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CustomTitle

  1. Hello Warlords of the Chaos wastes! I have been playing 40k since 5th edition, and with the release of 10th, I wanted to try and make an incredibly challenging and immersive large game for my player group. The inclusion of boarding action rules making the jump from 9th to 10th helped inspire me to do this, as well as a general love of siege warfare picked up from playing the Iron Warriors. To summarise, in this mission, the attacker must break past my Iron Warrior blockade and into Warsmith Du'Rak's fortress. They are to locate and rescue a powerful navigator the Iron Warriors captured on a previous raid, to prevent them from learning of secret warp routes. The fortress is shielded from teleportation, so the attacker cannot initially deep-strike a terminator squad to clear the place out. Instead, they must storm the walls and break in themselves. While an incredibly difficult mission for the attacker (by my estimate) I am hoping the overall challenge, complexity, and immersion (I plan to have a system in place where the Navigator's master will be relaying information to the attacker as the game goes forward) of the mission will attract players from my group to try it, in particular, a good friend of mine who plays Imperial Fists (while mortal enemies on the tabletop, I ensure you that IF and IW players are the best of friends from a shared love of walls and trenches) who I'm certain will love to give this mission a go. I went and got the boarding actions terrain kit from my LGS and have only just finished cutting it out of the sprue. I've noticed that while doing some test assembly that the double wall pieces don't slot in very easily, so I'll need to file that down sometime in the future. For now, here is the set up for my interior stronghold. Those who have Arks of Omen Abaddon will recognise the setup from one of the scenarios, and this is because that mission breaks the board into five chambers, which is what I wanted to do for my castle. This is going to go behind a large wall, and the attacker will need to enter at one of the three objective markers, either by storming the main gate (entry 2) or by getting models atop the outer wall and "embarking" into one of two towers (entries 1 and 3) What I want to do to amp up the difficulty even more is cover each chamber with a bit of cardboard in the shape of the room so that the attacker will effectively be going into each room blind. Each chamber will also have a lot of scatter terrain in it to convey a rooms purpose, stuff like an armoury, command centre, that sort of thing. The hostage the attacker will need to collect will be in the medical facility (here marked with a hated Imperial Fist Chibi). I did see Mantic games has a sci-fi terrain set which I will get to act as terrain. For the moment however I'd like to make a start on the main walls. I've elected to paint my walls in this style, as found in Duncan Rhodes' Painting Academy tutorial on youtube. As a general rule, I like to write up the steps found in these style tutorials, which makes it easier for me to reference whenever I'm actually painting. That's all I have for my first post. I have one set of walls set up to be painted (funnily enough the type found in Duncan's tutorial, purely because they slotted in easiest without need of further intervention) which I hope I can show in my next update. I will also hope to expand further into the mission rules. See you then, Spiros14
  2. This is again from a while back, but my local club had an apoc game in May bank holiday which was great fun. This was a custom mission designed by myself to try and force a narrow frontage with waves of models coming at one another, but ended up a bit one sided. We went for a long, narrow table with a depth of deployment, to give long raged guns some chance to shine also (how often do fellblades get to use their 120"range?). Two players wanted to get away quickly, but hoped to have a smaller gmae that would still impact the larger game, so I came up with a custom mission: Explosive Payload. This was fought between Death Guard (traitor) and Dark Angels (loyal) and resulted in a DA win and several missiles fired at the main table. They were a bit weak though, so I might give them a boost if we every play it again. This was my first outing using Alpharius, and I took him with 10 firedrakes in a spartan, with primus medicae. Gigaros, the Spear of Hades - my Cerberus. Traitor Deployment featuring Dark Angels and My Alpha Legion. Much armour as you can see. After Alpharius sneakily infiltrated himself, the Primus Medicae, the Firedrakes (and spartan) and the Leviathan. The BA Fellblade takes potshots from the reat, but struggles for line of sight, or to hit anything as the sponsons are out of range. The triad of predators rumble fowards to unleash their heat weaponry. You can see how far back the Blood Angels deployed - thir fear of deep strikes really prevented them from getting into the game at all. That spartan started something like 36" away from any enemy units. The BA player loves conversion beamers and tries to keep everything as far away as possible... MISSILE LAUNCH! The Death Guard gain control of the launch controls and fire an ICBM into Valdor. Alpharius gets out of the spartan to hunt valdor, who runs away. I fail the charge, and next turn the cheeky vindicare tried to kill my Primus medicae, however failed to wound. Phew. With his ride near wrecked, Alpharius hops out to get his old nemesis Valdor. The Dread Drop Pod arrives filled with Leviathan, which proceeds to chop up the fellblade. Traitor vehicle pool T3. Big old messy combat. Alpharius and Valdor fought one another to a standstill, Alphy really is one of the weker primarchs, however my many thunderhammers reduced his custodian bodyguard to paste, then finished valdor off before the custodian lord could kill alpharius. Overall this was a traitor victory - the loyalists couldn't get any distance up the table and were thwarted by the wall of steel and infiltrating leviathan - this was largely their own fault as if you cannot kill a spartan and leviathan in one round with 8k points of models, then you only have yourself to blame - in this case, poor deployment meaning their stuff was mostly out of the fight.
  3. From the album: Battle Report Pics

    6.5k of painted Blood Angels!
  4. From the album: Battle Report Pics

    Apoc 2015 turn five
  5. From the album: Battle Report Pics

    Apoc 2015 turn five
  6. From the album: Battle Report Pics

    Apoc 2015 turn four
  7. From the album: Battle Report Pics

    Apoc 2015 turn four
  8. From the album: Battle Report Pics

    Apoc 2015 turn three
  9. From the album: Battle Report Pics

    Apoc 2015 turn three
  10. From the album: Battle Report Pics

    Apoc 2015 turn two
  11. From the album: Battle Report Pics

    Apoc 2015 turn two
  12. From the album: Battle Report Pics

    Apoc 2015 turn one
  13. From the album: Battle Report Pics

    Apoc 2015 Turn one
  14. From the album: Battle Report Pics

    Apoc 2015 Deployment
  15. From the album: Battle Report Pics

    Apoc 2015 Deployment
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