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After all the great feedback on the previous version of my Red Hunters Codex Supplement I'm back with the 3rd Version aka Fanhammer 40k Version. I wanted to tank everyone you messaged in and commented for the last version, and I'm pretty sure there are still going to be typos, but as always really great to hear feedback and ideas. This time around the fandex features more rules but also fanart, fanfiction, and even some models which I hope you'll really enjoy! I'm posting everything into the Liber Index Astartes forum (link below) but wanted to post this here as well as a thank you to responders from this forum as well. Let the Red Hunt Begin! Index Astartes Forum Topic - Codex Supplementum: Red Hunters (v3) (Fanhammer 40k 9Ed)
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Hi everyone, I'm trying to devise rules for 40k 9th for the HH Plasma Burner for use in my next Red Hunters chapter Fandex. Instead of just making them a class of plasma flamers (i.e. auto-hits) I've tried to interpret the HH rules in the 40k setting. I've also changed the name of 'Plasma Incinerator' to 'Plasma Liquidator' to avoid confusion with the new Primaris weapons. Thoughts and feedback are appreciated! Plasma Burner and Plasma Liquidator Weapons The Red Hunters Chapter is rare amongst the many chapters of the Astartes in that they house a large repository of ancient Great Crusade Era weapons within their Chapter Armorium on Fortress Montsegnur. This includes specialized plasma ‘Burner’ and ‘Liquidator’ weapons, a dangerous offshoot of more common plasma technologies. These weapons vent plasma gas through a magnetic bottle in high-speed jets. Any enemy caught in the path of such a jet is quickly reduced to liquified molten slag, the pressurized torrents of raw plasma flame steadily leaving no trace of the targets presence. However, the magnetic fields that keep the super-heated gas contained are fragile and emit a low-intensity field of radiation which can affect a marines’ long-term survivability. Worst still when the energized raw gas is overcharged the containment can rupture, incinerating the bearer of the weapon in a localised firestorm of raging plasma flame. The rules for PLASMA BURNER and PLASMA LIQUIDATOR weapons are repeated below for ease of reference: Weapon Range Type S AP D Plasma Burner 12" Assault D3 6 -2 1 Plasma Burner (Overcharged) 12" Assault D3 7 -2 2 Plasma Liquidator 18" Heavy D6 7 -2 2 Plasma Liquidator (Overcharged) 18" Heavy D6 8 -2 3 In addition, all PLASMA BURNER and PLASMA LIQUIDATOR weapons have the same PLASMA FLAME ability which is described below. PLASMA FLAME: Each time an attack is made with this weapon the user may re-roll any failed hit rolls. When hit rolls are made using the ‘Overcharged’ profile an unmodified to hit roll of 1 results in the attacking model being destroyed after that attack has been resolved.
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I just wanted to update my last post topic on Red Hunters and Exorcists Index Astartes with my newly completed Version 2 for the Homebrew Red Hunters 9e Codex Supplementum. I had trouble uploading the PDFs to the B&C files section for download but below you'll find a link to the PDFs which includes the lower res imageless version [REDHUNT PRINTCODEX.pdf] and the all bell and whistles version with the present 'holding' artwork [REDHUNT FULLCODEX.pdf] used for this version. In addition I'm also adding the full text as follow up posts on this thread to be viewed with needing to download the file from the links. CODEX ASTARTES: Supplementum Red Hunters [Direct Download Link] Includes REDHUNT FULLCODEX.pdf and REDHUNT PRINTCODEX.pdf A big thank you to everyone how commented on the draft index version with super appreciated comments, suggestions, playtest and encouragements! In particular #BrotherTyler here Bolter&Chainsword (the true chapter master of the Exorcists Chapter) and #Biblodankins over on Instagram (Lord Inquisitor, Ordo Corporatis). I really hope you enjoy this version and any more feedback is still super appreciated! Hopefully I'll have better artwork to replace the 'holding art' included in there right now. MechFace
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