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Lamenter's Actual Scale Space Marines


Lamenter

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  • 3 weeks later...
I hate to critique a master, and at the risk of being branded Excommunicate, with the pics provided are the shoulder pads a little too smalle for termie armor? Again, it might have been the nagles, but w the thickness of the legs and torso...

 

Yeah, the pads on Abaddon are smaller than I would like, but I was having trouble making larger one fit without interfering with the arms and trophies. In the end I opted for the standard pads on the basis that they are already larger than the regular imperial pads I usually sculpt on top of anyway. Not perfect but a good half measure.

 

_______________________________________________________

 

Here he is, delayed but finished - Artscale Alpha Legion Terminator is pre-heresy(ish) armour.

 

The claws are much better having shortened the fingers and bulked up the rest of the model. These claws serve as a prototype for the ones I intended to make to have cast (those will be slightly smaller to fit regular scale minis).

 

More pics and stuff on my website as always.

 

http://www.masteroftheforge.com/files/images/terminatorcharacters/legionaire/alphaterminator2.jpg

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Now that is what Terminator armour should look like. However, methinks it could do with a little more detail on the chest, or was it left like that deliberately?

 

"I'm Alpharius."

"No. I'M Alpharius."

"Rubbish, I'm the real Alpharius."

"Don't listen to them, they aren't me."

"You're not Alpharius. I am."

 

:D

 

Good stuff, Lamenter. As always, very clean work. :P

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  • 5 weeks later...

Been a while, time for some new pics.

 

A few weeks back I did a second conversion of Lord Commander Culln. I decided to make it slightly different from the original, partly due to availability of components and also because I found out a spare resin cloak from a FW inquisitor model.

http://www.masteroftheforge.com/files/images/redscorpions/cullnv2/v2culln1.jpg

 

http://www.masteroftheforge.com/files/images/redscorpions/cullnv2/v2culln3.jpg

 

http://www.masteroftheforge.com/files/images/redscorpions/cullnv2/v2culln4.jpg

 

http://www.masteroftheforge.com/files/images/redscorpions/cullnv2/v2culln2.jpg

 

More recently I accepted a commission for a single Deathwatch Space Marine (to be used in FFG Deathwatch RPG). The

 

http://www.masteroftheforge.com/files/images/deathwatch/wip.jpg

(work in progress shot)

 

 

http://www.masteroftheforge.com/files/images/deathwatch/deathwatchheavy1.jpg

(Lamenter Bob shown for size comparison)

 

http://www.masteroftheforge.com/files/images/deathwatch/deathwatchheavy2.jpg

 

http://www.masteroftheforge.com/files/images/deathwatch/deathwatchheavy3.jpg

 

http://www.masteroftheforge.com/files/images/deathwatch/deathwatchheavy4.jpg

 

The brief was far more specific than I normally like (I like to be as free as possible in the creation process) but I really liked the concept. This particular Space Marine is equipped with Mk IV armour and a modified heavy bolter. The helm is a stripped down FW Khorne Berserker helm which looks pretty cool I have to say. The heavy bolter is actually made from 2 heavy bolters, the devastator variant and one from a Bandblade (I believe). Because I didn't have any of the devastator back packs left in my bitz box I asked the client if I could give him a a box magazine rather than belt feed. I personally think it looks cooler and is fitting for a DW who would have the most advanced gear. The model still needs a few minor touches to finish it (chapter badge, wire on the targetter, perhaps a bipod) but is otherwise finished.

 

I really enjoyed making this particular mini, so much so I found myself wondering how to use the new Grey Knight codex to create a Ordo Xenos force.

 

Speaking of Grey Knights...

http://www.masteroftheforge.com/files/images/greyknights/gkterminator/gkterminator1.jpg

 

This is the beginnings of a Grey Knight Terminator Champion. At the moment I'm trying to decide whether to enlarge the torso as it is already rather large. I'm guessing the answer will be yes, but we'll see. Not sure how to approach the embossed letter on the shoulder pads and greaves yet, but I'll figure it out.

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Hehe, classic. Well, it is not easy to remember who is who among the green-stuff gods that walk among us :D

 

Great stuff there, Lamenter. I especially like the heavy bolter. Looks great with that mag.

 

- Natanael

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Ah crap. I do apologise Lamenter. <_<

 

No probs, actually that's quite a compliment :blink:

 

 

I especially like the heavy bolter. Looks great with that mag.

 

I think the mag is from the baneblade kit (with the handle removed) but I can't be sure. I would have liked to add a bipod but the mag extended below the bipod feet making it kinda redundant.

 

 

Excellent work as usual Lamenter. Would you mind telling me how thick you make the spacer on the power armor torso when you bulk them out like the Death Watch marine?

 

I bulk out all torsos with Greenstuff (easier that plasticard, though sometimes requires gluing afterwards), and I usually separate front and back by about 1.5 to 2mm.

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Lamenter.

 

Loving the work.'in my opinion the scale and work you have done is tip top and I think you have easily achieved what you were looking for. All parts mesh/sync well although I do agree the fingers on the powerfistmneedmamlittle tidying upland heavy weapons do need beefing up amlittle but that's being uber critical - I have just truescaled a whitescar commander on a bike conversion which I will get posted on here soon and I know it's not that easy so credit to you.

 

I look forwards to seeing some painted work.

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I look forwards to seeing some painted work.

 

Thanks, I hoep to find time to actually make some of these for myself one day and whip the old paints out again.

 

 

 

 

Just managed to put the finishing touches to my latest artscale conversion. Overall I'm very happy with how it turned out and I have to say an army of these (lets face it there aren't many models in a GK army) would look just glorious on any battlefield, especially if they are stood next to non-superhuman models.

 

To describe the actual work done; the legs are completely scratchbuilt to the same scale as my other previous terminators, whilst the rest of the model is largely modified. The torso is already fairly large and the only change I made was to space the front and back pieces with GS to give it more depth, but not a lot. The arms are largely unmodified, only altered to accommodate the pose. Rather than sculpt an outer skin over the shoulder pads like I normally do I instead opted to extend them by adding thicker trims whilst rescultping the arching plates that go over the top. The models head is stock just because it's so damn nice (I was tempted to try and save it for a later project).

 

I wasn't totally satisfied with the Force Hammer that comes stock, and after many attempts found an icon bit that is meant to fit atop the terminator armour that could be nicely modified to fit. As an added bonus I also magnetized the head of the hammer and gave him an optional Halberd set up. The hammer looks better (gotta love the brass bits from FW) but a halberd might be a better choice in game so I added the option at least.

 

The final addition after the odd purity seal and grenade was the loin cloth from the box set. Only problem was it didn't look particularly animated, just a bit bland. So I trimmed it on one side and sculpted over most of it to try and create a bit more flow. I'm starting to gain a bit more confidence with cloth shapes now, the trick being to have the basic shape underneath the surface already in place and solid so you're only sculpting a smooth skin rather than manipulating a big lump of putty.

 

I might yet add some rivets to the hammer and maybe across the top of the shoulder pads but I will consult with the client first about this. I really enjoyed seeing this mini take shape and was able to push myself with not only the sculpting but also the plasticard work, which I think is starting to really improve. It's the first time I've attempted sculpting engraved text and whilst not perfect I am happy with it for a first try.

 

This commission was for a single model, but even if it's just for myself I want to attempt a squad of these in future.

 

 

http://masteroftheforge.com/files/images/greyknights/gkterminator/gkterminator3.jpg

 

http://masteroftheforge.com/files/images/greyknights/gkterminator/gkterminator4.jpg

 

http://masteroftheforge.com/files/images/greyknights/gkterminator/gkterminator5.jpg

 

http://masteroftheforge.com/files/images/greyknights/gkterminator/gkterminator6.jpg

 

http://masteroftheforge.com/files/images/greyknights/gkterminator/gkterminator8.jpg

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Your sculpting talents are incredible, but most of these are too exaggerated and you've swung the pendulum too far in the other direction. I've never much cared for True Scale, Actual Scale, Art Scale- whatever you want to call it.

 

How is that Grey Knight supposed to walk? One of his greaves is bigger around than his waist. The anatomy of a marine is already a bit stretched in the normal figures, but imagine what this guy would look like out of his armor.

 

Again, great work, and I wish I had your sculpting skills, but it's just gone over the edge a bit.

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The legs are extremely large but I think they look all the more awesome for it.

 

I hate the proportions of regular terminator legs. The ultra thin thighs and the wide spacing between them make me angry.

 

 

Your Commander Culln is one of the best conversion I've ever seen.

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Thanks guys.

 

Your sculpting talents are incredible, but most of these are too exaggerated and you've swung the pendulum too far in the other direction. I've never much cared for True Scale, Actual Scale, Art Scale- whatever you want to call it.

 

How is that Grey Knight supposed to walk? One of his greaves is bigger around than his waist. The anatomy of a marine is already a bit stretched in the normal figures, but imagine what this guy would look like out of his armor.

 

Again, great work, and I wish I had your sculpting skills, but it's just gone over the edge a bit.

 

It's probably more noticeable on the Grey Knight due to the relatively unmodified torso but I do completely understand you perspective. However, for the most part the over-exaggerated look in intentional.

 

These aren't truescale models, as I'm not attempting to correct proportional mistakes in the existing models. I dubbed them Artscale because I'm trying to capture the essence of what is seen in much of GW's illustration, where intentionally or not, much of the proportions are also very exaggerated. If you look in the Grey Knights codex for example, many of the illustrations of the Grey Knight Terminators bear the same huge armour plated giant look. In fact there is hardly a GW illustration where the proportion of a figure is anywhere near correct.

 

On top of all this I personally like chunky boots on my models, as I feel it gives them a sense of weight when their feet are firm planted on the ground. This is something I intend to carry over to my fantasy conversions also as well as the miniature range I hope to put into production in future (non Warhammer related). It's not something I would ever use on an eldar model for example but I find it rather fitting for the giant 300lb superhumans.

 

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I've been working on an Artscale version of Talos from the Night Lords Legion based upon available artwork (mostly from book covers). From what I can tell he seems to be equipped with almost a full suit of mark V armour. Whilst I could have fashioned one of my own style of mkV style helm I decided to acquire one of the relatively new FW pieces as the quality is just so nice.

 

http://masteroftheforge.com/files/images/chaos/talos1.jpg

 

I've given him a modified chest plate as he needs an imperial eagle sculpted on there, though I think I may have to make some alterations so the eagle doesn't look squashed. Other than that, at the moment I can't help feel he doesn't look characterful enough, like it could be any old Space Marine wearing an older mark of armour rather than a renowned character like Talos (I have to admit I haven't read his background myself). I have the option of two styles of backpack that will need further modification, and the power sword will need extensive modification to make it into a Blood Angels relic. I started out as a Grey Knight NFW, but I may yet swap it out for a different blade.

 

On the whole I think he'll need "chaosifying" up a little, but not too much. At the moment he just doesn't look special enough. I would personally like to add a loincloth as that always helps add a sense of movement, though there is no artwork with him wearing one.

 

I've noticed of late that posing a Space Marine carrying two weapons can be much more difficult than one carrying a single weapon in two hands, not so much technically but in terms of creating an evocative pose.

 

Also recently been working on a couple of sets of icons, one for the Badab era Minotaurs chapter and one for Pre-Heresy Alpha Legion. The idea being that there are three size, two for power armour and terminator shoulder pads and one for vehicles. I also posted a video (my first) on how to make simple casts of said icons in greenstuff (it's located on my blog).

 

http://masteroftheforge.com/files/images/icons/alphalegionicons.jpg

 

http://masteroftheforge.com/files/images/icons/minotaursicons.jpg

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I think with Talos you could go down the age old route of Night Lords with their trophies on chains etc which would add a nice sense of motion. From the artwork I've seen of him (and Night Lords in general) they are actually rather sparse when it comes to ornamentation of their armour. I think the stand out things which make Talos himself are the scored aquila on his chest, the beautifully crafted Heresy era BA sword and the twin bolter, all of which you seem to have covered.
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Though you've undoubtedly seem it, the artwork seems ( Here, here) show him with a rather large, chaos-y shoulder pad as well as dragon backpack vents. Once you add those (Assuming you're planning to) and all the other small details I'd have thought he'd look much more characterful.

 

And as Retributis said, a skull or two would probably add a sense of motion, and I believe that most of First Claw had at least one trophy skull.

 

EDIT: I swear my keyboard has a grudge against me. It's the only explanation for all these typos.

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Just a quick update.

 

http://masteroftheforge.com/files/images/chaos/talos2.jpg

 

I wanted to show him at these stage to show how the sword is done (greenstuff still to do) using plasticard as a base on which to sculpt, and to discuss the conversion process. As I mentioned in the last post I wasn't satisfied with the pose of the model as I find a gun in one hand and a CCW in the other often leads to rather bland poses, and action poses are often over the top.

 

In this case I went back to the artwork (featured on one of the covers) and deciding to use that as starting point. Even though it meant scrapping some of the work I'd already done the project is really starting to come together now. This is another example of how taking steps backward in the conversion process can be highly beneficial, and something I recommend you be willing to do from time to time.

 

I also finished the chest aquila. First I sculpted in untarnished, and just before it had finished curing I took a scalpel to the chest plate to simulated the cracked armour, again referring to the artwork. I ended up pushing a small wedge of plasticard underneath the torso to better mis-shape the rent in the armour. Although the chest eagle took 3 attempts to get it how I wanted it, I think once painted up nicely this will look obviously damaged, where as my earlier attempts just looked scratched and a bit lame.

 

I still have plenty of chaosifiying to do, but I'm going to keep it more subtle than usual.

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