vahouth Posted June 30, 2010 Share Posted June 30, 2010 Thought of another issue left out. Storm Ravens moving flat out and using POTMS to fire a weapon. Why is that an issue James? PotMS allows the vehicle to fire one more weapon. If a LR can shoot when shaken or stunned why wouldn't this apply to flat out as well? Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/2/#findComment-2449926 Share on other sites More sharing options...
B_Steele Posted June 30, 2010 Share Posted June 30, 2010 This is a good FAQ. Everything was basically common sense answers, but I'm glad it was spelled out. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/2/#findComment-2449930 Share on other sites More sharing options...
JamesI Posted June 30, 2010 Share Posted June 30, 2010 Thought of another issue left out. Storm Ravens moving flat out and using POTMS to fire a weapon. Why is that an issue James? PotMS allows the vehicle to fire one more weapon. If a LR can shoot when shaken or stunned why wouldn't this apply to flat out as well? Some argue that the list of times you can use POTMS (moving at cruising speed, shaken/stunned) is an exhaustive list and not a list of examples. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/2/#findComment-2449937 Share on other sites More sharing options...
vahouth Posted June 30, 2010 Share Posted June 30, 2010 Thought of another issue left out. Storm Ravens moving flat out and using POTMS to fire a weapon. Why is that an issue James? PotMS allows the vehicle to fire one more weapon. If a LR can shoot when shaken or stunned why wouldn't this apply to flat out as well? Some argue that the list of times you can use POTMS (moving at cruising speed, shaken/stunned) is an exhaustive list and not a list of examples. I see... Though I think the wording of the rule is crystal clear. The vehicle can fire one more weapon than would normally be permitted. The rest is just a list of examples. Since the rule is found under Land Raiders, moving flat out has no meaning in the entry. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/2/#findComment-2449949 Share on other sites More sharing options...
JamesI Posted June 30, 2010 Share Posted June 30, 2010 Oh, I agree. But it is an argument that pops up every so often. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/2/#findComment-2449957 Share on other sites More sharing options...
The Yncarne Posted June 30, 2010 Share Posted June 30, 2010 The only argument missed is the issue about Sanguinary Novitiates/Blood Champions taking extra gear. <snip> Agreed. This is the only question I had last weekend when preparing for a tourney. The others are not anything I wasn't playing 'right'. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/2/#findComment-2449968 Share on other sites More sharing options...
Morticon Posted June 30, 2010 Share Posted June 30, 2010 Bleh - im unhappy with two of the decisions in here, but at least they have been ruled one way or another. Thanks to all those that wrote in- most answers in there were in the letters we were sending!! Cheers guys! Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/2/#findComment-2449977 Share on other sites More sharing options...
Firedrake28 Posted June 30, 2010 Share Posted June 30, 2010 Gah, greatly annoyed at the ruling on the Sanguinary Priest's Furious Charge bubble. I have no idea how I'm gonna fit another Priest into my lists. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/2/#findComment-2449982 Share on other sites More sharing options...
ProteanSun Posted June 30, 2010 Share Posted June 30, 2010 Furioso Librarians losing access to Heavy Flamers and Extra Armor is a big one to me. Hard to justify the points on a Dread with no extra armor. Yeah, I used to run 2 Furioso Librarians, Now I have lost all will to work on my BA army right now... Why the hell would you keep the most venerated Dreadnoughts bereft of extra plating. Another wonderful GW idiocy. I am glad I don't work for them anymore... Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/2/#findComment-2449999 Share on other sites More sharing options...
LordCommanderSamirus Posted June 30, 2010 Share Posted June 30, 2010 The only argument missed is the issue about Sanguinary Novitiates/Blood Champions taking extra gear. This seems to be a pretty good FAQ, answered the questions people are really arguing about. I don't understand why anybody would think they could take extra gear. They are both separate models and are not Honor Guard. If you look on the Honor Guard page they have a separate, though obviously similar, stat line listed. Therefor they are not "Honor Guard". "Any Honor Guard can replace..." is the way the rule is worded. And even if one attempts to use the "upgraded to Blood Champion" but still an "Honor Guard" argument, the Blood Champion has a PW and Combat shield, neither of which can be exchanged for additional gear. -Samirus Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/2/#findComment-2450000 Share on other sites More sharing options...
JamesI Posted June 30, 2010 Share Posted June 30, 2010 The only argument missed is the issue about Sanguinary Novitiates/Blood Champions taking extra gear. This seems to be a pretty good FAQ, answered the questions people are really arguing about. I don't understand why anybody would think they could take extra gear. They are both separate models and are not Honor Guard. If you look on the Honor Guard page they have a separate, though obviously similar, stat line listed. Therefor they are not "Honor Guard". "Any Honor Guard can replace..." is the way the rule is worded. And even if one attempts to use the "upgraded to Blood Champion" but still an "Honor Guard" argument, the Blood Champion has a PW and Combat shield, neither of which can be exchanged for additional gear. -Samirus Well, remember, the Blood Champion does not lose his previous gear. Its always spelled out when gear is replaced, so he still has his bolt pistol/chainsword, grenades. But, I'm not sure why I'm trying to argue this, I don't believe the Blood Champion can get gear (as can be seen by my posts in the Official Rules thread on the issue), but it is an argument that comes up every so often. I once had a game where I had an opponent upgrade his champion to a storm shield, and get upset when I disallowed it. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/2/#findComment-2450005 Share on other sites More sharing options...
Theikos Posted June 30, 2010 Share Posted June 30, 2010 Overall I'm fairly happy with this. Smoke on a scout move is an unsuspected surprise. Losing the pre-assault FC/FNP bubble is interesting, on the flip side it means if you position differently you can charge into your bubble so it's not a total nerf. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/2/#findComment-2450006 Share on other sites More sharing options...
Venerable Jazzman Posted June 30, 2010 Share Posted June 30, 2010 The only argument missed is the issue about Sanguinary Novitiates/Blood Champions taking extra gear. This seems to be a pretty good FAQ, answered the questions people are really arguing about. I never saw this as being any different to a Sarge being allowed upgrades but the regular troopers not. The HG are allowed upgrades but the Sanguinary Novitiate isn't. The Blood Champ has an upgrade, so can't stack another one. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/2/#findComment-2450016 Share on other sites More sharing options...
kajser27 Posted June 30, 2010 Share Posted June 30, 2010 does this mean that Baals can Flat Out on a scout move and then (assuming I play first) move the normal 6" and fire their guns? Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/2/#findComment-2450052 Share on other sites More sharing options...
the jeske Posted June 30, 2010 Share Posted June 30, 2010 yes if you get turn 1. effective range of flamestorms is 24"+template size[that is if you want to fire sponsons]. so I can envision see an alfa strike build with lets say 10 sternguard with 6 combi meltas drop durn 1 combat squad smoke two transports and then the two units get flamestormed . what I dont get is why the the BA faqs has buffes and clarifications in it while the nid one has only nerfs when the nid dex is clearly a worse dex for both casual and tournament play. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/2/#findComment-2450068 Share on other sites More sharing options...
JamesI Posted June 30, 2010 Share Posted June 30, 2010 does this mean that Baals can Flat Out on a scout move and then (assuming I play first) move the normal 6" and fire their guns? Yes it does Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/2/#findComment-2450069 Share on other sites More sharing options...
vahouth Posted June 30, 2010 Share Posted June 30, 2010 does this mean that Baals can Flat Out on a scout move and then (assuming I play first) move the normal 6" and fire their guns? Yes, I don't see why it cannot. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/2/#findComment-2450072 Share on other sites More sharing options...
JamesI Posted June 30, 2010 Share Posted June 30, 2010 technically, it is legal to scout a Baal 18 inches, pop smoke. Then if you get first turn, move 6, fire everyhting. Then on opponents turn you get the smoke save. By RAW this is legal. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/2/#findComment-2450078 Share on other sites More sharing options...
Soups Posted June 30, 2010 Share Posted June 30, 2010 Well, I am shocked that they allow Smoke to be popped in scout moves. This pretty much confirms Adepticon's Rules FAQ and added 2 turns to the game. So we all play a minimum of 7 turns now? There for the game ends on turn 3... Even as a BA player, I still think popping smoke before the game starts is not in the spirit of the game, but it IS GW's game, I suppose. I was kinda disappointed, but not surprised about the Libby Dreds wargear. I guess I can strip my libby chasi of it's librarian paint and make it a DC dred instead. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/2/#findComment-2450084 Share on other sites More sharing options...
Zamar Posted June 30, 2010 Share Posted June 30, 2010 Personally I'm happy with everything in it. I always thought is was painfully obvious that Libby dreads couldn't take additional wargear anyway. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/2/#findComment-2450090 Share on other sites More sharing options...
ProteanSun Posted June 30, 2010 Share Posted June 30, 2010 After much pissing and moaning to my friends about the loss of extra armor I have decided to go ahead and still play my Librarian heavy army and find a place to put the 30 points somewhere else. I guess I will have to just play smarter with my dreadnoughts. I suppose them surviving every game is an indication they may be a little over-powered... Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/2/#findComment-2450093 Share on other sites More sharing options...
Burningblood Posted June 30, 2010 Share Posted June 30, 2010 The DC tycho entry officially sucks now. Thats my sole opinion on the FAQ. And when were Mephiston and the Sanguinor's status as small mosntrous creatures in doubt? Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/2/#findComment-2450099 Share on other sites More sharing options...
Decoy Posted June 30, 2010 Share Posted June 30, 2010 Looks like a pretty good FAQ, both for the BA and the Nid fixes. Loving the tactical necessity of the Priests now, however, and it will make them much more fun (read; evil) to face. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/2/#findComment-2450101 Share on other sites More sharing options...
Soups Posted June 30, 2010 Share Posted June 30, 2010 I am also surprised they decided to talk smoke launcher, and not POTMS (stupid slow internet, eating my posts) Edited like 5 times. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/2/#findComment-2450110 Share on other sites More sharing options...
JamesI Posted June 30, 2010 Share Posted June 30, 2010 Lets keep this thread to just hte BA FAQ. For discussion of the Nid FAQ, please take it to the News thread found here: http://www.bolterandchainsword.com/index.p...howtopic=205375 Thanks. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/2/#findComment-2450113 Share on other sites More sharing options...
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