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Found 3 results

  1. My local group is having a tournament in a couple of weeks (short notice) and it's 1000pts 40k. There's a lot of new/inexperienced gamers, so it's staying small to keep things fast. Normally I take whatever I think will be fun, but this time I'm playing to win! 1000 Jump/Bike List 1500 Biker/Jump list (expanded version of above) From these you can kind of see what I'm comfortable playing. Attack bikes have been a staple of my armies since 5th ed, and combined with the priest they're pretty rad. The Opposition: I'm not sure exactly how many will be in the tourney, but we're looking at maybe 8-10. Knowing peoples preferences, the lists I'll probably be dealing with are: The knight player from my last game (2 knights + armiger in 1k) Slaanesh Daemons (Keeper, Syll'eske, blob of daemonettes) Dark Angels mixed Blood Angels Genestealer Cults +/- Tyranids +/-Scions air cavalry (hard at 1k?) +/- Death Guard The List: The natural evoultion of these two lists bring me to this, which is where I think I'll start planning my list. We have a strong base in attack bikes, biker smash captain, sanguard, the priest, if he can revive an attack bike per turn, effectively adds 5% to my points total per turn. My concern is that that army is then 25% characters, which seems a lot. I dont want to spend any more than that. Maybe I can make the priest the warlord and get him teeth of terra + arty armour to make him pull his weight in combat also. I then have to choose between Icon of the angel + gift of foresight and Imperiums Sword + Visage of Death on the captain. Thoughts on that? Unsure if the storm shield is even worth it without angel artifice/Indomitus. The big question marks are the outriders and the death company. The death co could be swapped for Vanguard or more sanguinary guard. Thinking critically, ignoring armour is probably worth more than weight of dice, though Death co dont even have weight of dice on their side due to the extra A on the Sanguard. You're looking at 6 s4 AP-2 D1 chainsword attacks on the charge for 25pts vs 5 s5 ap-4 D2 attacks from a Sanguinary guard for 30pts. What I've learned is that my armies are definitely based around multiple ~150pt units that move fast and punch above their weight. I could also add a whirlwind in there for anti horde and suppression fire. Alternatively, I go mad and chuck a librariain in there for null zone+ unleash rage, and lose the captain. My other units hit quite hard anyway. 1000 Jump/Bike List Thoughts, input and optimisation are welcome! I'll be ordering the SM and BA strat cards this week so I have them to hand for the game so no forgetting.
  2. After my games the previous weekend, it's led me to rethink my lists and try new things. Here's a couple I've come up with in light of my humbling experiences. The first one is a slight variation on my original lists. Taking into consideration what I needed to change. Everyone starts on the board to take advantage of the BC's psychic locus. Also, astral aim onto Voldus and the Powerful Adept stratagem to increase his range of Vortex of Doom to 18" and I don't need to see the target. The dreadnought is cheaper and still has long range anti-vehicle weapons with the option of astral aim, but hopefully more reliable damage output. Second list is a bit different: The rhinos for the strike marines. Everyone hides turn 1. The characters start off the board. Some tactical positioning with the rhinos to hold midboard. Turn 2 the characters drop down. The termies gate to them and a mini deathstar of 8 termies go to town. Artisan Nullifier Matrix to help Voldus maximise the vortex of doom. Basically I've protected everyone and I'm then close enough to do damage without my valuables getting shot at.
  3. First the lists: Erik Scrivens: Raven Guard / IG / Imperial Soup | Record: 4-2, Place: 16th 10 CP Raven Guard - Battalion - 1249 pts Captain - Chainsword, Bolt Pistol Lieutenant - Chainsword, Bolt Pistol 3x 5 Man Scout Squads - Bolters 6 Man Devastator Squad - Cherub, 2 x LC, 2 x PC 6 Man Devastator Squad - Cherub, 2 x Lascannon, 1 x PC, 1 x Heavy Bolter Company Ancient - Bolter Stormraven - Twin AC, Twin HB, 2 x Hurricane Bolters, 2 x SSML Vostroyan - Battalion - 525 pts 2x Primaris Psyker - Force Staves 3x Conscripts (2x 20 Man, 1x 22 Man) 3x Heavy Weapon Squad - Mortars Vulture - Twin Punisher Gatling Cannon, HB Imperium - Vanguard - 223 Celestine 3x Astropath Commisar - Boltgun ---- Cooper Waddell: Raptors | Record: 4-2, Place: 24th 5 CP Air Wing Detachment Fire Raptor - Twin Hellstrike Launchers, Twin Autocannons Storm Talon - Typhoon Missles, Twin AC Storm Talon - Typhoon Missles, Twin AC Spearhead Detachment Lias Issodon Lieutenant - JP, Power Lance, MC Bolter Relic Whirlwind Scorpius 10 Man Sternguard (Special Issue Boltguns) 5 Man Devastators - Cherub, 4x Grav-Cannons, Combi Melta, Chainsword 5 Man Devastators - Cherub, 4x Grav-Cannons, Combi Melta, Chainsword Thunderfire Cannon ---- Thomas Hegstrom Oakey: Raptors | Record: 4-2, Place: 32nd 8 CP Raptors - Battalion Detachment Lias Issodon Lieutenant - Jump Pack, Storm Bolter, Chainsword 3x 5 Man Scout Squad - Camo Cloaks, 3x Bolter, 1x Heavy Bolter, Storm Bolter (for Sergeant) 5 Hellblasters - Plasma Incenerators Raptors - Spearhead Detachment Captain - Jump Pack, Teeth of Terra, Stormshield 2x 5 Man Tactical Squad - 3x Bolter, 1x Missle Launcher, Storm Bolter/Chainsword on Sergeant 8 Man Devastator Squad - 4x LC, Storm Bolter, Cherub 8 Man Devastator Squad - 4x ML, Storm Bolter, Cherub 8 Man Devastator Squad - 4x GC, Storm Bolter, Cherub Company Ancient - Banner of the Emperor Ascendant, Storm Bolter Imperium - Vanguard Detachment Lieutenant - Stom Bolter, Chainsword 3x Culexus Assassin ---- Danny Kwan: Raptors & Blood Angels | Record: 3-3, Place: 70th 8 CP Raptors (Raven Guard) - Battalion Detachment - 1067 pts Captain on Bike - Storm Bolter, The Teeth of Terra Lieutenant - Chainsword, The Primarch's Wrath 2x 5 Man Scout Squad - Bolters 5 Man Scout Squad - 4 Sniper Rifles, Heavy Bolter 5 Man Sternguard Squad - Special Issue Boltguns 2x Scout Bike Squad - Shotguns, Storm Bolter on Sergeant 3x Devastator Squad - 3x Grav-Cannons, Cherub Raptors (Raven Guard) - Spearhead Detachment - 486 pts Lias Issodon 2x Rapier Quad Mortar - 2 Crewman Thunderfire Cannon Blood Angels - Outrider Detachment - 446 pts Captain - Jump Pack, Power Sword, Plasma Pistol 3x 5 Man Assault Squad - 2x Meltaguns ---- Natr Birkholz: Raven Guard | Record 2-4, Place 109th List Not Currently Loading ----- Paulo Picolomini: Raven Guard | Record 1-1-4, Place 114th 12 CP Raven Guard - Brigade Detachment Primaris Captain - MC Auto Bolt Rifle Primaris Leutnant - MC Auto Bolt Rifle Captain - Jump Pack, Thunder Hammer Leutenant - Jump Pack, Power Sword 3x 5 Man Primaris Intercessors 5 Man Scout Squad - 4 Sniper Rifles, Missle Launcher 5 Man Scout Squad - 4 Bolters, Missle Launcher 5 Man Tactical Squad - Power Axe, Missle Launcher 5 Man Primaris Reiver Squad - Grapnel Launchers 5 Man Primaris Reiver Squad - Grapnel Launchers 5 Man Vanguard Veterans - 1 Thunder Hammer 5 Man Assault Marine Squad - Power Fist 5 Man Assault Marine Squad - Power Fist 3 Man Scout Bike Squad - Power Sword 5 Man Hellblaster Squad - Incinerators 5 Man Devastator Squad - 4x Lascannon 5 Man Devastator Squad - 4x Missle Launcher Update: finished all the Raptor/RG lists. If I can Natr's list to load ill toss it up. 5 Man Assault Marine Squad - Power Fist
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