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Just played my 46th draigo wing game


nurglez

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  • 2 weeks later...

because it is the advice of the those that post here, i would like to ask a question...

 

in terms of making sure all model are different from each other, would it be fair to master-craft a paladin's storm bolter?

 

this was the break down i was considering:

 

Psycannon(mc) sword

Psycannon (mc) halberd

Psycannon(mc) sword (mc)

Psycannon(mc) halberd(mc)

Hammer (mc)

Halberd

Halberd (mc)

Sword (mc)

Sword

Hammer

 

but if i can MC the Storm bolters: then it could look like this instead

 

Psycannon(mc) sword

Psycannon (mc) halberd

Psycannon(mc) sword (mc)

Psycannon(mc) halberd(mc)

Hammer (mc) stormbolter

Halberd storm bolter

Halberd (mc) storm bolter

Halberd (mc): Storm bolter (mc)

Halberd: Storm bolter (mc)

Hammer storm bolter

thus giving me x6 models with halberds plus added weight of re-rolling a couple of missed str5 shots per turn

 

C&C?

I personally woul only ever mastercraft a storm bolter if I had no other choice and were desperate for 100% wound allocation. It is almost always better to go with a mastercrafted close combat weapon. Remember things like banners help for wound allocation as well. Also, in the gk codex there are plenty of good ways to spend 5, 10 or 15 points. I'm not sure if mastercrafting storm bolters is one of them.

 

Regards

Crynn

You might like to try this configuration:

 

 

Psycannon + sword

Psycannon + sword (mc)

Psycannon + halberd

Psycannon + halberd (mc)

Hammer

Hammer (mc)

Halberd

Halberd (mc)

Sword

Brotherhood banner

 

Like Crynn said the banner is pretty darn good.

 

G :yes:

You might like to try this configuration:

 

 

Psycannon + sword

Psycannon + sword (mc)

Psycannon + halberd

Psycannon + halberd (mc)

Hammer

Hammer (mc)

Halberd

Halberd (mc)

Sword

Brotherhood banner

 

Like Crynn said the banner is pretty darn good.

 

G <_<

 

That is very similar to what I run, good configeration B.O. saves on many mastercrafting upgrades you may not need.

thanks for all the input: mostly it has to do with "modeling" limitation

I'm still grinding out the ideas vs ideals inside my head:

so far I've settled on this as my base for my list:

 

draigo

libby with warding staff + 3 skulls and like most of the powers for flexibility

10 man paladin squad with psy-bolts and x4 psy cannons

5 man paladin squad with psy bolts and x2 psy cannons

aiming at 1500 points with the above:

 

to get up to 2000+:

add another 5 paladins to the second squad

and 2-3 dreads (not psyflemens per say: was thinking more as aggie support for the libby with psyflamers++)

 

EDIT: i had a thought, i'd like to share about keeping track of wounds on Paladins. I'm going to at some point start using magnets and was thinking that i would magnetize a piece (helmet,lasgun whatever) on the base of the model: and use that as the Removable marker for a models 1st wound.

I use silver washers. With little magnets on the base. I also have fully unique wound allocation for 25 points more then the cost of 10 paladins with 4 psycannon's (4 mced weps and 1 falchions).

 

The reason Psyrifle dreads are so good is cos they add some long range fire power to your short ranged fire power force, I went for a dk with teleporter to add some speed, and I love the model...

Here is an article I just posted on my own blog comparing a squad of five Paladins versus 10 GKT. It will appear over on BoLS later this week. I'd appreciate it if you guys could take a quick peek and see what ya think then share your thoughts. I can still edit the article before it goes live on BoLS...

 

http://greenblowfly.blogspot.com/2011/05/d...dins-vs-10.html

 

G :D

 

I realise I'm extremely late commenting on this, but I've only just started ploughing my way through the thread.

 

In your section on survivability, you miss what I consider to be a crucial point: although a five-man unit of Paladins and a ten-man unit of Terminators have the same total number of wounds, the five-man unit of Paladins can conceivably take five wounds without losing any of their combat effectiveness. Compare that with the Terminators; five wounds brings them down to half strength.

 

I think that's a hugely important distinction in the two units.

... having a Paladin in each ten man Squad with a warding Stave and the Libby helped take a lot of the Ap1 instant death pressure off me...

 

I could be reading this wrongly, but I get the impression you're using the warding stave against ranged firepower. Remember the warding stave can only be used against close-combat attacks.

 

:tu:

Here is an article I just posted on my own blog comparing a squad of five Paladins versus 10 GKT. It will appear over on BoLS later this week. I'd appreciate it if you guys could take a quick peek and see what ya think then share your thoughts. I can still edit the article before it goes live on BoLS...

 

http://greenblowfly.blogspot.com/2011/05/d...dins-vs-10.html

 

G :HQ:

 

I realise I'm extremely late commenting on this, but I've only just started ploughing my way through the thread.

 

In your section on survivability, you miss what I consider to be a crucial point: although a five-man unit of Paladins and a ten-man unit of Terminators have the same total number of wounds, the five-man unit of Paladins can conceivably take five wounds without losing any of their combat effectiveness. Compare that with the Terminators; five wounds brings them down to half strength.

 

I think that's a hugely important distinction in the two units.

 

On the flip side the ten man terminator unit can dish out a lot more attacks while at or close to full strength. Paladins are extremely popular now but I think GKT are under appreciated in terms of their effectiveness as compared to Paladins. I run one full squad of Paladins and one full squad of GKT in my Draigowing army. Certainly the Paladins are a true deathstar unit but the GKT are also very good as well. I tend to use my Paladins more for shooting and my GKT more for melee - it's a good combination.

 

G :HQ:

I will try and take pictures and write battle reports, depending on how much time I have etc. On one side I hope I lose so I can learn from them, but I also hope to do well and win, surprisingly ;)

Pffft. Burn the heretics. Purge the mutants. Slay the aliens. Cleanse.

 

That's what you meant, no?

Phew. That was one HELL of a thread to work through. 29 pages?! Blimey. I'm off for a rest... :P

 

Actually, while I was genuinely interested in running DraigoWing, I hadn't appreciate how it was being viewed by the outside world until I read this thread. And, having read the thread and seen the variations - or, lack of variations - on the theme, I'm actually finding myself put off the idea.

 

I've been half-working on a Tyranid list and I've yet to perfect my trusty Blood Angels, so I think I'll focus on them for now. Interesting thoughts throughout this thread, though, which will probably help inform my army builds - things like having multiples of AP2- weapons per squad, rather than only one - that has impact on things like Razorbacks and five-man Assault Squads for Blood Angels.

 

Hopefully, too, I can improve my opportunities for game-time. I've been woefully incapable of getting games for the last couple of months due to extreme busyness. Fingers crossed I can sort that out in the coming weeks and get a few decent games in.

 

Thanks all for the contributions and the thought-provoking thread. I think I've learned a fair bit by reading through!

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