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Found 9 results

  1. So it's 2015 now, probably about 4 years since I used to frequent the Liber, and I finally got the inspiration to return. Unfortunately all records of my trademark DIY, the Angels of Perdition, have been lost to the warp. Rather than cry about it though, I see this as a chance to start anew and come up with an even better product. I'm very rusty, but I believe I have all the inspiration and drive I need to accomplish my goal and return the Angels to the mighty ranks of the Liber Astartes. I'll be progressing gradually. I have an outline which I will post and replace with the fleshed out sections as I go. As always, all comments, feedback, and critiques are welcomed and encouraged. Hope you enjoy! Angels of Perdition “We are the slayers of kings, the destroyers of worlds, bringers of ruination and death in all its forms.” http://i189.photobucket.com/albums/z121/mnesimache/Vocates/angelsofperditionpy6.jpg The Golden Founding In the final days of the forty-first millennium, grim are all tidings. The armies of Man fall, the light of the Astronomicon has grown weak, and the well of Hope that the galaxy draws upon in dark times has all but dried. However, the Imperium of Man has occasionally been spared of its despair and known times of triumph. Ancient Imperial records show that the 14th Founding of the Adeptus Asartes was one such time of hope. It was to be a Golden Founding, and the High Lords spared no resource in raising the new champions of Humanity and arming them with the most mighty arms and armor with which to bring death to the foes of the Emperor. Even the careful selection of gene-seed during the Founding was meticulous almost to a fault, as the Adeptus Mechanicus insured that the vast majority of the fledgling Astartes Chapters were created from only the purest genetic stock of Roboute Guilliman and Rogal Dorn. Rumors abound as to why so much care was afforded to the 14th Founding in particular. The real reason has long been lost to time and the abyss of bureaucracy, but many Imperial Scholars and experts on the subject believe the momentous effort put into the 14th Founding in fact stem from the previous Astartes Founding: the 13th “Dark” Founding. That being said this is only conjecture, as all records regarding the subject have been replaced en masse by speculation, hypothesis, and superstition. Chapter 639, who would later be known and feared as the Angels of Perdition, were given life during the 14th Founding. They are scions of the Ultramarines through way of the Nemesis whom also also provided the nascent chapter with its initial training cadre. The honor of leading the chapter as its first chapter master was given to Lither Brahka, Veteran Captain of the Nemesis 3rd Company. Though described as an extremely humorless and dour individual, Brahka's service record was extensive as it was unquestionable. He was a commander known among the Nemesis as having an absolute intolerance for any breach in disciple, and that when it came to carrying out the Emperor's Will the ends always justified the means. Given command of 1,000 of the Emperor's Chosen and their mighty fleet, Chapter Master Brahka struck out into the Segmentum Pacificus without celebration. Bringing ruin to the mutant, xenos, and traitor at the alter of war would be their founding ceremony. For 14 years, Chapter 639 battled the enemies of Man without pause, exterminating heretical cult after traitor warband in the name of the Emperor. [add color battles and accolades here] EDIT:: Updated the outline. See below
  2. THE STORM BEARERS CHAPTER OF THE ADEPTUS ASTARTES Born of Man. Die for Man. Greater than Man. Origins Not all that is Man is created equal, and this stands true even for those who came of Man but have become far more than Man. The Emperor’s Angels of Death, transhuman warriors formed into Chapters, are Founded every few centuries. Not all of these Chapters are formed equally. Some are born poor, bereft even of a home world, bound to an existence of vagrancy across the stars. Auspiciously born from the blood of the 18th gene-line, in the 18th Founding, the Storm Bearers were more fortunate. To them were gifted an unconquerable fortress upon the orbiting moon of a world specially selected for suitable recruitment, as well as an immense Star Fort and numerous outer system planetary defenses with which to defend their home. The Aetna System was not only well placed to provide easy access and monitoring of several nearby subsectors, but had also come under a most unconventional siege. No enemy had yet been encountered, but evidence too substantial to ignore suggested a great threat had worked its way in. The Storm Bearers first action as an independent force was to root out and extinguish this threat, thought to be the Polyphemians, an ancient Etnaphemian myth that could potentially be the oldest known record of the foe. The Storm Bearers thought it superstition, and blamed the failure of the locals in locating and eliminating the threat on their superstitious nature. Superstitious though they may be, the threat was real. The enemy was real. The deaths of dozens of Space Marines attested to the power of the enemy, and yet such was its cunning and stealth that only the dead were left as evidence of its existence. Even the Steropes facility, a hub-bastion that coordinated the extensive network of defenses surrounding Aetna’s outermost planet, was susceptible. Analysis of recordings made on recovered Space Marine suits revealed the impossible truth. That the enemy was everywhere and yet the suit’s wearer would simply forget the creature’s existence once it had left the battle-brother’s sight. The recording was disseminated across the Chapter, and soon other recorded encounters were uncovered. Study of the creatures in the recordings commenced, and countermeasures were extrapolated and put in place. The Chapter’s Librarians began to concentrate upon the sensation of a sudden shift in their brothers’ memories; unable themselves to simply fixate and locate the xenos breed. This task fell to the Chapter’s Techmarine corps, who would modify the Chapter’s supply of suits to provide recognition whenever such creatures are witnessed, and log it so that the wearer would be reminded once the creature leaves sight. This advantage allowed the Storm Bearers to finally uncover and bring ruin upon the xenos hiding in their midst. The struggle against the xenos would last nearly two hundred years before the last uncovered nest could be put to the sword, though possible sightings and unsubstantiated reports would continue indefinitely. With the Polyphemian threat neutralized, the Storm Bearers would settle into their role as guardians, the superstitions and weaknesses of mortal man now laid bare. For millennia, the Storm Bearers would be the bulwark and the tempest both, as the Imperium required. Their exploits, particularly those of their long line of Lightning Bearers, would earn them great glory. In time, they would be given the greatest honor of providing the seed through which another Space Marine Chapter would be born. This Chapter would take the name of one who had fallen long, long ago, as the Storm Giants reborn. Home World Brontes was once a more civilized world, well onto its way into becoming a proto-Hive World. This did not suit the Storm Bearers, who wanted their world to inspire a more warrior spirit rather than simple genetic suitability. The Storm Bearers would be far from the only Chapter to affect directly the fate of their home world, but few would go so far as to reverse cultural progress and systematically destroy all evidence of an advanced civilization. The survivors, who were many as the Storm Bearers kept casualties at a minimum, formed smaller, local communities. Retained knowledge of metallurgy and other skills stalled regression in the equivalent of the Bronze Age. This setting has been encouraged and even violently enforced by the Storm Bearers. The planet of Brontes is a volatile one. Its large, harsh seas make for difficult ocean-faring, and traffic between its extensive, rocky island chains and small, isolated continents is light. The erratic orbit of its satellite moon of Mene, upon which the Storm Bearers’ fortress-monastery resides, plays havoc with the planet’s already fluctuating magnetic field. Storms of immense size and ferocity form with frightening regularity out among the tumultuous waters, their titanic fury when they hammer upon the shorelines inspiring the Chapter and giving them their name. Combat Doctrine In contrast to their Nocturnean kin, the Storm Bearers are deliberate and cumbersome, but far from slow. The Chapter maintains a large fleet of Thunderhawk vessels, preferring to arrive upon the enemy like a great storm cloud upon the horizon, though they are far from adverse to orbital deployments, drop pods striking the battlefield like bolts of lightning. Speed of delivery is imperative, their military strength gathered tight to lend the blow as much weight as possible. This preference has made them adept at offensive siege warfare, using their heavy, lightning assaults to shatter defenses, as well as to isolate and eliminate enemy commands no matter how deeply defended or concealed. Organization The Storm Bearers are strong components of the Codex Astartes, finding deviations as distasteful as any conservative Successor of the Ultramarines. Within the Chapter’s auxiliary forces there is, perhaps, a greater deal of communication and interaction than may be commonly found. Ongoing threats faced by the Storm Bearers has seen such internal organs as the Reclusiam, the Forge or the Librarium cooperate and partner for creative means of overcoming these challenges, such as the task to eradicate the Polyphemian xenokind requiring the services of the Librarium and the Forge in equal measure. Though these auxiliary formations remain separate within the Chapter’s chain of command, to an outsider familiar with other Space Marine Chapters the distinction may not be so clear. The Storm Bearers regularly maintain a crusader force tasked far beyond the borders to their realm and protectorates, and as such, the Chapter has been witnessed upon worlds and in battles across the breadth and width of the Imperium. Leadership over these crusades will fall to one commander, overseeing many companies in his command. These commanders are given the role of representing the Chapter well beyond its sphere of influence, and as such are given the rank of Lightning Bearer. This rank comes with exceptional honor and glory attached, as well as promises of future advancement. There have been more Storm Bearer Chapter Masters who had once served as Lightning Bearers than not. Beliefs The Storm Bearers came to the Aetna System bearing copies of the Promethean Creed, the spiritual treatise that continues to shape their Salamander brothers. Over time, the Storm Bearers would make changes and additions, inevitably coming to very different conclusions and the applications of their beliefs. The Cyclopean Creed, as the editions held by the Storm Bearers came to be called, has grown to place less faith in humanity than its parent Creed, finding them inherently weak and susceptible to corruption. Though such an assessment is often born of distaste, the Storm Bearers see this truth as due to their exceptional vulnerability and need for protection. The powerful gifts the Emperor and Vulkan provided the Angels of Death be not for mortal use, though it does instill a strong sense of responsibility. The Adeptus Astartes are gifted with the thunder and lightning of war, so that they can do what mortals cannot and should not. While the Storm Bearers see themselves as superior and above the general populace, their beliefs continue to bind them to humanity in service rather than in rule. Gene-seed The genetic material of the Storm Bearers remain effectively pure, what few mutative deviations exist are of little consequence. The most evident of the Storm Bearers deviations is in the improper function of their melanochrome organ. When operating at peak efficiency, the organ enables the Marine to shift skin tone for absorbing multiple levels of radiation. This organ within a son of the Promethean will malfunction, what should be temporary becoming permanent. The interaction between Brontes and Mene releases regular, periodic bursts of exotic forms of electromagnetic radiation. The Storm Bearers’ genetic legacy is affected, causing hair growth and eyes to pale and whiten, while the skin darkens in color, though far from the extent as seen by their Salamander brothers. These physical changes separate the sons of Vulkan from mortal kind, a divide the Storm Bearers embrace. Battle Cry “Fire and thunder!” http://i.imgur.com/H4zfnWk.jpg Pict-capture of a Storm Bearer survivor Outside the remains of the Steropes facility
  3. HALLS OF THE BLIND: The Bronze Prophets They can see what you see not...vision milky then eyes rot...when you turn, they will be gone...whispering their hidden song... - Excerpt from the heretical ramblings of the 'prophet' Melchior Keb Long and strange is the saga of the Bronze Prophets of the Adeptus Astartes. Though once among the finest of marines, the calamities which afflict them have caused many to question their purity. There can be little doubt that their origins lie in that most benighted of times - the Cursed Founding. Origins Our wars are fought on the edge of Limbo, as its winds roar around us. The scars of our battles lie on the inside, not on our skin. The destruction those wounds wreak may leave nothing. We are the veterans of the wars of the mind, and we know no fear, for the Emperor is with us. - Inscription above the entrance to the Bronze Prophets' Fortress Monastery Bronze Prophet Like many Cursed Founding chapters, little or nothing is confirmed about the creation of the Bronze Prophets. Despite this, many horrific legends surround them, whispered in darkness by the fearful.. Whether these tales are created by the Prophets themselves or are whispers of truth that have slowly spread across the Imperium is impossible to say. These legends say that the Bronze Prophets, in the early years of their founding, were a mighty force. They were keen of eye, strong of limb, and sharp of intellect, even by the standards of Space Marines. The enemies of mankind fell before them, and each victory was cause for great rejoicing in the Auguria, their monastery on their home world of Pawrath. Many are the stories of their victories
  4. FIRE ON THE MOUNTAIN: THE STONE HEARTS "Throughout humanity's history, stone has served. Stone has been a weapon. Stone has been a fortress. Mankind has built with stone, and stone has built mankind. Let us remember this, and take it to our hearts. Let our hearts be like stone - ready to serve humanity, and the Imperium of Man. For when all else has failed, stone will still serve." - Chapter Master Cambrius Vulk, The Book of the First" Origins ”Men of Cathe, oh stand ye steady It cannot be ever said ye For the battle were not ready Stand and never yield.” -Cathian hymn The Stone Hearts are products of the Sixth Founding. Upon their formal activation as a Chapter they journeyed to the home world which had been assigned to them, the tiny planet of Cathe in the galactic north-west, on the border between Segmentum Obscurus and Segmentum Pacificus. Cathe was a grey, rocky world, whose hereditary Duke had recently died, leaving no legitimate heir. The planet was relatively underdeveloped, and it's only city of any size was the capital, which housed the planet's only space port (which consisted only of a well-packed dirt field and a Naval fuel depot). The Chapter took the ducal castle as their fortress monastery, expanding and refitting until it (and the dungeons beneath it) were a fortress worthy of the Space Marines. Most of Cathe's population were hardy clansmen, accustomed to fighting for goods, honor, and land, and these doughty warriors made excellent recruits for the Chapter. There was one small problem with Cathe. Much of Cathe's populace resented the transition to Space Marine rule, and a number of the local nobles had nursed this resentment in hopes of somehow rebelling and taking control of the planet for themselves. This resistance had coalesced behind the person of young Tyrion Cathek, the Duke's bastard son, despite his personal apathy toward the rebellion. His support among the population was significant enough to make planet-wide revolt a distinct possibility, and rebellion would mean that the Stone Hearts must either leave or suppress this challenge to their authority, greatly damaging the planet's capacity as a base. Neither option was acceptable to Chapter Master Cambrius Vulk, who chose a third course of action. Stone Hearts Marine in Standard Heraldry Vulk offered to use his influence within the Imperium to help Tyrion obtain a Rogue Trader license. The brash and foppish young Tyrion was more than willing to trade his claims at ducal office for the chance to explore new worlds and stars - especially when Vulk offered to provide a company of troops as a perpetual escort for Cathek and his heirs. Tyrion left Cathe for the stars, and the Third Company went with him as his bodyguards – and to watch him closely. Ever since, one of the Stone Heart Battle Companies has escorted whichever scion of the Cathek family currently holds the commission to trade in the region, each mustering out upon the death of their charge. The Catheks have only rarely returned to Cathe, though the population still holds the memory of the Dukes closely in their hearts. With Cathek gone and the Stone Hearts demonstrating their martial prowess through combat exercises across the planet, the murmurs of rebellion faded away. The Stone Hearts and the people of Cathe each settled into the routines of their lives, slowly becoming accustomed to the new order. Precious Stones ”Vulk, I think this is going to be the beginning of a beautiful friendship.” – Tyrion Cathek Of course, a new order only ever lasts long enough for its collapse to be surprising. A few brief decades later, the Chapter was on the brink of disintegration. Relations with the Adeptus Mechanicus had become strained when an irate Vulk explained to a senior Magos that the Techmarines of the Stone Hearts would be Stone Hearts first, and Adepts of Mars second. While most members of the Chapter Armoury personally agreed, the Tech-Priests took the alarming step of refusing to train further Techmarines. In itself, this was only a minor problem as the Chapter’s own Techmarines were willing and able to train others in the technical arts. However, at the same time, shipments of supplies to the Chapter dwindled to nearly nothing, with bureaucratic entanglements, piratical activity and production defects being only a few of the myriad excuses provided by the Adeptus Mechanicus. The Stone Hearts were being slowly starved of needed materials, their limited manufactory facilities simply unable to keep up with the demands of a full chapter. Vulk concluded that the Stone Hearts would have to turn outside the traditional methods of the Adeptus Astartes in order to survive. He consulted with Tyrion Cathek, whose foppishness and brash nature had grown into an appreciation for the arts of trading and commerce and an equal willingness to enforce the dictates of the Emperor. Vulk had expected that Tyrion would recommend some alternate sources for materiel and equipment which would sustain the Chapter until Vulk could determine some method of restoring the Mechanicus' favor. What Vulk got was a prolonged dissertation on the commercial possibilities of the surrounding sectors, and an equally long list of potential sources for starship parts, weapons, munitions, cogitators, and the sort of goods that would be wanted in trade. The stunned Chapter Master could only watch as Cathek sketched out a comprehensive plan by which the existing resources and assets of the Stone Hearts could be parlayed into formidable wealth – wealth sufficient to ensure that the Stone Hearts could be ever-ready to enforce the Emperor's will. Cathek's advice well-reflected the character of a Rogue Trader, but Vulk felt that whatever it might lack in orthodoxy, it compensated for with sheer practicality. It also allowed him a chance to keep the Chapter free from the influence of Mars, which appealed both to Vulk's pride and to his sense of caution – any pretense of reconciliation the Tech-Priests might concede in the future could hardly be trusted when it came. Better for the Stone Hearts to seek their own way, even if it might be an unfamiliar one. With Tyrion by his side, Vulk set out to seize the Chapter's future. Reiving Master Vulk was not the only one to find methods of dealing with the Chapter's logistical difficulties. Fiach Welf, then Captain of the Third Company, found himself far from Cathe, low on supplies, and equally low on prospects. He settled these difficulties by finding the nearest Space Marine Chapter and asking politely for aid. When his request was declined, Welf challenged his opposite number to a duel for the equipment he had requested. He triumphed, and the Company finished their patrol and returned to Cathe. Though the practice was not institutionalized (both Vulk and Welf agreeing that adopting such practices on a large scale seemed a good way to bring down the ire of other Chapters upon the Stone Hearts), various other Captains through the Chapter's history have indulged in the practice when necessary (or when so inclined), though modern duels rely less on insulting the opponent until they consent to fight and more on the wagering of trade concessions, resources, or debts of honor. Few are the Space Marine Captains who would decline such a challenge, and even some Imperial Guard commanders have been more than willing to test a dozen of their finest Guardsmen against a Space Marine. Most duels are non-lethal, and even when the Chapter loses they gain in knowledge. Though only a few duels are fought every decade, each one is seen as a mark of the warrior spirit of the Stone Hearts. Over the next few months, Vulk and Cathek moved from system to system in the region – and on each world, Cathek whispered golden promises to all who would hear. On Drak-Dum, they made contact with a Brotherhood of the Demiurg – and in exchange for cleansing several nests of Orks as well as the concession of mineral rights on Cathe's barren antarctic continent, they secured a steady stream of processed ores, munitions, and technical advice from the Brotherhood's wisest craftsmen. Through the gilded, pirate-wracked worlds of the Faroe Nebula they spread word of the safety of the vaults of a Space Marine Chapter, and the reasonable price of that safety. At Este, they offered the Grand Duke shares in future properties seized from heretics and traitors in exchange for favorable trade status and export rights for the famous Estian smokewood. The High Archon of Blackmere gave a half-share of the stellar mines around the dying red dwarf Micturic in exchange for the promise of Space Marine protection for the delicate mining platforms. The wealth of dozens of worlds twisted around the words of Cathek and the imposing presence of Vulk, and soon a web of contracts, trade routes and commercial interests stretched across several sectors – with the Stone Hearts at its center. Home World ”Call them to account, you say? The Stone Hearts own this sector. Their men guard half the palaces, their merchants buy the output of nearly all the worlds, and their fleets keep the pirates in check. Their failure is no longer an option.” – Inquisitor Tesseract D’Apothete The domain of the Stone Hearts stretches widely now. Commercial routes, trading enclaves, mining concerns, exotic manufactoria, and Chapter bases dot the systems and sectors surrounding Cathe. Nonetheless, the core of their realm remains Cathe and its people. Cathe is a rocky world, peopled mostly by hardy feudal tribespeople. The hereditary Duke and his attendant nobles each controlled vast tracts of the planet, and most of the population were members of various clans and tribes – with many nobles being clansmen and many tribesmen being nobility. Cathian society was usually embroiled in some form of low-intensity warfare, with clan obligations and feudal duties conflicting and interweaving in such ways that only the individual Cathian knew where his loyalties could truly be said to lie. Vicious skirmishes over land, cattle, honor, women, gold, and weapons were all common, and the allies of one battle were the enemies of the next. ”Tancred and Tyria” Though the bond between the Cathek family and the Stone Hearts remained strong for many millenia, the most recent scion of the family strained the relationship nearly to its breaking point. In his later years, Tyrel Cathek was best described as a madman, even by the standards of the Imperium. While the targets of his wrath had always suffered consequences disproportionate to offenses, his growing tendency to indiscriminately slaughter those who opposed him offended the Stone Hearts' sense of restraint, as did his lamentable personal habits and tendency to jump at shadows. The Fourth Company was his bodyguard, and sworn to his service, but even the relatively hot-blooded Captain Tancred Kintyre had often felt his hackles rise at the measures used by Cathek. But the Stone Hearts were nothing if not patient, and were content to bide their time until Cathek died and was replaced by his far more reasonable daughter. Tyria had obviously been unaffected by her father's insanity, and was a shrewd and dangerous young woman, dedicated to the Imperium. Tancred, one of her childhoold friends, had discussed her father's obvious flaws with her, and they had both agreed that waiting was the only prudent thing to do – if only to avoid explaining what had happened to Tyrel to the Inquisition. Tyria, as her father's favorite retainer, would handle much of her father's business, so that his madness might affect the Imperium as little as possible, and Tancred would do his best to ensure that when Cathek did force his soldiers into action, their targets would be deserving. However, Tyrel's twisted mind had other ideas. In 993.M41 the world of Tyrhennius failed to provide an agreed upon cargo of Mandrovian dates. Tyrel declared this to be a sign of heresy and rebellion against the Imperium, and ordered the Stone Hearts to destroy planet. Tancred stepped forward, and declared in ringing tones that "The Emperor's subjects are the charges of the Adeptus Astartes and the High Lords of Terra. To strike them undeserving is to strike at the heart of the Imperium itself." Tyrel was even more surprised when Tyria announced her agreement with the Captain, and invoked her authority as commander of her father's ship to have him confined to his quarters, "for his own protection". It was seen as a great tragedy when Tyrel hung himself later that day (or so said the notification to the High Lords). Tyria Cathek contacted the recalcitrant world and explained the tragedy, and the catastrophe which had narrowly been averted. The shipment was delivered on time. It was an unusual break with tradition when Tyria requested the continued services of the Fourth Company, but Chapter Master Adhemar was happy to acquiesce. Ever since, relations between the Catheks and the Stone Hearts have continued in their old vein of friendship and respect. The Duke and his capital at Longford were the only truly civilized parts of the world, and even there Imperial influence was relatively weak. The arrival of the Stone Hearts did little to change that initially, but with the Chapter's ventures into commerce Cathe has been transformed. The spaceport now hums with activity, the goods of dozens of worlds flowing in and out in the holds of ships from any number of ports. To facilitate mining and other undertakings in more remote regions of the planet, a system of roads now stretches across the glens and mountains, bringing all of Cathe into reach of the capital. Most clans, instead of spending their energies fighting each other, hire their men out as mercenaries offplanet, preferring a steady income and less risk to the cut and thrust of Cathian politics. Close to the capital clans have fallen away altogether, replaced by the far more important considerations of wealth and debt. Where once Cathe was barren, harsh and quiet, now it rumbles with the noise of commerce and trade. The Fortress-Monastery of the Stone Hearts, now known as the Golden Hall, serves as the center of the Chapter's extensive commercial empire in addition to its military duties. The original ducal castle has been much expanded to accommodate this, both above and below ground, and its counting houses, vaults, warehouses and offices now rival the fortress proper in size and scope. At any hour of the day or night, the clink of coins and the murmur of negotiations echo through the Chapter's halls. The people of Cathe, even as they revel in their new prosperity, long for the old ways. The loss of opportunity for raiding and skirmishing has been something of a disappointment to many, and it is common for young bravos to exhort each other with tales of the glorious golden age of warfare and honor which the crudities of trade and money have taken from the people. Though many on Cathe have come to rely more than they know on the peace and prosperity brought by the Stone Heart's commercial interests, this longing for conflict and honor still drives many Cathians to seek their fortunes off-planet as mercenaries, or even as pirates. The Stone Hearts view these tendencies as necessary to maintaining the population's viability as recruits, and so allow such excursions – though those foolish enough to turn to piracy are dealt with appropriately when they are encountered. The population’s military tendencies are also maintained by the various Chapter Keeps which dot the highlands of Cathe. There, grizzled veteran mercenaries and Battle-Brothers long past their prime teach those youths of Cathe who wish to learn skills at arms and the discipline needed to turn a warrior into a soldier. The cities of Cathe may smelt, mine and sell, but the people of Cathe’s uplands still know the ways of sword and axe. The fire of the Cathians may be less bright now, but it has not gone out, and it burns within the Stone Hearts as it always has. Beliefs "Cowardice is holding back when you could win. Practicality is holding back so they will lose." - Chaplain Duriel Hawker Above all, the Stone Hearts are practical. Their brush with starvation and dissolution early in their history has made them cautious in ways that most Space Marines are not – they are keenly aware that even Space Marines can be defeated, albeit not necessarily on the battlefield. They seldom take rash courses of action, and adopt well-balanced strategies which use the minimum force and equipment necessary to accomplish their objectives. This has on occasion resulted in disaster when an enemy or situation was underestimated, but it has generally served the Chapter well. Even the Chaplains of the Stone Hearts are relatively sedate compared to those of other chapters, and have somehow contrived to preach a more temperate zealotry. Of course, the headstrong character of the Cathian population still rears its head in the Chapter. Every Stone Heart, despite his practicality, dreams of glory and ferocious hand-to-hand battles like those of old. Every so often the Stone Hearts will give in to their natural ferocity and charge headlong into a frontal engagement with the foe. It is a testament to the abilities of Space Marines how rarely this results in disaster. ”We get up in the black, down the warrior's road And we hike along the track, as the dropships load And we'll kiss our wives and sons, though we never will look back For we'll not see them again, down the warrior's road We hear the Chapter call, down the warrior's road And we take our swords and all, as the dropships load In the pods we then will drop, 'til there's nowhere else to fall And we'll leave the stars behind us, down the warrior's road Around another sun, down the warrior's road We'll fight with sword and gun, as the dropships load When extraction finally comes, we're so thankful to be gone That we'll fight again tomorrow, down the warrior's road.” Cathian Ballad The Stone Hearts recognize that their embracement of trade and their dealings with the Demiurg might bring scrutiny upon them from some other, more orthodox, Imperial organizations. They are sure that any doubt that might be raised will be easily quashed by their record of service, and failing that, by pointed words and equally pointed blades. Combat Doctrine ”Conserve your resources. Hold back your forces. No one has ever won a war by spending his strength in the first battle.” – Captain Archimedes Frasier of the Third Company In the millennia since their arrival on Cathe, the Stone Hearts have continued to battle against the enemies of Mankind. On worlds across the Imperium they have faced down the ever-present threats of Orks, Eldar raiders, and heretical uprisings. The Chapter has also on occasion sent Battle Companies south to fight alongside their brother Astartes in the Chaos-wracked sectors around the Eye of Terror, and dispatched expeditions to the galactic north, along the rim of Imperial territory, where the light of the Astronomican can barely be felt. The Stone Hearts favor using the minimum force required in a situation – a legacy both of their lean early years and of their increasingly mercantile nature. They have even been known to attempt to find diplomatic solutions (though often only as a cover for military preparations), or to buy off enemy armies and turn them to the service of the Imperium. Often the Chapter will settle for a somewhat prolonged engagement which takes less casualties, using fortifications and terrain to limit their casualties and ensure the destruction of the enemy. This minimal approach has sometimes resulted in temporary defeat, but the Stone Hearts always simply reevaluate the situation and react accordingly. Like many Chapters, the Stone Hearts use equipment suited to the conditions on their home world – they favor rugged vehicles which can deal with a variety of terrain and the use of heavy firepower. They shy away from aerospace assets – in the mountains of Cathe, the only support you can trust is that on the ground with you. The Chapter's co-operation with the Drak-Dum Brotherhood has also brought them expertise in tunnel fighting and a penchant for some of the obscure artillery pieces often deployed by these aliens. This firepower is often emplaced in a strongpoint close to enemy positions, from which it rains down death until the enemy is either destroyed or moves to react – at which point more mobile Chapter forces move in. While the Chapter's commercial network has brought them impressive wealth, many of their purchased armaments are simply not equal in quality to those of the Adeptus Mechanicus, and their domestically produced weapons are generally simpler in nature – the Chapter Techmarines did not possess the skills to allow reverse-engineering and production of items such as plasma weaponry or assault cannons. The Stone Hearts thus favor easy-to-procure and easy-to-repair weaponry, and their stores of arcane items like plasma weapons and Terminator armor are quite limited compared to other Chapters of similar age and experience. Rogue Trader Tyria Cathek and Captain Tancred Kintyre of the Fourth Company Organisation "They made one mistake. They put their fortress where we could reach it." – Captain Tancred Kintyre The Stone Hearts adhere to the Codex Astartes, though each company is permitted to retain any unusual equipment they come across in their travels (after any necessary purification rituals have been undertaken). When combined with the Chapter's occasional practice of duelling for equipment with other forces, this has lead to some companies being rather eclectic in their armaments. However, the Chapter's formations remain entirely Codex, if only because (in keeping with their practical nature), there has not yet been any need to do otherwise. While the Chapter remains able to produce many minor items, and supplement their production with a variety of other sources, many Astartes products are simply unavailable to them. While this has somewhat restricted their equipment, their difficulties do not seem as pronounced as one might initially expect. It is suspected by several Inquisitors that the Stone Hearts maintain surreptitious trade links with several other Chapters, which are kept concealed through layers of middlemen and staged accidents or honor duels. Many Inquisitors have speculated that the Chapter’s occasional reivings are really artfully staged trade deals, and several Chapters which have ‘suffered’ a loss to the Stone Hearts have been noted to have been more than recompensed through fortunate discoveries of ‘lost cargo’ or ‘forgotten land grants’. Gene-seed "Those who say we have lost our way and compromised our security by allowing merchants to roam our halls have evidently never tried to reach our gene-seed vault." - Apothecary Taran Koga The Stone Hearts are scions of Guilleman's genetic line. Their geneseed remains pure and undegraded. The Chapter's seed is stored beneath even the banking vaults in their monastery, behind triple-secured passages which no visitor ever sees. The Stone Hearts take great care to ensure the purity of their tithes to the Adeptus Mechanicus – they will offer the Priests of Mars no excuse to cause them trouble. The Priesthood of Mars, conversely, simply cannot be bothered to return the Chapter's enmity - though they remain obdurate on the subject of Techmarines, the Stone Hearts stopped remitting their supply requests millenia ago, and it is very possible that the incident has faded from the Mechanicus' collective memory. This apathy has resulted in the Stone Hearts' tithes being accepted without complaint on every occasion. Battlecry Melior quam media. - Chapter Motto "Stone in heart! Stone in will!" * * * Opinions and criticism welcome. I think I've been moderately successful in updating in response to the last round of thoughts, but I'm not sure. smile.png Suggestions for quote subjects would be very welcome. Updated again to include revisions prompted by Shinzaren, Hrvat, Lysimachus, Ecritter and Cambrius. Edited one more time to add in Greyall's beautiful illustrations.
  5. FIRE IN THE SNOW: The Ice Lords A Space Marine's duty is to defend the Imperium. Though we are no longer men as they are, the people of the Imperium are our sacred trust, the people of our home world especially so. To forsake them is to forsake our honor and our right to serve the Emperor. Never forget this, or you forget yourselves. - from Chapter Master Taramant's Ascension Day address on the third year following the Ice Lords' mobilization The Ice Lords, though an obscure chapter of recent founding, have a proud history of service to the Imperium. Their just governance of Franklin's World is widely admired, and their reputation in combat is sterling. Tenacious, honorable, and dangerous, the Ice Lords are a credit to the Adeptus Astartes and to mankind. An Ice Lords Tactical Marine, Red Squad Origins Black were the first days of our history. But so are all days, until mankind is triumphant. - The Chronicle of the Ice Lords, III Canticle Formed as part of the 26th Founding, the Ice Lords have had a history spotted with misfortune. The chapter suffered a blow early in its lifetime when their training cadre, forced out of warp due to a drive malfunction, was ambushed by iniquitous traitors even as the cadre traveled to join their new charges. Though the enemy marines were repelled, the ferocity of the battle meant only three marines of the Angels of Absolution training cadre survived - Taramant, the senior Sergeant, Belicarius, a junior Chaplain, and Lahdemor, a Codicier. Undaunted, they continued on to join the Ice Lords, and pledged to do everything possible to ensure that the Chapter would be worthy of service to the Emperor. Their vessel, the Heart of Caliban, was ceremonially rededicated to the service of the Ice Lords, and remains a proud part of the chapter fleet today. Despite the loss of so many of their mentors, the Ice Lords performed admirably. It was remarked by observers how the remaining cadre made new use of seemingly archaic tactics, and on how they seemed to possess experience and capability far beyond their junior ranks. Soon the battle-brothers of the chapter were ready for active duty, and they proudly marched aboard their ships for transfer to their new home world. Chapter Master Taramant remained secluded throughout the journey, in consultation with the Emperor's Tarot, finally emerging just as the flagship left warp space. While the Chapter's new home world loomed, cold and white, in the viewport, he declared that they would henceforth be known as the Ice Lords. "For duty and honor are cold as ice. And when all else is gone, duty and honor will remain." Franklin's World is a cold and desolate planet on the northernmost rim of the Segmentum Obscurus. The harsh conditions do not matter, for settlement of the planet is confined to the large cities which float high above the surface. Arcane technology keeps the cities aloft, technology which has resisted the Adeptus Mechanicus' attempts to decipher it. Closer and simpler mysteries now command their attention, though the occasional enterprising team still returns for an exercise in frustration and disappointment. Geographical surveys of the planet below had been frequently thwarted by the raging winds and snows of the surface, making the workings of the world below as much of a mystery as those above. 798.M41 - Aboard the Angels of Absolution Rapid Strike Vessel Heart of Caliban The twisting currents of the Empyrean were whirling around the Heart of Caliban. Taramant could not see them, but he could feel them nonetheless, as he had been able to ever since the moment on Caliban when the planet fell to pieces around him and he and his opponents were ripped through time and space with it. Belicarius and Lahdemor - the three of them had spat curses at each other as their feet slipped across the nearly-molten surface of Caliban, but when the twisting currents of the Warp released them all they could do was collapse, sobbing with horror and pain. He remembered that day. In front of Taramant, at the Navigator's podium, Lahdemor's brow was knit with the effort of a duty that a Librarian never expected to perform. Belicarius was watching Lahdemor, drumming fingers on the pauldron of armor freshly painted with the white of the 'Angels of Absolution'. It was difficult to comprehend the magnitude of the blessing the Emperor had bestowed on them in the form of Prilbu Gossk and his training cadre, who had thought capturing three 'Fallen' a good start to their time with a new chapter. Taramant had briefly considered salvaging the armor of the training cadre, but holes of that size required the attention of proper artificers, not mere Marines. So Prilbu Gossk and his marines were drifting ever-closer to some half-forgotten moon, some day to reassure the inhabitants of the Emperor's favor as bright streaks in the sky, and Taramant and two men damned by the Lion as traitors were taking their place. Not that Taramant would have escaped such damnation - as he had watched Caliban burn, he had quickly realized that to the Lion, there could only be one treachery - betraying the Lion, surpassing the Lion, doing anything other than the Lion's will. While for Taramant the flames were burning honor, duty and home, all they burned for the Lion were those so bold as to cross their lord. The oaths they all had sworn to protect Caliban were meaningless, sacrificed to the Lion's pride, just like the people below. The honor of the Dark Angels had died with the people of Caliban. Taramant, Belicarius and Lahdemor would restore it, or die in the attempt. Death, Taramant admitted, seemed more likely. Three loyal Dark Angels were mighty, but they were not mighty enough. But then, soon there would be more than just three. The Heart of Caliban shuddered as it slipped into reality. Lahdemor opened his eyes, leaning against the podium in exhaustion. Belicarius weighed his Crozius in his hand. And Taramant smiled, cold as ice. The Ice Lords took Falconscott (the smallest and least populated of the cities) for their own, fortifying it and adding weapons emplacements across its hull and spires. They began inducting recruits from the population, whose adventurous pilot-knights and vicious tunnel-gangers proved excellent Space Marines. After the celebrations surrounding the Chapter's arrival on the world, Taramant promoted close association with the populace, exhorting the Space Marines to remember that these were the people of the Imperium, and their duty incarnate. The young marines took these lessons to heart, and the bonds between the Marines and their people grew. Small chapterhouses were established in the other cities, both to aid in recruitment and to promote the marines' association with the populace. The Fall of the Fortress Although I am not certain as to the cause, Sergeant, I think what may be far more important are the effects. - Techmarine Janos The Ascendant Festival on Falconscott marks the longest day of the year. The ice which typically covers the tips of city spires melts, and the cities are suffused with warmth and laughter. All Space Marines present on the planet are dispatched throughout the cities, to mingle with the population and observe those who might make good candidates for the Chapter. Games of strength and skill are common, and bloodless aerial battles between young pilots an entertaining diversion for the crowds. Although ordinarily a happy time, the hundred-and-twenty-eighth Festival after the Chapter's arrival on their home world was marked by calamity. As the revelers celebrated across the planet, the streets of Falconscott began to shudder. The strength of the spasms threw grown men from their feet, and even the Space Marines were hard pressed to keep their balance. Clouds whisked by, and the wind grew to a howling shriek as the mighty city began to plunge toward the surface of the planet below. Techmarines and officers raced into the bowels of the city, while the other marines attempted to contain the panic among the citizens. However, the arcane machinery which had confounded the best Techno-Magi of the Imperium was still loathe to give up its secrets, and the Marines remained ignorant of what might have caused the precipitous descent. They could only do their best to ensure that the city was not destroyed upon impact. Fortunately for the Chapter, ancient backup systems were functional. As the city approached the surface, its rate of descent began to slow. But impact was inevitable, and the population was thrown into confusion and panic as millions of tons of metal struck the ancient ice of the planetary surface. The buildings and lower tunnels of Falconscott were breached in dozens of locations, driven deep into the ice. Some were crushed, along with their inhabitants. Some were cut off from the rest of the city, the people within left to slowly starve with no chance of rescue. The regular, coherent levels of the lower city were gone, replaced with a crazed metal-and-ice warren of tunnels, chasms and precipices, while the upper city was a twisted wreck, shattered ice and building intermingled to form a strange and confusing new world. Master Taramant and many other marines were gone from Franklin's World, fighting the last of the Genestealers from the hulk Vociferous Abomination. The young Captain Telemachus of the Sixth was the senior officer in the city. He notified Taramant of what had happened and began to search for survivors in the undercity, leaving a few of his sergeants to organize the citizens above. Despite the many lives Telemachus saved, the Marines and their people were trapped, out of reach of the other garrisons on-planet, who possessed no ships capable of penetrating the howling winds on the surface. The Knights and the Wolves Your thoughts do not show us a new way, Telemachus. All they show are my failings as a teacher. - Taramant of the Ice Lords By the time Master Taramant returned, with powerful landers that could penetrate the winds below, conflict had arisen. In the months Telemachus and his men had spent trapped within Falconscott, they had lost all respect for the people of the city and grown to despise them for their weakness, coming to believe that the fall of Falconscott had been punishment from the Emperor himself. When a mighty wolf had leapt from the driving snow into the city, slaying a dozens of the citizens before being brought down itself, Telemachus had taken this as the final proof of the Emperor's displeasure with Taramant's beliefs. Further attacks by the beasts only reinforced this conclusion. These wolves had been unknown before, overlooked by unambitious Mechanicus genetors who feared the planet's harsh environment, but they soon became a common sight in the snow outside the city. They were great, hulking beasts, long of fang and powerful of limb, solitary and dangerous, and Telemachus admired their power. Telemachus and his supporters insisted that the way of the wolves was the way to true greatness for the Ice Lords. The Ice Lords should concern themselves with the Ice Lords, first and foremost. Consorting with the people of Falconscott hurt the people, for they could not become strong enough to stand on their own, and it hurt the Ice Lords, who were weakened by the need to defend the people, instead of using all their might to strike against the enemies of man. Using less than their full strength was a betrayal of the Emperor, as was weakening his subjects by not allowing them to achieve strength on their own. Thus, said Telemachus, the best course of action for the Ice Lords was to leave Franklin's World and its people behind. Though the people would find it hard at first, it could only strengthen them in the long run. His supporters, who had christened themselves the Wolves, agreed. Taramant did not, and his wrath was terrible to behold. He rebuked Telemachus in a public Conclave of the Chapter, calling the Captain dishonorable and little better than a traitor. Telemachus had confused personal glory with honor, Taramant said, and deserved neither. Belicarius and Lahdemor supported Taramant wholeheartedly, as did the majority of the Chapter brethren, who were christened 'Knights' by the jeering Wolves. Further incensed by this behavior, Taramant stripped Telemachus and his supporters of their rank in the Chapter and of their place in the Chapter's Roll of Honor, declaring that they had abandoned their duty, and must earn their honor back or be forgotten. Humiliated, beset by the Knights, and with their influence within the chapter greatly eroded, the Wolves subsided, at least for a time. Home World I understand what it represents, Taramant. I just wonder if there were not warmer worlds which symbolized our duty to humanity. - Chaplain Belicarius of the Ice Lords Franklin's World is nearly as cold as the empty space which surrounds it. Howling winds lash the snow and ice into strange and twisted forms, and life is rare and dangerous. The people of Franklin's World, however, are isolated from this in their expansive floating cities. Constructed in the Dark Age of Technology, their presence on this desolate world on the edge of the galaxy has been a question of great debate among Imperial scholars. Whether it was once a military base, a research station, or something far stranger, Franklin's World is now an isolated planet which has little contact with other systems. Its people are relatively happy, and the floating cities are ruled by powerful noble families, each of which maintain their own fortified towers within the cities. These nobles pride themselves on the mastery of their ritualized forms of war, and duels upon gliders which soar on the shrieking winds between the towers are a popular form of entertainment and an equally popular method of settling dispute. The tunnels beneath the cities, meanwhile, are home to few other than criminals and those forced down from the surface due to mutation or heresy. The vicious tunnel gangs which breed in this dark environment are the source of some of the Ice Lords' fiercest recruits, but that practice has come into question due to the marked tendency of former gangers to become Wolf adherents. Falconscott, of course, is now much different than the other cities. Always the smallest city, its population is now even smaller than it was. The old social order has remained much the same, but the introduction of the former residents of the undercity has sapped the power of the nobles, who now face organized, dangerous groups unfamiliar with obedience. Some few of the city's areas still have fully functioning environment systems, and these have become havens for commerce and community. The remainder of the city is increasingly moving into newly excavated ice tunnels, preferring to build anew rather than attempt to salvage the chaotic wreckage that most of the city has become. The surface of Franklin's World itself has lately been discovered to be far different than previously thought. The mighty wolves discovered after the Fall of the Fortress are just one of the dozens of newly discovered creatures which seem to make their homes in the freezing wastes. Mechanicus Genetor teams have expressed a pronounced interest in the makeup of the monsters, and have taken several corpses for study. They remain loathe to actually explore the surface themselves. Excerpt from Anecdotes of the 41st Millennium, Volume MCXVI by Stanforth McGramman, junior archivist to the Library of Sycorax The Medea Incident has been all but forgotten in the massive campaigns and vast slaughter of the 41st Millennium When systems are laid waste in swift and terrible campaigns by equally terrible forces, it is easy to lose sight of the slow bleeding of a world by the lesser enemies of Man. Nonetheless, the Medea Incident deserves to be remembered. The world of Medea is an unimportant planet in the far north of the Imperium, and its plaintive calls for aid against raiders had been overlooked in a galaxy where the forces of Man are needed everywhere. Hope had been forsaken by the Medeans when a single rapid strike vessel slipped from the Warp above their world, containing Chaplain Belicarius and a tactical squad of the Ice Lords. The vulnerable planet had become a frequent target of Orkin, Human and Dark Eldar raiders, all eager to steal what they could from the planet, all delighting in bloodshed and destruction. Such delight was quickly stemmed by the Ice Lords, who undertook training and equipping of the Medean population for war. Where raiders had once been met with flight and frantic pleas for mercy, they were now met with a hail of bullets and cries of havoc and war. The raiders began to make larger and larger forays, seeking security and strength in numbers, only to be met with greater concentrations of Medeans, supported by marines. As the raiders were forced into larger and larger groups for their own protection, the Ice Lords were better able to bring their strength to bear, along with the new-found strength of the Medeans. Soon enough, the raiders who had once wreaked havoc across Medea were simply a nuisance - and soon after that, they were gone completely, and Medea prospered, stronger than it had been before. Where other chapters would have sent a front-line company, thus being forced to allow some other world to fall, the Ice Lords sent a minimal group from a Reserve Company. Where some chapters might have leapt to confront one enemy, and thus left the planet open to others, the Ice Lords remembered their duty, and instead prepared the planet so that even together its enemies could not prevail. It was not glorious, exciting, or a grandiose display of power and the Emperor's might. But it saved the planet just as well, and that was enough for the Ice Lords. Beliefs You are no longer men. You are to be Space Marines. You now serve mankind, in a way that you could not before, because you were of mankind. You must defend them, help them, and die for them. That is as it should be. - Chaplain Belicarius, addressing a group of new initiates The Ice Lords subscribe to the typical Astartes belief that the Emperor is the savior of humanity, but not a god, and they hold to it with a vehemence equaled only by that of First and Second Founding chapters. However, they maintain no veneration for their Primarch, Lion El'Jonson, a quirk which has astonished Imperial observers. Unsurprisingly, they are reticent about this facet of their beliefs, and also demonstrate a marked aversion to associating with those chapters that refer to themselves as the Unforgiven. The beliefs of the faction known as the Knights were for many years the beliefs of the chapter as a whole. Taramant and the Knights believe that the role of the Space Marines in the Imperium is to defend the people of the Chapter home world and the people of the Imperium. Concerns of the chapter and of individual marines are subordinate to the demands of that duty. To reinforce these beliefs, Taramant encourages communication with the people of Franklin's World, often making use of civilian artisans or laborers. There are relatively few chapter serfs - most of the chapter's servants are drawn from the general population and return there after a period of service. The few serfs are generally drawn from the pool of failed aspirants, and are encouraged to maintain bonds with their families outside the fortress monastery. Most serfs direct ordinary laborers or serve in relatively honorable positions in the fleet or monastery. Space Marine participation in public rituals and in the administration of the world is common. The Captain of whichever company is serving to garrison the planet at any particular time also serves as the Lord Commander of Falconscott. The Lord Commander is the final court of appeal on the world (though it would be a fool who requested his judgment in a trivial matter), and a Space Marine also serves as executioner to the courts. On holy days, Space Marines often judge tests of skill and strength, and occasionally participate in bloodless melees where one marine confronts several challengers from the people. In addition to this, the marines are expected to wander the streets of whatever city they may be in, visiting family or friends from their old lives. All this had produced a remarkably close bond between the marines and the people, but the advent of the Wolves has soured it. Although Taramant's efforts to force the Wolves into submission have been mostly successful, their silent defiance and all-too-public initial protestations have greatly hurt the chapter's relationship with the people. Although no overt conflict has arisen yet, the people of Falconscott are noticeably less welcoming toward the marines. This appears to greatly trouble Master Taramant, and what course of action he will take to try and mend this breach with the populace is unknown. Wolf-based iconography is growing common among some of the more vicious members of the Chapter, while those who hold to Taramant's ways have begun to adopt the sign of a broken sword to show their allegiance to his ideas (and, the more cynical adherents note, the probability that they will come to naught). Taramant, meanwhile, seems to hope that a schism within the chapter can somehow be avoided, and appears to be trying to contain the schismatic beliefs to their current holders, while ensuring that new recruits of the Scout Company are firmly indoctrinated in the thinking of the Knights. There is growing worry among high-ranking officers that the Wolves may resent the attempts at suppression of their views even more than they already seem to. Although combat operations have in no way suffered as yet, it is a sign of the depth of the problem that several officers are beginning to express concern about the possible loyalty of their troops. Civil war may be unavoidable. Combat Doctrine Your enemy's realization that he watched every direction but above is the most gratifying sight you can see in this life. - Captain Darius of the First Company The Vociferous Abomination Campaign The Space Hulk Vociferous Abomination had drifted through dozens of systems before the Ice Lords discovered it. Cleansing it cost the lives of dozens of marines, but that was necessary to determine just where the vile construct had been. No one could tell in how many of those systems it had released foul Genestealers to pollute the purity of Man. Nonetheless, the Ice Lords did not leave the matter to the Imperial Guard, and they did not annihilate the populations of those planets as a quick and simple solution. Working with the Inquisition, three companies undertook the monumental task of ensuring that every planet that might have been corrupted by the Hulk was pure. The forces of the Inquisition would labor tirelessly to determine whether a planetary population had been corrupted, while the forces of Ice Lords waited in orbit. When the darkest concerns of the Imperium were confirmed, as they were all too often, the Ice Lords would land and carefully ferret out and destroy the Cult, even when whole populations turned against them. Twenty-three years of tireless work and near-constant fighting still resulted in a death toll of millions dead, including many Ice Lords, but billions were saved who might otherwise have been slain in an attempt to save the lives of Space Marines and Inquisitors. And why should men die to save those who should die to defend them? Most Space Marine Chapters rely heavily on a crushing orbital or aerial assault in order to secure their victories. While the Ice Lords are not unwilling to make use of such tactics, they seem far more comfortable on the ground, using more conventional tactics of maneuvering armor and infantry to secure victory. The superlative skills of Ice Lords pilots will be put to use in providing close air support where conditions permit, whether that be with lighter bombers and fighters or with the powerful Thunderhawks. This likely stems from the Chapter's early difficulties with their training cadre - rather than cultivate the broader skillset of other Chapters, Taramant and his compatriots appear to have decided that it was best for them to focus their limited resources on the cultivation of a mastery of the most basic methods of Space Marine warfare. Though time has obviously allowed the Ice Lords to broaden their capabilities and acquire a familiarity with what are seen as standard Space Marine tactics, the Chapter seems to retain a marked preference for the methods of their initial instruction. The combat doctrine of the Ice Lords relies on the use of fast elements to support a heavily armed, but less flexible, force. Speeders and aerospace craft are the favored means of providing this support, likely due to the influence of recruits who possess remarkable facility with both. Their experiences with clearing Space Hulks and with the monsters beneath Falconscott have also begun to shape the chapter into formidable close-quarters specialists. The Ice Lords have often displayed the Dark Angels' legendary tenacity, especially when defending civilian populations. However, they display none of the Dark Angel intolerance towards abhumans and non-humans, and equally none of the standoffishness or inscrutable tendencies to desertion of a combat zone the Dark Angels are infamous for. These traits have combined to make the Ice Lords popular with Imperial commanders, who appreciate tenacious and capable allies, but appreciate them even more when they do not suddenly depart the field of battle without explanation. Organization Slavish adherence to formal ritual is a sign that one knows the wrong rituals - Lahdemor, Master of the Librarium The Ice Lords are generally a traditional codex chapter, with all that entails. In exception to the norm, the Ice Lords Scout Company is hardly ever assembled as a formation, and usually operates as individual squads attached to companies fighting offworld. Captains are given relative leeway in the structure of their companies, and the reserve companies are generally not the monolithic organizations of specialists that they are in many other chapters, though they are expected to maintain facility with particular areas of expertise. The Reserve Companies often engage in pirate-hunting and other such exercises, to keep their skills fully honed. The First Company is regarded similarly to a normal Battle Company, and often undertakes similar engagements and serves a normal rotation in garrison on Franklin's World. The First Company is almost always under the personal command of the Chapter Master, and the post of First Company Captain is thus usually held by the least experienced of the Captains. Geneseed It will be hard to defend the Imperium if we succumb to corruption from within, young initiate. Harder still if that corruption involves tentacles. - Tull, Master of the Apothecarion The Ice Lords recruit from every city on Franklin's World. The nobles of the upper cities are trained in warfare from early ages, as are many of their adherents, and these youths make fine Space Marines. The glider duels common among city spires have made piloting almost second-nature to a warrior of Franklin's World, and many Space Marines retain this aptitude. The vicious gangers of the undercities are excellent hunters and close-fighters, but their overwhelming tendency to follow the beliefs of the Wolves has lead to a noted decline in their recruitment. Among the gangers, recruitment by the Space Marines was seen as recognition of one's prowess as a fighter, while recruitment in the upper city is looked upon as one of the highest honors a family can receive. Many commoners have found their other children sought after as husbands or wives for nobles after a son is taken as a Space Marine, while a failing noble house can find its popularity restored with such a coup. Thanks and Acknowledgements Thanks go to Sigismund Himself, Strike Captain Lysimachus, Telveryon, and the many, many, many others who have provided insights, told me when I was wrong, and helped me turn this from a bad idea into a good one. The Ice Lords bear the geneseed of Lion'El Jonson. It appears pure and uncorrupted, which is of little surprise considering their relatively short history and the notable purity of the Dark Angel seed. Quite why the Ice Lords do not maintain many Dark Angel practices has not been determined, but it clearly cannot derive from the geneseed. No record has ever been found of the Ice Lords referring to themselves as Unforgiven, and the Chapter actually seems to actively shun the company of such Chapters. Much speculation has arisen among some Imperial scholastic communities as to why this might be so. Battlecry Roar your defiance to the enemy. Let them feel the chill of fear, and let them know that they face the true defenders of Humanity - Chaplain Belicarius Honor and duty remain!
  6. Messor

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    From the album: IA Headers

  7. Messor

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    From the album: IA Headers

  8. delete if needed...major changes to the chapter :)
  9. "Emperor's Pointy Sticks, eh? Say, we're not one of those whacky "theme" armies are we?" - Cmdr/Gunner Kren Well, yes and no (but mostly yes). To anyone not familiar with the EPS from the webcomic Turn Signals On A Land Raider, you can check out there "historical documents" using this LINK. I may be incorporating other elements found at the TSOALR site & forum, and I will attempt to steer elements towards a normal sounding space marine chapter - perhaps unsuccessfully, but I'll try. Hey, if there can be angelic names, nordic names, etc why not a naming structure around trees, right? Adeptus Biologica should be represented somewhere! This will very much be a work in progress, as I'm also working on constructing an actual playing force of models. I've never done one of these before, and I'm looking to many others Index Astartes files for inspiration. So, if anything looks familiar style wise it's meant as a compliment not a rip-off. THE EMPEROR'S POINTY STICKS CHAPTER NAME: IMPERIAL SPEARS [Cognomen - Emperor's Pointy Sticks] CHAPTER FOUNDING: 2ND [1/821021M.31], Chapter 313 CURRENT CHAPTER MASTER: Sequoia (Sequoiadendron Giganteum) HOME WORLD: Fleet-Based (Ref: Adeptus Biologis, Forge V'ley, Geodesic Domes) FORTRESS-MONASTERY: Arx Arborvitae FLAGSHIP OF THE FLEET: Dies de Triffids CHAPTER SYMBOL: Brown Pointed Stick with Green Leaf ARMOUR COLOURS: Purple, Skull White, Blood Red COMBAT TRAITS: Cleanse & Purify, Die Standing STRENGTH: Less than 300 BATTLE CRY: "POKE 'EM INNA EYE!" REFERENCES The Octaguide 2.0 by Octavulg Founding of the Emperor's Sticks by SteveC86 Colour Scheme of the Emperor's Pointy Sticks by SteveC86 Army List for the Emperor's Pointy Sticks by SteveC86 Do the Emperor's Pointy Sticks have Traits? by SteveC86 Which Company is featured in the comic? by SteveC86 I'm thinking of drawing inspiration from the Roman Hastati. This will essentially be a vanilla style army (for now). The Hastae Pura was actually an award of merit, referencing a spear without an iron head (pointy stick?). Also thinking of a culture/origin surrounding an Old Earth Biologica ship that either settled on some previously lost world or found floating in space. Thanks for reading, Chapter Master Sequoia, signing off.
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