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CustomTitle

Found 8 results

  1. New player here, I've just gotten a 3 man Eliminator squad. I'd love to get some opinions on the most useful/effective weapon loadout for these guys before I build them: 1)3 Las Fusils? 2)3 Bolt Sniper Rifles? 3)2 Las Fusils + Bolt Carbine Sgt? 4)2 Bolt Snipers + Bolt Carbine Sgt? As I understand it the Carbine Sgt. exchanges a little firepower for some movement abilities. FWIW I'm very flexible...the only other units I have so far are the Dark Angels Combat Patrol(Redemptor Dread, 3 Inceptors, Intercessor squad, Chaplain). I'm not necessarily planning to play as DA, it is a custom chapter and I'm most intrigued by Gladius(versatility?), Vanguard(movement?), or Ironstorm(rolling thunder?) detachments.
  2. Hello folks! I've been wanting to start wih something nice and smooth. Something about my hobby way or history but in the end I just couldn't get to it properly. So instead I chose to start with where I am at the moment. I own a considerable force of Blood Angels - my first 40k love. I have around 12.000 pts worth of painted models and a solid chunk of those is my 5th Company, the Daemonbanes. It's almost ready barring a few bodies and I plan to showcase them here slowly while I update their paintjob. Speaking of paintjob, here is my latest achievement: Las-Fusil Eliminators. Totally not 5th Company, but Blood Angels definitely: They are the fruit of my pondering on the topic of camouflage and alternative color schemes for a really colorful chapter that Blood Angels actually are. I wanted to keep the flashiness of Blood Angels armor and color-scheme but adapted to necessities of war and fuction They do have some trinkets and ornaments, they do show glimpses of the vibrant Chapter iconography and their own personal heraldry, they do have quite some amounts of red on them. But I think I managed to thread a fine balance between those and the covert-ops feel of the Phobos armoured marines in general and Eliminators in particular. They utilize a neat trick of camouflage activation/deactivation which allowed me to show that they can be both worlds at the same time. Some battle-damage also helps those to blend. If anyone is interested in the effect by the way, I did a short tutorial here on B&C on how I approached the camouflage activation/deactivation effect:
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