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GW's New Blood Angels FAQ


Espada Azul

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so...where's the captains artificier armour?

Yeah, I'm really surprised about this. Especially after the 6 page faq for the pups that changed a bunch of wargear options. I thought forsure we'd get artificer armor and relic blades (at least blade encarmines) for our captains.

 

The Psycho ruling is disappointing and even more confusing this way. So now if you take Psycho and a DC does that equal 2 dc units and is then illegal unless you take Atrorath? I doubt this will ever come up because who would take Psycho now anyways?

 

No help with the locator beacons ruling?

 

On the plus side, it only took three months...GW is finally getting faster.

 

-Fury

So, two things I argued for (Libby Dreads getting stuff and Tycho being able to join) didnt come to pass sadly.

However, most of the other things did.

Shield working on vehicles for one. (Surely that should shut up the KFF debates now too?)

 

And also Tycho's Dead Mans Hand. (Wheres Shatter gone?)

 

And shaaaame on those monkeys that insisted our squads could not get Land Raiders as dedicated transports.

 

 

Interestingly enough, it seems like these FAQs are very clinical. No explanation or posturing of any kind- just BAMN BAMN BAMN. Hard core RAW rulings.

 

Im actually very impressed with GW and the FAQ.

 

For information sake, this FAQ included 8 of the 9 questions as well as the Errata we had sent in!

 

Ill be sending a thank you letter as well! (After all I did write them 5 or 6 letters :P )

 

 

I predict a lot of Corbulo models landing on Ebay in the next couple of days... :D

 

Naah- i dunno man. I think Corbs' ability still rules. Ive only used that reroll for 1st once or twice in about 25 games. The rest of the time its for important in game stuff.

mmmm. Just re-read it. It says Furioso Librarians can't an take additional equipment... Ok fine, no Magna Grapple, no searchlight, no Extra Armor. But do you guys think that it means they can't exchange their Blood Fist for a Frag Cannon as well ? And what about replacing the Storm Bolter with a Heavy Flamer ?
I predict a lot of Corbulo models landing on Ebay in the next couple of days... :D

 

Naah- i dunno man. I think Corbs' ability still rules. Ive only used that reroll for 1st once or twice in about 25 games. The rest of the time its for important in game stuff.

 

I agree, but I saw quite a few people taking him as a way to ensure you (almost) always go first. I agree it's still a nice ability without that possibility though.

On a quick side note, its pretty cool to see that we were pretty spot on with 90% of our assessments in the BA FORUM FAQ!! Thanks to the members who helped with that.

 

Only thing that was ruled against what we thought was the Dready issue.

Furioso Librarians losing access to Heavy Flamers and Extra Armor is a big one to me. Hard to justify the points on a Dread with no extra armor.

 

Yeah, I used to run 2 Furioso Librarians, Now I have lost all will to work on my BA army right now...

 

Why the hell would you keep the most venerated Dreadnoughts bereft of extra plating. Another wonderful GW idiocy. I am glad I don't work for them anymore...

 

 

Bjorn is probably the most venerated Dreadnought out there, and even he doesn't have extra armor. Why, I have absolutely no idea. The good thing is I am glad since I wasn't sure about the extra goodies, that i just built my stepsons FL dread with ye old stormbolter.

Makes me sad that they did make it so Mephiston's transfixing gaze hits after the move now...But to be honest it did make sense...the only person I ever used that against was a guy that had been out and out breaking rules with his Blood Angel army. It does put Mephy back up harder to take down in hth though..

 

The Vindi being cleared up was also nice. All in all you guys got a fast,clear FAQ...Glad to see it honestly.

The thing i disliek most, is that as a one man unit. The sanguinar Psycho and Mephi all don't get to move through cover and reroll terrain tests. Wich to me seems ridiculous.

 

Made a deal with my friend, they count as independant characters, except for joining rules. So he gets to deathleaper them, and in additon his shining spears get skilled rider as well, wich they bloody should have.

technically, it is legal to scout a Baal 18 inches, pop smoke. Then if you get first turn, move 6, fire everyhting. Then on opponents turn you get the smoke save. By RAW this is legal.

 

I think in this instance though it's a case of a lack of further clarification/additional wording needed, because if you take the RAW vs RAI argument further still, then the Baal can pop smoke during the scout move, but the rule for smoke launchers says that they may be used once per game. The BRB rules state that players deploy their forces, move infiltrators, make scout moves, and then "start the game." Strictly written, those smoke launchers can be used again and that is clearly against the genuine intention of the game mechanic... surely?

 

It maybe legal as per the words on the page, but I would still argue against it in favour of actually including some common sense (which for many gamers is often left out :tu: ). Personally, I would work it that:

 

Opponent Goes First:

- Use Scout smoke to get cover in your opponent's shooting phase, then the smoke goes when you have your first turn and you operate as normal.

- Don't use Scout smoke and get shot at with less chance of surviving.

 

You Go First:

- Use Scout smoke because of possible Initiative stealing; opponent doesn't get it so tough banana, it was your call. Remain stationary and keep your cover save for the opponent's first turn, or move and shoot as normal having wasted your smoke launchers.

- Don't use Scout smoke and play as normal.

 

It's a shame that not enough players got to hear Alessio Calvatore speak on 40k Radio, where he pretty much said (in a far more polite way), "don't bastardise the rules to get an unfair advantage and play like a :P ". But hey, that's just my interpretation of intention... and I don't have the book to back me up.

 

...and I'm not saying anything negative against you JamesI btw :P

Yeh, I disagree with some of these. But that's why they exist, to contradict existing RAW and put RAI into law.

 

Oh, and it isn't like Extra Armour would have ever helped you use Psychic Shooting attacks. Can't Move or Shoot becomes Can't Shoot. So no Psychic Shooting regardless.

Yeh, I disagree with some of these. But that's why they exist, to contradict existing RAW and put RAI into law.

 

Oh, and it isn't like Extra Armour would have ever helped you use Psychic Shooting attacks. Can't Move or Shoot becomes Can't Shoot. So no Psychic Shooting regardless.

But can't move means you can't get into cover either. So my thinking is that for your one psy power (C'mon, who's not taking Wings? That means you've got 1 power to choose.) you are better off going with Shield. Taking a shooting power and getting stunned means kiss your tail goodbye. With Shield you gain at least some protection after you've used up the Smoke Launcher.

 

For me all that going to happen is that I'll put him in a Stormraven 99.8% of the time. Move up 24" on t1. Turn 2 he dismounts with Wings and gets right into CC. I can live with a being able to charge a target 20+ inches away from the Stormraven. So odds are I'll go with Unleash Rage or more likely Might of Heroes.

If you are going to do that, it is FAR cheaper and also deadlier to go with a DC Dreadnought.

 

Personally, for me the FL is not an attractive enough option. A jack of all trades rarely holds up against a well constructed army of specialists operating in synergy. And the FL with it's Psychic Hood and one power a turn is not good enough for it's points. This FAQ has sealed it's fate for me.

I think the error lies in how the question for the FAQ was asked. The question was: At what point does my model need to be in range

of a Sanguinary Priest to gain the bonuses of Furious

Charge?

 

The answer was its measurement and not the model/unit aspect. Replace the words model with unit and it makes more sense. Which I dont understand the need for this due to the codex stating it is a 6in bubble. So I dont see how they can rule that so that it is a direct contridiction to the codex. Also if you notice it was a FAQ and not an ERRATA which by their own ruling is a grey area subject clarification and an ERRATA is a rule book change. I dont see a change in the rule book so I will be using whats in the rule book.

We all know why they asked the question as it was due to the argument that if a unit charges and get outside of the bubble do they lose the FC. So now it reads that you HAVE end up in range of the priest you get the bonus. I actually think it is better and makes more sense game wise.

 

 

Oh remember that FAQ do not replace a printed ruling. Only the ERRATA can do that.

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