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Today Mephiston slayed...


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Last night, Trygon Prime's.

 

I am surprised to see people claiming good results against tyrants though. - Specifically the Swarmlord. Against regular tyrants: Lashwhips reducing you to I1 and the fact that you probably won't cause instant death because of shadow, combined with him ignoring your armor and wounding easily enough, him potentially causing instant death, and anyone with half a brain using acid blood and causing a wound back to you for almost every wound you do. - I find it unlikely that Meph will often to good against well built tyrants. And the Swarmlords instant death and 4+ invul, combined with shadow. Your only hope is to cause that 1 wound and pass the psychic test. - Otherwise you're done.

 

I'm going to have to admit that either you are all ignorant of these facts, or very ballsy to take chances with Meph against any Tyrant.

Just got back from playing Nids

 

Mephi racked up 10 warriors (7 from drop spore squad, 3 from objective holder squad) force weaponed a tyrannofex and crushed 10 hormagaunts. He then had an epic 2 turn duel with the swarmlord, but was eventually killed.

 

Thats about 575 points .

 

The Lord of Death is now epic, GW thank you for hearing your customers!

Last night, Trygon Prime's.

 

I am surprised to see people claiming good results against tyrants though. - Specifically the Swarmlord. Against regular tyrants: Lashwhips reducing you to I1 and the fact that you probably won't cause instant death because of shadow, combined with him ignoring your armor and wounding easily enough, him potentially causing instant death, and anyone with half a brain using acid blood and causing a wound back to you for almost every wound you do. - I find it unlikely that Meph will often to good against well built tyrants. And the Swarmlords instant death and 4+ invul, combined with shadow. Your only hope is to cause that 1 wound and pass the psychic test. - Otherwise you're done.

 

I'm going to have to admit that either you are all ignorant of these facts, or very ballsy to take chances with Meph against any Tyrant.

 

With the Lashwhip and a bonesword the basic Tyrant has a much better chance against Meph than the Swarmlord does. I'm not ignorant of the risk of charging one. If you don't kill it at I7 you're very likely to see Meph die. As for acid blood, remember that you have to fail an initiative test to be wounded by it, that means rolling a 6 for Meph (also means you've already gotten an unsaved wound on the Tyrant, which means he's about to be force-weapon'd I'll take that one wound in that situation).

 

Basically you get 6 attacks at 4+, 3 wounds at 4+, and hope that he fails one of his 4++ saves. Then you have 3 chances to pass a LD check on 3d6. It really isn't that bad.

 

Also remember that to be ID'd by a Bonesword you have to fail a LD check. Not something Meph does that often. In most cases, unless you roll very poorly, Meph will crush both Tyrants and Swarmlords.

Last night, Trygon Prime's.

 

I am surprised to see people claiming good results against tyrants though. - Specifically the Swarmlord. Against regular tyrants: Lashwhips reducing you to I1 and the fact that you probably won't cause instant death because of shadow, combined with him ignoring your armor and wounding easily enough, him potentially causing instant death, and anyone with half a brain using acid blood and causing a wound back to you for almost every wound you do. - I find it unlikely that Meph will often to good against well built tyrants. And the Swarmlords instant death and 4+ invul, combined with shadow. Your only hope is to cause that 1 wound and pass the psychic test. - Otherwise you're done.

 

I'm going to have to admit that either you are all ignorant of these facts, or very ballsy to take chances with Meph against any Tyrant.

 

With the Lashwhip and a bonesword the basic Tyrant has a much better chance against Meph than the Swarmlord does. I'm not ignorant of the risk of charging one. If you don't kill it at I7 you're very likely to see Meph die. As for acid blood, remember that you have to fail an initiative test to be wounded by it, that means rolling a 6 for Meph (also means you've already gotten an unsaved wound on the Tyrant, which means he's about to be force-weapon'd I'll take that one wound in that situation).

 

Basically you get 6 attacks at 4+, 3 wounds at 4+, and hope that he fails one of his 4++ saves. Then you have 3 chances to pass a LD check on 3d6. It really isn't that bad.

 

Also remember that to be ID'd by a Bonesword you have to fail a LD check. Not something Meph does that often. In most cases, unless you roll very poorly, Meph will crush both Tyrants and Swarmlords.

 

- If he has a lash whip you are now I1 so you will probably take a wound for every one you cause.

 

- Your comment about being able to use the FW 3 times... Is that legit? On the same wound or different wounds? Educate me my friend. Because then yes, assuming the Swarmlord doesn't have a retinue, any tyrant is a viable, if slightly risky, target.

 

-

- If he has a lash whip you are now I1 so you will probably take a wound for every one you cause.

 

- Your comment about being able to use the FW 3 times... Is that legit? On the same wound or different wounds? Educate me my friend. Because then yes, assuming the Swarmlord doesn't have a retinue, any tyrant is a viable, if slightly risky, target.

 

-

 

Ah, very true on the lash whip with acid blood! I had read it as "attacking at I1", but I was wrong. I'll have to watch out for that. But even then, it's only 1 wound on you, and he'll be dead (with the force weapon).

 

Yes, Meph is allowed to use 3 psychic powers per player turn. So as long as you don't use the other ones (I had to use wings to get into CC when I took my Swarmlord down, so only got two shots at it) you can have more than one shot at it, the only requirement is that the enemy suffers one unsaved wound.

Last night, Trygon Prime's.

 

I am surprised to see people claiming good results against tyrants though. - Specifically the Swarmlord. Against regular tyrants: Lashwhips reducing you to I1 and the fact that you probably won't cause instant death because of shadow, combined with him ignoring your armor and wounding easily enough, him potentially causing instant death, and anyone with half a brain using acid blood and causing a wound back to you for almost every wound you do. - I find it unlikely that Meph will often to good against well built tyrants. And the Swarmlords instant death and 4+ invul, combined with shadow. Your only hope is to cause that 1 wound and pass the psychic test. - Otherwise you're done.

 

I'm going to have to admit that either you are all ignorant of these facts, or very ballsy to take chances with Meph against any Tyrant.

 

With the Lashwhip and a bonesword the basic Tyrant has a much better chance against Meph than the Swarmlord does. I'm not ignorant of the risk of charging one. If you don't kill it at I7 you're very likely to see Meph die. As for acid blood, remember that you have to fail an initiative test to be wounded by it, that means rolling a 6 for Meph (also means you've already gotten an unsaved wound on the Tyrant, which means he's about to be force-weapon'd I'll take that one wound in that situation).

 

Basically you get 6 attacks at 4+, 3 wounds at 4+, and hope that he fails one of his 4++ saves. Then you have 3 chances to pass a LD check on 3d6. It really isn't that bad.

 

Also remember that to be ID'd by a Bonesword you have to fail a LD check. Not something Meph does that often. In most cases, unless you roll very poorly, Meph will crush both Tyrants and Swarmlords.

 

- If he has a lash whip you are now I1 so you will probably take a wound for every one you cause.

 

- Your comment about being able to use the FW 3 times... Is that legit? On the same wound or different wounds? Educate me my friend. Because then yes, assuming the Swarmlord doesn't have a retinue, any tyrant is a viable, if slightly risky, target.

 

-

 

 

Not sure you can cast the force weapon three times.....assuming you didnt use ANY powers, I cant see why not, you can use 3 psychic powers per turn. The BRB doesnt really say though. Also the swarmlord has a very good chance of ID mephy, especially if swarmlord gets off his psychich power that makes you WS 1, now you need 5s to hit, and swarmlord has 4+ invul. and once he attacks you die, since theres no ldrship check you just ID with bone sabres. Lashwhip and bone swords also have a high chance to kill you......Mephy isnt the greatest against either of these two lol

Yesterday, Mephiston ate... like 7 Railgun shots, most of which were shot through my opponent's Kroot Screen, giving mephiston a coveted 4++ save. I was stuck in the open because I got first turn and wanted him as close a possible, only to have the initiative seized! He took 4 wounds, and allowed my transports to run wild! Then I rolled double 6's testing for Wings and he got a headache and died. Yeah, he didn't kill anything, but the fact that everyone's so scared of him allowed my squads to get close and personal against the Tau!
Yesterday, Mephiston ate... like 7 Railgun shots, most of which were shot through my opponent's Kroot Screen, giving mephiston a coveted 4++ save. I was stuck in the open because I got first turn and wanted him as close a possible, only to have the initiative seized! He took 4 wounds, and allowed my transports to run wild! Then I rolled double 6's testing for Wings and he got a headache and died. Yeah, he didn't kill anything, but the fact that everyone's so scared of him allowed my squads to get close and personal against the Tau!

 

neh....paying 250 points for something to die on turn 1 isnt the greatest invest in my eyes, sorry lol.

Not sure you can cast the force weapon three times.....assuming you didnt use ANY powers, I cant see why not, you can use 3 psychic powers per turn. The BRB doesnt really say though. Also the swarmlord has a very good chance of ID mephy, especially if swarmlord gets off his psychich power that makes you WS 1, now you need 5s to hit, and swarmlord has 4+ invul. and once he attacks you die, since theres no ldrship check you just ID with bone sabres. Lashwhip and bone swords also have a high chance to kill you......Mephy isnt the greatest against either of these two lol

 

For Force Weapons, "The normal rules for using Psychic powers apply." (From the BRB p.50) Meph's normal rules is that he can use 3 powers per turn.

 

Ah once again I am corrected about the Nids! You're correct the Bonesabers (not Boneswords which make you take the LD test) inflict ID without the test. However, a Swarmlord cannon be equipped with a Lashwhip, so Meph (in almost all cases) will attack first. As for the Psychic power, remember that Meph would be able to use his hood on it, not a guaranteed thing, but still effective.

 

I still like Meph's chances vs. any Tyranid MC.

Not sure you can cast the force weapon three times.....assuming you didnt use ANY powers, I cant see why not, you can use 3 psychic powers per turn. The BRB doesnt really say though. Also the swarmlord has a very good chance of ID mephy, especially if swarmlord gets off his psychich power that makes you WS 1, now you need 5s to hit, and swarmlord has 4+ invul. and once he attacks you die, since theres no ldrship check you just ID with bone sabres. Lashwhip and bone swords also have a high chance to kill you......Mephy isnt the greatest against either of these two lol

 

For Force Weapons, "The normal rules for using Psychic powers apply." (From the BRB p.50) Meph's normal rules is that he can use 3 powers per turn.

 

Ah once again I am corrected about the Nids! You're correct the Bonesabers (not Boneswords which make you take the LD test) inflict ID without the test. However, a Swarmlord cannon be equipped with a Lashwhip, so Meph (in almost all cases) will attack first. As for the Psychic power, remember that Meph would be able to use his hood on it, not a guaranteed thing, but still effective.

 

I still like Meph's chances vs. any Tyranid MC.

 

yea, its very situational. If the swarmlord lives to attack, then mephiston dies no questions. Its just living through mephistons attacks. He probably wont get any powers off thanks to SITW, and the wounds he does put on have a 50% to go away. and he does need to make a psychic test to get instadeath off afterwards, again through SITW.

Swarmlord doesn't have lash whips so Mephiston will always be going first. Its not a guarantee that he'll kill him, its risky but if the Swarmlord has been wounded before hand then its worth the gamble in my book. FW's make my day better :D

 

 

Unless the Swarmlord has a bunch of guards with Lashwhips...

Wow, second and third game using him:

 

Two days ago he killed 10 DE warriors, a Raider and some incubi... ( My Librarian Dread stole the show this game )

 

Today against my friends tough bug list he single handedly killed a mawloc, got charged by a Hive Tyrant and his guards, survived and killed them on my turn. Then He zoomed accross the field and killed a Tervigon and 10 termegaunts, contested an objective and won me the game.

 

Absolutly insane.

Played him for the 2nd time last night and noticed that once he hits a Shadow in the Warp radius he gets bogged down but can still pack a punch. The first game he went down gloriously. First he slayed a Trygon and decided to chance it against a Swarmlord and crew, feeling impervious my opponent then reminded me that his Tyrant Guards have Lash Whips :blink: Yeah he fell before the mighty Swarmlord and crew.

 

Last night though he demanded satisfaction and slayed 2 Tyranofex's, 3 Warriors, a Tyranid Prime and some Gaunts & Gargoyles, the Swarmlord had enough of his shenanigans and gave him chase but Mephi was on a roll and was hitting his Psy Powers despite being in the Shadow and ran like a dog with its tail tucked between his legs and hid inside an empty Land Raider. 2 Models...500 points...crazy huh?

Today, Mephiston slew my middle finger.

 

It's true.

 

I clipped the silly looking (to me) horned skulls from the high collar of his and filled it off a bit too sharp and pointy. He's been that way for months... it was just a matter of time I suppose. I picked him up and aaahhh... one of them slipped between nail and finger.

 

Wish I had FnP.

I ran Mephiston in an Apoc game and he got shot by a Necron Pylon .... D weapons hurt.... LOL

He did kill a bunch of traitor guards men and took a structure point of the Pylon first.

 

Pylons suck ... ignore stunned, shaken, and drive damage. You need a 4+ on a pen to do anything.

where does it say that? i just checked the book and i dont see it anywhere

 

oh geez, just found it! that is STUPID why would they make that rule!?!?!?

 

It only lasts a turn, stop whining... its perfectly fair for highly expensive special characters to have strong abilties. After all you're posting in a thread about how great mephiston is; a far more likely candidate for overpowered rules than Gazkull has ever been.

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