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  1. Hi Folks, While the 100th post in this BLog was coming closer, I started wondering what form it could take. After all 100 as a round number is looking like a milestone that deserves something special. Or close. Usual suspects for that kind of autoconggratulation session can be: A look in the back mirror - the Blog that was and main previous entries. Come´on, it is so common (undetected attempt to humour) A look forward - what will come next. Let´s be frank: I have a planning and scheduling capacity that is almost asconsistent with medium term projection than a GW preview show. Pass. A tribute to my collection - it appeared that I just finished my ultimate SW model. And that it should be the last one ever of my big SM collection. A kind of big familly portrait could be fun. And so depressing that I do not want to consider unpacking all these First born painted with love and almost all at the brink of Lengendarization... Something new - a BatRep? Why not, I never did this before and I just succeeded into motivating a colleague who used to play to come back and give a try. The lad stopped playing when 6th or 7th was still a thing. He had apparently a big activity at the time. Now, under 10th, even after decades of hobbying, we are rule wise bth noobs. Yet what is the mantra of any noob?: I shall know no doubt. Let´s go for an arrogant and ambitious setting: a homegrown scenario, based on a scenery heavy table. 2000 pts each one - I go Admech he goes Aeldarii (he borrowed a part of my stuff and added some other things he still had in a box somewhere. The setting is the dinnign room table, a city fight style table with 8 ruined building blocks (2x4) and scrap. We go on the small edge. One attacker, one Defender. Attacker deploys on its edge (approx 1 block deep) hwhile defender dispose of full opposite half of the table. NO objective except controlling the max number of building quadrants at end of last turn - aleatroy number of turns. Units destroyed to the last member can come back on next turn at ful strengh from any table edge you control and at +9" of any ennemy unit. We decided to take notes and pics will eb done properly another day. Looked like a wise idea as rule managment required us to go through pdfs a lot. after 4 hours we ended turn 3. In between we had lunch and while turn 3 was on going kids and wives went to the park. we decided to joined them for a small pause. Weather was splendid, cake delicious and conversation fun. Sunset came and any ambition to start a fourth turn had vanished away for good. A very nice time spent even if, as a 100th post, it is not as climatic or glorious than expected at first. While packing pack stuff I however managed to tae a few pics of the table. Units are already away. At least it can be a kind o Scenery showcase. Better than nothing? I order to set ideas, the biggest building is an Sector Imperialis struture. It is on North side. At South side, a broken building looking like a kind of wall with windows - this is where attacker (a.k.a I, with AdMech) deployed. It can be seen that the Defender disposed of all the vantage points from the begining. The middle of the table is a kind of Hogan´s alley. View from North side (Defender side) The 4 quadrants occupied by Defender after deplyment: View from South Side: A closer look at the SOuth side building line acting as a defensive wall: The 4 south side quadrants - Conquer as soon as possible: The whole table - it is night already outside...: How did it developped? Most of the initial turns was "going forward as fast as possible", "jumping above barricades" and "meeting in the 1st third of the table". Recycling losses allowed to enter them closer and pressurize the enemy, sometimes doing stuff like changing the force concentration point from one side to another. At least for the attacker. Troop recycling used to be less potent for the defender as losses suffered were minor than mine. Imagine yourself as a trooper, assaulting from South side: I have to run through these 3 or 4 layers of armed concrete walls... Finally being a mindless cyborg is a good thing. Hail the Omnissiah! Otherwise in terms of lections learned, my Termite full of electrified priests did great (deep strike helps in this configuration). Hoplites too. Serberys sulphur hounds were very efficient, but mainly because they died fast which authorized a full redeployment at the other side of the table close to the ennemy. They killed some and died again. My Freeblade, occupying the center alley did not do anything constructive. Or rather, he died proudly in turn 3 under Wraithguard shots (Wave SErpent delivered), which make me wonder if such lads shouldn´t be added to my Aeldarii... It is important learning from your errors. At end of turn 3 I had 4 quadrant under control, one was disputed and Aeldarii had the 3 remaining ones. As both of us suffered serious unit losses, the turn 4 would have seen coming a big amount of fresh troops and units on both sides. It might have changed the face of the battle. We will never know. That´s all folks. a 100th post that is more or less representative of how I am practising hobby: painting, collecting, setting a lot of sceenery and playing, eventually. But spending good time always. I did not sort out as planned but really, does it matter? Indeed it sorted out as it should, which is probably the most important. See you soon in a next installment.
  2. So I decided to make a terrain plog... Right folks, to those that don't know me, I usually spend my time over in the Blood Angels sub-forum slowly working on my Blood Angels. So having a log in the wider forum view is something new to me... As it happens I have a few Fortifications and a bunch of scenery (mostly comprising of the second edition card stuff) that needs sorting, constructing, painting and in some cases, refurbishing. As it's not BA-specific, this work will appear here and it's something I plan on doing between projects with my Blood Angels, so I'll update it when I can. I'm pretty sure that at least one of you will think at some point, "Why doesn't he just throw it away?" and to be fair, that is a valid observation/question. You see, the card scenery is what was available when I got into the hobby, so it's nostalgic and something I have a sense of attachment to. Not only that but having finally stopped working on my house, I can now work on getting a gaming table ready and given my lack of available funds, I can only work with what I have available. With that in mind, I'll be after advice and opinions - especially as this is my first time doing something like this - so feel free to comment at any time and thanks for reading. Completed tasks
  3. Hi folks, After 5 months and a half, I finally completed my Plodding along vow. Last part was the Necromunda market. This set was initially selected in order to represent a sumptown or refugee tents installed among the ruins of the Sector Fronteris that is the core of this table. I did not enjoy painting this set. Too much small stuff that are not really useful or necesary for a gaming table (Mugs, Mung vases...) except for marking objectives, but hey, Objectives markers I have already so many... The assembly is also delicate and the tents very fragiles. It will be nightmare to store safely. As an illustration on how fragile, one sprue came with a pole broken (from factry as the bit was missing). As such I decided to base this tent and use some Tamiya sandbags to hide the missing part. Can you hide something that is not there? In the end here is the result. Some overview shots, still on the workbench; Some detailled views, inc. the Kornflakes tent. I may eventually add some touches on the fence made out of the weapon dispenser grid. I am thinking about adding some guns I have from old Ork kits, SM scout snipers and AdMech Rangers. Might be less Necromunda and more 40k looking... With this completion, it is time to think about the rest of the year. CtA2024 will keep me busy all summer long. but from Oct to years end, I might eventually include a second Plodding along vow? I still have 2 kit bashed tanks (a Land Raider and an Aurox) that may be good candidates. But they still need some serious plasticard job... See you in a future entry about that. Maybe.
  4. Hi Folks, March is coming to its end soon, and I used the days left to build up some old Guardians I ahve since the early 2000. one Defender and one Storm squad. I bought on a budget some platforms on Ebay to complete these chaps and get them aligned with 10th Ed rules. Meanwhile, I also progressed, up to full completion, on the Moroch set of my Plodding Along vow. I had left the fences and the landing pad. The former are really really boring to paint. Getting an aspect that bring a little bit more that a unicoloured chunck of plastic is a time consuming task for this piece of terrain. The latter did not sorte out exactly how I wished/planned. my objective was to get a blend making the link between the darker Hab bunker and the clearer dish antena. The concept was simple. In principle. doing lower parts dark, usinf the Hab bunker recipe, and the concrete platform clear, using, guess wghat, the recipe of the antena and beacon. But it was counting without Murphy´s law, or better said, without my hand being very heavy on sky grey dry brushing. The dark part ended up being so cleared that any supposed contrasting purpose went cancelled. But I am not too concerned in the end as the overall result is more than acceptable and combined well with the rest of the items of my collection of scenery. Let´s makes your own opinion: For this top tactical view I used Manufactorum mats, as I can´t remember where I put the Moroch ones. I also added some walls from the Sector Fronteris Killzone to get a more equilibrated top left corner on this battlefield. "South" view, from the beacon and hab zone "North" view, from the landind pad area I am therefore starting the month of April with only the Necromunda Market left to paint and the Plodding along will be complete! See you soon.
  5. Hi Folks, After weeks procrastinating about these platforms that needed to be finished, I final managed to convince myself that it could not stay uncompleted longer. So, I applied a kind of autodiscipline: spend 10 minutes every day applyong the wraithbone colour I selected as main tone for the platforms. It took me 2 weeks to finish, mainly because covering of splashed metallic tones requires more than onne coat and also because there is a lot of small gaps to be painted. I swear I will think it twice before I will buy more platforms. And if you plan to buy some, before selecting a paint scheme, think it carefully and stick to simple schemes. I decided to go into too much details, that in the end do not really matter. But once you started, you should do all your platforms the same way. Otherwise while mixing them it will looks odd... So, the kit is not offering a lot of variety, this is something damn sure, but I hope it will give depth and options to the rest of my AdMech and Manufactorum scenery. Here is a general overview of the final result: All access traps a removable. Piles are less detailled than previous terrain released by GW, And it does not really matter as it probably have the right amount of detail for a tabletop: My favorite remains the round platform for the Reactor/Furnace. Even if the level of details is lower than the one of previous octogonal platforms. Once again, not a big deal. As for the objectives, they were showcased some times ago already: So, what´s next? Well, I primed the landing pad of the Moroch set, so it is a good candidate now. And I still ahve the Necromunda market set to start. Even if this one will probably require more time: I ran out of paints and I had a stop at the FLGS that opened last year in town (note the use of past tense). It was in a remote area, did not do any publicity... In fact I went aware it existed only 2 months ago. So I stopped by this morning and... it appeared it ran out of business. So I will have to order online or try this new big hobbycraft store that opened in the mall nearby which, apparently, has all the Vallejo range available...
  6. Hi Folks, As Weather is definitevly not by my side, no outdoor activities over the past Week-end. Week in fact. And the weather broadcast for the coming days is even less attractive. It left me with some time to spend painting. And I used it quite well progressing on the 2 odd stuffs from the Moroch set: Meaning the dish antena and the (beacon ?) tower. I tried to do these 2 lighter tainetd than the Ryza Pattern Hab-bunkers. Just to get something close in pallet but offering some contrast on the table. I applied a variant of the colour recipe I used for the Bheta-Decima pillars. At least these pillars are painted, meanwhile the last spur od platform is still on progress. For 2 months. It is progressing as fast as my WFB resurected Proxi-Gor unit (MoN). 2 Prooject I can´t convince myself ending for good. Anyway, back on the Moroch accesories. But first, with a recipe for the main "Light Plastcrete" colour: Step 0 is a white prime. Let´s skip it and jump to Step 1: a good wash of Contrast Basilicanum Grey Step 2 is a deep dry brush with Layer Russ Grey. Not Dry, but Layer: dry is too dry and you need enough "wettness" to cover flat areas. Or at least it is how I justify myself as I do not have any pot of Dry paint for this purpose.... Step 3: a light dry bush of Sky Grey. Any other light grey (Dawnstone for example if we stick to GW range) would be okay Et Voila! Simple, quick and dirty. Perfect for scenery. The last step is probably the most important one: this is the moment when the miniature takes life. You can of course have variants, such as changing the priming in grey and washing with Agrax Earthshade or Wildwood. It gives darker backgrounds. You can do the deep dry wash with Mechnicum grey or the Fang and you have other kinds of finishes. See for example my Administratum building in Galleries for the latter or the Ryza Bunker hab for the former... Then, time to details, but not too much, and here is the final result: Should you do the same on the beacon tower (pimping it a little bit more) you have something quite acceptable too Both pieces are in a tone that makes them compatible with the rest of my collection while introducing a small hue in the pallet. Let´s see think about how I will treat the landing pad next. I might try the same recipe or go toward something even lighter. Maybe I will skip the washing step, and go drybrushing directly on a sky grey base coat. Russ grey and Mecahnicum grey in degraded maybe? See you soon once I will have answered this question.
  7. Hi Folks, Still progressing on my Plodding, with this time the Mekboy Workshop done. Barricades and piles of scrap were already painted in January, and I lately completed the workshop itself. It might be an offense to Mork (or to Gork, I dunno), but I wanted to get rid of some orkiness, so I focussed on a limited colour pallet and did not stressed on too much on icons and mess. I also decided not to install the Ork totem on the bridge so that the model can insert smoothly in a more "imperial outpost" environment. And here it is: Its a set that cover some serious area on the table. 10th Ed rules make piles of scrap less useful, but, anyway, it is a good space filler. Some close ups of the workshop, heads and tails: And some other "larger" views shots: While I am tipping these words, Brass scorpion is drying on my last Ryza Pattern hab bunker (from the Moroch set). I will then pass to the antena and shrine. I also still have to finish gantries from the Bheta Decima set. But these are in a stop status: I do not like painting Gantries. BUt I already comented this a couple of time already. See you once stuff will be progressing.
  8. Hi folks, Here reporting the first big milestone of my 2024 Plodding Along vow, with the completion of the KT Sector Fronteris environnement set. After setting up a paint scheme last month, Cleaning up the big chunks of sprues, here comes the complete result. Overviewing the complete set of walls set on the mat, it leaves little space available indeed. Said thata I was (secretly) maoning that not getting the Ryza Pattern ruins set included (as in Moon Base Kassius for example) was a missed opportunity! Should these have been included (with the broken door barricade and the hatch) I wonder how it would have possibly fit on the mat!. I choosed to use the sprues NOT to build a complete any intact building. Favouring 2 half collapsed instead. "Why?" would you ask? Because I also have the Nachmund box with its 2 complete buildings. So getting 3 untouched was not of my prime interest thinking that I will end up combining the 2 sets. Here bellow another shot which allows, let´s admit it, showing something better that the previous top view. And less blurry too. As doors are coming with one side plain and one side with 3 closing lockers, the orientation of the wall takes some relevance: it would be puzzeling that the setting of the door would allow someone to close you inside whereas the purpose of these hab-bunkers is to locked yourself inside and defend your ground. Or wait that the storm pass by. The structure shown bellow was assemblied in such a way that unfortunatly the door was in the "unproper" position. Not too shabby. But neither so critical as the ruined walls are molded in a very clever way, making the doors very easy to remove and reorientate. So here it comes: you just cut the 6 attaching plastic sections and you just reposition and glue in place. Tachan! The half opened door is set with a bobby trap made out of left appart Necromunda fusion bombs grape (not shown). Pics are a little bit blurry as I am on the urge, atm. Yet I expect I will release more latter, once the whole plodding vow will be complete. So, plodding alonng vow is going well; - KT Sector fronteris: Complete - Bheta decima: 6oo7 spures done - Ork Mekboy Workshop: 2oo4 sprues done - Nachmund: 2oo7 sprues done - Necromunda market: still in box. After 6 weeks of work it is not too bad. See you soon
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