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Showing results for tags 'Templar'.
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From the album: Heck's Templar stuff
I have half of my dreadnoughts painted (not including contemptors) -
From the album: Acadian Crusade
converting Space Hulk terminators for Black Templar Sword Brethren Terminators. noticed the Sgt has a Black Templar icon among his knickknacks.-
- BA
- Terminator
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VII Legion Delegatus - Power Axe Detail
dicebod posted a gallery image in Imperial Fists & Successors
From the album: The Seventh Legion
Detail view of Imperial Fists Delegatus power axe.-
- Horus Heresy
- 30k
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From the album: The Seventh Legion
Kitbashed Delegatus w/ Power Axe & Pistol.-
- Imperial Fists
- Horus Heresy
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From the album: Custom Bases
custom 25mm base masters for templar theme.-
- Templar
- Custom Base
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Imperial Fist: 1500 PotL; Zone Mortalis Assault Cadre i'm pretty new to list building and im not so stressed about it being competitive. i just want a strike team with as much potential for triumph whilst staring into the abyss' great maw, as being a forlorn hope just a breath away from oblivion and no route back to a once noble and forgiving creed they once strove to champion. now they choose the life of the void reaver, lords of the darkness. an in your face, blood and honour, fury and spite, win at all costs kind of character to the army. with a theme leaning towards the knights templar/hospitalers kind of style. warrior monks shrouded in the darkness of their secret lore and wisom of the past. So here it is: Alexis Polux - 165 Sigismund - 230 Chaplain - 135 AA, refractor field, Melta Bombs, Solarite power gauntlet. Goes with Sigi and Templars to provide a bit more shouting and zealotry in CC. Legion Apothecary - 70 AA, Augury scanner, Power sword. Goes with templar squad to help with all those sore throats the chaplain will be encouraging and to keep the lads hydrated. Legion Terminator Squad - 285 5 man squad sergeant with TH/SS & grenade harness (because everyone wants to have a top boy smashing around as an example of how to party), 3x SS, 3x chain fist, 1 power axe and a heavy flamer. Pollux's entourage of solid blokes to weather a storm in the void and hand out a good old bashing in return. the chap with the heavy flamer is the designated driver, an all-round gentleman and chief who is there to mop up the mess, burn any evidence and light up the way for the charge when the boys have had one too many... Templar Brethren - 280 6 chaps with combat shields + nuncio vox (to amplify shouting and maybe play some tunes on the ride in to get pumped) champion with combat shield and solarite gauntlet. These chaps are zealot fury, the broken soul of an arcadian dream. knowing only ruin and damnation behind them the only choice left is to forge on into the darkness, blade in hand, beer behind combat shield, headphones in; ready to kick it! Leviathan Siege dreadnought - 325 Armoured Ceramite, Grav-Flux bombard, claw, phosphex charger, heavy flamers. The big bruiser, the great grand daddy of old school roughing ups, the undisputed armqrestling champion of the cadre and all round party animal. when he's not clapping suckers who step on his business he's playing beer pong with the lads with that grav-flux ping pong CANNON! 1500 points. Please let me know if there are glaring errors. not sure if pollux and sigi are allowed in the same list, likewise not sure if the list is legal with just templars and termies as troops. it might be a bit cheesey (or terrible) but i really like the idea of it. have the templar unit deploying on the field with sigi, chappy and apothecary, im hoping the unit will behave as is befitting of "lads on tour" and wreck face. the termies will deepstrike with pollux using void commander rule and utilising the nuncio vox of templars if possible/required. the leviathan will hopefully amble around like a confused bull in an ikea shop and chomp and stomp to it's heart content. apologies for some of the more colourful descriptions, i've just watched guardians of the galaxy again and love the soundtrack, i've been imagining boarding torpedoes being launched to the tune of 'hooked on a feeling' and a little bit of jovial party vibes in the pod before all carnage breaks out and drinks are spilled on impact... anyway... i've opted for flamers & phosphex where possible to utilise the shred rule for zone mortalis (and i dont see range being an issue in the confines of a space vessel when you can box off denial areas with phosphex raging and flamers in your face) theres something for anti-armour with everyone; chainfists & pollux in termies, meltabombs and solarites in templars, and the levi should speak for himself. i'm aware its a low body count and high costing small units but i think in Zone Mortalis it's not such an issue...? that and i think the idea of some absolute heros and chieftains forming a rapid strike unit is a cool idea. I'm tempted to go for a darker, templar style colour scheme, lots of black and metal. alternatively i'm flirting with the idea of collecting models and units i like and having a shattered legions/blackshield display and i'm quite tempted to play this list with IF legion rules (for characters) but have my own dark and mysterious paint scheme and fluff... just my thoughts. and comments and criticisms are welcomed.
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- Zone Mortalis
- Imperial Fist
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As the page turns and week 3 comes around, I am very much looking forward to the next campaign: HOLD THE LINE! Questions for the forum: 1. When running a vehicle heavy Templar list. What will be more important, techmarines to fix things or characters to buff shooting? 2. What kind of troop support would be best to screen attackers from locking up key units in CC? I'm thinking of running something along the lines of this: +++ Black Templar Heavy Armor | Konor Week 3 | 2000 +++ [99 PL, 1993pts] + HQ [5 PL, 89pts] + Techmarine [5 PL, 89pts]: Bolt pistol, Power maul [4pts] . Servo-harness [1 PL, 40pts]: Flamer [9pts], Plasma cutter [7pts], 2x Servo-arm [24pts] + Troops [6 PL, 90pts] + Scout Squad [6 PL, 90pts]: 5x Camo cloak [15pts] . Scout Sergeant [15pts]: Bolt pistol, Sniper rifle [4pts] . 4x Scout w/Sniper Rifle [60pts]: 4x Sniper rifle [16pts] + Elites [8 PL, 165pts] + Contemptor Dreadnought [8 PL, 165pts]: Combi-bolter [2pts], Dreadnought combat weapon [40pts], Kheres pattern assault cannon [25pts] + Heavy Support [80 PL, 1649pts] + Relic Leviathan Dreadnought [16 PL, 331pts]: 2x Heavy flamer [34pts] . Leviathan melee weapon [72pts]: Leviathan siege claw [55pts], Meltagun [17pts] . Storm cannon array [50pts] Land Raider Crusader [16 PL, 322pts]: Hunter-killer missile [6pts], 2x Hurricane bolter [8pts], Multi-melta [27pts], Storm bolter [2pts], Twin assault cannon [35pts] Predator [9 PL, 197pts]: Hunter-killer missile [6pts], Predator autocannon [49pts], Storm bolter [2pts], Two Lascannons [50pts] Predator [9 PL, 197pts]: Hunter-killer missile [6pts], Predator autocannon [49pts], Storm bolter [2pts], Two Lascannons [50pts] Predator [9 PL, 197pts]: Hunter-killer missile [6pts], Predator autocannon [49pts], Storm bolter [2pts], Two Lascannons [50pts] Vindicator [7 PL, 135pts] Vindicator [7 PL, 135pts] Vindicator [7 PL, 135pts] Deployment: LRC is keystone with Predators & Vindicators to either side of the battle line. Techmarine supports vehicles. Dreads camp the flanks & screen the tanks from CC (Levi with Preds, Contepmtor with Vindis), but not forward enough that they are the closest unit for enemy fire turn 1. Sniper squad deploys last for optimal positioning in cover to whittle down attacker HQ. Tactics: Turn 1, no one moves unless they have to. Focus fire alpha strike all HK missiles on biggest enemy target.Use the command points on the campaign stratagem to double up fire on the LRC if anyone dares get close. Praise the Emperor and pass the ammunition. Pros: This list will give a big bonus to VP as every vehicle that gets a kill generates another point on top of the VP awarded for kills. Cons: This list can get locked up in CC quickly if it's a fast moving list on the other side of the table. If that's the case I will drop the scout squad and one of the Dreads for some more boots on the ground. Thoughts?