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  1. I just found this on Twitter, thanks to Zaphariel: Gone: Dread Castraferrum (all sub types), Sanguinary Priest with Jumo Pack, Death Company Chaplain(!),Death Company weapon options(?), Corbulo(why?), Gabriel Seth, Tycho(At last)and old Sanguinary Guard. For you considering...
  2. From the album: ETL 2019

    Beginning vow for ETl VII.
  3. From the album: Acadian Crusade

    converting Space Hulk terminators for Black Templar Sword Brethren Terminators. noticed the Sgt has a Black Templar icon among his knickknacks.
  4. From the album: Untitled Album

    My two ETL vows together. 2/2

    © Graz

  5. From the album: Untitled Album

    My two ETL vows together. 1/2

    © Graz

  6. From the album: ETL 2015 vowII

    © Jason Jordan

  7. From the album: ETL 2015 vowII

    © Jason Jordan

  8. From the album: ETL 2015 vowII

    © Jason Jordan

  9. From the album: ETL 2015 vowII

    © Jason Jordan

  10. From the album: ETL 2015 vowII

    © Jason Jordan

  11. From the album: ETL 2015 vowII

    © Jason Jordan

  12. Origins: Founding: 6th Geneseed: Sanguinius Reason for creation: To aid in Arcadian Crusade and to safeguard the subsequent Subsector Arcadia. The origins of Blood Dragons Chapter is shrouded in history but what little is known pertains to the Arcadian Crusade. With the 6th founding underway, one chapter was dedicated to the campaign, intended to cull the Ork infestations in the subsector. Very little is known of the founding members of the chapter. The chapter was formed from mostly Blood Angels genestock and the first Chapter Master, Vlad was from the parent chapter. A far more influential figure in the formation of Blood Dragons was however the Dreadnought Desmodos, already ancient by that time, having fought in the Great Crusade millenia before. Desmodos was expert on tactics against orks, and it was his teachings that influenced the chapter's affinity for flamers. As their forces grew the Blood Dragons claimed an Ork infested Death World Thera as their Homeworld. For unknown reason, the planet had been colonised ages before and native Therans were perfect candidates for recruitment. Constant war against the Orks, climate and natural beasts made them some of the hardiest men in the area, only matched by the ice warriors of their twin planet Thule. The early years of the chapter was spent fighting the Orks on Thera and consolidating their presence among the Thuleans. From there on they have been an invaluable part of virtually every nearby large scale campaign. With nearly 8 millenia of experience, the Blood Dragons have fought against innumerable foes but their main adversary has always been the Orks who constantly besiege the Subsector Arcadia. Homeworlds: Doric system and its two "habitable" planets, Thule and Thera. Thera is the planet closer to the star and on the inner edge of the habitable zone. The proximity to the star makes Thera a hot, barren desert with very little life. However, a persistent colonisation and terraforming during the Dark Age left the planet with a small but sustainable population. Millenia after millenia have made the Therans a hardy folk, perfectly suitable for the needs of Adeptus Astartes. Thera is the location of the Blood Dragons' Fortress Monastery, and has a vast cavernous underground that is infested with Orks. Blood Dragons have kept the xenos forces manageable, but they still mount raids and occasional Waagh! against the native population every now and then. Thule on the other hand sits firmly on the outer edge of the habitable zone, making it mostly a frozen world. Thule has a narrow temperate area along the equator which houses actual civilised cities and agriculture. The wasteland areas however are populated by feudal clans who have become Blood Dragons' other source of recruits. Agreement with the planetary government has ensured that the more civilised Thuleans don't interfere with the folk of the wastelands more than absolutely necessary, keeping their warrior culture suitable for the chapter's needs. As with most planets in Arcadia, Thule too suffers from Orks, but the Guardsmen and Planetary Defence Force keeps them at bay. Combat Doctrine: Blood Dragons follow the Codex Astartes rigidly, believing it to be their salvation from the curse of their blood. The chapter specialises in the use of flamers, preferring to fight in conditions where they are optimal. This preferance comes from the Thulean Fire Cults that have mixed their worship of fire to the chapter cult. Beliefs: After many millenia the Imperial Creed, Blood Angel heritage, Theran Honour Code and Thulean Fire Cults have intervowen to form the basis of Blood Dragons' Chapter Cult. The Brothers and serfs all follow a vow of silence when in the most revered parts of the Fortress Monastery. This has also given them an unnerving habit of fighting in total silence, with commands issued by hand signals as far as possible. The chapter worships fire as the manifested purity of the Emperor and an eternal flame burns at the center of the main hall. This belief has transferred to the field of war as reverence to the flamer weapons and being found worthy of wielding one is a great honor. Geneseed: Sanguinius. Blood Dragons seem to suffer very slightly less from the Black Rage than other descendants of the geneseed. The difference is so small that it could be just a statistical quirk, but the chapter itself believes it to be due to their superior discipline. Battle Honors: ***.M32 Chapter founded as part of the sixth founding. Assigned to spearhead the Arcadian Crusade. Blood Dragons claim Thera as their homeworld. 9**.M32 Still a young chapter, Blood Dragons take part in the defence against the 3rd Black Crusade... And loses nearly half of it's fighting force. Epistolary Theogenes is interred to a dreadnought. ***.M33 During the thousandth anniversary of the chapter's founding, the Blood Dragons fight off a Waaagh! on Arcadia, including Thera. An Enormous Theran Dragon rips through the Ork Horde driving the greenskins to terrified panic. This is considered a sign of Emperor's favor and the Blood Dragons quickly adopt the beast to their cult's reverance. 001.M34 The 4th Black Crusade gives Blood Dragons a chance for revenge. The entire chapter joins the imperial counter attack on El'Phanor and successfully helps to drive the chaos back. 474.M34 During the Minos Campaign, the 2nd Company is lost to warp. When it emerges again four centuries later, the survivors have turned to the ruinous powers. 834.M34 Fighting yet another Waaagh!, the Blood Dragons come in contact with their lost brethren. With a holy fury they slaughter the renegades, and only a small warband escapes to haunt the chapter in future. ***.M35 A series of Space Hulks drift through the Subsector Arcadia and Blood Dragons board them all, claiming lost artefacts before the ships are lost to warp again. ***.M36 Blood Dragons solely safeguards the subsector during the Age of Apostasy, figthing Orks, Chaos and fellow humans alike. ***.M39 An Eldar force invades the subsector in search of something ancient. The Blood Dragons fights them off, but suffers heavy casualties. Immediately afterwards they are besieged by their Renegade Brethren and other forces of Chaos who nearly decimate the chapter. The Blood Dragons pushes them back however and grow ever more courageous. 999.M41 The Blood Dragons heed the call for Baal's defence, sending the entire 3rd, 4th and 7th companies as well as most of the 1st and 5th to help their brothers. Only the 2nd company is left completely untouched as a sizeable Ork force is pillaging the outer regions of Subsector Arcadia, and the 2nd is assigned to deal with the situation. Chapter Organization Sanquinary Guard (The Ancients) - 15 Guards Reclusiam - 15 Chaplains Apothecarion - 21 Sanguinary Priests Librarius - 29 Librarians Armoury - 25 Techmarines Fleet Command - 3 Battle Barges, 5 Strike Cruisers, 22 Escorts. 1st Company (White Flames) - Veteran Company, full 100 tactical dreadnought armours 2nd Company (Blood Hunters) - Specialty; tactics against Renegade Marines 3rd Company (Flame Talons) - Battle Company 4th Company (Fire Walkers) - Battle Company 5th Company (Black Ice) - Battle Company 6th Company (Firestorm) - Tactical Reserves 7th Company (Purple Dragons) - Tactical Reserves 8th Company (Dragon Riders) - Assault Reserves 9th Company (Inferno) - Devastator Reserves 10th Company (Hatchlings) - Scouts Death Company - Currently 10 marines and 1 dreadnought Heroes of the Chapter: Chapter Master Outis *Reconstructing records* Chief Librarian Theogenes Theogenes began his career early in the history of the chapter and records of those times have long layed undisturbed in the vaults of the Librarium. It is known he was an exceptional warrior and a strong psyker and rose through the ranks of Librarius fast. During the 3rd Black Crusade, then Epistolary Theogenes suffered a mortal wound. He was quickly deemed too great an asset to lose and so Theogenes was entombed to a Dreadnought. It was not long after that he was first offered the position of Chief Librarian but Theogenes kept rejecting it for the next couple millenia. Eventually he was forced to accept that he was the best suited librarian in the chapter to take up the task. Theogenes is now ancient by any measures and spends great deal of time in stasis sleep, weary of the universe. He is however a great repository of historical knowledge and regularly woken to spread his wisdom. Apollon, Captain, 1st Company *Reconstructing records* Ares, Captain, 2nd Company Ares the Undying was thought to have been mortally wounded in fight that pitted his company against both the orks and the renegade marines. Against all odds he did survive, but was horribly disfigured. His both eyes have been replaced with bionics and he chose to have them crimson red, to better drive horror in the hearts of his enemies. (Counts as Tycho) Adonis, Captain, 7th Company *Reconstructing records* Daedalos, Captain, 8th Company *Reconstructing records* Zeus, Captain, 10th Company *Reconstructing records* Brother Sergeant Leonidas, 1st Company *Reconstructing records* Battle Cries: -*Unnerving Silence* -Burn! The main thematic elements of the chapter: -Greek Mythology based naming convention -Flamer Affinity -Tendency to hoard artefacts Well that's the extent of my desing so far, but I'll keep improving it. Let me know your opinions and any kind of suggestion is always welcome.
  13. From the album: 2022 BA Company Vets

    Wip shot of my company command conversion. 1 apothecary 2 company vets with jump pack and double chainswords 5x company vets with jump pack, 5x Storm shields, 4x Lightning claws, 1x Multi-Melta.
  14. Vanguard Detachment - 2000 pts - 5 CP HQ Commander Dante - Warlord - Heroic Bearing Sanguinary Priest w.JP - Chief Apothecary - Selfless Healer - Armour Indomitus Fast Assault Squad w.JP - Bolt Pistol + Chain Sword X 5 Inceptor Squad w. Plasma Exterminator X 6 Heavy Eliminator Squad - Instigator Bolt Carbine - Quake Bolts - Las Fusil X 2 Elite Redemptor Dreadnought - Onslaught Gatling Cannon Relic Contemptor Dreadnought - Cyclone Missile Launcher - Twin Volkite Culverin X 2 Sanguinary Ancient - Wrath of Baal - Rites of War Sanguinary Guard X 7 - Inferno Pistol X 2 Sanguinary Guard X 7 - Inferno Pistol X 2 Sanguinary Guard X 6 - Inferno Pistol X 2
  15. I've been out of the game since 5th. finally put together a ton of blood angels models and starting games next month. this list interests me and i want to know how it would play. i know the BA meta is sanguinary guard and hiding until turn 4 but i don't really want to do that when i have these models. Am i insane for taking corbulo, his chalice giving me assault doc every turn on a blob of 18 assault primaris with mephiston there to give a bubble shield/unlease rage to the most expensive squad. Seems like i can try to get into combat ASAP and follow up the punch with the dreadnought, chap on bike. Vets held in reserve to either wipe out whatever the oponent deepstrikes or gets into my back lane. heavy ints for sitting on rear objective. is my chapalin built well? i need to know if the exorcation of rage gives cumulative +1 to wound like the red thirst gives already. planning to overwhelm with early charges boosted by the characters and fight twice with the thunder hammer assault marines. deredao and sicarian near each other trying to prevent stikes/reserve within 9inch as they sit back and shoot. considering dropping mephiston for another unit of outriders or more assault marines. Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) + HQ + Brother Corbulo [6 PL, 115pts] Chief Librarian Mephiston(Primaris) [8 PL, 155pts]: 2. Unleash Rage, 3. Shield of Sanguinius Primaris Chaplain on Bike [6 PL, 115pts]: 1. Litany of Faith (Aura), 1. Speed of the Primarch, Litany of Hate, The Armour Indomitus, Warlord + Troops + Assault Intercessor Squad [10 PL, 119pts] 5x Assault Intercessor: 5x Astartes Chainsword, 5x Frag & Krak grenades, 5x Heavy Bolt Pistol Assault Intercessor Sgt: Heavy Bolt Pistol, Power sword Assault Intercessor Squad [10 PL, 124pts] 5x Assault Intercessor: 5x Astartes Chainsword, 5x Frag & Krak grenades, 5x Heavy Bolt Pistol Assault Intercessor Sgt: Heavy Bolt Pistol, Power fist Assault Intercessor Squad [10 PL, 153pts] 6x Assault Intercessor: 6x Astartes Chainsword, 6x Frag & Krak grenades, 6x Heavy Bolt Pistol Assault Intercessor Sgt: Heavy Bolt Pistol, Thunder hammer Heavy Intercessor Squad [7 PL, 150pts]: Heavy bolt rifle, Heavy bolter 4x Heavy Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades Heavy Intercessor Sergeant + Elites + Death Company Dreadnought [7 PL, 140pts]: Meltagun, Smoke launchers, Storm bolter Blood talons (pair): 2x Blood talons Deredeo Dreadnought [11 PL, -1CP, 220pts]: Boreas air defence missiles, Twin heavy bolter, Volkite falconet battery Dreadnought [7 PL, 120pts]: Assault cannon Dreadnought combat weapon w/Storm Bolter Vanguard Veteran Squad [14 PL, 257pts]: Jump Pack Vanguard Veteran: Lightning Claw, Storm shield Vanguard Veteran: Lightning Claw, Storm shield Vanguard Veteran: Lightning Claw, Storm shield Vanguard Veteran: Lightning Claw, Storm shield Vanguard Veteran: Lightning Claw, Storm shield Vanguard Veteran: Bolt pistol, Thunder hammer Vanguard Veteran: Bolt pistol, Thunder hammer Vanguard Veteran Sergeant: Storm shield, Thunder hammer + Fast Attack + Outrider Squad [6 PL, 150pts]: Outrider Sgt 2x Outrider: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Twin Bolt rifle + Heavy Support + Sicaran Battle Tank [10 PL, -1CP, 180pts]: Heavy bolter Created with BattleScribe (https://battlescribe.net)
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