Kapitalist-Pig Posted July 6, 2010 Share Posted July 6, 2010 Thank you James you said exactly what I wanted you to. Now that we know that "use" is part of the arugment, lets say I have a character that runs at init 6 and I get to use FC, does that mean the entire squad gets the bonus then? Most people will answer no, for the main reason that you have to wait for the init of the model. Lets take it one step further, I will quote from both C:BA and CRB and you tell me how the wording is different. "C:BA Liturgies of Blood page 42: On a player turn in which he assaults, a chaplain and all members of any squad he has joined can re-roll failed rolls to hit. Models in a Death Company can also re-roll failed rolls to wound." "CRB Universal Special Rules Page 74: Furious Charge: Models with this skill are known for the wild ferocity of thier assaults. In a turn in which they assaulted into combat they add +1 to both their Initiative and strength characteristics when attacking in close combat." Neither mention that these abilities are lost if the model is lost in combat, neither of these have added stipulation. To even question that is to try and find some way of screwing the people who play with those rules. And Yes I do understand that they need to be in range to gain the bonus, but I again say that you measure at the start of the assault move, for if any model with FC has charged they gain the bonuses period. It is already part of thier stat line no wiggle room. Again I really do appriciate the dialouge. To see others thought and try to look at it from a different point of view is most refreshing and enjoyable. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/8/#findComment-2454725 Share on other sites More sharing options...
Emperors Immortals Posted July 6, 2010 Share Posted July 6, 2010 Very glad this had been issued, a little disapointed about Dread libbies though - but at least i can still take heavy flamers or the shotgun thingy. Awesome :) Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/8/#findComment-2454823 Share on other sites More sharing options...
Deus_Sanguinius Posted July 6, 2010 Share Posted July 6, 2010 Now I am a little bit confused. If I charge a unit with Ini 6 and this unit kills my priest does this mean my unit will still geht the benefits of FC or not? Same example with a chaplain it should be no problem to benefit from his abilities even he dies before I can put out my attacks as the wording is different. Help me! ;) Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/8/#findComment-2454887 Share on other sites More sharing options...
JamesI Posted July 6, 2010 Share Posted July 6, 2010 Now I am a little bit confused. If I charge a unit with Ini 6 and this unit kills my priest does this mean my unit will still geht the benefits of FC or not? Same example with a chaplain it should be no problem to benefit from his abilities even he dies before I can put out my attacks as the wording is different. Help me! ;) This is sadly not clear, but based on the wording of the FAQ, it seems the unit would not get furious charge. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/8/#findComment-2454890 Share on other sites More sharing options...
Tame Posted July 6, 2010 Share Posted July 6, 2010 Very glad this had been issued, a little disapointed about Dread libbies though - but at least i can still take heavy flamers or the shotgun thingy. Can you really ? Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/8/#findComment-2454895 Share on other sites More sharing options...
vahouth Posted July 6, 2010 Share Posted July 6, 2010 Very glad this had been issued, a little disapointed about Dread libbies though - but at least i can still take heavy flamers or the shotgun thingy. Awesome :P I don't think you can bro. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/8/#findComment-2454902 Share on other sites More sharing options...
JamesI Posted July 6, 2010 Share Posted July 6, 2010 Very glad this had been issued, a little disapointed about Dread libbies though - but at least i can still take heavy flamers or the shotgun thingy. Can you really ? I don't think you can. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/8/#findComment-2454904 Share on other sites More sharing options...
daboarder Posted July 6, 2010 Share Posted July 6, 2010 I thought the faq meant that the range for FC was measured after movement of charges but before attacks are made. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/8/#findComment-2454918 Share on other sites More sharing options...
Deus_Sanguinius Posted July 6, 2010 Share Posted July 6, 2010 Now I am a little bit confused. If I charge a unit with Ini 6 and this unit kills my priest does this mean my unit will still geht the benefits of FC or not? Same example with a chaplain it should be no problem to benefit from his abilities even he dies before I can put out my attacks as the wording is different. Help me! :P This is sadly not clear, but based on the wording of the FAQ, it seems the unit would not get furious charge. Oh, I think I finally got it. :) I think you are right James, the wording seems to point heavily in that direction. Hm, so I have to keep an eye even more on my priest. Cheers Sang Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/8/#findComment-2454924 Share on other sites More sharing options...
Sanguinarian Posted July 6, 2010 Share Posted July 6, 2010 Firstly, the FAQ states that Libby Dreads cannot take any extra gear. As far as when the SP dies is irrelevant being that the effect is already granted if the unit meets the requirements and since there is no further statement stopping the effect once activated. Melee happens simultaneously, we just slow it down to Initiative order so we can resolve the outcome. Our I5 troops, and the enemy I5 troops are not standing around watching and waiting for the I6-7-8-9-10 to go first. It is a whirlwind of combat and the cause of FC is really from the blood in the Chalice more so from the SP himself (maybe). Next, anything not spelled out or defined in our codex (C:BA) is in the BRB, and the SP insert should then simply be added to it for our guys that have Red Thirst tendencies. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/8/#findComment-2455019 Share on other sites More sharing options...
SamaNagol Posted July 6, 2010 Share Posted July 6, 2010 The FAQ with regards to the Sanguinary Priest is counter-intuitive. But it is now law so that's how it runs. You only measure for Furious Charge at the point when you are rolling attacks. Logicially it should be at the point you make your Assault move, as this is when it is 'activated' in the USR. However the BA FAQ now makes a special case for them when using the Blood Chalice. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/8/#findComment-2455025 Share on other sites More sharing options...
Kapitalist-Pig Posted July 6, 2010 Share Posted July 6, 2010 Ahh but FAQ are not rules, they are anwsers to questions that are asked. Errata's are rule changes. Therefor, we could argue that we could ignore that question and anwser based on the fact it is an FAQ not an errata. Not to mention that all the FAQ states is that we are to measure when we are useing FC, applying th bonuses happens after all requirements of FC happen. Since there is no entry in C:BA for FC you must look at the BRB and read it from there. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/8/#findComment-2455117 Share on other sites More sharing options...
SamaNagol Posted July 6, 2010 Share Posted July 6, 2010 These aren't FAQs, they are 'Official Updates' Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/8/#findComment-2455138 Share on other sites More sharing options...
Kapitalist-Pig Posted July 6, 2010 Share Posted July 6, 2010 Actually if you look at the document, there is an Errata section and an FAQ section clearly defined. Sticking making the two different sections completely different. It is fine that it is an offical update because the Errata section would then be called into question. FAQ's are not rule changes since they are question that are fequently asked. Errata's change the rules/specific profiles of things in the book. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/8/#findComment-2455151 Share on other sites More sharing options...
nurglez Posted July 6, 2010 Share Posted July 6, 2010 Says the dread libby cant take equipment, i was under the impression that there was a difference between equipment and weapons. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/8/#findComment-2455156 Share on other sites More sharing options...
SamaNagol Posted July 6, 2010 Share Posted July 6, 2010 Doesn't matter what it says inside the document. If the title is 'Official Update' that :D is an official update. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/8/#findComment-2455194 Share on other sites More sharing options...
Kapitalist-Pig Posted July 6, 2010 Share Posted July 6, 2010 Actually what is inside the document, and the catagories do matter, ortherwise it would all be Errata. Plus I have not seen any questions inside any Codex. So to say that what is inside the catagories inside the Update does not matter is fallacious. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/8/#findComment-2455233 Share on other sites More sharing options...
Brother Landrain Posted July 6, 2010 Share Posted July 6, 2010 Firstly, the FAQ states that Libby Dreads cannot take any extra gear. It actually is specific in saying... Can a Furioso Librarian take additional equipment(such as extra armour)? While in the codex it says... Replace one Bloodfist(and built in weapon) with: FragCannon Replace Storm Bolter with Heavy Flamer It can be argued that a Replacement is NOT additional equipment. While I think the additional equipment restriction is stupid, they were specific, and as such... RAW... If they wanted all Fury Libs to be the same, they should have asked, "Can a Fury Lib modify its wargear after the upgrade?" Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/8/#findComment-2455242 Share on other sites More sharing options...
Brother Landrain Posted July 6, 2010 Share Posted July 6, 2010 Actually if you look at the document, there is an Errata section and an FAQ section clearly defined. Sticking making the two different sections completely different. It is fine that it is an offical update because the Errata section would then be called into question. FAQ's are not rule changes since they are question that are fequently asked. Errata's change the rules/specific profiles of things in the book. Eratta --- These are actual literal changes to the EXACT wording of the original Document. Correcting Typographical or Content errors. The Mephiston eratta, is a content change/clarification The SP erratta, is a TYPO error, two words were transposed. FAQ's -- frequently asked questions, are actual RULINGS and CLARIFICATIONS of the way that the rules are intended to work. Combined, these are all OFFICIAL RULINGS as per Games Workshop, and their version of 40K. (this does not mean you have to use them in private games, but in a pickup game, expect others to use them, and at tournaments expect them to be used.) If they were not, they would have a disclaimer, as seen of the Forgeworld Datasheets... Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/8/#findComment-2455261 Share on other sites More sharing options...
mysteriousmaskedmystery Posted July 6, 2010 Share Posted July 6, 2010 i think they didn't want to change the wording of the rule, but they were afraid of saying anything that made it seem like, any unit that was within 6" of the SP at any time during the turn or assault phase had FC. how would you keep track and how easily could an unscrupulous player take advantage of such a rule? so they basicly said with their ruling, you measure after assault moves have been made. now, why they didn't just change the rule to, "after all assault moves have been made, but before any attacks, if a unit is within 6" of the SP, it gains FC for the remainder of the assault phase." i honestly don't know why they even bothered to faq that particular question when they put so little thought into the wording of their answer. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/8/#findComment-2455407 Share on other sites More sharing options...
The Mangler Posted July 6, 2010 Share Posted July 6, 2010 I actually don't think it is worded that badly. "CRB Universal Special Rules Page 74: Furious Charge: Models with this skill are known for the wild ferocity of thier assaults. In a turn in which they assaulted into combat they add +1 to both their Initiative and strength characteristics when attacking in close combat." Neither mention that these abilities are lost if the model is lost in combat, neither of these have added stipulation. To even question that is to try and find some way of screwing the people who play with those rules. You have to have the furious charge ability to gain the bonuses from furious charge. Once you are no longer within in 6 inches of the priest, or he is dead, you do not have the furious charge ability any more so you cannot claim the stats modifiers. There are two requirements that need to be fulfilled when you would be using the stat bonus. You need to have charged and you need to have the furious charge universal special rule if either of these don't apply anymore you cannot claim the bonus. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/8/#findComment-2455499 Share on other sites More sharing options...
Kapitalist-Pig Posted July 6, 2010 Share Posted July 6, 2010 yes but in the BRB the FC rule stats that after a unit with this ability has assaulted, in that turn they gain. So the buff is immeadiate after the move has been made. To that affect you have to go to the BRB in order to figure out whether they gain the bonuse, as long as they have one guy in range at the end of the assault move. This whole non-sense about applying the bonus when it is used is subjective at best. One could argue that since all the requirements of the FC have been meet up to the point, right before any attacks are made all the bonuses are applied. Not to sound redundent, but if you have to wait to apply the bonuses to the unit, then you do not ever!!!!!!! get the bonus Init because you have to go down to Init 4 before you can apply the bonus. Therefor, making it just a strength modifier. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/8/#findComment-2455528 Share on other sites More sharing options...
Grey Mage Posted July 7, 2010 Share Posted July 7, 2010 yes but in the BRB the FC rule stats that after a unit with this ability has assaulted, in that turn they gain. So the buff is immeadiate after the move has been made. To that affect you have to go to the BRB in order to figure out whether they gain the bonuse, as long as they have one guy in range at the end of the assault move. This whole non-sense about applying the bonus when it is used is subjective at best. One could argue that since all the requirements of the FC have been meet up to the point, right before any attacks are made all the bonuses are applied. Not to sound redundent, but if you have to wait to apply the bonuses to the unit, then you do not ever!!!!!!! get the bonus Init because you have to go down to Init 4 before you can apply the bonus. Therefor, making it just a strength modifier. Yep- you dont want until you strike to apply the bonuses- you apply them as soon as you know the assault move will successfully bring you into contact with the enemy. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/8/#findComment-2455561 Share on other sites More sharing options...
Brother Landrain Posted July 7, 2010 Share Posted July 7, 2010 Here is my Problem with the new Ruling on the Sanguinary Priest... Looking at the first picture, we have two squads converging on a mass of Orks. By Current big book rules, we would only have FC and FNP on the top squad. The lower squad is too far away. The SP is attached to the top squad as it is within 2in at end of movement... Declaring charges, both charge the orks. The order of the movement and from where to wear is shown. The bottom squad moves first... The top squad moves next, following all assault movement rules.. Now, Since the SP cannot get into BtB contact, it must move within 2 inches of a squad member in BtB... It is now ALSO within 6 inches of BOTH squads... Both squads get FNP and FC... Is this what they really want? Also... part of the wording really disturbs me... It is about FC. BRB.pg75.col1.par4 "In a turn in which they assaulted into combat..." So in my example... the lower squad, assaulted into combat, but.. they didnt have FC when they moved... so did a squad with this ability actually assault? It seems counter to normal rules... Normal: You get this (+1I+1Str), when you do that(assault), when you have this (FC)... Now: you do that (assault), then you get this (FC), which then gives this (+1I, +1Str)... Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/8/#findComment-2455585 Share on other sites More sharing options...
Sanguinarian Posted July 7, 2010 Share Posted July 7, 2010 Here is my Problem with the new Ruling on the Sanguinary Priest... Looking at the first picture, we have two squads converging on a mass of Orks. By Current big book rules, we would only have FC and FNP on the top squad. The lower squad is too far away. The SP is attached to the top squad as it is within 2in at end of movement... Declaring charges, both charge the orks. The order of the movement and from where to wear is shown. The bottom squad moves first... The top squad moves next, following all assault movement rules.. Now, Since the SP cannot get into BtB contact, it must move within 2 inches of a squad member in BtB... It is now ALSO within 6 inches of BOTH squads... Both squads get FNP and FC... Is this what they really want? Also... part of the wording really disturbs me... It is about FC. BRB.pg75.col1.par4 "In a turn in which they assaulted into combat..." So in my example... the lower squad, assaulted into combat, but.. they didnt have FC when they moved... so did a squad with this ability actually assault? It seems counter to normal rules... Normal: You get this (+1I+1Str), when you do that(assault), when you have this (FC)... Now: you do that (assault), then you get this (FC), which then gives this (+1I, +1Str)... I gotta ask why the debate over semantics? If you are a Blood Angels player, that is the way it has always worked. Read pgs.48&49 in C:BA, especially the little exerpts entitled "BLOOD CHALICE" & "THE RED GRAIL" for insight as to why FC and/or FNP only goes into effect once we move within range of either. Link to comment https://bolterandchainsword.com/topic/205376-gws-new-blood-angels-faq/page/8/#findComment-2455594 Share on other sites More sharing options...
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