up I guess. Next step was the terrain paste. I primarily used Agris Earth from Vallejo, spread pretty much across the entire board. I wanted the rocky breakup, but also to seal down the clay. Next up was Martian earth terrain paste from Huge Miniatures. This is a smoother terrain paste that I wanted to use to signify where the marines had been walking, breaking up the dried earth and making it more fine, driving up dust Satisfied with how it looked, the next step was painting. I didn't know how the stones would take paint. I cleaned them off with dish-soap and water before bringing them inside, and decided to use a primer across the whole board just to make sure I could control the colors more easily Once I had the basic colors in I used pigments to drive up the "churned desert" look I added some dried bushes/scub to help break of the desolation. I kind of wish I had added more color just to break up the tone of the board, but I didn't have any cacti style terrain bits on hand, and am still happy with the overall result. In creating this post I actually realized that I don't have any "final" pictures after having added the bike so that can be a follow up post in this particular thread at a later date. Maybe I'll go back and add some more color to the board to break it up as well. who knows. Overall it was a great experience and broke down my mental barrier about taking on a project like this. I learned a lot, and I've taken those lessons to future projects. One final note, if you're going to use stones for a terrain board, do yourself a favor and put a sheet of plywood or something more solid as a base, because this thing is heavy as :cuss:. *edited to remove superfluous picture7 points -
KY'VASH RECON CADRE PATHFINDER TEAM 01 Pathfinder Team 01, Pulse Carbines & Rail Rifles. Active in Sub-Sector Vyndax, the Fire Caste of minor sept world Ky'Vash lacks some of the heavier equipment of the core septs, but has proven to be a thorn in the side of Imperial colonial and extractive concerns within the region. Ordo Xenos representatives in the Sub-Sector have tracked reports of T'au recon and infiltration forces on multiple worlds, striking from hidden forward bases and ambushing supply convoys in the less industrialized and built-up Imperial holdings. Ky'Vash Pathfinder units range ahead of more substantial units and support platforms, quite literally 'finding paths' for less mobile segments of the strikeforce in the dense woodlands found on many of the once-terraformed worlds of Vyndax. Shas'la with Pulse Carbine. Shas'la with Rail Rifle. Shas'la Drone-Control Specialist. Shas'ui Team Leader. Note the bonding knife attached to her fatigues. - New Year, New Army! Also new blog, because it was about time. We'll see how I like doing things in here. Having spent most of 2023 building a non-optimal, primarily infantry space marines army, I've decided to do something different for 2024: That, but with T'au. Look, I like infantry! They're fun! This will, eventually, have a Hammerhead and maybe some Crisis Suits, but for now we're doing camo-clad footsloggers. The camo itself is a mix of AUSCAM woodland camo with what appeared to be a one-off Tau Piranha model I found online from like... 2018. This will be the standard scheme for the whole army, though the Pathfinders have more cloth, and thus actually less camo than the Firewarriors will have. Probably. I may end up leaving them with more black armour, we'll see what happens. Drones are pending, we've had some MOIST days, so they're waiting on my painting desk, unprimed.7 points
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And So It Begins...
Domhnall and 5 others reacted to Lathe Biosas for a blog entry
"It was the year of fire, the year of destruction, the year we took back what was ours. It was the year of rebirth, the year of great sadness, the year of pain, and the year of joy. It was a new age. It was the end of history. It was the year everything changed. The year is 2026; the place: Bolter & Chainsword" Today, I start construction of the 164th.6 points -
With the unveiling of Lady Malys I wanted to upload my wyches drafts in a blog entry.. and then noticed I skipped some blog entries I wanted to do before.. and ofcourse now I cant do the wyches before that.. Next attempt to really keep this going commencing. Many of my blog entries will focus on drafts over my more finished work like the Dark eldar Graea character of the last entry. One reason for this is because drafts will otherwise stay on my computer doing nothing.. another is that I mostly only finish commission artwork, drafts are often just to get an idea out of my system. The first of my random gathering; Karanak, the Eightheaded daemon hound. Recently with the Karanak shenanigans I dug this one up again in support of a theory of his ( apparently not ) leaving. Karanak is my favorite khorne character, but it has for a long time bugged me that he walks around with 3 heads, not 8. ( if anyone knows the biblebook revelations thoroughly, Im raised in a relgious households with illustrated children books featuring the beast rising from the seas and well before knowing Karanak that image had a strong imprint on me.) When drawing the concept I visualised a much bigger daemon ( more slaughterbrute in size than fleshhound ) with besides the essential ties to fleshhounds also a wink towards juggernauts. I didnt pull through my initial plan to have some of the heads be juggernaut ( or metallic fleshhound ) heads, and the result might be too simple.. reflected in a bare juggernaut hindleg. Keeping with Chaos Lets get one thing out there.. In contrary to probably a large majority I prefer gravtanks for 40k.. the brick shape of 40k tanks combined with grav tanks for me evokes better the intention of their look. Even more so with chaos... Even though I was having a break from 40k back then when I saw Firefly the Reavers vehicles evoked a very strong chaos feeling for me. When a conversation came along for chaos tanks I made the following draft ( I actually have a wip extended more detailed version wich might some day feature this blog.) but I think I never posted it. While they shouldnt have legs or mouths, I imagined chaos tanks as possessed entities and one way to evoke this was have their pilot whipping the vehicle in submission. An idea I extended to a digital conversion ( for wich Im probably more known on the forums.) : ( I find it hard to believe Marines, especially Chaos marines would want to have vehicle babysit duties.. hence the chaff doing that job.) Another one of these thought experiments some time was that 40k really lacks on Trolls, Trolls are iconic for Warhammer, but their comical nature a difficult fit. Many of my ideas start as the following, a bunch of heads. For some reason just drawing the head is enough for me to grasp back the original idea I had with it.. its my doctors scribling I guess. The easiest way to do 40k trolls is to do them like any 40k greenskin... cyborg them up (1). Though for me it didnt evoke the feeling enough of the Troll as an unique auxillery to greenskin rather than an extension of the greenskin genealogy. Besides a little sidestep to nurgle (3) as nurgle can keep comical and cute and still make it dark, another step was going the "Trolls.. but they are actually aliens" thing. Both of (2) Represented giving trolls over to the Genestealer cults heritage, either a common creature on mining world that can get infected, or a side product of the generations, the top one represents A Troll as an extension of dreadjawz, but I get back to that below. (4) is an out of the box approach, Trolls as a Tau auxellery race and one of the many blind auxelery races I have drafted, for an unexplainable reason I feel a blind species adds a symbolic element to the Greater good, perhaps one of the races I read about has been described as blind and its as simple as that sticking in my brain. Weeks after abandoning this thought project I suddenly came onto (5) and no, its not simple a Cyborg troll again ( though it brings them back to the greenskin family.) my mind was busy with returning Tinboyz for Space Orks/Gretchin and I realised this too would be an interesting take on a 40k Troll. A robotic one. However, it would be a double up on Killa khans and Deff dreads, and it would miss an important organic element that gives the true troll vibe. The key of the face is that its mimicking a flawed green skin face, but in reality its an organic fungal like lifeform, that grows symbiotically in massess of scrap.. internally the fungus troggothus will connect to pieces of scrap brooding in Space orks vast Scrapyards, as they growingly observe ( or.. more terrifyingly.. absorb ) lost grotz working the scrapyards, the heap will start to mimic their behavior more and more, and to a certain point grow a limited form of sentience, at wich points some of the internal fungal mass will grow outwards to mimic a face. Over time this can lead to large Scraptroll outbreaks that offer the orks a good fight, but not rarely they follow the Orks into their waaghs while other times a daring gretchin or a cunning gruntherd will domesticate a scraptroll for their own needs. Its definitely among a long list of drafts I want to expand on eventually. But first, lets go back to Dreadjawz.. DreadJawz ? This one too originates from the same place my previous 2 blog entries came.. the idea to draw more triumvirates beyond the 3 Gathering storm offered. And like those they had to be faction mixes. Whereas the Tau joined the Necron, Orks went with the Tyranids, though eventually it a concept that stuck for me, and has more drafts somewhere. With Dreadjawz the idea was a return of RT/2nd edition GSC Ork hybrids. Though instead of a GSC investation that happens over generation, and doesnt really fit the lore anymore, it was based on one sentence about the orktarius war ( and yes, this draft is old, predating the 8th edition return to and completion of the orktarius war.) It was described that the war was so intense that even on a microbiologic level the two forces where at war.. ork spores fighting tyranid genes. And that whoever wins.. its the galaxy that suffers. I imagined the end product to be monstrous orks, capable of assimilating not only mechanical technology but also biotechnology and growing by violence and the consumption of mass. Even the esotheric getting merged they have a Waaaghmind that has the capability to control both orks, especially lesser ones, and function as a synapse for lesser tyranids. Basically, the ork/tyranid version of Ynnari, without a doomed mcguffin quest. I recently even returned them in a digital conversion as one of the imho 5 potential future Ork kill tems ( in order : Freebooterz, (Revolutionary ) Grots , Madboyz, Ork hybrids and Burna boyz ( the likeliest of them all.. sadly.) though here they are more starved outcasts of ork society. I shall end this with a Gue'vesa digital conversion, made for the same purpose ( a visual speculation on kill teams potential future.. to be continued... perhaps.)6 points
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Hi Folks, As a star bearing Marshal never rides alone, he comes down to town with his mobsters. A gang of black trench coated cyborgs fitted to sting you with their dart blasters. The kit bashed Marshal has been painted as per my now standardized paint scheme so that he (it?) fits in the aesthetic of the rest of the army. The Secutarii Peltasts were on my rooster for a while now. I took the opportunity of a big hole in my schedule in order to build and paint them. These lads are one of the few exception to my paint scheme: being bound to Titan Legions and not to the Skitarii armed branch of the Adeptus Mechanicus, I get them with a slightly different colour: Black Trench with red inner liner and metal armour. Not something so new as they are as per my Hoplites previously disclosed. The squad's Alpha has been personnalized usinfg the servoskull clipped from the Marshal set. I indeed felt that I needed something to make him visible as the pointy finger provided with the FW resin upgrade kit found a better use. A Scanner holding Peltast, an option left opened in the Legend Datasheet, is indeed a nice tool in a Peltats unit. See you latter with a next project for AdMech. I still ahve 2 Magos, 3 Serberys, 5 Pteraxii and 5 Stalkers to be painted. So, some work in persperctive.6 points
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I had a fight with some orks last night - my first game of 40k in some weeks, and maybe only my third since 2023. Needless to say, I'm a bit rusty, but keen to get the Eldar on the table again. Eldar Warhost 1.5k Warhost (1490 points) Aeldari Strike Force (2000 points) Warhost CHARACTERS Autarch (90 points) • 1x Dragon fusion gun 1x Star glaive • Enhancement: Timeless Strategist Farseer (85 points) • Warlord • 1x Eldritch Storm 1x Singing spear • Enhancement: Gift of Foresight BATTLELINE Guardian Defenders (100 points) • 10x Guardian Defender • 1x Heavy Weapon Platform • 1x Bright lance DEDICATED TRANSPORTS Wave Serpent (115 points) • 1x Shuriken cannon 1x Twin bright lance OTHER DATASHEETS Dark Reapers (90 points) • 1x Dark Reaper Exarch 1x Missile launcher • 4x Dark Reaper Dire Avengers (150 points) • 1x Dire Avenger Exarch • 2x Avenger shuriken catapult • 9x Dire Avenger Falcon (130 points) • 1x Bright lance 1x Pulse laser 1x Shuriken cannon Fire Prism (160 points) • 1x Prism cannon 1x Shuriken cannon 1x Wraithbone hull 2x Howling Banshees (90 points) • 1x Howling Banshee Exarch • 1x Executioner • 4x Howling Banshee Rangers (55 points) • 5x Ranger Shroud Runners (80 points) • 3x Shroud Runner Vypers (65 points) • 1x Bright lance War Walkers (95 points) • 1x Bright lance 1x Scatter laser Warp Spiders (95 points) • 1x Warp Spider Exarch 1x Death weavers 1x Powerblades • 4x Warp Spider Orks had Warboss + 20 boyz in battlewagon Warboss + 10 nobz + 10 boys in battlewagon beastboss with 3 squig riders and true dapper head slapper Speedboss on defkilla trike with 3x bikers. 4+fnp relic. 2x 11 grots and herd. Mission: 5pts per objective, max 10/turn, 5 per objective held at the end, twist is can pick 3 secondaries and discard one, diagonal deployment. I went first Turn 1 Eldar I drew hold the middle and no prisoners, pretty tricky for Eldar, having to sit in the middle of the ork lines. I figured I could at least take one trukk down. The serpent with banshees moved to be wholly within 6" of the centre, about 10" away from the wagon with the boss and nobs. The guardian lance poked out, I forgot to move the farseer for guide, the falcon with reapers star engined to the centre to draw a bead on the battlewagon, the prism moved up to get a bead on some grots, the shroud runners moved forwards to target the grots on their home objective. Shroud runners scatter lasered 10/11 grots off the home objective, unfortuately leaving one alive, and rifled the battlewagon, knocking 2 wounds off and preventing it from getting cover. The walker then scatter lasered the squighogs causing a wound, then lanced the wagon, doing no damage but targeting it so the rest of the army got +1AP against it. The banshee serpent lanced the wagon getting a solid 8 wounds, then the falcon finished it off, 10 boyz got out to reinforce the home objective and 10 nobz disembarked towards the banshee serpent. The reapers, lacking their falconed target now fired into the other wagon, doing 3 damage. The prism killed a few grots. but otherwise achieved little. I score 5 for holding central objective and 2 for killing a unit. Orks 0 -Eldar 7 Ork T1 Orks draw hold the middle and storm hostile, something they'll easily get this turn. The nobz moved towards the banshee serpent, the bikers and trike moved down my right flank, and the squighogs moved towards my left. everything unloads into the banshee serpent that pops -1 to hit, and then fades back D6+2" for an 8" move away from the nobz. Incidental fire kills a reaper and knocks a wound off a shroud runner. Orks score 10 I think for both secondaries. Orks 10 Eldar 7 The battlefield after Ork T1 Movement Nobz advance on the serpent, which fades back after the wago shoots it, leaving it high and dry. The bikers advance to target the runners, but only cause one wound. Bigly Squiglies. Eldar T2 1 objective for 5 primary I draw deploy homers and engage. Great, I have to move out into the middle. This is the turn where I think I lost the game in being too aggressive and overcommitting. Nothing can get wholly within 6" of the centre for homers, and nothing can get fully into opposing dz. Prism move up the left flank to try and kill the grots, shroud runners position to maybe try homers next turn, serpent disembarks 5 banshees then moves about. The Vyper comes on from reserve. Spiders, avengers and guardians all move out from their buildings to try and kill the nobs. The war walker gives +1 AP, the farseer gives +1 to hit, the shroud runners strip cover from the nobs, then the avengers spiders and guardians unload into them killing all but 2 and the warboss Other lance fire kills the other battlewagon. 5 banshees charge the remaining nobz, killing them nd leaving the warboss on 1w. Damn. Warboss strikes back killing 2 banshees. I get engage for 3 but no homers. Orks 10 - Eldar 15 Ork T2. 2 objectives for 10 primary He draws bring it down and capture enemy outpost. A WAAGH! Is called. The Warboss falls back from the banshees, and I seize the moment into the serpent protecting them. 10 boyz + warboss move to withn easy charge range of my guardians and avengers, squighogs+boss move to multicharge the prism and vyper, the trike and bikes move to 1" away from the serpent and close to the shroud runners for the multicharge. The boys thatcame out of wagon 1 run off their home objective and want to charge the serpent. I'd parked my units way too close together and set myself up for 3 multicharges tagging 6 of my units. Whoops, I didn't think he had the movement. Live and learn. Squig bomb knocks 2 wounds off the vyper, pistols and such kill 3 warp spiders. I was saving fade back for the reapers or avengers but I think it didnt get used this time. I could have maybe used it on the vyper or something to make a multi charge harder. Warboss and boyz multicharge the war walker, guardians and avengers, squighogs multicharge prism and vyper, bikes charge serpent and shroud runners. Damn. This is where it gets interesting. Or less bad for me. The warboss+boys attack first, the warboss goes into the war walker, but fails to kill it. The boys split into the avengers and guardians, I pop -1 to hit on th avengers. The guardians + farseer are wiped out by a million sustained 5+ attacks, all avengers are killed by the autarch lives, somehow, on 2w. The squighogs send one bloke into the vyper, the other 2+boss into the prism. 2 wounds done to the vyper putting it on 1, and ...only 6 wounds onto the prism! - it lives! The bikers annihilate the runners, however the bike boss and boyz only manage to take the serpejt down to 1W. At the end of that turn I have a war walker on 3w, a vyper and serpent on 1w, and a prism on 6w. If he hadn't got greedy and multicharged he could have had the full 8pts, instead he got none. Gutted. The autarch strikes back, killing 3 boys, another by or 2 is killed by the serpent. Orks 20 - Eldar 15 End of Ork t2 movement, the krumpin commences. The squighogs charge the vyper and prism, leaving the vyper on one wound... Eldar T3. Zero primary this turn :( Hanging on by a thread, I draw assassinate and still have homers. The banshees jump out, 3 banshees stand between the warlord warboss and 10 boys assaulting the serpent ready to go into either, the other 5 run out and go for the warboss+boys that killed my guardians and locked in with the autarch+walker. the prism falls back 17" towards my table edge with swift agile drawing a bead to the biker unit and then pops feigned retreat so it can shoot. the bikers were the target as they were in the mid board, while the squig hogs were off to the far edge, and perhaps out of the game. The vyper sped off to their back table edge to divide the squig hogs attention. The spiders flickerjump 24" to stand next to the lone runt herder on their home objective. The serpent falls back 14" onto their objective also. Autarch falls back 7" onto my home objective and 9" from the edge in case I want to webway him. The rangers fnally come on in their DZ and deploy some homers. Banshee pistols go into the warboss and with some luck, he dies. War walker shoots the scatter laser into it's own combat, and the lance into the bikers killing one. Reapers fire into the bikers, killing another, the falcon lances the bikers, killing the last one and knocking 3w off the trike, which somehow has a 4+ FNP! Spiders hose down the runtherd and claim their home objective. The 3 banshees go into the 7/8 boys on the centre, leaving 2 alive, who then kill 2 ladies. The 5 banshees go into the avenger killing boys and murder about 6, leaving 4 and the boss. The warboss then kills the war walker and the boys kill 2 banshees. I manage deploy homers and assassinate for 10pts. As the orks just killed a vehicle, at the end of the turn they score bring it down for 3 - he should have gone into the banshees! Orks 23 - Eldar 25 End of my turn, the exarch is locked in with 2 boys, with her aspect token intact. In ork T3 she'll kill them both and claim this objective. Ork Turn 3 Score 5 primary, he has capture enemy outpost and something else - table corners I think, which gets swapped for secure no mans land. Little movement here, the squighogs go after and kill the prism, the trike chases down and kills the serpent - fires some pistols into the spiders which are saved and they fade back to the other side of a ruin. banshees exarch on the centre kills the 2 biys using a shrine token, claiming the centre, the others get killed down to just their exarchs, who then kill the boys. Gets no mans land for 5. orks 33-25 eldar The squigs chase down and kill the prism, finally. The other unit of banshees selling themselves to keep the orks off my home objective. Only the exarch survives. At this point we call it as it's like 11pm. 40k takes way too long these days. End of the game, it's 2 objectives each so 10-10 End score Orks 43 - 35 Eldar That was a surprisingly close game considering how I got butchered in t2. I think I could have held back another turn, but I didn't have enough firepower to take down those nobs without expsing myself. I should have kept the guardians back on my objective as they contributed little. I really felt the pain of not being able to jump shoot jum with many units, and I think Asurman will be a near must-take purely for this ability. 6 agile tokens was maybe too many and I didn't find myself using them, I could maybe swap that enhancement out for the phoenix gem or something to be a real nuisance.6 points
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Hobby Burnout, and How to Avoid It
W.A.Rorie and 5 others reacted to firestorm40k for a blog entry
Having recently finished painting Heavy Intercessors and a Gravis Captain (3rd Company Captain, Kaius Timaeron), I’m still committed to getting a 2,000 point force for this army painted up over the coming months (on top of the 4th Company Boarding Patrol units I’ve already done!) – so that means straight into painting the next units, two Desolation Squads. With the Crusade campaign I’m currently running/participating in, I’ve added a bit of additional pressure for myself, by aiming to get certain units ready for milestones in the campaign. The Heavy Intercessors and Gravis Captain are part of that plan, and I’ve managed to fit them in to be able to take part in the second part of the campaign, with bigger battles as everyone’s Crusade Roster grows. I’d like to get the Desolation Squads done for the end of the Campaign, but to be honest I know they won’t be fully painted for that deadline (end March). They’ll get finished, just if I want to use them in games before the end of the campaign I’ll have to tolerate them being part-way done! Still, I’ve got a plan for painting my units, which includes – believe it or not – a schedule of what I need to paint when. Based on my initial experience painting the first units I completed – Assault Intercessors and Hellblasters for the Boarding Patrol – I can realistically paint two units of 5 Marines, plus a character, over three months of evenings. So I know, for example, I’ll need the best part of a month (!) just to highlight the armour. (Believe it or not, this actually helps me – though I did show a friend and he said it made him feel anxious looking at it!) So as I start the Desolation Squads, I’ve become aware of the risk of getting a bit of hobby burnout, due to putting ‘pressure’ on myself by having a schedule. This isn’t helped by the fact I wanted to literally make a start on these straight at the start of the month/new year, but I didn’t quite have them ready to begin painting – then I caught one of Nurgle’s blessings that have been very prevalent this winter, meaning I didn’t feel up to do much of anything for several days. Hobby burnout is real – there’ve been a number of posts on this forum in recent months. It’s something I’ve experienced myself, leading to my taking a four-year break from building or painting any 40k miniatures. For me, what can lead to burnout is trying to paint to deadlines (ironically, what I’m kind of doing at the moment!), coupled with having over-ambitious goals of what I’m wanting to paint in a specific amount of time. When experienced burnout last time, it was compounded by having spent the best part of 7 years mainly focusing on one project (my Chaos Marines, the Legion of Taurus), and finding that the paint scheme I chose (and the standard I wanted to paint them to) was time-consuming and painstaking. My ambitions for getting things painted for that army were often thwarted by the length of time it would take me to paint what I already had built! I’ve been able to deal with the second of these three things through a combination of knowing how long it’ll take to paint a couple of units (as stated), and also being flexible about my ‘deadlines’. Thankfully, the timeline I’m trying to follow for this army is by and large my own, there are no external factors (such as painting for a competition or to get certain units ready for an event like a Tournament). So if anything ‘slips’ then really there’s no detriment. I can also be flexible, swap something out if I want to paint a different unit (or move on to a different project altogether for a change!). The last burnout factor, I’ll admit, is a risk for this army. Whilst I’m enjoying painting these more than I did my Chaos Marines, by the time I’ve done the Desolation Squads that’ll be almost 40 Marines I’ve painted consecutively in this colour scheme – it’s at this point that doing intensive, time-consuming parts (like the armour highlights) is at risk of becoming repetitive, taking the enjoyment from this project. Again, to mitigate that, I’m currently painting an Apothecary alongside the Desolation Squads – a break from Grey armour! Also, a new challenge for me, as I’ve never painted White armour before. In recent years I’ve found that it helps me see a project through if I’m actually working on 2-3 things at the same time; I’ll balance out a more detailed, time-consuming project (like these Ashen Sentinels) with something I can get done quickly. When the pandemic hit in 2020, with the extra time on my hands I broke out some old Marine minis I’d had in boxes for almost a decade, and using faster techniques (thinned paints and washes to simulate building up highlights rather than painting them all on. I did 60 miniatures in 6 months – it had taken me almost as many years to get the same number of Chaos Marines done when I was doing that army! I took what I learnt, and in the following years I painted armies of Death Guard and Nighthaunt employing the same techniques; in this day and age of Contrast and Speed Paints, it’s easier to get results that look good for tabletop standard, and get a larger number of miniatures done quickly. This year I’ll be painting Necrons as my ‘speed project’ – letting Contrast, washes and Technical paints over sprayed Leadbelcher basecoat do the heavy lifting. Contrast, Technical paints and Shades made these armies possible! Does that mean my ‘schedule’ for the Ashen Sentinels will slip? It doesn’t have to – I can fit the Necrons in on my lunch breaks when I work from home, but my evening painting sessions will still be focused on these Marines. But having something else to build and paint can break up the process of doing the Marines, and offer something different by way of a change. Saying this, I’m still aware the risk of burnout is real, certainly when it comes to this army. But knowing what can trigger it, and trying to address or mitigate those things will certainly help when it comes to avoiding it. I’m very invested in the Ashen Sentinels as my main 40k army for the foreseeable future – but it doesn’t have to be my sole focus, if it ever feels like it’s not a ‘fun’ project to paint anymore.6 points -
Hot diggity damm thats a lot of tank
skylerboodie and 5 others reacted to Mr Farson for a blog entry
Right lets try this again So finished all my infantry and started my tanks, changed tank scheme part way through because it was too bright. Painted all the tanks looked back at the infantry had a mild breakdown at the difference in brightness and stripped the infantry #winning lmao Either way the bulk of the tank are done aha6 points