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Dornian Heresy - Codex In Progress


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Couldn't Grey Knight rules work for them as a basis?

 

Was that question directed at me? Because if it was I wouldn't know I've never read the DH codex so if you cold give me brief rundown of what's inside I might have a better idea on weather it would fit.

 

T'kar

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Started the World Eater 'counts-as' rules thread in the Rules section. :D

 

Feel free to drop in and chip in with ideas for Angron's boys - hopefully we will be able to come up with something that fits closely enough, and can act as a template for future Alt-legions. :(

 

 

It has got me thinking about the other legions too... and I thought that Thousand Sons would be a nice fit for the Thousand Sons... psychically talented, able to use their powers to augment their battlefield abilities, shrouding them from the view of their enemies, led by psychic sergeants (justicars) with force weaponry... small squads... it wouldn't cover the techmarines and apothecaries, but could be a good starting point, no? ;)

 

 

Couldn't Grey Knight rules work for them as a basis?

 

Was that question directed at me? Because if it was I wouldn't know I've never read the DH codex so if you cold give me brief rundown of what's inside I might have a better idea on weather it would fit.

 

T'kar

 

I'm afraid that you missing this because the ninja corollary:

 

Stuff about Thousand Sons
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It has got me thinking about the other legions too... and I thought that Thousand Sons would be a nice fit for the Thousand Sons... psychically talented, able to use their powers to augment their battlefield abilities, shrouding them from the view of their enemies, led by psychic sergeants (justicars) with force weaponry... small squads... it wouldn't cover the techmarines and apothecaries, but could be a good starting point, no? :(

 

I take it you meant GK ;)

 

It would make a good starting point and it could be added to but if we are going to add to it, would it be better to just start our own codex and not be bound by the limitations of the DH codex? On the other hand though I suppose it would leave us with the possibilty of "legal" gameplay. Anyway it's not even as if GK's even have that many rules, well not ones that we can't modify and rewrite. Meh I'm undecided, what do you guys think?

 

Sorry if this is a double post just this is moving really fast and every time I post there is two more comments to reply to :D

 

T'kar

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:) Yes... I did mean Grey Knights might proxy well for Dornian Heresy Thousand Sons. :lol:

 

Isn't there a new Inquisition / Grey Knight codex coming out in a few months? Don't know what is in it, but I will be looking out for it eagerly. :D

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Depends how long that will take. Might not be a problem since we have 17 other Legions to work on. :cuss

 

Ok then I will continue to draft out ideas on the Thousand Sons but I will focus my efforts on the a different legion, the question is though which one? I'll read through all the backround again and draft out some ideas on one of them.

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Well, as fluff has all been done then, I'd love to do the odd side-story here and there ;)

 

I wouldn't mind having a go too :cuss

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So are we just choosing which Legion we want to work on and going from there? We arent going in a specific order?

 

And do we have the support of Aurelius Rex? He would be a great source of referance and its only respectfull to ask.

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That sounds a very good idea, although sadly I don't have time to organise this myself, as I really need to get back to finishing the Alt-IA:Iron Hands which has already been seriously been delayed by getting the Legio Imprint in place.

 

However, if I could throw this open to the group, it would speed things up considerably. ;)

 

What I would propose is that for each of the next three legions - Emperor's Children, Raven Guard and Word Bearers - people put up their thoughts on what things really define the legions, and give us a target to aim at when we decide first on which codex(es) would work as counts-as and if required later, how to make home-brew rules. :FA: A lot of this could be culled from the combat doctrine sections. For instance, the Emperor's Children to me are characterised by their pre-Heresy mindset, so lots of post heresy developments such as Tilvius APC's (Razorbacks), Vindicators, Chaplains, 'Speeders and the like would be out. They would instead be able to field lots of jump packs (the superior Raptor pack, no less) and potentially lots of jetbikes (Hmmm... proxying speeders in here?) Modelling wise, early marks of armour would be used as much as possible.

 

If we can get a concise description for each of the next three legions - EC, RG and WB - we can open up a rules thread to discuss the best way to represent them.

 

I open it out to the group... Who can come up with a paragraph or two summing up one of the above legions? :Elite:

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Well I've already written 'counts as' lists for each of the legions published so far:

 

World Eaters - Codex: Blood Angels

Most obvious assault based chapter. Space Wolves and Templars don't really fit, You could go with C:SM but then you can't have assault squads as troops, which I think is fairly essential. I also see no reason why the World Eaters would not have gained the Baal Predator STC rather than the Blood ANgels in the Altverse - it suits them better.

 

Emperor's Children - C:Chaos Space Marines

You have all the units the ECs use represented (Tactical, Terminator, Veteran, Assault and Dev). Squads have acess to Autocannons rather than plasma and assualt cannons. Use bike squads with +5ppm and the rulebook Jetbike rules for jetbike squadrons. Alternatively you could just use codex SM, leaving out speeders, tank variants, and 40k issue weaponry. You could still use the C:CSM teminator rules and allow squads to by autocannons as house rules.

 

Word Bearers - Codex: Space Marines and Codex: Witch Hunters

Standard Space Marine army, with the Fraternis Militaris represented by inquisitorial storm troopers and priests from C:WH. The Incinerator and Excorsist rules could also be used to represent fluffy Word Bearers vehicles too. If house rules were being accepted the acts of faith rules could be adapted to fit the Word Bearers rather than the Sisters.

 

Thousand Sons: Codex: Space Marines and Codex: Grey Knights

Tiberius as a Thousand Sons Librarian, Grey Knights Grand Master as a captain. Grey Knights terminator squads as 1st company. Teleport Attack Squad as Thousand Sons assault squads teleporting themselves into battle using their powers. Purgation squads would be a cool legion-specific variation on Devastators. Tactical Squads - representing fresh recruits - along with proper devs, vehicles, scouts and specialists could be picked from the ordinary codex: space marines

 

Chaos Legions: Codes: Chaos Space Marines

All of these can be represented using the standard Chaos Rules. I'm really looking forward to seeing the Iron Hands and where they're taken.

 

Ultramarines: ?

I have no idea how to base the rules for these guys, as I have very little idea of their wargear. Railguns, pulsefifles and other bits of Tau Tech are in, but what about other advances? battlesuit/terminator hybrids? How doesthe MkXVI armour function? It looks like the backpack includes a jumppack, ws that intentional? The more advanced Plasma pistol looks like the 'gets hot' rule should be romoved at the very least

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Well I've already written 'counts as' lists for each of the legions published so far:

 

World Eaters - Codex: Blood Angels

Most obvious assault based chapter. Space Wolves and Templars don't really fit, You could go with C:SM but then you can't have assault squads as troops, which I think is fairly essential. I also see no reason why the World Eaters would not have gained the Baal Predator STC rather than the Blood ANgels in the Altverse - it suits them better.

 

I disagree. WE are supposed to be martial, and the Ultramarines of the alt-verse instead of the pre heresy Blood Angels. I also see no reason why the World Eaters would have Baal predators and fast vehicles and enough Land Raider to make it rain via DS. If we are going to use the 40k wargear Black Templar/SM fits better I think. If not, C:CSM. In the C:CSM you have assault squads as troops (berzerkers) and Oath of Moments (Icons/Marks), larger squads legion like, better Ld and Demonic Possesion as POTMS, lesser daemons and scouts and so on.

 

Emperor's Children - C:Chaos Space Marines

You have all the units the ECs use represented (Tactical, Terminator, Veteran, Assault and Dev). Squads have acess to Autocannons rather than plasma and assualt cannons. Use bike squads with +5ppm and the rulebook Jetbike rules for jetbike squadrons. Alternatively you could just use codex SM, leaving out speeders, tank variants, and 40k issue weaponry. You could still use the C:CSM teminator rules and allow squads to by autocannons as house rules.

 

Like the WE. For Jetbikes use bikes rule and just model as a Jetbike. Also Legions have Landspeeders in the pre heresy artwork.

 

Word Bearers - Codex: Space Marines and Codex: Witch Hunters

Standard Space Marine army, with the Fraternis Militaris represented by inquisitorial storm troopers and priests from C:WH. The Incinerator and Excorsist rules could also be used to represent fluffy Word Bearers vehicles too. If house rules were being accepted the acts of faith rules could be adapted to fit the Word Bearers rather than the Sisters.

 

Or the C:BT and count as the "scouts" of the Crusader squads as militia. The zealotry of the Black Templar fits better with WB than the SoB one I think.

 

EDIT: Even SM with Vulkan and elites full of LotD. But still thinking that the BT codex fits like a glove.

 

Thousand Sons: Codex: Space Marines and Codex: Grey Knights

Tiberius as a Thousand Sons Librarian, Grey Knights Grand Master as a captain. Grey Knights terminator squads as 1st company. Teleport Attack Squad as Thousand Sons assault squads teleporting themselves into battle using their powers. Purgation squads would be a cool legion-specific variation on Devastators. Tactical Squads - representing fresh recruits - along with proper devs, vehicles, scouts and specialists could be picked from the ordinary codex: space marines

 

Two codecii? Fairly illegal it seems. But with the supposed incoming new INQ dex better wait and see how develop.

 

Chaos Legions: Codes: Chaos Space Marines

All of these can be represented using the standard Chaos Rules. I'm really looking forward to seeing the Iron Hands and where they're taken.

 

Just like every (PH) legion. Stay away or fluff you daemonic stuff and it's done.

 

Ultramarines: ?

I have no idea how to base the rules for these guys, as I have very little idea of their wargear. Railguns, pulsefifles and other bits of Tau Tech are in, but what about other advances? battlesuit/terminator hybrids? How doesthe MkXVI armour function? It looks like the backpack includes a jumppack, ws that intentional? The more advanced Plasma pistol looks like the 'gets hot' rule should be romoved at the very least

 

I guess that is just SM codex. Also for better weapons/wargear just use GK, but I really don't know.

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Grey Knights can be taken as allies in marine armies and vice versa. We'll have to agree to disagree on the World Eaters :rolleyes:
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