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From the album: Skalpynock's various Legio and Mechanicum stuff
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Just a note that I'm going to clear up this thread soon Legion Symbol: http://images.dakkadakka.com/gallery/2016/5/11/799151_md-.png Exemplary Model: http://images.dakkadakka.com/gallery/2016/2/7/777310_md-.JPG Numeration: VIIIth Legion Primogenitor: Koschei Kharkovic Cognomen Prior: Godslayers. This name was not changed by the Primarch upon his discovery, with him instead moulding himself to fit with the established traditions of the legion. Observed Strategic Tendencies: Diplomacy usually attempted. Psychic suppression, massed orbital and artillery bombardments, siege and attrition warfare, sledgehammer tactics, targeting of enemy command structure, massed armoured assaults. Noteworthy Domains: Zbruch and the surrounding Gladius system (despite few planets being inhabitable) operate as the legion’s home, with Zbruch’s moon, Eden, functioning as a primary training ground and armoury. Hidden bunkers, strategically important items and prison complexes are located in the catacombs beneath Hive Primus and Hive Tertius on Zbruch, along with the ‘Caves of the Dead’, the legion’s enormous dreadnaught vault. Alexander Kharkovic – 230 pts He Who Lived WS: 6 BS: 5 S: 4 T: 4 W: 3 I: 5 A: 4 Ld: 10 Sv: 2+ Unit Composition: · 1 (Unique) Unit Type: · Jump Infantry (Character) Wargear: · Artificer Armour · Kryl’ya · Archaeotech Pistol · Thunder Hammer Special Rules: · Eternal Warrior · Master of the Legion · Legiones Astartes (Godslayers) · Primarchkin · Otherworldly Protection · Pariah (Secundus) Pariah: Alexander Kharkovic automatically possesses the following abilities: · Psychic Void: 8]o Upgraded to 12” range · Indomitable Will: 8]o Upgraded to 6” range Kryl’ya: Confers the jump unit type, and the Jink and Thunderous Impact special rules. Thunderous Impact: The Unwieldy special rule conferred by Alexander’s Thunder Hammer is ignored during the first turn of a combat into which Alexander charged, using his jump pack. Primarchkin: Alexander passes Look Out, Sir! rolls on a 2+. In addition, should Alexander be slain, and Koschei Kharkovic is present on the battlefield, Koschei gains the Rage and Hatred special rules. Otherworldly Protection: Alexander has a 4+ invulnerable save Now, time to answer some inevitable questions: Q: Why so many special rules? What happened to 'no special snowflakes'? (to mangle the words of Hesh) A: This is the primarch's nephew, and as such, will be awarded special equipment and rules befitting one of his importance. That, and he is unwittingly under Nurgle's protection. Q: Why does he not appear in the canonverse? A: In the canonverse, Alexander is crushed by a falling building. In the BotLverse, Alexander is in the building as it collapses, but remains completely untouched by the rubble. Q: That doesn't make sense. A: Alexander is, as has already been stated, under Nurgle's protection; in rules terms this manifests itself as a 4+ invulnerable save. Later on in the Insurection, Alexander's life will be the bargaining chip that will ensure Koschei's loyalty (after the legion has been ravaged by the zombie plague. Thus, if Alexander is killed, Nurgle loses his leverage over Koschei. Squig out.
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- Brotherhood Of The Lost
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Godslayers Legio VIII Card
Algrim Whitefang posted a gallery image in Adeptus Astartes/Legiones Astartes
From the album: Icarion Insurrection - Insurrectionist Legions
© Algrim Whitefang
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'He was too good a man to lead a legion, and too driven a man to let the opportunity slip through his fingers' Leman Russ http://www.bolterandchainsword.com/sm/bpe=827D7D&bpj=827D7D&bp=827D7D&bpc=827D7D&hdt=827D7D&hdm=827D7D&hdl=827D7D&ey=FA6969&er=FFFFFF&pi=FFFFFF&nk=827D7D&ch=827D7D&eg=EBBF73&sk=EBBF73&abs=827D7D&bt=000000&cod=827D7D&ull=827D7D&lk=827D7D&lll=827D7D&lft=827D7D&url=827D7D&rk=827D7D&lrl=827D7D&rft=827D7D&slt=827D7D&sli=FF7700&srt=827D7D&sri=FF7700&ula=827D7D&lel=FF7700&lla=FF7700&lw=FF7700&lh=FF7700&ura=827D7D&rel=FF7700&rla=FF7700&rw=FF7700&rh=FF7700&bg=FFFFFF&rb=BDBDBD&gr=FFFFFF&wg=true&be=BBBBCC&mk6=true&slips=CC0000&mk6kn=true&lkr2=FFFFFF&bpr=000000&pfr=000000&/spacemarine.jpg http://www.bolterandchainsword.com/sm/bpe=FF7700&bpj=FF7700&bp=FF7700&bpc=FF7700&hdt=FF7700&hdm=FF7700&hdl=FF7700&ey=F58282&er=FFFFFF&pi=B5B5B5&nk=FF7700&ch=FF7700&eg=737373&sk=737373&abs=FF7700&bt=737373&cod=FF7700&ull=FF7700&lk=FF7700&lll=FF7700&lft=FF7700&url=FF7700&rk=FF7700&lrl=FF7700&rft=FF7700&slt=737373&sli=FF7700&srt=737373&sri=FF7700&ula=FF7700&lel=737373&lla=FF7700&lw=737373&lh=FF7700&ura=FF7700&rel=737373&rla=FF7700&rw=737373&rh=FF7700&bg=FFFFFF&rb=B5B5B5&gr=B5B5B5&wg=true&be=737373&mk6=true&chps=CC0000&slips=CC0000&veti=FFFFFF&mk6kn=true&lkr2=FFFFFF&pp=000000&pws=true&/spacemarine.jpg The Godslayers, my Second Legion. You may recognise me from my other thread, from which the basis of this legion is drawn. For those of you who have no idea what I am on about, here are some introductory rules: Legion-specific rules: Legiones Astartes: Godslayers: Adamantium will. Additionally, if the army's warlord is killed, the entire army gains Feel No Pain (6+) and may re-roll one dice when making morale, fear or pinning tests. Piercing blow: Ignores armour saves on to Wound rolls of 5+ Rite Of War: Liberation Force Effects: · Free the People: All units gain Crusader if within 12” of the armies warlord · Fell the Elite: All Elites and HQs gain preferred enemy (Elites, HQs) Limitations: · All units have -1 initiative when making sweeping advances rolls after having lost a combat · No units may voluntarily fail morale tests · May not take Seeker squads or Vigilator Consuls Rite Of War: Survivors (this one comes into play during the fall of the legion... you'll see what I mean) Effects: · Hold the Line: All units gain Preferred Enemy (any enemies within 18” of the friendly table edge) · No Retreat: All units gain stubborn when at over 50% of their original model count · No Quarter: All units gain +1 to existing FnP saves, or a 6+ FnP save if none exists Limitations: · Must have more Survivor squads and/or Survivor Terminator squads than other units · May not take dedicated transports · May not take any Superheavies · No units may voluntarily fail morale tests · May not take an allied detatchment Koschei Kharkovic – 415 pts Primarch of the Godslayers, The Dreamer, The Light in the Darkness WS: 7 BS: 5 S: 6 T: 6 W: 6 I: 6 A: 4 Ld: 10 Sv: 2+ Unit Composition: · 1 (Unique) Unit Type: · Infantry (Character) Wargear: · The Black Mantle · God’s Hand · Blade of the Pariah · Frag, krak and psyk-out grenades Special Rules: · Primarch · Preferred Enemy (psykers) · Sire of the Godslayers · Bulky · Psychic Suppressant Warlord Trait: · Inspiring Presence God’s Hand: RNG: - S: x2 AP: 1 Melee, Unwieldy, Concussive Blade of the Pariah: RNG: - S: User AP: 3 Melee, Murderous Strike, Piercing Blow, Psy-bane Psy-bane: Gains the Instant Death special rule when targeting a psyker. The Black Mantle: 2+ armour save, 4+ invulnerable save, Aegis Aegis: Destroyer weapons suffer a -1 modifier on the Destroyer chart when targeting Koschei. Sire of the Godslayers: Feel No Pain. All friendly models with Legiones Astartes (Godslayers) gain Feel No Pain (6+). If Koschei is slain, all friendly models with Legiones Astartes (Godslayers) gain Feel No Pain and Fearless. Psychic Suppressant: All blessing and maledictions within 6" inches immediately cease to effect. All psykers within 6" inches suffer -2 leadership. He and his unit may not be targeted by any psychic powers, and he grants all units fully within 6 inches +2 to Deny the Witch rolls.
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- Lost Legions
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http://www.bolterandchainsword.com/sm/bpe=B87B7B&bpj=9E7272&bp=B87B7B&bpc=B58181&hdt=D4B550&hdm=D6BA4B&hdl=D6BA4B&ey=36D10F&er=FFFFFF&pi=ADA1A1&nk=B58484&ch=B87B7B&eg=EBB860&sk=EBB860&abs=B58484&bt=000000&cod=B87B7B&ull=B87B7B&lk=D6BA4B&lll=B87B7B&lft=B87B7B&url=B87B7B&rk=B87B7B&lrl=B87B7B&rft=B87B7B&slt=B87B7B&sli=D6BA4B&srt=B87B7B&sri=D6BA4B&ula=B87B7B&lel=B87B7B&lla=B87B7B&lw=B87B7B&lh=B87B7B&ura=A37272&rel=A17272&rla=B87B7B&rw=B87B7B&rh=B87B7B&bg=FFFFFF&rb=8C8787&gr=9E9393&wg=true&mk6=true&comi=FFFFFF&mk6kn=true&blt=9C9191&spl1=533B1C&spr1=533B1C&spl2=533B1C&spr2=533B1C&/spacemarine.jpg Everyone, meet the Dune Serpents. Dune Serpents, this is everybody. I'm sure at least some of you know me from the previous thread; this thread is the home of the finalized version of the eleventh legion that you saw there. For all the newcomers, here are some introductory rules: Legiones Astartes (Dune Serpents): Cover and going to ground grant an additional +1 cover save (e.g. Ruins are 3+, going to ground is 5+, open ground is still no save). This does not affect Stealth or Shrouded. When units have at least one model within 3” of their target, all models in the unit gain Twin-Linked. Rite Of War: Fury of the Ghosts Effects: · Roll a D6 for each non-vehicle unit before the game. On a 6 (5+ for Troops), they gain Infiltrate, Outflank and Deep Strike, but must enter play using one of those methods. · +1 to Seize the Initiative rolls Limitations: · May not have more than 50% of points invested in vehicles and Superheavies · May not include any vehicle squadrons of more than one model. · All models that have frag and krak grenades must replace them with smoke grenades for no extra cost Azus Bahmut – 430 pts Primarch of the Eleventh, Ghost of the Sands, The Mad King WS: 7 BS: 7 S: 7 T: 6 W: 6 I: 7 A: 5 Ld: 10 Sv: 2+ Unit Composition: · 1 (Unique) Unit Type: · Infantry (Character) Wargear: · Armour of the Sands · Devil’s Vengeance · Anarchy · Frag, krak and smoke grenades Special Rules: · Primarch · Sire of the Dune Serpents · Ghost of the Sands · Very Bulky Warlord Trait: · Night Attacker Armour of the Sands: 2+ armour save, 4+ armour, Phantom Plate Phantom Plate: Azus still may take cover saves with the Ignores Cover special rule, and gains a 3+ invulnerable save against shooting weapons. Devil’s Vengeance: RNG: 36 S: 6 AP: 3 Assault 3 Deflagrate, Pinning, Rending Anarchy: RNG: - S: +1 AP: 2 Melee, Instant Death, Master-crafted, Duellist’s Edge Sire of the Dune Serpents: Azus and his unit gain Stealth and Deep Strike, and may charge on the turn they enter play if they do not scatter. All friendly models with the Legiones Astartes (Dune Serpents) special rule gain Stealth if they are within 12 inches of Azus. Ghost of the Sands: Once per game, at the end of the friendly turn, Azus may use this ability. This means that no enemy models may draw line of sight to him, and all enemy units within 12 inches that could draw line of sight to Azus must take a morale check as if they had just lost a combat. This ability lasts until the beginning of the next friendly turn.
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Finished converting the old threads. This will mark our first dedicated Black Book thread that wasn't repurposed from an older one. It will also be the quickest one to complete. We already have the Madrigal Purge, the Death of the Bear, and the Underwater Madness campaigns completed. I will soon repost those here for ease of reference. The real question is do we want to expand the book to include the other Legions involved in the Day of Revelation? At the very least, the Dune Serpents versus Warbringers is worthy of consideration. The Predators' is probably worth a red box, unless Kel wants to go into detail. The battle between the Steel Legion and Morning Stars against the Void Eagles is an odd one since that could be potentially covered by the Morning Stars' red book. Setting: The series of ambushes marking the initial Traitors' attack against the Imperium and starting the rebellion's military operations. Notable Campaigns: The Madrigal Purge Ambush at Kataii Underwater Madness Raid at Mena-Goth The Fall of Light The Battle of Kartyg Factions Involved: Loyalist Halcyon Warden Iron Bears Scions Hospitalier Fire Keepers Crimson Lions Wardens of Light Insurrectionist Harbingers Grave Stalkers Godslayers The Drowned Eagle Warriors Warriors of Peace Berserkers of Uran
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- Halcyon Wardens
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