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Showing results for tags 'loadouts'.
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New player here, I've just gotten a 3 man Eliminator squad. I'd love to get some opinions on the most useful/effective weapon loadout for these guys before I build them: 1)3 Las Fusils? 2)3 Bolt Sniper Rifles? 3)2 Las Fusils + Bolt Carbine Sgt? 4)2 Bolt Snipers + Bolt Carbine Sgt? As I understand it the Carbine Sgt. exchanges a little firepower for some movement abilities. FWIW I'm very flexible...the only other units I have so far are the Dark Angels Combat Patrol(Redemptor Dread, 3 Inceptors, Intercessor squad, Chaplain). I'm not necessarily planning to play as DA, it is a custom chapter and I'm most intrigued by Gladius(versatility?), Vanguard(movement?), or Ironstorm(rolling thunder?) detachments.
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Good morning chaps, I'm currently replacing my old Death Guard army (played since 4th edition but did own the 3.5 codex) and I'm enjoying building the latest plague marine plastics. I'm not really sticking to the instructions as such, because the configurations therein are a little limited. I guess I'm a traditionalist in how I see my plague marines - bolters, plague knives and a few special weapons. I wanted to know about people's experience in using plague marines squads with fairly basic load-outs. I'm considering filling a battalion with the following: 10 plague marines: 2 melta guns, plague spewer, power fist, 7 bolters (strike squad) 10 plague marines: 3 plasma guns, blight launcher, 6 bolters (mid-field squad) 5 plague marines: power fist, 5 bolters (goal keeper squad) Not intended to be a full army list, but the basic core around which to build one. Are the squads listed above viable or do successful plague marine squads require those "new" close combat weapons to function in 9th edition? I've used trench fighters and virulent rounds in the limited amount of games I've played and enjoyed both strats.
- 24 replies