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Here is my updated version of my Homebrew Codex Astartes: Supplementum Red Hunters for 9e. This is a follow up to my draft Red Hunters and Exorcists Index Astartes with a newly completed for a Version 2. With this image you'll find a link to the PDFs which includes the lower res imageless version [REDHUNT PRINTCODEX.pdf] and the all bell and whistles version with the present 'holding' artwork [REDHUNT FULLCODEX.pdf] used for this version. In addition I'm also adding the full text here where the red hunt begins on a separate thread to be viewed without needing to download the link provided. CODEX ASTARTES: Supplementum Red Hunters Includes REDHUNT FULLCODEX.pdf and REDHUNT PRINTCODEX.pdf A big thank you to everyone who has commented on the draft index version with super appreciated comments, suggestions, playtest and encouragements! In particular #BrotherTyler here Bolter&Chainsword (the true chapter master of the Exorcists Chapter) and #Biblodankins over on Instagram (Lord Inquisitor, Ordo Corporatis). I really hope you enjoy this version and any more feedback is still super appreciated! Hopefully I'll have better artwork to replace the 'holding art' included in there right now. MechFace-
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hey everyone! here's a recent work i did
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Hi everyone, I'm trying to devise rules for 40k 9th for the HH Plasma Burner for use in my next Red Hunters chapter Fandex. Instead of just making them a class of plasma flamers (i.e. auto-hits) I've tried to interpret the HH rules in the 40k setting. I've also changed the name of 'Plasma Incinerator' to 'Plasma Liquidator' to avoid confusion with the new Primaris weapons. Thoughts and feedback are appreciated! Plasma Burner and Plasma Liquidator Weapons The Red Hunters Chapter is rare amongst the many chapters of the Astartes in that they house a large repository of ancient Great Crusade Era weapons within their Chapter Armorium on Fortress Montsegnur. This includes specialized plasma ‘Burner’ and ‘Liquidator’ weapons, a dangerous offshoot of more common plasma technologies. These weapons vent plasma gas through a magnetic bottle in high-speed jets. Any enemy caught in the path of such a jet is quickly reduced to liquified molten slag, the pressurized torrents of raw plasma flame steadily leaving no trace of the targets presence. However, the magnetic fields that keep the super-heated gas contained are fragile and emit a low-intensity field of radiation which can affect a marines’ long-term survivability. Worst still when the energized raw gas is overcharged the containment can rupture, incinerating the bearer of the weapon in a localised firestorm of raging plasma flame. The rules for PLASMA BURNER and PLASMA LIQUIDATOR weapons are repeated below for ease of reference: Weapon Range Type S AP D Plasma Burner 12" Assault D3 6 -2 1 Plasma Burner (Overcharged) 12" Assault D3 7 -2 2 Plasma Liquidator 18" Heavy D6 7 -2 2 Plasma Liquidator (Overcharged) 18" Heavy D6 8 -2 3 In addition, all PLASMA BURNER and PLASMA LIQUIDATOR weapons have the same PLASMA FLAME ability which is described below. PLASMA FLAME: Each time an attack is made with this weapon the user may re-roll any failed hit rolls. When hit rolls are made using the ‘Overcharged’ profile an unmodified to hit roll of 1 results in the attacking model being destroyed after that attack has been resolved.
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File Name: Codex Supplementum: Red Hunters (v2) (9e) (homegrown) File Submitter: MECHFACE File Submitted: 30 Mar 2021 File Category: Warhammer 40,000 Here is my updated version of my Homebrew Codex Astartes: Supplementum Red Hunters for 9e. This is a follow up to my draft Red Hunters and Exorcists Index Astartes with a newly completed for a Version 2. With this image you'll find a link to the PDFs which includes the lower res imageless version [REDHUNT PRINTCODEX.pdf] and the all bell and whistles version with the present 'holding' artwork [REDHUNT FULLCODEX.pdf] used for this version. In addition I'm also adding the full text here where on a separate thread to be viewed without needing to download the link provided. Includes REDHUNT FULLCODEX.pdf and REDHUNT PRINTCODEX.pdf A big thank you to everyone who has commented on the draft index version with super appreciated comments, suggestions, playtest and encouragements! In particular #BrotherTyler here Bolter&Chainsword (the true chapter master of the Exorcists Chapter) and #Biblodankins over on Instagram (Lord Inquisitor, Ordo Corporatis). I really hope you enjoy this version and any more feedback is still super appreciated! Hopefully I'll have better artwork to replace the 'holding art' included in there right now. MechFace Click here to download this file
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I just wanted to update my last post topic on Red Hunters and Exorcists Index Astartes with my newly completed Version 2 for the Homebrew Red Hunters 9e Codex Supplementum. I had trouble uploading the PDFs to the B&C files section for download but below you'll find a link to the PDFs which includes the lower res imageless version [REDHUNT PRINTCODEX.pdf] and the all bell and whistles version with the present 'holding' artwork [REDHUNT FULLCODEX.pdf] used for this version. In addition I'm also adding the full text as follow up posts on this thread to be viewed with needing to download the file from the links. CODEX ASTARTES: Supplementum Red Hunters [Direct Download Link] Includes REDHUNT FULLCODEX.pdf and REDHUNT PRINTCODEX.pdf A big thank you to everyone how commented on the draft index version with super appreciated comments, suggestions, playtest and encouragements! In particular #BrotherTyler here Bolter&Chainsword (the true chapter master of the Exorcists Chapter) and #Biblodankins over on Instagram (Lord Inquisitor, Ordo Corporatis). I really hope you enjoy this version and any more feedback is still super appreciated! Hopefully I'll have better artwork to replace the 'holding art' included in there right now. MechFace
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