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I find Warhammer 40k is its most fulfilling in a narrative setting and as an exercise in creating entertaining narrative missions. So I'm going to contribute a bunch of story ideas for Death Guard and I encourage the community to supply their own ideas. We can all then use this forum as a resource for our future games using Death Guard Chaos Space Marines. You have received a vision from Nurgle, or more likely one of his Greater Daemons, commanding you to desecrate a shrine sacred to the Eldar thereby opening a portal into the Warp. You are a part of the seventh vectorum invading the seventh planet of the seventh system on the seventh day of the seventh week of the seventh month of the seventh year during the seventh solar eclipse over that planet following the manifestation of the Crucius Maledictum. Your mission: to abduct and sacrifice the seventh son of every aristocratic family on the planet. The Maggot farms are beginning to run out of gruel. You must capture more humans to feed to them to maintain production of your daemon engines. An Ork Waaagh is beginning to form. Infect its brutish leaders so that the dimwitted xenos will spread Nurgles Gifts across the sector. A radical Inquisitor has turned to the Dark Gods but he has not yet dedicated himself to one of the great powers. Capture this man and show him Nurgle's generosity before your former brothers - the Thousand Sons - get to him first. The Eldar have ambushed your warband during a great summoning ritual. Protect the sorcerers until they break the veil of the warp and corrupt the world. Emperor's Children raids have gutted your cultist networks ruining decades of work. After cornering their fleet and forcing them to the planet below you must capture their leaders to find out where your slaves have been taken.