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Showing results for tags '10th'.
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Thought it may now be worth collecting the teased rules and discussing potential tactics etc. Anyway... sustained hits-critical hits(6s) give extra hits lethal hits? critical hits (6s) auto wound Precision- succesful wounds against a target unit with character attached can be allocated to said character twin-linked =reroll wounds torrent auto hit deadly demise- on death each unit in 6' on a roll of a 6 suffers x mortals assault= can advance and still fire twin linked= reroll wounds pistol=can shoot while in cc. scouts- pregame move remaining outside of 9' assault can run and shoot blast, add plus one for each full 5 in target unit deadly demise- on death each unit in 6' on a roll of a 6 suffers x mortals heavy=if stationary +1 to hit blast+1 shot for each 5 in target unit Heavy=if stationary +1 to hit
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Taking a propper break from painting white and wanting something easier i decided to go safe for the ETL and paint ...Black, over a light grey primer because why not. ~ So that being said its time to get my self ready to dive head first into the Iron 10th. First up is my test mini using the following method. Light grey Primer Dark brown base coat Sponged lighter brown Sponged Lighter brown/yellow (XV88) Varnished layer hairspray Black Oxford blue chipping with a wetbrush slight edge highlights with oxfordblue. Lots of weathering powders. so i pickedup shadow spear and built 10 infiltrators, a LT, three emilinators, and the first suppressor (god emperor i hate this gys)
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