Jump to content

Search the Community

Showing results for tags 'SP'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • ++ GUESTS, ADVERTISERS, AND LOGGED OUT MEMBERS ++
    • + REGISTERING AN ACCOUNT +
  • ++ COMMUNITY ++
    • + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
    • + AMICUS AEDES +
    • + EVENTS +
    • + INTRODUCE YOURSELF +
    • Blogs
    • Clubs
  • ++ FORGE ++
    • + GENERAL PCA QUESTIONS +
    • + WORKS IN PROGRESS +
    • + HALL OF HONOUR +
    • + TUTORIALS AND HOW TO'S +
  • ++ IMPERIUM ++
    • + ADEPTA SORORITAS +
    • + ADEPTUS ASTARTES +
    • + ADEPTUS MECHANICUS +
    • + ASTRA MILITARUM +
    • + IMPERIAL KNIGHTS +
    • + TALONS OF THE EMPEROR +
    • + THE IMPERIUM OF MANKIND +
  • ++ CHAOS ++
    • + CHAOS DAEMONS +
    • + CHAOS KNIGHTS +
    • + HERETIC ASTARTES +
    • + REALM OF CHAOS +
  • ++ XENOS ++
    • + AELDARI +
    • + DRUKHARI +
    • + GENESTEALER CULTS +
    • + LEAGUES OF VOTANN +
    • + NECRONS +
    • + ORKS +
    • + T'AU EMPIRE +
    • + TYRANIDS +
  • ++ STRATEGIUM ++
    • + OFFICIAL RULES +
    • + TACTICA +
    • + LIBER VICTORUM +
  • ++ THE HORUS HERESY ++
    • + AGE OF DARKNESS +
    • + LEGIONS IMPERIALIS +
    • + ADEPTUS TITANICUS +
    • + WARHAMMER: THE HORUS HERESY +
  • ++ IN THE GRIM DARKNESS OF THE FAR FUTURE ++
    • + OTHER GAMES +
    • + THE BLACK LIBRARY +
  • ++ FAN-MADE ++
    • + THE LIBER +
    • + HOMEGROWN RULES +
    • + SPECIAL PROJECTS +
    • + FAN FICTION +
  • ++ ORDO ADMINISTRATUM ++
    • + FORUM RULES +
    • + BOLTER AND CHAINSWORD 101 +
    • + BUG REPORTS +
    • + THE SUGGESTION BOX +
  • Brotherhood of the Lost's Discussions
  • The Chronicles of Saint Katherine's Aegis's Rules Development
  • The Chronicles of Saint Katherine's Aegis's Saint Katherine's Aegis Campaign
  • North America's Discussions
  • South America's Discussions
  • Europe's Discussions
  • Asia's Discussions
  • Africa's Discussions
  • Australia's Discussions
  • 40K Action Figure Afficionados!'s Custom Figures
  • 40K Action Figure Afficionados!'s Fun Photos/Poses
  • + The Battles for Armageddon +'s Which War is Which?
  • + The Battles for Armageddon +'s Useful links
  • + The Battles for Armageddon +'s Discussions
  • +Some Things Are Best Left Forgotten+'s Topics
  • The Cabal of Dead Ink's Submissions Box
  • Oldhammer 40k's Oldhammer Discussions
  • Indomitus's Discussion

Categories

  • Painting & Modeling
    • Decals
  • Game Systems
    • Warhammer 40,000
    • Adeptus Titanicus: The Horus Heresy
    • Aeronautica Imperialis
    • Age of Darkness - Horus Heresy
    • Battlefleet Gothic
    • Epic
    • Gorkamorka
    • Inquisimunda/Inq28
    • Inquisitor
    • Kill Team
    • Necromunda
    • Shadow War: Armageddon
    • Space Hulk
    • Warhammer 40,000 Roleplaying Games
    • Other Games
  • Background (Lore)
    • Tools
  • Other Downloads
    • Army List Templates
    • Desktop Backgrounds
  • Legio Imprint
  • Oldhammer 40k's Oldhammer Files
  • Indomitus's Files

Calendars

  • Community Calendar
  • Warhammer Mt Gravatt Championship Store, Brisbane's Championship Store Events
  • North America's Calendar
  • South America's Calendar
  • Europe's Calendar
  • Asia's Calendar
  • Africa's Calendar
  • Australia's Calendar

Blogs

  • Noserenda's meandering path to dubious glory
  • Evil Eye's Butterfly Brain Induced Hobby Nonsense
  • The Aksha'i Cruentes - A World Eaters Crusade Blog
  • Waffling on - a Hobby blog about everything
  • + Necessary Ablation: apologist's blog +
  • I am the Very Model of a Modern Major Hobbyist
  • Liber Bellum
  • +Cooling the Rage+ Majkhel's blog
  • Drakhearts - Hobby blog and general musings
  • CFH test blog.
  • The Motive Force Was Inside You All Along
  • Spazmolytic's Trip into the Void
  • Wandering the Void
  • Skirmish Mats Product and Company News
  • Khornestar's Amateur Blood Blog
  • Its the Horus Apostasy, not Horus Heresy....
  • GreenScorpion Workbench
  • Flitter Flutter Goes the Hobby Mojo
  • The Yncarne's Hand
  • Conversions and Scratch Building Madness
  • Ordo Scientia
  • Doobles' slow grind to inbox zero
  • Death Angel
  • WAR's Blog
  • Xenith's Hobby Hangout
  • Brother Nathans...everythings...
  • Killersquid's Chaos Knights
  • 40K Feast & Famine
  • The Black & Red: An Accounting of the Malexis Sector and the Nihil Crusade
  • Plz motivate me blog
  • Wraithwing's Primaris Space Wolves - The Blackmanes
  • Brother Casman's Meanderings
  • Antarius’ Aisle of Fame
  • My 40kreativity blog ( mostly art )
  • The Archives of Antios
  • Straight Outta the Warp - A Brazen Claws Blog
  • Lord Sondar
  • The Strifes of the Matteus Subsector
  • Some Little Plastic Homies
  • immortel
  • General hobby blog
  • Moonreaper's Lore Introspections and Ideas
  • Snakes of Ithaka Hobby Blog
  • McDougall Designs News blog
  • Grotz Hobby Hole Commissions
  • Stealth_Hobo's Hobby Blog (Imperial Fists and Other Stuff)
  • Wall A & B1 up to damp course
  • ZeroWolf's Hobby Madness
  • Saucermen Studios - 3D Printable Terrain
  • TTCombat Paints and Ultramarines
  • Bouargh´s miniatures´ closet clean-up
  • Faith and Teef, a toaae blog
  • Here There Be Monsters
  • Cult of the Octanic Blade - tinpact's Drukhari
  • Sons of the Dawn
  • Maybe this will help
  • Ashen Sentinels - an Ultima Founding Space Marine Chapter
  • Sanguine Paladins Hobby Blog
  • Silver Consuls-Rise to Glory
  • Gaston's Salamander Cult: A GSC Blog
  • A hobby journey for the Horus heresy
  • selnik's hobby blog
  • Tyriks's Tyranids
  • Halandaar's Badab Blog!
  • Saracen's Batreps
  • milddead’s Deathguard
  • TC's Odds and Sods
  • The Order of the Broken Arrow
  • Sporadic Hobby Thoughts
  • TheArtilleryman's Fighting Machines
  • Hobby And Design
  • Wormwoods' Various Projects
  • The Observation Post
  • the blog that will probably be renamed
  • Domhnall's hobby goodness
  • Tomcat's WH40K Laser Creations

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


ICQ


Yahoo


Jabber


Skype


Discord


Location


Interests


Faction


Armies played


CustomTitle

Found 6 results

  1. FOREWORD: The New Eden Rifles started life as one of my entries to the last Iron Gauntlet. I know its slightly cheating to copy them from where I left off with them last time but as I will rework large amounts of the article as well as my other large number of entries I figured all good. I have copied the whole article across from where I finished it last time, a very rough collection of ideas that, if I am honest, fell short of what I wanted from these guys. I will, in the interest of the challenge, leave things as they were and then make notes in this colour afterwards on the main points/changes I am going to make. These are changes taken from, for the most part, comments made on the previous article as well as my own ideas. I know I have left starting the challenge late but I am hoping to make good on my vows. GENERAL THOUGHTS The New Eden Rifles were/are based primarily off the Australian and New Zealand Army Core, or ANZACs. Most notably from around the World War 1 and 2 period. Today (25/4) is ANZAC Day. This is the day each year we in Australia (and I think New Zealand) hold services at dawn commemorating the sacrifices these soldiers have made for those of us whom remain free. I figure today is as a good a point as any to start reworking these. The ANZACs were known for their plucky attitude, their irreverence and general lack of respect for authority and their unquenchable spirit of mateship. They were also sent into the worst situations as their commanders at the time seemed to view them as expendable as they were just the "colonials". During the two World Wars the ANZAC's were plunged into grinding trench warfare on the beaches of Gallipoli and then later the fields of Flanders. It is this unbreakable spirit even after they were defeated at Gallipoli that I want to capture with these guard. So anyway, onto the article. The New Eden Rifles Renowned for their stoic steadfast nature and their stubborn refusal to accept defeat the New Eden Rifles have gained a name across the length of the Imperium as all but unbreakable in defence and just as determined in assault. The New Eden Rifles regiments combine a defiant nature with a plucky and almost irreverent attitude to war and their enemies that has, on occasion, caused their allies to question their reliability on the field of battle but once battle is joined they quickly change their minds. The New Eden regiments are siege masters without equal in the Sub-Sector Incogni meeting their enemies with unbroken trench works and shelling them relentlessly from artillery batteries. Going to rework the first line. As per comments by Ferrus on my first draft its far to grandous for guardsmen. Also they aren't seige masters but rather determined and gritty troops with a perchance for trench warfare. I may rework it into comments along the lines of: "This defiant nature combined with a gritty and down to earth attitude and a steely resolve in the face of adversity has made them ideal for the grinding realities of trench warfare. Dug in trench positions combined with relentless shelling from artillery batteries has turned aside many an enemy assault over the years". Regimental History The planet that would become known as New Eden was discovered in the later days of the Great Crusade. Noted for its virgin arable lands and harsh but beautiful landscape its was inhabited by a primitive hunter gatherer nomads whose technology was equivalent to ancient Terran Stone Age. It was quickly earmarked for settlement and before long settlers arrived from across the vast expanse of space. Its lands were perfect for farming and soon the surface was dotted by vast sprawling farming estates ruled over by wealthy nobles whose lands were worked in turn by criminals, slaves and indentured freemen supplemented by those natives of the planet whom had been deemed useful for integration with the Imperium at large. Qualified overseers and tradesmen arrived from across the breadth of humanities worlds to help supply the farm workers and soon New Eden was a flourishing Agri World supplying foodstuffs across much of Sub-Sector Incogni and further afield. It was not to last however and in the closing days of M.39 the region of space that Sub Sector Incogni bordered on, known as the Bleak Stars, became a hot bed of activity for the xeno species known as the Orks. A lawless region that had escaped the reach of the Emperor’s Great Crusade it easily was subdued by the by the beastial xenos and soon they would push into Imperial help space. Faced with Xeno invasions across multiple Sub-Sectors, including Incognil, the Imperial High Command was unable to meet every push against the xenos and in the vast bloated bureaucracy of the Imperium Incogni and New Eden were either forgotten or deemed unimportant and resources were sent elsewhere. As orkoid vessels pushed into the sector what little Imperial forces that were their were quickly brushed aside. Deciding to cut their losses and regroup on one of the newly established fortress worlds Sub Sector Incogni was declared a loss and the Imperium turned its back on those whom still dwelt there. Declared lost by the Imperium the world of New Eden was far from fallen. Its PDF stood defiant against the off-world xenos. Defences were quickly set up and soon New Eden’s farmlands were divided by sprawling trench works and make-shift bunkers. The planets defenders prepared to sell their lives dearly and it wasn’t long before the Orks arrived on-world. Expecting to find frightened farmers and flimsy defences, like they had on the rest of the Imperium’s worlds so far, the orks were instead surprised to find stoic lines of defenders in their path. Their would be no easy victory on New Eden. Steadfast defiance and unbreakable determination met bestial and unthinking rage and it wasn’t long before New Eden’s verdant fields were turned into a bloody quagmire of blasted apart corpses, both xeno and human, and craters bloomed across the ground like pox marks. But the orks are a race bred for war, they thrive on it, and whilst the ork numbers seemed exhaustible the PDFs were not. Despite their intractable defence their numbers began to dwindle and so the Planetary Governor issued a decree, known forever after as simply “The Emperor’s Call”. A lotto would be taken with every citizen of New Eden, from the lowest criminal slave labourer to the Planetary Governor himself, entered. A day of the year would be drawn at random and every person born on New Eden on that day would be drafted into service in the PDF. It was an initiative the Governor would prove himself committed to when his only child, a daughter, was taken in the first Call. His position was simple, New Eden would stand even if he had to spend every last drop of blood on the planet to do so. When Imperial Forces eventually pushed the orks back in the early days of M.40 they expected to arrive in Incogni to find destroyed worlds overrun by greenskins. Instead they found New Eden still standing, her once verdant fields covered in vast elaborate trench works and defensive positions that ran like spider webs across every clear surface. And when the trench works had fallen the men and women of New Eden had fought for every inch of their cities. Roads were choked with razor wine and make-shift tank traps. Machines and animals, once used to tend to farms or clear land had been turned to war. Weed spraying trucks had been outfitted into crude flame thrower tanks and plows had been reforged into dozer blades. Despite being abandoned for as long as it had New Eden still held on defiant. The newly arrived Imperial crusade quickly helped the New Eden inhabitants reclaim their planet. As the last orkoid was burned in righteous fire Lord Commander Ferius, commander of the Imperial Crusade, commented on that is was as If by the Emperor’s divine providence itself that the world had held. He promised them whatever aid they needed to restore New Eden to its former glory, a gift for their loyalty, when the orks were pushed back to the Bleak. It was a surprise to him when the commander of the planets defenders, the former Planetary Governor whom himself had been taken in the thirteenth Call, declared that he and his men would come with them to see the orks driven from the Imperium for good. Thus was the 1st New Eden Rifles formed. Lord Commander Ferius was good to his word and ensured aid to the planet following the defeat of the orks and it wasn’t long before New Eden was recovering. Crater’s were turned to water supplies and the trenches were kept, a reminder of the regiments proud past. It wouldn’t be long before they would be used again, however, with the orks of the Bleak rising again and again to threaten the Imperium throughout the next few Millennium. This section I want to remain mostly as it is. Its enough of a nod to Australia's convict colonial heritage while, at the same time, being very 40k. It also hints at the determined nature of the people as well as give reasons for their general disregard and disrespect of authority figures. It was asked in my last draft as to what made the Planetary Governor so competent as to allow his daughter to be drafted and would I elaborate on him further but I don't think I need to. I like the idea that, like the rest of the original defenders of New Eden, he is just another unamed determined face, united in the belief New Eden wouldn't fall. "The Emperor's Call" is both my attempt for another unique hook with the regiment but also a hint to the "Draft" that occurred during the World Wars. Although I believe that was done by year rather then day. It was a well liked idea in the previous draft and is here to stay. The only thing I may change in this section is the geography. The Bleak and Sub Sector Incogni are where my Iron Heralds are based and it was an attempt to link the two forces. I have, however, since shifted focus on my astartes to return to my Star Leopards and may move New Eden to a different area entirely so as to separate them into their own stand alone force. Notable Campaigns Pilium Crusade (M.39) The newly founded 1st New Eden Rifles accompany Lord Commander Ferius on his next crusade following his success against the orks, along with many other regiments and no less then two companies of the Space Marines against the traitor forces near the warp storm known as the Pilium Anomaly. Despite great success contact against the enemy eventually the contact is lost with the forces after they enter the Anomaly itself and eventually they crusade is considered lost. May rework to make more like Gallipoli. A grinding trench war that, due to an equally determined enemy and some... less then competant decisions at the start of the conflict resulted in a loss. Was originally added to show that the Imperium is a dark place and the greatest storied heroes often get lost quite... inconsequentially. Fall of Gokh (M.39) The 22nd New Eden Rifles form part of the Imperial Forces besieging the seccesionist forces on the world of Gokh. Despite horrendous casualties on both side, including losses due to the employing of Phosphex artillery by the planets defenders the Imperial forces are victorious and the Secessionists are put to the sword. A nod to the Western Front where the allied troops and ANZAC's were often gassed and it was a horrifying grinding trench battle that caused the loss of thousands of lives. It was, however, eventually an Allied victory. Just 40kified a little. Will expand this a little more I think. The Battle of Bridge 432 (M.40) Assisting the forces of the Iron Heralds Astartes Chapter elements of the 34th and 22nd New Eden Rifles help hold of a previously unknown Xeno species known as the Desmerax. The turning point of the battle comes when the Rifles hold the Bridge, designation 432, against countless waves of xenos before the Heralds can eliminate the xeno leaders, breaking their forces and sending them back into the Bleak. The Second Battle for New Eden (M.40) Although it has come under constant assault over the years from orks as well as other xeno races the second major invasion of New Eden came in the later part of M.40 when a vast force of Traitor Astartes sworn to the Blood God, Khorne, invaded. The New Eden Rifles would stand firm as always and the waves of frothing madmen were met with ranks of sustained fire and constant artillery bombardment. The invasion would be broken and the planet held, but not before extensive damage was caused again to the planets farming again. Just general nods to how awesome they are at holding the line as well as hints towards their ties with the Iron Heralds. Will probably leave these as they are. The Charge of the 4th New Eden Light Horse Brigade (M.41) On the desert world of Bar-Shava Imperial Forces had been fought to a long standing stale mate against traitor forces. Facing impressive trench works and bristling gun emplacements the forces of the Guard were unable to push any further forwards without sustaining heavy casualties. Several sorties from the infantry and tank brigades had simply caused substantial losses on the Imperial forces without gaining any true ground. Knowing that a victory here was essential to capturing the world Captain Johanne Winters of the 4th New Eden Light Horse Brigade ordered his men charge straight into the gun lines. Seen as a suicidal assault Johanne was determined his men would break the enemies lines. It was a ploy that worked when surprised by this seemingly mad man and his men’s charge the traitors guard fled their positions or surrendered in a panic, unsure how else to react. With the gun lines broken with minimal casualties the Imperial forces went on to secure victory and Johanne was awarded the Star of Terra, one of only two Guardsmen of New Eden to ever receive the award. At Beershaba the 4th Australian Light Horse Division of the British Forces mounted an assault on the well defended town when Allied forces were unable to take in and its vital wells. The men mounted a seemingly suicidal charge into the Turkish machine guns and trenches. Despite not having the typical equipment of cavalry used in this way (sabres etc) they only charged with bayonetted rifles. The Turks were surprised by this seemingly mad move a lot of the Turks surrendered when the Australians reached their lines. One account of an Australian of the battle is that his horse was shot out from underneath his and he fell into one of the trenches. He was dazed and disorientated but when he managed to recover the multiple turkish soldiers in the trench were waiting for him to recover so they could surrender. History lesson aside I grew up on tales of these guys heroism and, although I have learned a perhaps less heroic account of the conflict I still love it and had to include a nod. Besides, rough riders... The Black WAAAAAGH!!! (M.41) Ork Warboss Drizog Blacktoof leads a vast orkish invasion from the Bleak into Sub-Sector Megara, sector of the Iron Heralds homeworld and neighbouring sub sector to Incogni. No less then seven combined regiments of the New Eden Rifles, including the 13th New Eden Rifles led by the heroic Colonel Katrin Pendt and the 4th New Eden Light Horse, still led by the unflappable Johanne, are deployed to help the Iron Heralds defend their homeworld. Joined by forces from throughout the Sub-Sectors the Orks are eventually defeated when Drizog is slain by Chapter Master Seric in single combat. Colonel Katrin is awarded a relic bolter by the Chapter Master due to her part in the defence on the Pelion Fields. I'll rename the ork here as I have since been informed Blacktoof is a canon ork. Other then that whether I keep this or not is determined on whether I move the planet or not. Homeworld Its vast farmlands tended by criminals, slaves and indentured common folk New Eden is somewhat of a melting pot of cultures from across the immediate area of the Imperium. This peculiar blend of different cultures had strangely bred a strong bond between the planets inhabitants. It is a camaraderie that serves them well both in the fields as when as on the battle fields. Although officially an Agri World New Eden has started to bare many similarities to a Fortress World. With the ever present orkoid threat in the Bleak Stars as well as the fact that the Imperium never truly recovered from the losses from the first orkish invasion means that New Eden is frequently assaulted by disparate ork warbands, although nothing on full WAAAAGH!!! status. The New Eden PDF is well drilled and experienced, working to maintain the vast trench networks and gun emplacements that have become as much a part of New Eden’s landscape as its sweeping farmlands. Most native born New Edene, as they are called, end up working on the planets farms as either overseers or qualified craftsmen of some sort on the farms or in one of the three major hive settlements on the city that have grown around the planets space ports. These hubs are a vast market of sorts with food stuffs and other farmed goods being exported across much of the nearby Imperium and all sorts of criminals and farm machinery arriving daily to feed the labour needs of the vast farming estates. Might expand this a little but for the most part it says what I want it to say. I do want to expand a little on the planets natives as well as perhaps expand on the planets use as an Agri world. A question was asked in the first draft so may include a little on the Imperial Cult but as its pretty standard not sure. Recruitment There are two ways one can end up in service in the Guard on New Eden. The first is service within the planets PDF and is typically a voluntary commission. Any and all, from lowest criminal to highest noble, are welcome to swear their lives to the service in the PDF and if they do so they are trained and equipped to defend their homeworld and can expect to spend the rest of their lives in the trenches of New Eden, either keeping them repaired or fighting in them. The other way is through the Emperor’s Call. A practice established in the early defence of the planet it has been kept as a standard practice to help meet the Imperial Tithe alongside the planets food output. Much like the first Calls a date will be drawn at random and any and all those born on that day must report to their local recruitment centre where they will be deemed fit for service or otherwise. Even those unfit for direct service will often find themselves drafted for service into the regiments support crews. These recruits are then stationed with the PDF for a short while to receive basic training and equipment before being sent off world in service to the Emperor. It is this way that the New Eden Rifles Regiments are usually split equally amongst men and women and recruits will range from criminals and poor labourers to the highest ranking nobles. All are equal once they answer the call however and the regiments original officers are drawn from PDF where their service and experience has given them the skills needed to lead the newly founded regiment. It is not uncommon for ab-humans to be sent to New Eden for service on the various farms. Each have their own uses in the vast Agri complexes and these services can serve equally well in the Guard. Because of this they aren’t exempt from the Call, just like any and all on the planet. Again I will probably expand on this but for the most part I am somewhat happy. Will include a little bit about psykers and Commissariat here though. Regiment Organisation Regiments from New Eden are typically divided into separate core formations depending upon their previous skills and employment. The most common of these are the regiments of ‘Rifles’. These tend to follow the standard size and layout as prescribed in the Tactica Imperialis. It is these regiments that most think of when they think of the regiments of New Eden. Implacable in defence and attack they have a down to business attitude matched with an almost irreverent attitude towards war and their enemy that mas many doubt their effectiveness until they see them in battle. New Edene have a strong sense of camaraderie that will often see them going to great lengths to save a wounded comrade. It is this combined with their never say die attitude that has seen them stand defiant when many other regiments have fallen. Other forms of regiments drawn from New Eden often relate to specialisations that the drafted soldiers had before their Call. Regiments such as the ‘Light Horse’ regiments formed of those herdsmen whose job was to ride animals similar to the now extinct horses of ancient Terra to shepherd the vast herds of farm animals on New Eden as they make their way across the landscape. Others are formed from the farm vehicle operators drafted into ‘Armour’ or ‘Artillery’ regiments depending on the needs at the time. It isn’t uncommon for New Eden Regiments to serve alongside each other in warzones where Imperial Commanders just refer to them as ‘New Eden Rifles’, but not in front of the soldiers themselves whom seem to have developed a friendly competitiveness between regiment types. Will fluff out more specialist formations (storm troopers) and maybe add a pic or two of "standard" regiment formation. Regiment Wargear The standard New Eden Trooper is equipped as follows: 1x M36 Lasgun: The standard work horse of the Astra Militarum the M36 is one of the most common patterns of lasgun in the Imperium at large. All guardsmen receive one upon being inducted to the guard. It has been commented that a lasgun is far more valuable to the Imperium then the man whom hold it, a saying that the New Edene regiments take objection too. It is from this weapon that the New Eden Rifles get their name. 4x Charge packs: Standard ammunition pack for most imperium las weaponry. Can be recharged crudely by throwing into a camp fire. This does reduce the life of the charge pack however. A fair trade off as far as the New Eden Rifles are concerned, not that they would admit this in front of the Commissariat. 2x Frag Grenades: Standard Imperial Issue fragmentation grenades 2x Krak Grenades: Standard Imperial Issue krak grenades. 1x Auto Pistol: A favourite side arm amongst Astra Militarum forces. Issued to troopers to use as a last resort. The New Eden Rifles tend to favour them once enemies have breached their trench lines, favouring the smaller size in the close quarters. 2x Auto Pistol Magazines: Standard Imperial Issue magazines for an Auto pistol containing solid metal jacket rounds, 1x Combat Knife: Good for cutting enemies if all else fails. Or your field rations if all chewing fails. Just don't let the Brass catch you doing the later. 1x New Eden Trooper Uniform: Typically dark grey combat fatigues similar in style to the plain thick grey clothes worn by the planets farm workers. Indeed it has been noted that they may be the surplus of exactly that. They are sometimes, but rarely, changed with slight camouflage patterns depending on the warzone the trooper is fighting in. They are designed to offer protecting in even inclement weather although only to a point. 1x Flak Armour: Standard Imperial Issue flak armour, based off the design worn by Cadian Shock Troopers. Not that the New Edenes care about where it comes from as its often the only thing between them and a bloody death on some back water world of the Imperium. The helmet often has an inbuilt short range vox suite 1x Rucksack with Entrenching Gear: Masters of trench warfare most every New Eden Rifleman is provided with basic gear for entrenchment, including shovels and wire cutters. More specialised units within the regiments are provided with more gear and training for full trench construction. 1x Basic Field dressing: For very, very basic emergency first aid (Increases trooper survival by 1.5% compared to untreated wounds) 1x Sleeping Bag or Blanket: Sleeping in luxury… 1x Mess Kit, stale dry rations and two days (mostly clean) water: eating only the finest foods… 1x Dog Tags: When you need to know who that bloody mess was. 1x Rechargeable lamp pack: Basic hand held lamp pack, good for late night reading. 1x Imperial Infantryman’s Uplifting Primer: Standard issue text that covers everything from how to on gear maintenance, combat tactics, field first aid and prayers and guide to proper devotion to the God Emperor. Commissariat recommends this to to be the ONLY thing you are reading at night. Punishment for loosing or damaging this text is severe. Other more specialised regiments or troopers may be issued with: Heavy Weaponry consisting of possibly: Mortar, Heavy Bolter, Lascannon, Auto Cannon or Missile Launcher. Usually issued to two man teams due to the size and encumbrance of the weapon. Specialised Weaponry consisting of possibly: Flamer, Grenade Launcher, Plasma Gun, Sniper Las-Rifle. Depending of situational needs Medical Kit: Slightly more comprehensive kit issued to company medic for first aid in combat situations. Vox Caster: Standard communication device issued to ensure good communication in battle environments. New Eden Proto-Steed: A strange blend of bio-mechanics and nature creating a steed similar to the horses of ancient Terra. Ridden into battle by particularly fool hardy troopers. NOTE: Add Slouch hats... Joking aside, however, this was inspires by notes I found on other regiments and I think its adds something to the regiment. I want to destandarise these guys a little. The humour is definitely staying here though as it speaks to the character of the regiment. Regimental Markings New Eden regiments tend to follow a fairly standard regimental marking system, with squads being issued a unique three digit number upon enlistment. Command staff are typically issued a two digit number with a skull in the middle and more elite or specialised regiments have three digit numbers starting with a zero. Regiments are often issues with a second number, typically the date of their birth date and the reason they were called in the draft. Regardless all troopers, from the lowliest conscript to the highest ranking officer, carry the rising sun symbol of New Eden on their left shoulder pad. Will expand a little and maybe destandardise here a little too. They were based of Cadian models to begin with but I am thinking when I get back to collecting that may change. Of course I dont just want them Austrialians in Space (Looking at you GW Regiments...) Notable Regiments 1st New Eden Rifles: Founded following the liberation of their homeworld from orks the 1st New Eden Rifles continued on their glorious service until they disappeared into the Pilium Anomaly along with the rest of the Crusade they were with. Only their regimental standard was ever recovered and it rests with honour on Terra in the Hall of Heroes. In honour to the first scions of New Eden the number was retired with honour. 4th New Eden Light Horse Brigade: One of the first founded regiment of Light Horse designation the 4th New Eden Light Horse has served faithfully since then, having fought the length and breadth of the Imperium. They have been all but wiped out on several occasions but they are always rebuilt and continue to serve faithfully. They are currently commanded by Captain Johanne Winters, a unflappable scion of New Eden’s noble houses possessed of steel nerves and unshakable courage. 13th New Eden Rifles:”Katrin’s Own”: 22nd New Eden Rifles “The Blood Hounds”: 34th New Eden Rifles: 102nd New Eden Mechanised“The Free-born” : The first regiment ever from New Eden to consist entirely of the free children of indentured criminals on New Eden it was formed specially at request of Inquisitor Stromnash to serve during the Siege of the White Spire. Following the Imperial victory they were released back into Imperial service. 255th New Eden Heavy Armour Division “The God Killers”: Notable Heroes Colonel Katrin Pendt: TBA Captain Johanne Winters TBA Lord Commissar Jon Abram TBA First Lieutenant Sharia Tothe TBA Major Luthias Brom TBA Will actually fluff these out. The 13th is the actual guard army I am collecting so will fluff those a bit. Examples will be "The God Killers" - named for killing Titans and perhaps adding some other heroes that are dead or otherwise not involved with the 13th... CLOSING NOTES I have lots to expand with these guys and a few bits to take out. I know I haven't given people much reworking to go off but I would love some general thoughts before I get too far into the rework so - Thoughts away.
  2. 2020... Another year, another decade... Another heap of hobbying in seclusion. Or not. I have decided to reawaken the Argent Forge, the name of my old Hobbying blog. I never included much, as I am a notorious procrastinator and have a shocking history of long abandoned projects etc. So to commit myself more fully I will be updating this log every weekend as well as when I complete things. I am also a long time Liberite, although I mostly just lurk in the Darkest Deepest Depths of the Liber these days, so most of what I post will have fluff of some kind or another. For not, however, I am starting with something simple to get me back into my hobby mojo; A munitorum container. I am working through my Warhammer Conquest subscription so this is the next thing to cross my desk. I have committed to this as well as three intercessors for the 2020 Tale of Hobbyists so hope to get it done soonish. Here's where it started: And here is where I got to last night: Happy with it considering it will hardly ever be seen. Any and all feedback more then welcome. As you could tell from the title of the thread I will be reworking my Tale of Eight (now Nine) armies project where I committed to completing a large number of armies. I never let myself get far with it so I am rebooting as I go. The armies involved will be: - Star Leopards (Space Marines, mostly Primaris and veterans) - Iron Heralds (Space Marines, mostly old school marines) - This is up for change as I focus on the Star Leopards - Angels of Decay (DIY Renegades using Death Guard rules) - White Talons (DIY Renegades of Slaanesh) - Craftworld Yme-Loc (Eldar with a lean towards Rangers, jet bikes and wraith constructs) - Hive Fleet Titan (Tyranids with a close combat lean) - 13th New Eden Rifles (Imperial Guard) - WAAAAAGH!!!! Runtkilla (Orkz) - Imperial Forces led by Custodes and Inquisitors with a large number of Sisters as they are release. Oh and some Knights. I will add links to IA and fluff as I go but it is my intention to enter and and all appropriate challenges as they arise on the B&C with one simple rule - Commit to less, achieve more. I am well known to commit heaps and fail hard. But no more. (famous last words) Finally I will be including some battle reports, or just highlights with full reports in the appropriate forum. I think thats it for now so, uh, yeah. I better get back to painting.
  3. Imperfect Perfection: INDEX TRAITORIS - White Talons White Talon Colour Scheme " Mercy? I do not let you live out of some foolish notion such as mercy! No, I do it so you know and will let other know that we were better then you. That I was better. Now run, weakling. Let them know that the White Talon Legion is here and that there is no hope!" Jhericas Varhn, Legate of the 3rd Cohort - White Talons. Origin Founded during the Nineteenth Founding of the Adeptus Astartes the White Talons were created to guard over the region of space known as St Andwyn's Scar. The Scar was an area of space known for its vast mineral wealthy and as such constantly attracted all manner of xenos, raiders and other detritus of the galaxy, as well as being prone to rebellion and sedition. It was also hugely valuable to the Imperium for the self same reasons. Such a rich but hugely under threat region was deemed worthy of the protection of an astartes chapter and so the White Talons were born. Forged from the geneseed of Rogal Dorn they were tasked with securing The Scar and set off. It was a task they set to with all the stubborn pragmatism and stubbornness associated with their primogenitor. St Andwyn's Scar was to prove no easy conquest. Long had it been all but abandoned by the Imperium and any number of heretical despots, orkoid war bands and xenos pirates had taken over. But its conquest was a task the White Talons set to with a grim abandon. But despite their strength and skill they could never stay in control of the region for long. No sooner would they quash the latest rebellion then a new orkish warband would attack or a rogue trader would petition for aid as his vessels were being attacked. It is, perhaps, testament to the warrior cult of the White Talons that not only did they meet these threats but it was uncommon for them not to also have forces out in the Imperium at large. Despite this, however, they were no fool. Time and time again the Chapter only just managed to hold on, stretched to their very limits, and in response the Chapter Master's would send a request for aid to the High Lords or Segmentum Command. The Chapter was woefully under resourced as their tireless making of war saw vital machinery and equipment destroyed or damaged beyond repair. It was a long war of attrition that, without aid, the Chapter was going to loose. Time and time again the Chapter's requests were denied or, worse still, met with nothing more then stoney silence. Aid was not coming. Still, true to the testament of their Primarch, the White Talons would not back down. If they were to die then they would go out fighting for the duty they had been set. This state of affairs would come to a head in the early years of M.41. Pollonius Verro, a high ranking member of the Adeptus Administratum as well as personal friend to the Master of the Administratum, found himself grounded on the world of Ilo in the Scar, directly in the path of an Ork WAAAGH! His death, and the death of all on Ilo, seemed assured until the arrival of the White Talons. Deploying in almost Chapter strength they met the WAAAGH! head on. It was a grueling battle, and one the Talon's nearly lost, but in the end their tenacity proved itself and the orks were destroyed. Pollonius, witnessing how under supplied the Chapter was and grateful for the aid, promised aid and support to the beleaguered defenders of the Scar. It seemed as though the White Talons may have been saved. Pollonius left and things seemed to go back to usual in the Scar. Nothing was heard from the High Lords and the Chapter returned to its duty, slowly replenishing its numbers. When all hope had been all but lost for the promised aid word arrived of a great convoy enroute from Segmentum command. Jubilation soon turned to bitter disappointment, however, when the nature of the promised aid arrived. This was no shipment of weaponry or arms from the forges of Mars but rather a whole new Chapter, formed in the most recent founding, to help pacify the Scar. To make matter worse this new Chapter, The Warborne, had been equipped with a vast surplus of the greatest and best equipment that could be afforded. Worse still Pollonius himself led the convoy and, upon arriving in the Scar, declared the newly founded Warborne as the stewards of St. Andwyn's Scar and that the White Talons could rest, now that this new Chapter could achieve their duty for them. Such a slight on the honour of the White Talons was not overlooked easily. Forced to fight on with depleted and obsolete weaponry and machines the White Talons began to obsess over proving themselves the better warriors. They had long held the Scar and they were not about to be shown up by a newly minted Chapter, particularly one of the geneseed of the Ultramarines. When the two Chapter's were forced to fight alongside each other the White Talons would go out of their way to prove themselves the better, even going so far as to have laud hailers playing on repeat over loyal cities promoting the Talons whilst, at the same time, surreptitiously casting slander on the Warborne. The Warborne in turn ignored such slights, instead choosing the path of words over actions. Finally, on the world of Atium, the resentment nearly cost the Imperium a victory when the White Talons intentionally fed false information to the Warborne commanders, leaving them exposed and far from the conflict, whilst the White Talons struck at the heart of the enemy. The glory hungry Talons, however, found themselves outmatched and it was only after the commitment and subsequent decimation of several regiments of the Imperial Guard that the enemy was broken and victory assured. The actions of the White Talons didn't go unnoticed, however, as agents of the Inquisition happened to be on Ilos. The Talons were called to answer for their reckless actions and, facing Imperial censure, returned to their homeworld having been sworn to longer compete with the Warborne. It was not a punishment taken lightly. Swearing that if the Imperium would not help them then they would help themselves Chapter Master Tyrios declared waht would become known as the White Legion Protocol. Renaming themselves the White Talon Legion the White Talons began to recruit far beyond the number proscribed by the Codex, training and outfitting new marines in secret. Demanding tithes from the worlds of the Scar under their protection they kept their companies, renamed cohorts, seperate so as to disguise their number. Tyrios made to ensure that their would be no need to try to prove themselves greater then the new blooded Warborne if he ensured that his Chapter was more then capable to performing their duty. Soon fully a third of the worlds of Saint Andwyn's Scar were sworn to compliance and tithe to the Talons, their rulers being either watched or completely replaced by agents of the Chapter. The White Talons had established themselves not as wardens of the Scar but rather rulers. Whilst outwardly loyal to the Imperium and humanity it is rumoured that it is during this time that the perfidious influences of Chaos began to creep in to Chapter command. Others believe that the Chapter as a whole was actually free from dark influence until after their fall. This sudden attempt to fully control the Scar didn't go unnoticed by their fellow Chapter set to guard the region. Attempting to avoid conflict the Chapter Master of the Warborne, Leonides, met with an honour guard with Chapter Master Tyrios on the Talon's homeworld. What exactly transpired in the meetings that followed are unknown beyond the two masters and their honour guards. Neither side seemed to be able to reach an agreement. The cause of following events aren't entirely clear but at some point slight was taken by one of the White Talons honour guard, Lycarus, the Chapter Champion and he subsequently challenged Chapter Master Leonides to a duel. It was a duel the Warborne Chapter Master couldn't deny and the two met in combat. Although supposed to only be a duel to first blood it would result in Leonides slain by Lycarus' hand and in the following chaos the Warborne delegation was slain, with only one managing to escape to return to his Chapter, claiming that Leonides was murdered. The Warborne were enraged, launching an attack on the White Talons. This move would prove their undoing, however, as not only were the White Talons a much more experienced Chapter they now had the advantage of far greater numbers. The Warborne soon found themselves on the defensive and were rapidly pushed back to their own homeworld. As the decimated Chapter looked to the skies as the White Talon ships drew in around the world the war would turn in against the Talons. It is perhaps a testament to just how much the Imperium had learned from the fall of the Astral Claws how hard the hammer blow would fall on the Talons. Hearing of the conflict the High Lords sent a crusade to stop the White Talons in their tracks consisting of not only vast numbers of the Imperial Guard and Knights but also a mission of the Adepta Sororitas and forces of no less then four fellow astartes Chapters. This would not be a second Badab War. Relieving the beleaguered Warborne the combined forces begun a systematic assault against the White Talons. Despite their enhanced number the White Talons could do little against the crusade and soon the Imperial Fleet drew in around the Chapter's homeworld. No offer of quarter or surrender was given as a barrage from the ships in orbit blasted apart the Talon's Librarium before the ground invasion begun. The Battle of the Eyrie would be a long drawn out conflict but one that would eventually lead to an Imperial victory. What remained on the White Talons fled into space as Chapter Master Tyrios met his end at the hand of the Iron Herald Chapter Master Seric Desarro and proof of his corruption was revealed. Despite the best efforts of loyal forces a great many of the White Talons were able to escape into space from the many worlds under their command. The White Talons were defeated and broken, but not destroyed. Rumours have since grown of a new figure having risen to reunite the shattered remnants of the White Talons. These forces, having long fled from humanities light, have long succumbed to the influences of the ruinous powers. This new figure, rumoured to be Lycarus but only going by the name the Cowled Prince, is seeking to reforge the White Talon Legion. He has started to scour the galaxy to reform what was lost. The scourge of the White Talons is long from gone. Organisation - Highly organised for traitor, - Still follow warped version of the Codex. - Have "Cohorts" that are tasked by current leader - Still semi mercenary but all in a mission to prove themselves superior and to push themselves to perfection Beliefs - Obsessed with being "Perfect warriors" Combat Doctrines - Large number of cultists and Slaneesh daemons - Otherwise very codex. Geneseed - Maintain Apothecarium (of sorts) Symbol But the claw is white
  4. [basicheader=]CHAPTER NAME: Iron Heralds[/basicheader] SUMMARY ▪ GENE-SEED (PREDECESSOR): Iron Hands ▪ FOUNDING: 4th Founding ▪ CHAPTER MASTER: Chapter Master Seric Dasarro ▪ CHAPTER WORLD: Planet XVII-4R3 (Local Dialect: Megara) ▪ FORTRESS MONASTERY: The Desolate Spire ▪ FLAGSHIP: The Ultima Redemptio - Battlebarge ▪ MAIN COLOURS: Blood Red, Black and Iron ▪ SPECIALITY: Drop Pod Assault ▪ BATTLE CRY: Redemption through iron and blood! (Alt: Iron and blood! - Used as a greeting or battle cry) ▪ CURRENT STRENGTH: Nominal Strength ▪ KNOWN DESCENDANTS: None known The closing days of the 33rd Millennium were a time filled with both great promise as well as great foreboding. The horrors of the Horus Heresy and the subsequent Scouring were a distant memory and yet the Imperium still lay sundered. Many worlds and even whole systems had been lost in the chaos following the betrayal of the Emperor’s favoured son and the threat of the Traitor Legions still lurked within the Eye of Terror. Worse still the growing threat of a multitude of xeno races gnawed at the tattered fringes of mankinds’ domain. In response to this the High Lords of Terra declared a new founding of the Adeptus Astartes, the fourth of its kind. Gene-seed tithes and cadres of veterans were drawn from those Chapter’s still loyal to the Imperium. One such group was drawn from the Iron Hands, a Chapter still bitter and filled with hatred following the loss of their Primarch during the Heresy. Led by Former Captain, now Chapter Master, Dereo Fidel the cadre were placed in charge of a fledging group of marines, provided the requisite equipment by the Adeptus Mechanicus, and then sent out into an Imperium beset on all sides. Dereo, a man perhaps driven more to passion then most, strove to hape the marines given to him in the image of his Primogenitor. He taught his protege’s of a hatred of weakness, particularly of the flesh. He drove them to breaking point, filling them with the same bitterness and hatred that had filled the Iron Hands since the dark days of Istvaan V. Claiming a vision from the Emperor he named his fledgling Chapter the Iron Heralds. They would be as cold and unbreakable as the iron from which they were forged. They would be heralds of the Imperium’s will and a bane to those whom had fallen from the Emperor’s Light. It wasn’t long before the Iron Heralds became known as an uncompromising and merciless force of destruction. As the 34th Millennium dawned word came from the Fortress World of Cadia, Abaddon’s Fourth Black Crusade had begun. As a large force of the Traitors besieged Cadia Abaddon himself led the bulk of his forces into the wild space of Segmentum Obscurus. Imperial Command scrambled to meet the invading forces and any and all forces in the area were sent a desperate plea for aid and the Iron Heralds were one of the first to answer. Considered inexperienced by the Segmentum Command the Iron Heralds were tasked with missions outside of the main warzone. Embittered by what he saw as a blatant slander on both he and his marines Dereo threw himself into the missions assigned with a barely concealed rage. Tasked with hunting down and destroying a splinter of the Black Crusade that had ran deep into Obscurus the Iron Heralds struck like the hammer of doom. Worlds burned in their rage as they pursued the traitor force, led by a former Emperor’s Children Techmarine turned sorcerer known as Jydas the Forgotten, further and further from the Eye. It would be on the Forge World of Milvia Prime that the two forces would finally meet. Milvia Prime seemed to have been Jydas’ target all along and as his Traitor Forces rained down from his flagship, the Black Wrath, the Iron Wardens arrived in system and battle was joined. Dereo and his marines were eager to face their Primogenitors’ old nemesis and the forces of Jydas were eager as ever to fight loyalists. The battle was hard fought on the planets machine filled surface as Dereo and his brothers, driven by hate and sustained by their rejection of the flesh pushed the traitors back further nad further. It was then that Jydas’ plan was revealed. Unleashing a horrific blending of warp craft and sorcery upon the planets defenders that would become known as the Scrap-Code Malaise. Targeting any and all technology and possessing them with a near demonic in nature virus it rapidly spread across the planets surface and defenders. Suddenly weapons misfired and targetters went awry. Worse still the planets skitarii defenders suddenly turned on their masters and any and all bionics and vehicles suddenly acted with their own will. The Heralds, now beset by their mechanicum allies faces a further threat as, the parts they had replaced with bionics turned against them. Many were the marines cut down with their own weapons and others, those with cranial enhancements, fell completely under the sway of Jydas. Dereo himself, having large parts of his own body replaced in his pursuit of eliminating the weakness of flesh, fought against the voices that now seemed to tear at his very mind. Those of his forces still under his control retreated to their fleet where they prepared to withdraw, hoping that they could regain control of themselves elsewhere. It is unclear exactly what happened aboard his ship as they made to withdraw but Dereo’s own accounts claim he was again struck with a vision. In it the Emperor approached him and told him that he had failed the Emperor’s vision for his sons. Too much had he become embroiled in hatred. Hatred for the enemy and hatred for the flesh. But he would offer him a path to redemption. Purge himself of hatred, of his rage, and cleanse himself of the weakness of mind. Bring redemption to all mankind and in return the Emperor would help him overcome the curse that Jydas had placed on him and his men. When Dereo emerged from his meditations he was a changed man. Gone was the impulsive rage and deep hatred. Instead was a calm and cold purpose. Dereo’s face was scared and tattered where he had torn much of his bionics from him and instead only kept those that he needed to fight. He spoke to his marines and shared his vision and they too stripped much of their bionic enhancements. Then, after placing his second in charge, Pryden Falk, in control of the Chapter’s remaining forces, he led his most elite warriors in a do or die assault on Jydas’ flagship. The exact details of Dereo’s assault are lost to time, thee being so few survivors to recount them but in the end Jydas was slain aboard the bridge of his ship by Dereo himself. Jydas’ ship was sent spiralling into the warp to join the detritus of war and Dereo and the few remaining members of his elite cadre extracted via teleportation back to the planets surface. Their leader slain and their main in ruins the traitors withdrew as more reinforcements arrived from Imperial space, including forces of two other Chapters. The battle for Milvia Prime was won, but at a steep cost. Dereo’s wounded body was recovered amongst the rad swept dunes of Milvia Prime’s surface, surrounded by the remnants of his force. Each and all of them barely clinging to life. They were returned to the Chapter’s flag ship where they were rushed to the apothecarium. It was there that Dereo and those who followed him would be interred into stasis, their bodies too far lost to the Malaise to be laid to rest in Dreadnoughts. Here they would be held until such time as the Chapter found a way to finally purge the Malaise from the Chapter. The battered Heralds would drift for some time following the catastrophic battle of Milvia. Lacking the drive that Dereo had led them with and with much of the Chapter’s identity cast aside they roamed Imperial space, engaging foes where they found them but never truly committing to any particular campaign or battle. The losses suffered of Milvia had put the Chapter’s future into danger. It was then they arrived on the forgotten planet, known to its population as Megara. Megara had been left off Imperial star charts since the Age of Darkness and its population had faltered in isolation. Reduced to a feral state its people eked out a living amongst the shattered cities of the worlds glorious past. In its tumbled cities and forgotten glory Pryden saw something of his Chapter and declared that, as the Chapter needed a homeworld and Megara needed a defender, that henceforth the Chapter would call Megara their homeworld. The Iron Heralds had come home. Megara, a planet long forgotten by the Imperium that birthed it, is rightfully classified as a Death World. Hidden at the edge of Segmentum Obscuras Megara was once a thriving hive world, as evidenced by the tumbling ruins that dot the planets surface. The planets lethal forests survived between the towering urban spires and, when the planet fell, quickly reclaimed the urban sprawl. Its people degenerated from their hive dwelling past, becoming feral savages living as tribes in the forests around the cities. The Megaran’s regard the ruined Hive’s as cursed places, said to be haunted by the ghosts of those whom once dwelled there. Records on the rise and fall of Megara all all but non-existent, with references to the world being all but unheard of in Imperial Records. The planets ruins are similar in architecture to those from the time period following the Age of Darkness and the subsequent Great Crusade and, although their is little evidence suggesting a violent down fall, it has been supposed that the world was one brought into Imperial Compliance in the closing days of the Crusade, perhaps its re-settlement interrupted by the following horrors of the Heresy. Despite their superstitious distrust of the ruins around them the Megaran’s are greatly connected to their world. They believe that a persons soul is constantly reborn when someone dies and as such their bodies must be returned to the planet, to create an unbroken cycle of life. It is a belief of redemption and rebirth that has made its way into the Iron Heralds psyche. Whilst the natives hold the ruins in great superstition the Chapter does not. Making their home in what was believed to be the planets rulers palace at the heart of the largest Hive ruin the Iron Heralds have reforged the spire into their home. Known simply as The Desolate Spire the towering edifice bristles with defenses and thrusts into the planets sky like a giant spear piercing the heavens. It is from here that the Chapter has a commanding view of the ruined city and following jungles around. Visible for kilometres around The Spire acts as a grim reminder to the planets population of the planets overlords and a beacon to the planets youth who hope to one day join their hallowed ranks. Despite maintaining such an imposing fortress on the planet much of the Chapter’s facilities remain in part on board its massive fleet, particularly the Chapter’s flagship a Pre-Heresy Battle Barge known as the Ultima Redemptio. Although this is in part a relic of the Chapter’s crusading days it is as much a nod to the Chapter’s attitude that they are a weapon of the Imperium, nothing more or nothing less. They must be able to make war where ever they go and these assets enable them to do so. PRESENT ACTIVITIES:[/basicheaderhalf; padding: 12px 8px 12px 8px; border: 1px solid #DDD; margin-left: 0 auto; text-align: left; color: #fff; text-indent:10px; font-size:130%; width:50%;"> The Fall of Cadia was a death knell to the fragile stability the Iron Heralds had managed to achieve in Sub-Sector Megara. The arrival of Hive Fleet Titan to the north of the Sub-Sector, meeting the Chapter's forces already engaged against Traitor forces as part of the Ascarron Crusade, were already stretching the Chapter's resources thin, whilst a new WAAAAAGH was growing in the Bleak. When Cadia fell and the Cicatrix Maledictum burst into reality the Bleak errupted into hellish Warp storms that spilled forth, swallowing Megara and the entire sub-sector. Suddenly the Chapter faced daemons and traitor marines on every world as the servants of the Dark Gods took the opportunity to invade real space. Blood letters of Khorne cavorted in bloody slaughter on the world of Ascarron, slaughtering Imperial defenders and tyranids alike. Lucan Alerro, Master of the Fifth, battled the nauseating servants of Nurgle as they attempted to spread their rot on the agri world of Perditia. A legion of mindless power armored warriors led by sorcerers sword to Tzeentch invaded Milivia Prime, hoping to uncover the secrets of the Scrap Code Malaise. Worse still a Keeper of Secrets, servant of Slaanesh led an invasion onto Megara itself. Chapter Master Seric united what little of his Chapter remained on Megara to face the hellish forces, mostly those wounded in combat as well as elements of the tenth company and a portion of the reserve companies. Seric met the Keeper of Secrets in the Temple of the Waters where he faced the daemon in single combat. It is unknown what happened exactly in the Temple but it is said that the daemon of the Prince of Pleasure tempted the Chapter Master with his deepest desires but the aged commander resisted. Seric emerged from the Temple bloody but victorious, but has since been a changed man. He has become more and more withdrawn since his duel and has taken to spending more and more time in meditation and solitude. Iron Heralds Colour Scheme Victory on Megara was not the end of the conflict, however, and the Chapter battled all across the sub sector, working to safeguard those it was sworn to protect. Eventually the storms receded the Chapter emerged from the nightmarish toil battered and bloody, but not broken. Worse still contact had been lost with Terra and the Astranomicon. Chapter Master Seric didn't rest, however, sending out what little remained of the Chapter to continue to fight as Imperial forces reeled with the losses caused. Then forces of Guilliman's Indomitus Crusade arrived. Whilst the Primarch himself never visited the Chapter they were reinforced with elements of the Primarch's Primaris marines. Forged from untouched and untainted geneseed of the Primarch Ferrus Manus the Primaris marines were free from the Malaise. They were, however, still indoctrinated in the ways of their primogenitors, the Iron Hands. Whilst these new warriors were a relief to the Chapter murmurs of dissent have spread throughout the Chapter. Regardless these new reinforcements were the help the Chapter needed and they have committed ten fold to the wars that threaten their sector. [basicheaderhalf=]BELIEFS: The Iron Heralds beliefs are a combination of the final teachings of Dereo before his fall of Milivia Prime as well as an evolution of the beliefs of the Megaran natives. Dereo taught his chapter to abandon their hatred of the weakness of flesh and instead to focus on the hatred of the weakness of the mind. Instead of replacing their flesh with bionics instead the Chapter spends hours and hours in meditation and prayer, even more so then their brother Chapters. Iron Heralds shall spend hours, and sometimes even days, in silent prayer full vigil, contemplating over the smallest things. The Megaran people believe that the Emperor will one day return to the world and its fallen people will rise again to join him in a new paradise where they will be forgiven for the failings of their past. It was an idea that appealed to the wounded Chapter as offering a system of redemption. As the chapter drew more and more recruits from the world the beliefs of the Megarans began to infiltrate the Chapter. Soon the order of Keeper Chaplains was formed, taking the place of the Megaran Shamans. It is these Keepers that witness the recruits birth into the Chapter, baptizing them in the First Waters. And it is the Keepers that, upon a warriors death, return them to the same waters where their body is anointed, cleansing him of his failures and sins should he be worthy, before being laid to rest in the vast catacombs beneath the Temple of the Waters. It is this ritual which is said to return the warriors soul to the planet to wait for the Emperor's return to join him in Paradise. It is this belief in redemption through service that has made the Iron Heralds into the implaccable foe they are today. Despite having since settled on Megara the Iron Heralds still maintain the a strong fleet presence and, combat wise, have little ties to their homeworld or its people. The first warning foes often have of the arrival of the Iron Heralds is as their ships arrive in system. Sending no messages, offering no surrender or quarter they smash through whatever space borne assets the enemy have before striking as true angels of death, raining down in drop pods or, where circumstances prevent otherwise, arriving by thunderhawk or storm raven. They form a relentless aggressor. Known to keep pushing until either they or the enemy is destroyed they have been known to completely ignore fellow Imperial Commanders and it is believed that, for many, they simply do not accept defeat as an option. Despite having moved much from their Iron Hand primogenitors they have maintained both the merciless attitude to their enemies as well as their affinity with machines. To face an Iron Heralds force is to face an implacable, merciless and relentless foe, who expects no quarter and will offer none in return. [basicheaderhalf=]ROLL OF HONOUR: Incarnation of Despair - M39 It was in the closing days of the 39th Millennium that the Space Hulk, classified as the Incarnation of Despair, was vomited forth from the Warp above the Imperial Hive World of Oru Secondus. Imperial prognostication had the vessels flight path bringing it crashing down upon the densely populated world in an event that would have seen the important world plunged into a dust induced long night that would cause the loss of all life on the planet. With Imperial Navy assets commited elsewhere at the time the planetary governor of Oru petitioned the Iron Heralds for aid. Sending a strike cruiser with some of the Chapter's elite First Company armed with Tactical Dreadnought Armour and led by Chief Librarian Provatus Evette the Iron Heralds answered the call. Knowing that their only was to stop the vessel would be to destroy it from within Provatus led a series of boarding actions into the Space Hulk, only to find it densely populated with the Xeno biomorph known as Genestealers. As the scope of the vessels infestation became apparent Provatus realised that if he detonated the ship so close to Oru then parts of the hulk would still land on the planet and potentially carry the genestealers with them. Deciding on a last, desperate course of action he activated the Warp Drives board the ship, plunging it and his marines into the Warp with the hope of detonating the ship where-ever they arrived. Whether he ever arrived or not is unsure as contact was lost shortly after he entered the Warp and neither he nor the Incarnation have been seen since. What is certain, however, is that the Keepers insist that Provatus is alive somewhere still and so the Chapter waits in hope for his return one day. The Lament of Hercellium - M41 When the Iron Heralds were petitioned by the High Lords to assist Imperial forces in the space surrounding Hercellium against Eldar raids the Chapter answered with gusto. A detachment of a full three companies under the command of Chapter Master Thomut himself arrived in the system in a show of force. It was Thomut's hope that the enigmatic eldar, upon realising the massive force against them, would simply melt away as was their custom. He had no such luck however and a series of stinging attacks and ambushes by the eldar left the Iron Heralds forces reeling. Seeming to strike from a hundred places at once the eldar strikes were bleeding the Herald forces dry with the marines scoring little back against their Xeno foe. Thomut's chance seemed to come when he recieved reports of what appeared to be an eldar base on the world of Hercellium itself. Realising that sending his entire force would alert the Eldar to his plan he Thomut led an elite force at the Eldar base. Leaving the remaining forces under the command of the young Captain of the Third Company, Seric Dasarro, Thomut led his forces from the front. Little did he know it was cunning ambush to lure him in. Finding himself suddenly cut off and overwhelmed Thomut and those with him were killed to a man. With command of the forces now under Seric it was here that the young captain aptly demonstrated the tactical instinct that would become his reputation later in life. Taking a more intentionally reactive strategy then Thomut he used tactics similar to those the xenos employed against his own forces. Eldar strikes would suddenly find themselves over reaching their strike as Iron Herald forces simply melted away. It was a delaying tactic, for the most part, leading the Eldar force further and further forward. Seric had a plan, however. Using his famous insight and the data available to him Seric was able to predict the location of the Eldar Craftworld. He then drew his entire force together and struck a hammer blow at the raiders Craftworld. Drop pods rained upon the Wraithbone ship whilst Thunderhawks made devastating bombing runs. Seric himself led the ground forces, making a point to destroy everything in their path. Delicate spires were toppled and monuments destroyed. Despite their success, however, an assault on a craftworld was no small thing and the Heralds losses began to grow. It was a calculated move and, after causing massive destruction the Iron Heralds forces stopped their assault. Seric called for a meeting with the Eldars leader. It is unknown what was said during that council but at its conclusion the Iron Heralds withdrew and the eldar disappeared from the sector. A truce had been struck, as great cost to both forces. Upon returning to the Chapter Seric was unanimously voted to take the place as Chapter Master. The Harrowing of Mosicum - M41 When the worlds of Sub-Sector Mosicum declared themselves as succeeding from the Imperium a crusade was declared by Imperial High Command. Led by Inquisitor Lord Harlom Halt of the Ordo Hereticus the Imperial Crusade arrived at the fringes of Sub-Sector Mosicum to find that the renegade planetary governors had allied themselves with the forces of Chaos. Chaos cultists roamed the planets offering bloody sacrifices to their dark gods whilst elements of the traitor legions and other disparate renegade astartes ruled over the worlds. Realising he would need greater forces then what he had at his command he petioned for the aid of several nearby Chapters of the Astartes. One Chapter to answer his call was the Iron Heralds, sending the Second Company along with supporting elements from the rest of the Chapter. Pushing from world to world the Imperium forces were relentless and merciless. By the end of the campaign a full three quarters of the sub-sectors population had been put to the sword and the traitors had all been cast down. Those that remained were put back to work in the sub-sectors factories and mines whilst loyal forces were brought in to rule over the worlds. Many deemed the brutal culling too be going to far, particularly when in some occasions the planet had surrendered at the Chapter's arrival having heard of the fate of their neighbours. The fact that Sub Sector Mosicum remains a highly loyal and productive region of Imperial space since perhaps says otherwise. The Black WAAAAGH!!!! - M41 Sub Sector Megara, home of the Iron Heralds, is bordered on one side by a vast stretch of unchartable and unconquerable space known simply as The Bleak. It is home to all manner of Xeno forces. The most numerous and troublesome of these is the orkoid kine. Typically a disorganised and chaotic species the orks of the Bleak are regarded as typically a minor threat to Imperial interests in the area. It wasn't until the early days of M41 that the orks of the Bleak began to build towards a critical mass. As Warp storms through the Bleak subsided Ork tribes from various worlds that, until recently, had no contact with each other began to make war and, as the species is wont to do, grew from the conflict. As the threat the growing ork presence became apparent the Iron Heralds began to prepare an invasion force, hoping to cull the orks before they reached Waaagh!!!! numbers. The Iron Heralds entered the Bleak and began a systematic extermination of the orks. Little did they realise this preemptive strike would be the match that started the inferno that would consume much of Sub-Sector Megara. When the Ork warboss known as Drizog Blacktoof met the Iron Herald forces with his warband his brutal savagery caught the Heralds off guard and Blacktoof was able to crush the Iron Herald forces. Using this as proof to the other orks he bullied them into joining behind him and leading an invasion against the Imperium. Inspired by his success or bludgeoned into submission Drizog led a massive WAAAAGH!!!! into Sub Sector Megara. Despite the skill and might of the Chapter the Iron Heralds found themselves being pushed further and further back towards their homeworld of Megara. Even the legendary insights of Chapter Master Seric seemed unable to stem the tide. As world after world fell to Drizog's forces the Iron Heralds braced themselves for the inevitable invasion of their homeworld. It would be the timely arrival of reinforcements from both the Forge World of Milivia as well as a detachment from the Knight House Ysuelt that would halt the invasion. As legions of skitarii, platoons of guardsmen and squads of marines fought in the shadows of Titans duelling ork gargants Chapter Master Seric Dasarro met the ork Warboss Drizog in single combat. Despite all his years and skill Seric found himself on the back foot. Wounded and his strength fast fading it seemed Seric would fall but, by chance, he managed to fell the warboss with a shot from his combi melta. As the warboss' flesh melted away literally his great Waaagh!!!! did the same. Suddenly leaderless and pushed hard by the Imperial forces they began to fight amongst themselves over whom would lead. The arrival of those Iron Heralds deployed elsewhere came at a critical time and the ork forces were broken. It would take many years to fully purge the orks from the sub sector and longer still for the following strikes into the Bleak to eradicate as much of the orks as possible but the worlds that had suffered under the orks still bear the scars to this day. The Iron Heralds are, for the most part, compliant with the Codex Astartes as proscribed by Guilliman at the end of the Heresy. Although they are forged from the more divergent Iron Hands they have moved closer to the tome as laid down by the Ultramarines Primarch. The role of Iron Father has been divided into both separate roles of Chaplain and Techmarine. This has as much to do with the Chapters lack of obsession over the weakness of flesh as it does the need to have Techmarines fully devoted to their craft, due to the after effects of the Scrap Code Malaise which still haunts the Chapter to this day. The Primaris: A Brotherhood Apart The arrival of the Primaris wasn't an entirely welcome one. Separated from their Firstborn brothers by beliefs, lack of effect of the Malaise, as well as not being from Megara itself they struggled to fit in alongside their veteran brothers. Even Chapter Master Seric viewed them with dislike, stating they were "the wrong solution to the right problem" meaning they were addressing the weakness of the flesh when chaos won due to a weakness of the mind. As it stands they are an organisation apart, whilst part of the chapter they are organised into different companies and maintaining their own fortress monastary, the Sanctum Primaris, upon one of Megara's moons. On top of this separation of the role of Chaplain the Iron Heralds maintain an entirely different organisation of Chaplains. Whilst the regular Chaplains function much as they do in any other Codex Chapter, serving alongside the battle companies as both a spiritual guide for the brothers under his guidance, as well as advisor and warrior on the field of war. The other organisation of Chaplains, known as Keeper Chaplains, tend to both the recruitment and eventual death and interment of the Chapters warriors. The role of Keeper Chaplain is a hold over from the belief of the Megaran people, one of the few influences the population has had on the Chapter. It is the duty of the Keeper Chaplains to help raise a mortal into the ranks of the Chapter alongside the Apothecarium. Then, when a Brother falls, it is the Keeper’s who ensure his body returns to Megara where, after his gene-seed is extracted, it is annointed and laid to rest in the catacombs so that his essence returns to the planet.. [basicheaderhalf=]RECRUITMENT: For the most part the Iron Heralds draw their recruits from the feral tribal warriors of Megara, making the most of the populaces hardy nature and ferocity in battle. Although some recruits are drawn from elsewhere, often from worlds where the Heralds have fought, these recruits are often looked down upon by their Megaran counterparts. Regardless of where they are from all recruits start their journey to the join the Chapter on the Chapter’s homeworld. Starting out from one of Megara’s villages they must journey through the death worlds deadly forests to the heart of the Chapter, the Spire. Many of these recruits never survive the journey, falling prey to either the predators of the forests, the deadly plants or even each other as groups from rival villages have been known to fight to the death on the journey. Upon arriving at Spire they will be met at the gates by the Master of Recruits whom shall tell them the Spire is only open to those whom have passed through the flame and been judged worth. It is here in the ruins fo the ancient hive, in the shadow of the Spire, shall the recruits be trained. As they progress they will be given the various implants that raise them from the a mere mortal to that of an astartes. When they are finally judged ready they are sent on one their final tests known as the Iron Pilgrimage. They will be sent back into the world’s jungles, given only the location of a place known as the Eternal Fire. They will journey alone to the holy site, watched over secretly by the Keepers. As they draw close they enter another set of ruins, this time one bereft of any trace of the Chapter or Imperium. As the recruit makes this final approach the lesson of the ruins is a simple one. Without the Imperium, humanity falls, without the Chapter, the brother will fall. At last the recruit will come to a central plaza where the Temple of the Waters sits. In a secret ritual the recruit is baptised in the waters, representing him being washed of the failings of him as a mortal and his rebirth as a marine. From that moment on his is an Iron Herald. There is one last ritual that a brother takes before becoming a fully fledged marine. Once he is judged ready to join his brothers and be granted his Black Carapace and his Power Armour he is taken back to the First Waters to face a rite known as the Final Harrowing. Watched over by the leaders of the Chapter the brothers mind is laid bare by the Chief Librarian. The darkest recesses of the brothers mind are plunged and he is forced to face his darkest fears and the horrors hidden in his mind. Many brother’s are broken or driven insane by this final test. Worst still some will turn on those whom have showed them such horrors. Most, however, are hardened by this rite able to face all the darkness and evil that the galaxy has to offer without flinching. Redemption through iron and blood! Alternatively: Iron and blood (usually used as a greeting or benediction [basicheaderhalf=]GENE-SEED: The Iron Heralds are forged from the gene-seed of Ferrus Mannus and like their Iron Hand forefathers is relatively free of mutation and degeneration. Like their primogenitor they display a propensity for obsessive behaviour towards eliminating perceived weaknesses. Unlike their parent legion this has been turned from a hatred of the weakness of the flesh and more towards the weakness of mind. [basicheaderhalf=]CHAMPIONS OF THE CHAPTER: Chapter Master Seric Dasarro Lord of Megara, The Iron Lord, The Eternal Currently holding the title of longest serving Chapter Master as well as one of the oldest members of the Iron Heralds Chapter Master Seric Dasarro has led his Chapter for the greatest part of his long life span. Gaining the notice of his superiors early in his career Seric proved himself a capable commander as well as a formidable warrior. He was elected unopposed for his first captaincy, that of the Third Company, and led its warriors with distinction. It was only a matter of time before his rose to command of the First and then, when his predecessor was slain by the Eldar in an ambush, there was little opposition to his taking up the mantle of Master of the Chapter. Known for a near uncanny ability to predict the enemies movements, sometimes even before the enemy themselves realise it has won countless victories for his Chapter across the length and breadth of the Imperium. It is this almost supernatural foresight that has brought the attention of many of the more suspicious members of the Imperium and Seric has been examined thoroughly on three separate occasions for any taint of Warp based abilities. Once by his Chapter’s own Librarium and twice by the shadowy arm of the Inquisition. All three turned up no trace of psyker abilities what so ever and his abilities have just been passed off as a fortunate abnormality. Seric goes to war most commonly clad in an ancient suit of Cataphractii Terminator Armour, a relic of the Heresy once worn by the Chapter first Master, Dereo. He wields an ancient power fist and carries the combi melta known simply as Hearthfire, a gift from the Star Leopards following a joint action. (Acting) Chief Librarian Jorn Agrethan Lord of Mysteries The title of Chief Librarian is actually currently held by Provatus Evette. Provatus, however, disappeared along with the forces he was fighting alongside into the Warp aboard the Space Hulk the Incarnation of Despair. Despite the millennium since the vessel and with it Provatus disappeared the Keepers have declared that Provatus and those with him still live, as they have not seen his death in their flames. Because of this Provatus still officially holds the title of Chief Librarian but it was decided in his absence another needed to fill his role. Thus the Acting affixed to the title of Jorn and those whom filled the position before him. Jorn is a reserved and often cryptic member of the Chapter's council, tending to speak only when he deems it necessary. He takes a similar attitude with the Librarians under his charge. Seeming to rather they work on their own accord and stepping in only when it would be foolish to not do. When he does offer advice it is often in cryptic riddles, leaving those to whom he imparts his wisdom wondering if they were better of before or after the lead Librarian speaks. Chief Apothecary Nuuro Fenn If one was too say Chief Apothecary Nuuro Fenn was dedicated to his craft they would be making a dramatic understatement. Nuuro is highly protective of his charge, that of ensuring the continued preservation and implantation of the Chapter's geneseed. Such is his dedication to his charge that he has been known to regularly take to the field of battle, unlike many of his contemporaries. Clad in Terminator Armour and wielding both Narcelethium and an ancient thunder hammer he is known to be a veritable immovable object on the field of battle when it comes to protecting the gene-stock of his Chapter. His dedication to his craft continues off the field and when not engaged in battle he is obsessing over both the purity of his chapters stock as well as the treatment of his wounded brothers. Master of Sanctity Taron Baere Master of Hate From early in his career Taron proved a capable warrior and inspired leader. A master of hand to hand combat he was just as highly regarded for his ability to inspire those around him. It was this dedication and skill that fast saw him rise to a position of leadership and he became one of the youngest ever members of the Chapter to be raised to Captaincy. It is believed that Chapter Master Seric had even earmarked the young warrior for further advancement. Taron was granted one of the Chapter's most treasured relics, The Blade Eternum. A pre-heresy relic wielded by one of Dereo's companions at the founding of the Chapter the Blade Eternum was only to be wielded by those of outstanding ability and whom had sworn the most sacred oaths to unsure the blades safety. Rising from Captaincy of the Eighth Company to command of the Fourth Taron wielded the blade with brutal efficiency. It was the world of Veconna VI that prove Taron's downfall. Fighting against elements of the Traitor forces that had fled to the Eye Taron led his Company on a savage thrust, smashing aside the traitor forces. Thinking his enemy weak and allowing himself to be overcome with pride he pushed relentlessly forward, only to realise he had been drawn into a trap. As his forces pushed into an ancient temple on the planets surface the trap was sprung as thousands of Warp Rifts opened across the planets surface and Warp entities of all manner poured out. His forces drawn out and isolated, as well as hopelessly outnumbered, the Iron Heralds were cut down almost to a man. Taron himself fell in one on one combat against a Keeper of Secrets but not before the greater daemon deliberately broke the Blade Eternum in front of the striken Captain. It was only the arrival of more Iron Heralds as well as a detatchment of the mysterious Grey Knights Chapter that meant any of the Fourth Company survived at all. Taken back to the Chapters apothecarium Taron's wounds were treated with all the care deserved of one of his rank. His body soon healed but his mind not so much. Gone was the charismatic and noble Captain and in his place was a dark, brooding man prone to bouts of rage and anger. Taron refused to return to command in the Chapter, stating that he had no right following Veconna. Released from the Apothecarium but with no place to go he became a dark shadow, stalking the halls of the Desolate Spire. It was here that the Master of Sancity Desimund found him. Recognising that the wound to Taron's soul could be shaped rather then healed he took the young marine under his wing. Under Desimund's tutelage Taron soon learned how to shape his grief and rage into a weapon for the use of his Chapter. Hate was the one emotion the Iron Heralds allowed themselves if it was kindled properly and under Desimund Taron's anger became a smouldering ember that could, when needed, be turned into a raging inferno. It wasn't long before Taron donned the black of the Chaplaincy and fast became one of the more respected members of the Chapters Reclusium. When Master of Sanctity Desimund was slain during the Battle for Transcendence his mantle was passed onto a reluctant Taron. Desimund's final gift, passed to Taron after his death, was the remains of the Blade Eternum reforged into a new Crozius to be wieled by Taron in his new command and then any whom bare the title after him. Keeper of the Temple of the Waters Megara When a marine takes up the mantle of Keeper of the Flame they set aside their old name and take up the title Megara. Regarded as one with the Chapter's homeworld the Keeper tends to the rites over the First Waters as oversees the final Harrowing of all new recruits. The Keepers are regarded as an enigmatic and distant group, perhaps even more so then the Chapter's Techmarines. The Keeper of the Temple of the Waters is regarded as the strangest and most distant by far. Indeed many doubt if he even remains truly sane, prone as he is to long silences and random mutterings. Despite this he remains a member of the Chapter's Inner Council and Chapter Master Seric is said to highly regard the Keepers advice. At least, that is, when he understands it. Despite this the Keeper of the Flame and his Chaplains are regarded as a vital part of the Chapter still and as such most overlook their eccentricities. Master of the Forge Austilian Ferrum The Scrap Code Malaise still lurks hidden in the machine spirits of the Iron Heralds warmachines and, like all those whom held the title before him, Master of the Forge Austilian has dedicated his life and work to purging it. Between his duties tending to the Chapters armoury or organising those beneath him to do the same, Austilian spends large amounts of his time of the Forge World of Milivia Prime that suffers from the same fate. It is this seemingly neglect of his duties that has led many to question the true reason for his obsession with the Malaise Captain Dosje Ludovic Captain of the 1st Company, Regent of Megara A warrior without equal within the Chapter and a cunning strategist as well many regard Dosje as the obvious choice to succeed Seric as Chapter Master and it is said Seric agrees as the two have spent many hours in private conversation regarding the future of the Chapter. Dosje takes great time with his charges within the First, pushing to achieve the greatest results from them. His exacting standards and no nonense approach has meant he has ruffled a few feathers, particularly from those outside the Chapter besides which he has fought but he still remains a stalwart example of what it is to be a Iron Herald. Captain Lucan Alerro Captain of the Fifth Company, Master of Marches TBA SIDEBARS The Alliance with Rogue Trader Dynasty Why Their Heraldry - Blood Red for blood lost for redemption Nearby Forge World/Older Armour Marks The Scrap Code Malaise
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.