Jump to content

Search the Community

Showing results for tags 'Imperial Guard'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • ++ GUESTS, ADVERTISERS, AND LOGGED OUT MEMBERS ++
    • + REGISTERING AN ACCOUNT +
  • ++ COMMUNITY ++
    • + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
    • + AMICUS AEDES +
    • + EVENTS +
    • + INTRODUCE YOURSELF +
    • Blogs
    • Clubs
  • ++ FORGE ++
    • + GENERAL PCA QUESTIONS +
    • + WORKS IN PROGRESS +
    • + HALL OF HONOUR +
    • + TUTORIALS AND HOW TO'S +
  • ++ IMPERIUM ++
    • + ADEPTA SORORITAS +
    • + ADEPTUS ASTARTES +
    • + ADEPTUS MECHANICUS +
    • + ASTRA MILITARUM +
    • + IMPERIAL KNIGHTS +
    • + TALONS OF THE EMPEROR +
    • + THE IMPERIUM OF MANKIND +
  • ++ CHAOS ++
    • + CHAOS DAEMONS +
    • + CHAOS KNIGHTS +
    • + HERETIC ASTARTES +
    • + REALM OF CHAOS +
  • ++ XENOS ++
    • + AELDARI +
    • + DRUKHARI +
    • + GENESTEALER CULTS +
    • + LEAGUES OF VOTANN +
    • + NECRONS +
    • + ORKS +
    • + T'AU EMPIRE +
    • + TYRANIDS +
  • ++ STRATEGIUM ++
    • + OFFICIAL RULES +
    • + TACTICA +
    • + LIBER VICTORUM +
  • ++ THE HORUS HERESY ++
    • + AGE OF DARKNESS +
    • + LEGIONS IMPERIALIS +
    • + ADEPTUS TITANICUS +
    • + WARHAMMER: THE HORUS HERESY +
  • ++ IN THE GRIM DARKNESS OF THE FAR FUTURE ++
    • + OTHER GAMES +
    • + THE BLACK LIBRARY +
  • ++ FAN-MADE ++
    • + THE LIBER +
    • + HOMEGROWN RULES +
    • + SPECIAL PROJECTS +
    • + FAN FICTION +
  • ++ ORDO ADMINISTRATUM ++
    • + FORUM RULES +
    • + BOLTER AND CHAINSWORD 101 +
    • + BUG REPORTS +
    • + THE SUGGESTION BOX +
  • Brotherhood of the Lost's Discussions
  • The Chronicles of Saint Katherine's Aegis's Rules Development
  • The Chronicles of Saint Katherine's Aegis's Saint Katherine's Aegis Campaign
  • North America's Discussions
  • South America's Discussions
  • Europe's Discussions
  • Asia's Discussions
  • Africa's Discussions
  • Australia's Discussions
  • 40K Action Figure Afficionados!'s Custom Figures
  • 40K Action Figure Afficionados!'s Fun Photos/Poses
  • + The Battles for Armageddon +'s Which War is Which?
  • + The Battles for Armageddon +'s Useful links
  • + The Battles for Armageddon +'s Discussions
  • +Some Things Are Best Left Forgotten+'s Topics
  • The Cabal of Dead Ink's Submissions Box
  • Oldhammer 40k's Oldhammer Discussions
  • Indomitus's Discussion

Categories

  • Painting & Modeling
    • Decals
  • Game Systems
    • Warhammer 40,000
    • Adeptus Titanicus: The Horus Heresy
    • Aeronautica Imperialis
    • Age of Darkness - Horus Heresy
    • Battlefleet Gothic
    • Epic
    • Gorkamorka
    • Inquisimunda/Inq28
    • Inquisitor
    • Kill Team
    • Necromunda
    • Shadow War: Armageddon
    • Space Hulk
    • Warhammer 40,000 Roleplaying Games
    • Other Games
  • Background (Lore)
    • Tools
  • Other Downloads
    • Army List Templates
    • Desktop Backgrounds
  • Legio Imprint
  • Oldhammer 40k's Oldhammer Files
  • Indomitus's Files

Calendars

  • Community Calendar
  • Warhammer Mt Gravatt Championship Store, Brisbane's Championship Store Events
  • North America's Calendar
  • South America's Calendar
  • Europe's Calendar
  • Asia's Calendar
  • Africa's Calendar
  • Australia's Calendar

Blogs

  • Noserenda's meandering path to dubious glory
  • Evil Eye's Butterfly Brain Induced Hobby Nonsense
  • The Aksha'i Cruentes - A World Eaters Crusade Blog
  • Waffling on - a Hobby blog about everything
  • + Necessary Ablation: apologist's blog +
  • I am the Very Model of a Modern Major Hobbyist
  • Liber Bellum
  • +Cooling the Rage+ Majkhel's blog
  • Drakhearts - Hobby blog and general musings
  • CFH test blog.
  • The Motive Force Was Inside You All Along
  • Spazmolytic's Trip into the Void
  • Wandering the Void
  • Skirmish Mats Product and Company News
  • Khornestar's Amateur Blood Blog
  • Its the Horus Apostasy, not Horus Heresy....
  • GreenScorpion Workbench
  • Flitter Flutter Goes the Hobby Mojo
  • The Yncarne's Hand
  • Conversions and Scratch Building Madness
  • Ordo Scientia
  • Doobles' slow grind to inbox zero
  • Death Angel
  • WAR's Blog
  • Xenith's Hobby Hangout
  • Brother Nathans...everythings...
  • Killersquid's Chaos Knights
  • 40K Feast & Famine
  • The Black & Red: An Accounting of the Malexis Sector and the Nihil Crusade
  • Plz motivate me blog
  • Wraithwing's Primaris Space Wolves - The Blackmanes
  • Brother Casman's Meanderings
  • Antarius’ Aisle of Fame
  • My 40kreativity blog ( mostly art )
  • The Archives of Antios
  • Straight Outta the Warp - A Brazen Claws Blog
  • Lord Sondar
  • The Strifes of the Matteus Subsector
  • Some Little Plastic Homies
  • immortel
  • General hobby blog
  • Moonreaper's Lore Introspections and Ideas
  • Snakes of Ithaka Hobby Blog
  • McDougall Designs News blog
  • Grotz Hobby Hole Commissions
  • Stealth_Hobo's Hobby Blog (Imperial Fists and Other Stuff)
  • Wall A & B1 up to damp course
  • ZeroWolf's Hobby Madness
  • Saucermen Studios - 3D Printable Terrain
  • TTCombat Paints and Ultramarines
  • Bouargh´s miniatures´ closet clean-up
  • Faith and Teef, a toaae blog
  • Here There Be Monsters
  • Cult of the Octanic Blade - tinpact's Drukhari
  • Sons of the Dawn
  • Maybe this will help
  • Ashen Sentinels - an Ultima Founding Space Marine Chapter
  • Sanguine Paladins Hobby Blog
  • Silver Consuls-Rise to Glory
  • Gaston's Salamander Cult: A GSC Blog
  • A hobby journey for the Horus heresy
  • selnik's hobby blog
  • Tyriks's Tyranids
  • Halandaar's Badab Blog!
  • Saracen's Batreps
  • milddead’s Deathguard
  • TC's Odds and Sods
  • The Order of the Broken Arrow
  • Sporadic Hobby Thoughts
  • TheArtilleryman's Fighting Machines
  • Hobby And Design
  • Wormwoods' Various Projects
  • The Observation Post
  • the blog that will probably be renamed
  • Domhnall's hobby goodness
  • Tomcat's WH40K Laser Creations

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


ICQ


Yahoo


Jabber


Skype


Discord


Location


Interests


Faction


Armies played


CustomTitle

  1. So I've been posting in the Guard forum for the better part of two years now (or something close to that) so I figured it's about high time I showed off my own homebrew guard force, the 53rd Army Group. The fluff is still TBD so I won't put any here, just some photos of a few models. Also I haven't a clue how to set up a spoiler so forgive the post length. To start with here's some bullgryns (I realised after glueing one shield on I should magnetise them so that's why the other two are lacking their's) Here's the CCS of the Cadian 1st Regiment's Alpha Company, the Officer Commanding, Major Fel is the one missing a hand (the power maul fell off (yes I see the irony)). The powerfist is his No 2 an as of yet unamed captain. Here are two images of Colonel Jakob Stern, OC Cadian 12th Armoured Regiment (I play him as Pask) and his command vanquisher the "Thesius" And finally the CCS plasma gunner from what remains of the Armageddon 119th Steel Legion (so it's not just Cadians) Anyway thanks for looking, I'll try and throw up another update tomorrow.
  2. Greetings to you all! I have for many a year been plucking away in the WIP thread, but as most of the things I put there are actually finished by the time I post, I thought it a bit more apt to have a thread here as well - and as there is not far from though to action, thus it is done now. The aim of this thread is for me to post pictures of the various B&C permissable armies that I usually work on and the units belonging to them, which I finish. Currently, I have the following armies in my possession: Dark Angels (1st, 2nd and Battle Company) - about 5000 points total Chaos Space Marines (Death Guard, World Eaters, Black Legion & Fallen Angels) - about 4500 points Chaos Daemons (Tzeentch, Nurgle & Khorne) - about 3000 points Imperial Guard allies (Death Korps of Krieg) - about 400 points Grey Knight allies - about 400 points Tyranids - about 8000 points As you can see, there is plenty of potential for varied things to be shown and displayed here - and I look forward to sharing with you all. Thus, with no further ado, I bid you welcome to my thread of finished works from the forge of Master Ciaphas! Faithfully, Master Ciaphas
  3. Back in the day of Metal IG, there were models that I feel head of heels about. I even based my Elysians using these models, but sold it years ago due to RL. Lately I've been itching to get back into getting them. So far I managed to get roughly 60 Kasrkins back... now to make a list around them. Edit: title, updated on to reflect on growing collection.
  4. I've been a lurker on the site for several years (2012) and have always told myself I should add a plog, well now, amidst this apocalypse (Covid-19), I am. I need to get a lot of my stuff photographed so I'll start slow and try to add a bit more weekly. Me: I started Guard in 2nd editions in the early 90's but sold off all of those beautiful metal guardsmen and Rogue Trader era rarities (jet bikes... /sigh ) when I thought I was getting out of the hobby. I didn't stay away long however and had to start over in 5th edition (2008, i guess). My main force is composed of Cadian models in blue fatigues with grey flak armor. I also have urban Catachans, some Praetoreans, and a growing Tempetus Scion force. At the start of 5th my plan was to have my Cadians in blue be the police contingent of a penal colony (Catachans in prison orange) but I didn't like painting orange as much as I thought I would so that was dropped. The Catachans's were re-painted grey and they became their own army. The Fluff (feel free to skip): The Planet of Agamemnon is a barren Mars-like world in the Aquila constellation (it's a thing). It's main export is a rare psi-resonant crystal used solely in the manufacture of psychic accessories (psychic hoods, force weapon conduits, psychic choir harnesses, etc.). The planet's surface is mostly red desert with sparse pockets of scrub-land. Beautiful glass domed cities are spread out across the planets surface. This where the wealthy and privileged live. The common folk live in the tunnels that spread throughout the entirety of this hollow world. The military is broken into 4 components: - The Standard PDF (cadians in blue) drafted from dome dwellers. It's considered a high privilege to serve and a minimum tour of duty is a requirement before holding any position of power with the government. - Mining League Corp of Combat Engineers (Catachans in Grey) made up of underworld volunteers. These are the poor saps that turn to the horrors of war to escape the horrors of a life of mining. - Agamemnosi Expeditionary Force (Praetorians) are the armed branch of the Royal Academy of Science in the capitol city of Ulyon. They have close ties to the AdMech and sometimes serve as their armed escorts. - lastly, due the planet's unusual resource, a Tempestus Scion academy was built in orbit at the behest of an Inquisitor several millenia ago. Like all great planets, this world once belonged to the Eldar so naturally they show up from time to time to harass the new residents. The resonant nature of the crystal draws other threats like Tyranids and Chaos. So that's what I've got. Now the fun part, Pics! These are my recently painted Scions (how were called away to aid Commissar Yarrick in the defense of Chalnath): and here is a sampling of my PDF colors and some visiting Adeptus Ministorum: ...and these are my Catachan/combat engineers (a blurry pic from ETL 2014 I think) So there. it's begun. I'll try to add pics as I take them. Enjoy.
  5. Welcome to the 1st Edition of GreenScorpion's Build, Paint, Discover Event, an Astra Militarum Hobby Challenge! Objective: Complete as many hobby related tasks by January 7th. The focus of the event is in 3 different categories: Build, which includes pledges for building, converting, sculpting, scratch building and so on; Paint, which includes painting, repainting, basing and other decorative tasks like decals and so on; Discover, which includes reading books from Black Library (or listening in the case of audio books), reading fluff in the codex, writing your own fluff and so on; Critical dates: Sign up period - October 1st - December 31st This is an open event, so participants can pledge or add to their pledges throughout the entire period of the event. Once you have made your pledge and posted your before picture or relevant information on the pledged activities, you may start with the particular activities that you have pledged to perform To enter, post your before picture/relevant information with your pledge: "In the name of the Emperor and Lord Commander , I Commander <name> of the <regiment>, shall <particular tasks(s)> by January 7th." October 1st - January 7th: Hobby period Hobby in earnest! WIP and update posts are encouraged! January 7th : End of event Pictures, links or other proof of the completed task must be posted by 23:59 in your local time Those who successfully carry out these tasks, will be provided a medal honouring their service to the Emperor and Imperial Guard. Event notes: You can pledge at any time throughout the event. There is no minimum or maximum pledge. Miniatures can be pledged in various levels of WIP, as long as the task is clear and the initial state of the miniature is shown as part of the pledge. This includes partially built and partially painted miniatures. During this event you can pledge for any valid unit or model from the current Astra Militarum range. This includes kit bashes, conversions, sculpted miniatures and scratch built miniatures. You may also pledge terrain features / buildings for this event. This includes kit bashes, conversions, sculpted miniatures and scratch built miniatures. Badges will be issued at the end of the event that can be added to your signature. These badges will indicate different levels of completed tasks per type or overall. Badges will be earned per each of the three task types, based on the amount of tasks completed, regardless of the complexity of the task itself, so for example pledging to build 100 models as a task would earn the same badge as pledging to convert a character. The idea is to get people pledging small feasible tasks in order to complete more than if they just go with a single huge task. Any questions can be directed to me either in the thread or over private message. Carry on and good luck to all!
  6. For starters, the feudal shrineworld's background (skip it if you just want to see minis). Markings While most household troops go to war in their pristine uniforms, some (usually those who have seen regular combat) often don more battle-worthy armour and fatigues. Nevertheless, a unit’s battlefield role is indicated by coloured markings upon their armour and uniform in a manner akin to that of Arcadian regiments (c.f. the Arcadian 5th): Units fulfilling a command role such as company command squads display yellow markings. Units in a support role have blue markings. Examples include heavy weapon squads and dedicated transports. Assault units such as cavalry and many veteran units are marked with green. Infantry squads and other such line/tactical units are indicated by red markings. White indicates conscripts. Black indicates penitents. Infantry display these colours on hat bands, trouser stripes and epaulets (in the case of those wearing `soft` armour) or as a vertical stripe over the helmet and the front, back and lower side trim of shoulder pads (in the case of those wearing `hard` armour). Should an officer wear an aiguillette, the primary colour will be that of his unit type, with yellow or gold tips indicating his command position. Dual roles are indicated by combining two colours in these locations. This medic (white crescent trim) is assigned to a company command squad (yellow epaulets and hat band). Were he assigned to a platoon command squad he would have white trim on red epaulets. This veteran is a member of a company command squad, hence his yellow markings. This lieutenant commands a platoon command squad, hence his yellow hat band and the fact that his epaulets are yellow trimmed with red and his aiguillette is yellow tipped with red. Note that while platoons may include support and/or assault elements (heavy and special weapon squads) their colours are not indicated on the markings of the platoon command squad. This sergeant commands an infantry squad, hence his red hat band and the fact that his epaulets are red trimmed with yellow and his aiguillette is red tipped with yellow. This guardsman belongs to an infantry squad, hence his red markings. This sharpshooter belongs to a special weapons squad, hence his blue markings. His squad leader here too has a blue stripe and blue trim. As he is not a sergeant he lacks yellow markings (which would be a single yellow stripe along the top trim of the shoulder pads). This guardsman is a member of a veteran unit assigned to a close-assault role (tank-hunting, specifically) and so has green markings. Note that many veteran units dirty up their unit markings in the field to reduce their visibility. His sergeant: green trim and yellow command additions, weathered. This unit of homo sapiens variatus has a non-regulation standard in black, indicating their penitent status. Their custodian, a junior priest, has black trim upon his armour to indicate their role and his acceptance of leading the flock to their retribution. Ground vehicles primarily display these colours upon heraldic shields (mounted on the right side of any turret present), and occasionally other locations. This Medusa fulfills a support role and so its shield has a blue background. This is the shield of a Chimera transport assigned to a command squad, thus it displays both blue and yellow, with added red to reflect the squad’s role in commanding line units. The golden wreath indicates the high rank of the officer aboard. Additional markings One common marking seen upon infantry is a skull on the shoulder pad. This indicates a heroic action by the individual. It is coloured as per the individual’s role and/or unit type. The above image shows a master of ordnance’s shoulder armour, then that of a special weapon squad leader and a penitent squad custodian’s.
  7. Thought it might be considered a dereliction of duty if I failed to get a WIP up and running for my ETL vow(s). First 9 grunts completed More foot slogging to continue over the weekend. For the Emperor.
  8. Hello, fellow Guardsmen! This will be a place for me to gather ideas and ask advice for my latest Death Korps of Krieg force and will help to keep me motivated with the marathon that is building a Guard army! I intend on building a large army with all the elements you'd expect from an army from the planet of Krieg. So lots of Artillery and mass infantry backed up by the Deathriders (probably the main draw to the faction!) I'm an enthusiastic painter and have made a small order to get me started! I have 5 Engineers, an Infantry squad, HQ with Marshal and a Deathrider Squadron Commander (pictured below) I'll be building and painting these over the next few weeks while I decide what's next. Death Korps of Krieg Squadron Commander Death Korps of Krieg Squadron Commander Death Korps of Krieg Squadron Commander Death Korps of Krieg Squadron Commander Death Korps of Krieg Squadron Commander Death Korps of Krieg Squadron Commander Next up will be some Engineers, thanks for looking.
  9. I haven't seen it posted in the forum anywhere else, although some people seem to know of the company already, so I decided to setup a thread, since the range of miniatures from Wargames Atlantic seems to be expanding quite fast. Here is their shop: https://wargamesatlantic.com/ They have a mix of historical, fantasy and Sci-Fi ranges, which for the most part seem to be roughly compatible, as I have seen conversions using a mix of historical figures with Sci-Fi ones, for example. It is all hard plastic, the sprues have lots of spare parts and the kits are quite cheap, especially if bought in the multi-box deals they provide. They currently ship from the UK, the US and Australia (company is based in the US and production is done in China). Retailers that stock them are still quite few, but the number is increasing regularly and at least in Europe they ship rather fast, if you buy directly from their shop. Their sci-fi range is called Death Fields and could prove of interest to AM/IG, GSC and potentially Mechanicus, depending on what they add next. Nothing for aliens or SM at the moment, but there are plenty of alternatives for those anyway. Examples of their kits: https://wargamesatlantic.com/collections/demo-collection/products/raumjager-infantry-box-set?variant=20081465983074 https://wargamesatlantic.com/collections/demo-collection/products/les-grognards?variant=31187238944866 They seem very active on their social media pages and regularly gather feedback and show what is coming next, for example dwarvish guards: And fantasy/Sci-Fi spiders: Both the spiders and the dwarves should be released sometime in August.
  10. I know this isn't up to the pretty incredible standards I've seen here, but I'm trying to build a sense of who my homebrew regiment are before I make them, and so I wrote the following: Athyxian Pyronauts Athyxia Prime is a cursed world. It is a world that has felt the kiss of the Great Devourer, and shall never truly recover. Whilst the population were spared the fate of utter annihilation at the tendrils of hive fleet Moloch, the price was great, and that price is still being paid to this day. The planet is in an eternal battle with the rampant growth of xenos flora, the once desolate Hive World now threatened constantly by the ever encroaching alien jungles. The air is thick with deadly spores that choke the very life from you, and to leave the relative safety of the Hive Cities would be suicide. It is a world that would have surely succumbed to it's fate long ago, if not for one thing: Promethium. Each Hive City sits atop vast mines of Promethium, and it is this, plus the raw recruits for the Astra Militarum, that makes the world so valuable. It is this, that keeps the jungles at bay. The people of Athyxia are hardy folk, their short lives given over to the ceaseless mining of Promethium, and the harsh industry of the vast Manufactorums. A life of perpetual darkness, and a world where the air itself is a death sentence, means that every man, woman and child have a complicated rebreather grafted onto their faces, for without so their lungs would disintegrate and their eyes would rot in their sockets. They are pale of skin, their only regular source of light burning Promethium, their only fuel the corpses of those that die in their work. On this sick planet the people live in symbiosis with Promethium, and thus regiments from Athyxia have both a callous disregard for human life, and a predisposition for flamers, in all their forms. In truth every soldier of the Athyxian Pyronauts is well versed in the use of flamers before joining the Guard, and they are used to devastating effect. The Pyronauts do battle in armoured formations, the better to close with their enemies and incinerate them, and alongside columns of Heavy flamer affixed Chimera APCs stride rank upon rank of Heavy Flamer toting Sentinels. Most prized of all are the Hellhound tanks; indeed it is many a foe who has underestimated the fury of these great beasts of war, and experienced their conflagratory roar render them unto ash. “I don't care what we're fightin' really. Just point and shoot innit? They all burn the same” Private Dansk, 87th Athyxian Pyronauts. I'd love to hear questions/critiques to help me to create a stronger background for them, and perhaps a narrative. Thanks in advance!
  11. The Cantorellian 23rd http://www.bolterandchainsword.com/igbeta2.php?b62c=@hsbXm_hr3uf.hS1g2@@@.hyvFn__@@@hyvFn___..h1VNSh1VNS_@h1VNSiakk7&grid=TRUE Cantorellian Guardsman in Standard Duty Uniform Date:...............072.046M42 Ref:................LBC//DAI By:.................Daimyo-Phaeron Lenoch Re:.................Astra Militarum - Cantorellian 23rd Thought:........."The Ocean is relentless. So are we." A curious hybrid regiment, the Cantorellian 23rd is an all-male unit, with twinned focuses of Sentinels and mechanized combat. Origins of the Cantorellian 23rd Founding: The regiment was founded in 200M37, ready and capable to take the fight to the Emperors enemies among the stars, as their predecessors had also done. Designated as Mechanized Infantry regiment and equipped for amphibious assault operations, the Cantorellian 23rd prepared to move out. First Campaign: In 202 M37, after a period of training and preparation, the Cantorellian 23rd was deployed to the desert planet of Arkanit, a critical mining planet that sourced material for a nearby forgeworld, that had come under assault by the perfidious Eldar for reasons unknown. The planet was subject to a multiregimental war, with Imperial forces scattered across the planet in an effort to deny territory to the Eldar, secure mining facilities, and find the xeno base of operations. Once they arrived in-system, the 23rd was deployed as security for a Valhallan rocket artillery regiment that came under frequent attack, at a base in the middle of nowhere, where the Valhallans were well-positioned to shell any battlegrounds anywhere they chose. However, once the Cantorellians had spent some time on the planet, they began to chafe at the lack of combat that they were undergoing. The Valhallans, miserable as they were under the blazing heat of the desert, at least could and did engage in battle, launching volleys of rockets intermittently at Eldar actions for fire support. The Cantorellians, though, did not see combat at all for more than three months, outside of blunting scouting parties of only a few Windriders. Thus, aching for battle and a way to prove his regiment as both capable and fearsome, the Colonel devised a plan to get some, and perhaps end the conflict. When next the Eldar scouting parties arrived at the artillery base, expecting only the furious but measured reprisal that usually greeted them, the Windriders were instead greeted by a hail of flushing fire and the roar en masse of Chimeras and Valkyries spinning up their engines for a pursuit. Quickly turning about, the Eldar began to flee, chased by the growling machines of the Cantorellian 23rd. Following an hourslong chase to the edge of the continent, towards the planets sole ocean, with the Chimeras of the Guard following behind and the Valkyries of the Stormtroopers tracking the Eldar from above, the Windriders turned out over the ocean, seeking to lose the Cantorellians. Undeterred, the Cantorellians charged into the ocean, their Chimeras rigged as usual for amphibious operations. The eldar quickly departed, running along the coast in an effort to ditch their pursuers. However, with the air cover of the Tempestus' gunships, the Eldar could not escape the view of the Imperium. The Eldar were tracked to a cave system some one hundred miles up the coast, where they disappeared from aerial view. With hardly any hesitation, once they arrived the Chimeras of the 23rd drove headlong into defensive fire onto the beach, offloading their contents into what became a brutal cave fight that lasted for several hours, turned in the Imperiums favor with the arrival of the Tempestus by way of a hidden passage to the surface, just large enough for a man, outflanking and destroying the eldar webway gate that they used to reinforce their troops, as well as an escape point. After another hour or two of intense fighting, the Eldar were subdued and defeated, with moderate casualties on the part of the Imperials, including 10 percent of the Tempestus force. At the conclusion of the campaign, which mainly involved cleanup of the remaining forces and investigating in the Eldars goal on the planet--a task left to the capable hands of the Inquisition--the Colonel was commended for his quick thinking, and then assigned to a Generals staff command, where his bright ideas could be filtered through Imperial bureaucracy to prevent more such harebrained schemes like abandoning ones allies on a chase for glory. The Major was promoted to fill his place, and he went on to lead the regiment in several more uneventful campaigns before succumbing to an Eldar Brightlance when his command vehicle exploded. 362.M39: In a rare stroke of Munitorum competence, the Cantorellian 23rd find themselves deployed to wipe out a chaos uprising on an ocean planet known for its undersea promethium reserves. The 23rd, with support from the Cantorellian 31st Armored, find themselves instrumental in staging an amphibious assault on the heretics main base, crushing it in a concentrated blow after three months of Naval bombardment. 739M41: The Cantorellian 23rd find themselves under attack by a Necron raider force while on Garrison duty on an Adeptus Mechanicus forgeworld. The 23rd will drive them off, with heavy casualties. They will not see the Necrons again in the lifetime of any man in the regiment. 992M41: The Merging Deployed to the hive world of Varru IV as part of a defensive task force, in preparation for a Tyranid invasion. Not a week after the regiments arrival, and with hardly any time to spare before the Tyranid fleet darkens the Mandeville point of the Varrunis system, a Genestealer Cult uprising took place, throwing Varru IV into chaos. As a recently arrived regiment, the 23rd was one of the few units completely uninfected, they spent several days policing and eliminating infected Guard regiments. One regiment, a Sentinel regiment, from the world of Dolrunus, had approximately half of its regiment infected with genestealer infestation due to its prolonged stay on Varru IV, in support of a Knightly house from Dolrunus. After clearing the remaining genestealers from the command structure, only about a third remained after the regimental infighting. The 23rd took command of the situation, absorbing the Dolrunus regiment into their table of organization. After the fighting was over, and the tyranids were driven off, the Cantorellian 23rd permanently absorbed the Dolrunus regiment, adding several Sentinel squadrons to their ranks, along with a hefty cache of bionics and other mechanicus tools. The 23rd requested an official redesignation from the Cantorellian gubernatorial house, who granted both the change from Mechanized to Mechanized-Sentinel and a commensurate equipment increase. The Cantorellian 23rd then spent a few years on a munitorum training planet, establishing command and control protocols, combined tactics, and a plethora of other integration exercises, resulting in an almost-seamless regiment at the end of it. 012.M42: Swimming in Shark-Infested Waters The Cantorellian 23rd, recently having acquired Commissar Nykkole Jayn, is attacked in transit by a Necron warship. The 23rds transport ships were boarded, but the attackers were repelled at heavy cost, and the warship itself was driven off by a Dawn Blades Battle Barge, bearing three companies of Astartes. Following a three month campaign, the 23rd with support of the Dawn Blades tracks down and destroys the moon base that the warship came from. The 23rd then returns to Cantorellia for resupply, with promise of future cooperation between the two organizations. Organization The 23rd operates nominally at 8 companies, broken down into three Sentinel companies, four mechanized infantry companies, and a headquarters company. However, due to manpower constraints, one company, usually the 8th, is typically critically undermanned, and only nominally available for combat operations. Any men in this company are usually assigned to the Headquarters company for additional security, liaison work, specialist work, and additional bodies where needed. It is a rare day indeed when all 8 companies are at full fighting strength. The Headquarters company houses much of the Regimental support staff, as well as a Militarum Tempestus stormtrooper platoon, courtesy of the Cantorellian gubernatorial house, which mandated that each regiment would maintain such a force, and granted by gubernatorial decree the necessary rights and equipment for such. It also liaises with other Imperial organizations, and typically finds itself in command of or acting in concert with armored assets, abhuman auxiliary units, and whatever other assets are in theatre and available for deployment with the Cantorellian 23rd. Homeworld and Cultural Influence Cantorellia is an ocean world, with far less landmass than any other habitable planet in the system and subsector. Despite the disadvantages the planet poses to Imperial supremacy, it has done well for itself in the six millennia since it has been settled. Imperial governance has turned the disadvantages of the planet into vast resources, using the many fish and other seafood to supply food for other planets, and taking vast quantities of water from the planet's oceans to other planets, for hydration purposes, industrial uses, or weapons production, whatever is needed. In order to balance the loss of water versus the needs of the planet for water, excess elemental gas from other planets is transported to Cantorellia, where chemical processes and arcane sciences turn the gas back into the liquid that all human life requires. In addition to seafood and water, the planet also exports men, as all Imperial planets do, in the Imperial Tithe. So it was in early M37 that the Cantorellian 23rd was tithed and created, designated an amphibious assault/mechanized infantry regiment of two thousand men. Cantorellian regiments are often exported with enough dried, tinned seafood to keep them fed for decades or more, with regular shipments in resupply and reinforcement convoys. As a result of this, few find Cantorellians anything approaching pleasant to be around, with the smell of fish always permeating their breath and their equipment. However, when called upon for formal events or to host high-ranking Imperial officials, the regiment's cooks find themselves capable of what they consider to be great feats of oceanic delicacy, and most who dine with the regiment's officers at such events would tend to agree, though there are some dishes that no one but Cantorellians will touch. On special events, like Founding Day or the conclusion of a major campaign, the rank and file of the regiment will partake in these feasts, but these events are rare, and never occur more than once or twice a year. Combat Doctrine -armored sentinel platoons will generally provide outrider support to mechanized columns -scout sentinels tend to outflank the enemy, as well as provide reconnaissance to the regiment. they work to drive the enemy to a battle with the regiment's main formation, for hammer and anvil maneuvers -due to their homeworld's watery state, the Cantorellian 23rd, and all Cantorellian regiments, are adept at amphibious warfare, though the addition of walkers does tend to complicate matters, with limited waterproofing equipment available to the regiment, one or two companies usually have to be airdropped into the battlezone or shipped on dedicated barges to ensure they reach shore -in concordance with typical Imperial Doctrine concerning mechanized units, the 23rd is often deployed alongside armored regiments to provide assistance in whatever manner is needed. One regiment that the 23rd deploys alongside with somewhat unusual frequency is the Cantorellian 31st Armored -due to their relationship with their homeworld, where it is a constant struggle between the ocean and its inhabitants, where giving up is fruitless and often permanent, Cantorellian regiments almost never surrender or retreat, and rarely have disciplinary issues when it comes to desertion. As a result, a typical unit will only have two or three commissars. The 23rd has two, one at the regimental level, and one to oversee the first company. Personnel Author Daimyo-Phaeron Lenoch is the commanding officer (Daimyo, by chapter tradition due to his membership in the Samurai company prior to his officer posting) of the Dawn Blades Second Company, and renowned across the chapter for successfully penetrating the Necron tomb world of Seranon to retrieve several Adeptus Mechanicus Magi, at great cost to his company and in spite of the burning enmity between the chapter and the Adeptus Mechanicus. He also succeeded in stealing several pieces of Necron technology for study and analysis by chapter Techmarines and Legio scientists. The moniker 'Phaeron' was added to his title after this feat, in mocking of the Necrons he had defeated--he was their Phaeron, their master. A capable swordsman and a skilled tactician, he fought for four decades in the Dawn Blades Samurai Company before ascending to the rank of Daimyo following the death of the Second Comapny's previous commander. He visits the Legio Fortress on occasion, though how he is capable is currently unknown by the Legio, as his Strike Cruiser was last noted on the far side of the Noctis Aeterna. <<description of the regiment's typical personnel and its TO+E>> -due to their deep. intrinsic relationship with their homeworld, where it is a constant struggle between the ocean and its inhabitants, where giving up is fruitless and often permanent, Cantorellian regiments almost never surrender or retreat, and rarely have disciplinary issues when it comes to desertion. As a result, a typical Cantorellian unit will only have two or three commissars. The 23rd has two, one at the regimental level, and one to oversee the first company. Most Guardsmen of the 23rd have, as is typical, a deep tan or dark skin, as the sun beats down harsh on the people of Cantorellia. A tiny minority of the regiment, however, boasts a pale, almost pasty skin, from those few men tithed who spend their whole lives belowdecks on ship, or in the massive desalination plants that line the oceans of Cantorellia Many of the Guardsmen spent much of their formative years on fishing boats, and grow up strong and swarthy, with mouths to match. While most Guard regiments have the typical Gothic lexicon of swears and curses, when angered Cantorellian troopers will often spill forth a tide of invective that can leave other Imperials gobsmacked at the impropriety. On rare occasions, when in conflict with xeno forces capable of understanding the tirade, some Cantorellian soldiers have been known to frighten their enemies with their creative and crude use of language, and the sheer anger that backstops the words. Cantorellian troopers are issued three types of uniforms, though only two of them, the combat uniform and duty uniform, are worn on anything approaching a regular basis. The combat uniform consists of a set of fatigues and flak armor with a blue, light blue, and sand-color camouflage pattern. The duty uniform is a monochrome blue, with a hat to match (attached to this datafile please find an image of a Cantorellian trooper in duty uniform). The dress uniform is a deep ocean blue, with sky-blue highlight and trim, and some gold detail for those of the rank of sergeant, captain, or above, for enlisted and officer respectively. The dress uniform is required for high-profile events like Founding Day, as well as parades, victory celebrations, and is authorized for use outside of these events, but the opportunities for such are quite rare, as the Cantorellian 23rd spends little time in civilian sectors, as befits a regiment of the Imperial Guard and its duties. The Dolrunus regiment, upon their subsuming into the 23rd, brought with them a cache of both bionics and Skitarii weaponry. Such equipment is often given to those troopers who prove themselves worthy of such tools of war, most often veterans and sergeants. Certain line troops who distinguish themselves in battle or discipline may earn the right to carry such arms into battle, or receive a replacement body part if circumstances necessitate it. Notable Personnel -Colonel Zevan Zenara: Current commanding officer of the Cantorellian 23rd Mechanized/Sentinel Regiment. Lost his left arm in an ork Kommando attack on his regimental Command Post. Despite his wounds, and with the aid of a young medic who saved his life, Zevan proceeded to dispatch most of the ork assailants, before the quick-reaction force was able to respond and deal with the threat. Fitted for an augmetic arm from the regimental cache shortly afterward, and awarded the Medallion Crimson at the conclusion of the campaign. -Major Crysis Rand: Second in command of the Cantorellian 23rd, and very much a man of the line troops. Spends much of his time with the rank-and-file of the regiment, ensuring they are in good fighting trim and capable of completing their mission. I suspect more than six in ten men of the regiment would take a lasbolt for him, which in my experience is a ratio far in excess of most Guard forces and commanding officers. -Captain Candon 'Kanner' Broklaw: Great grand-nephew of General Ruput Broklaw of 597th Valhallan Ice Warriors fame, the Captain commands the Sentinel forces of the 23rd, often leading the charge in his own walker. Earned his nickname from the sheer number of Killa Kans he destroyed in close quarters with his Sentinel chainsaw--or so I'm told. Guard tales are so often sensationalized, and I haven't the time to attempt to ferret out the truth. Nonetheless, he is a competent commander, though he does have a bit of a wild streak. -Regimental Colour Sergeant Lawrence James: To attempt to describe the Regimental Colour Sergeant is a notably difficult task, primarily due to his reticence to answer any inquiries that are not directly related to the mission at hand. This includes, but is not limited to: his favored hobbies; his preferred alcoholic beverage; anything about his family (or lack thereof); questions of his preferred devotional prayer; where and how he acquired the swagger stick he uses as a melee weapon, despite having been issued a chainsword; what hes doing that evening, and would the sergeant like to have a meal with the Astartes officer asking him the question. However, when a reasonable concern is brought to him, the Regimental Colour Sergeant ensures it is taken care of, be it additional supplies from the quartermaster, questions of enlisted morale, tactical and strategic guidance for new officers, or simply a man who backs up his men over outsiders. Not many soldiers like the RCM as a person (mostly owed to the fact he hardly allows himself to exist as a person), but I have not met a man in the regiment who does not respect the RCM. -Regimental Commissar Nykkole Muran: Currently the chief commissar for the Cantorellian 23rd. She is new to the unit as of this writing, within the last five years. Her predecessor was killed in an unfortunate danger close accident--or so it's claimed by those few troops I've been able to speak of. Wields an heirloom power lance entrusted to her Scholam by her father, and has an augmetic eye from a stray lasbolt, gained while fighting a rebellion on her first posting with a Cadian unit two years before her transfer to the 23rd. While she is not well-liked, and carries a harsh demeanor, she is generally regarded as a fair disciplinarian, according to Militarum guidelines. -Lieutenant Cythos: Personal aide to Commissar Muran, and the second of two females in the entire regiment. She requested a transder to the 23rd to serve as Commissar Muran's adjutant, following the pair meeting on a Munitorum hub planet. Her mother was a decorated tank commander in the Cantorellian 31st Armored regiment, who earned commendation for a decisive maneuver that turned the tide against a horde of chaos cultists. Lt. Cythos herself is quite the hero as well, according to the citation I pulled from regimental records, indicating a fervent assault against tyranid swarms even after her unit was almost entirely wiped out, earning among other planetary honors the Triple Skull, as one of four surviving members of the Cantorellian 151st Infantry Regiment (citation attached). No one knows her first name, and it is not listed on any of her medal citations, promotion warrant, medical records, or personnel rosters. Nevertheless, it appears she manages to navigate the regiment skillfully and without issue, being both immediately recognizable and with some degree of Commissarial authority, in addition to her own rank. -Private Jones Mellenkamp: Though it pains me to do so, I suppose I must at least mention my attache for the impending campaign. He seems eager to please, but for Throne's sake the boy is hardly 18 standard years old. Manpower may be the Solis-Imperator's currency, but I'm not sure this note is worth spending right now. A couple of years, perhaps, and he'll be a proper soldier. But not quite yet. Personal Notes I have observed that an air of tension exists between the Mechanicum priests and support personnel and the command staff of the regiment. From what I have learnt of the Sentinel regiment's homeworld, the underlings don't trust the higher-ups very much, and when the 23rd absorbed the other regiment, they absorbed certain cultural norms as well. Cantorellian tradition demands absolute loyalty to those in command, as it is the only way to survive. Dolrunus tradition dictates absolute loyalty to those in command by force and on pain of punishment. The command staff orders them on expectation, and the Dolrunus men and mechanicus personnel obey out of fear. Commissar Tred Pond, deceased about fifteen years now, was a large part of ensuring that there was some modicum of understanding between the factions, though I understand he may have eaten an 'accidental' mortar shred shortly after beginning the integration work--I'm given to understand he was not well liked. Interaction with the Legio currently none -one private jones mellankamp as an aide-de-camp, advisor, and envoy between myself and the 23rd for an upcoming campaign. Related Articles Currently none. Will update as further intelligence arrives at the Legio. Placeholder removed. Enough ideas in place now.
  12. Once a Cadian, Always a Cadian By Suspicious BLue Mind a.k.a. Riodan O'Duffy Art by Harri Osborn, Astra Militarum Portrait ‘Why didn’t you just shoot him?’ asked Commissar Rembault looking down at the prisoner. ‘Uh, we did shoot him ma’am,’ said Sergeant Demin scratching his forehead. ‘“Take no prisoners” is our company motto, right after “Cadia Stands!” But apparently, he just didn’t die.’ The dishevelled prisoner sat on the red sand with his arms bound in front of him. His xenos designed armour was a dark red colour; while his underbody suit was the same shade of red as the sand. His close cropped hair and scruffy beard were also red; and his age appeared to be somewhere in the vicinity of forty to forty-five years of age. Dried red blood covered the whole right side of his face and neck. An ample supply of red mud and sand finished off his attire. ‘Hmm, what’s your name soldier?’ asked the commissar getting down on her haunches. No reply. ‘Tabac stick?’ asked the commissar offering the prisoner one of the nicotine laced cylinders. ‘No ma’am. Don’t smoke,’ replied the prisoner. ‘Whoa, that’s the most he’s spoken since we captured him!’ exclaimed Demin. ‘I’ll ask again, what’s your name?’ said the commissar lighting the tabac stick for herself. ‘Sergeant First Class Rokken A. Tamaguchi. Ident number 456-789-22010,’ he replied looking at the commissar with his one good eye, the other having been glued shut by dried blood. ‘Unit sergeant?’ The prisoner took in a breath, coughed, and grunted out, ‘2nd Platoon, Bravo Company, 1st Battalion, of the 7th Mu’gulath Bay Regiment.’ ‘I guess it takes a commissar to get these traitors to talk uh, ma’am?’ said the sergeant. The prisoner turned and glared up at the sergeant with his one good eye. ‘Got a problem heretic? Want a boot up your arse?’ shouted Demin getting ready to kick the prisoner. ‘Hold on sergeant!’ shouted the commissar with the tabac stick still between her teeth. Getting up, she shooed away the small crowd of guardsmen who were gathered around the prisoner. Then pulling the sergeant aside she asked, ‘So, Sergeant tell me What-the-Throne is going on here?’ The sergeant straightened his back and looking off into the desert said, ‘There was a firefight. We over ran their position. Shot all the survivors, including the wounded. Then two hours later this heretic here…’ Demin pointed at the prisoner, ‘…Comes staggering out of the pile of dead bodies holding his head in his hands. He’s gibber jabbering away in that Blue-fish talk, “Tiki-tak ching-chang-chong oola-la-la!”. So we gave him a rifle butt to the stomach, bound his hands, and sat his traitorous backside on the ground.’ ‘Did you interrogate him?’ ‘We tried. But he just wouldn’t answer. So we gave up figuring he didn’t speak any Low Gothic.’ ‘Alright before we do anything else, let’s get him cleaned up and have the apothecary medic look at his wounds,’ said the commissar waving over the medic. ‘You said he was shot, does he still have any open wounds?’ ‘No, ma’am. He’s just got a one big old scratch that runs around the top of his head…’ answered Demin catching a helmet tossed to him by another guardsmen. ‘…Here’s his helmet. See the bolter round entered just left of centre; but then it was deflected around his head, and exited the same hole it made coming in. Bet he’s got a helluva headache right now!’ ‘Get me Lieutenant Mahin, and post a guard so that no one “accidentally” shoots the prisoner,’ said the commissar taking a long drag on the tabac stick. ‘He’s a curiosity. And I want to find out what’s his story is.’ ‘Yes ma’am.’ Astartes and Guardsmen, Inquisitors and Tech Priests, Soroitas and Voidsmen! Today in this dark hour where Papa Nurgle seems to have the whole world in his festering and putrid grasp; what is needed is good rip roaring story of heroism and daring-do! Therefore, I present to you the story of one Sergeant Rokk A. Tamaguchi and a platoon from the 1012th Cadian Regiment. I hope that this story will give you pleasure as you hunker down to wait out these grim-dark days. Here is the link to the complete story: Once a Cadiian, Always a Cadian You made view the story directly from DocDroid, but you'd probably enjoy it more, if you download the pdf file. Then you can read the story via you webrowser, Adobe Reader, or in Adobe Digital Editions. Then you can upload it to your iPad, Tablet, or Smart Phone! Note this is my first post on the premier website for Warhammer 40,000 fandom in the galaxy: The Bolter & Chainsword. And I hope that I will do all of you l credit here on the forum. Suspicious Blue Mind PS For our North American readers, I use UK spelling and grammar. So if something seems a "bit off", that's probably it. SBM
  13. What's this? A new army? Lord knows I shouldn't but here I am anyway! This will (hopefully) be a plog for me to update semi-regularly (which I am defining as more regularly than my dawn blades plog in the forge, which hasn't seen an update since the last iron gauntlet), for my Cantorellian 23rd (plus attached assets). The initial details of the regiment can be found here, but I figured this would be a good place for the models. So, here's a couple of models I painted a few years ago, that are the basis of the Cantorellian 23rd. The Squad, with a plasma gun and sergeant. The sergeant, with a space marine arm and a chopped-up lasgun for a laspistol. The idea with the camo is that it's ocean/beach camo, but as I'm not military I have no concept of what is actually functional camo, it just looks cool. Hopefully looking to spend a decent-ish amount of time here in the barracks.
  14. Die Hards: Eleventh Hour Squad Disposition "Judge" Platoon Commander "Nearly" X "Scarlet" (Steel Company) Former Storm Trooper | Character Sheet "Lughead" (Fenrykus) Ogryn Heavy Weapon Specialist | Character Sheet Walker Lughead's Companion "Stimms" (Beren) Medicae | Character Sheet "Wide-eyes" Stimms' Companion "Whisper" (Wounded) "Dagger" (Wounded) "Toaster" (DEAD) "Twelvetoes" (DEAD)
  15. So I'm looking for some advice as to force for quick games. I have someone that plays Tyranids, he has the following that I've seen. Flyrant broodlord Genestealers x12 large squad of hormaguants large squad of termaguants 6ish warriors 3 carinfexi We're looking at 1K forces What I'd like to do is do a force of infantry supported by artillery. My basic list is: 'Loyal 32' Company commander x2 3x 10 man infantry squads 1-2 basilisks 2 wyverns basic list is ~525 pts I found in my cleaning a box of loose guardsmen, enough to get the 32 possibly twice over. I have heavy weapon sprues quite a few special weapons from my marines. And to add to the adhoc force I have a plan to convert some old broken battlesuits into sentinels. With this in mind what are some suggestions on a list to face the tyranid force above?
  16. I love the Imperial Guard. I love the variety of character between regiments. I love the sheer grit and determination that characterizes their existence. I want to make a hundred Guardsmen and Guardswomen, with each one representing a different regiment. I don't want to make a hundred differently colored Cadians, I want these guys to embody their own cultures, their own histories, their own specialties. So I'm starting off with three WIP Guardsmen (and I have another three regimental examples finished in my Hall of Honor thread here). Without further ado: Attteri Chosen Thakto Rangers Salachar Heavy Infantry So right now I'm at 6/100. I'll keep you guys posted. If anyone has some specific third party conversion pieces that they would like to see used please let me know. These three examples have been made using a mixture of GW, Mad Robot Miniatures, and Victoria Miniatures pieces - I've also used Pig Iron Production pieces on some of my guys in the Hall of Honor thread.
  17. Hi all, As mentioned in the other thread, I have the ability to run a game of Only War to supplement and diversify the offerings in this sub-forum. Unlike the adventures of Blackthorn and Swordhand, which is a lumbering and hugely-detailed campaign, the intention is for this to be a relatively short and bloody one-shot focused around the exploits of an Imperial Guard Penal Legion. Players will take the role of Penal Legionnaires, ranging the gamut from scoundrels,rogues and wrongfully-convicted heroes to maniacs, madmen and murderers. Their lives are cheap, but they will be spent in the Emperor's name. I have a plan for character creation and will share that once this gets going, but this is a thread to gauge interest. I can ideally run this game with 3-6 players. If you're new to FFG's games or unsure of how the rules work - or don't even have access to the Only War rulebook, then don't worry - you will be given everything you need to know! Please let me know your thoughts, Mol.
  18. Hi, seeing as 'Necropolis' was recently released in audiobook format, I've been giving that a listen - I think it is still my favourite 40k Novel, even after almost 20 years since it was originally published. It's got me thinking about those Tanith 1st miniatures GW released about 15 years ago (or longer); at the time I never fancied buying them to do a full army (I think the fact you had to convert heavy weapons and special weapons other than snipers or plasma gunners really put me off). However, the small number of miniatures they did make are very suited to a force for Kill Team. I know these minis are long out of production, and go for silly prices on eBay, but have they ever been featured in a limited run on the 'Made to Order' service, to anyone's knowledge? If not, I may well contact GW and request they do that. Thanks for reading, and for any responses! :)
  19. Hello Guys! I have been a hobbyist for (records expugned from the Administratum by inquisitorial decree) and have been on this forum for almost the same amount of time.In all of these years i've had different threads in different parts of the forum, but trying to keep them attractive to new viewers and getting feedback has been quite difficult, all the more credit to each brother that has given me their thoughts whenever i posted something new of course. So i was thinking last night that it might be easier to merge my separate armies into one thread, tat way i can update it constantly when i paint something new, because i always work on different things at the time. So, i'd like to start this album with some of the minis i've already painted from different armies. I hope you like them I'll be uploading some of my Orlocks soon, though i still have to paint their bases
  20. 560 downloads

    As commissioned by tresillian, an Imperial Guard/DKoK custom decal sheet, based on the Red Shadows force from the Action Force action figure line. Includes a red & black background layer for printing on white paper (turn on Layers in Acrobat/Reader to toggle background). For full Red Shadows effect, it is recommended these be used with the Cyrillic Alphabet decal sheet.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.