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Master Ciaphas

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:P

 

How did this happen? I fear tactical blunders may have cost you dearly. That, and a terrible Ld10 double fail. ;)

 

 

He could only have D3 ships/squadrons on stand-by; did he squadron his cruisers? What side was the sun coming from, and did you come from that side or not? Why did you not keep him at range with your far superior gunnery? Why did you not go after the cruisers that were destroying you and had the maneuverability?

 

Basically, a more cohesive plan and alpha strike should have utterly crippled his fleet.

  • 2 weeks later...

Hail!

 

Thank you Seahawk - yes, indeed, I made errors which cost me dear. I thought that I could Alpha Strike him, but somehow, I did not, and with that, my fleet floundered.

 

I have since painted a new Weapon of Ultimate Doom and Destruction , which I present here:

 

http://img.photobucket.com/albums/v650/Master_Ciaphas/Malenhandske-oktober002.jpg

 

http://img.photobucket.com/albums/v650/Master_Ciaphas/Malenhandske-oktober001.jpg

 

It has so far been in but one game against the Black Templar fleet, and its performance is...mediocre. It is not quite as horrible as they let on, even if I do believe, that the Fortress will fare considerable better against the Eldar.

 

Best,

Master Ciaphas

  • 6 months later...
The Strength of Flesh
 - a Chaos vs. Adeptus Mechanicus battle report
 
Around the verdant planet of Jotun IV, the Adeptus Mechanicus Explorator Fleet Theta-Epsilon-Gamma XIII had just completed surveys. Initial findings were very promising, as the planet showed substantial deposits of rare minerals and underneath the polar ice caps, there was a 79,93% probability of large Prometheum lakes. The extraction of the resources would in all likelyhood render the planet uninhabitable within 20 standard Terran cycles...a matter considered for 0.002 seconds, before being deemed irrelevant as an argument against extraction.
 
As TEG XIII was about to depart, long range auxpex returns showed that several hostile void ships were arriving in system.
 
On the bridge of the Acheron-class heavy cruiser Eternal Hatred, the Ascended stared at the warp projection of four Imperial cruisers. Saliva dripped from his distended chin to land on the steel deck, where it would ooze and bubble, discolouring the plating. Turning his gaze towards the helm, he extended a taloned hand: "Signal the fleet. Undying and Devastation's Hand follow at our aft. Malevolent and Eternal Hatred to advance 80 degrees to the fore. The Deviants will flank the Imperial lap dogs. At my mark. Mark."
 
 
Before the Chaos fleet to engage, the Adeptus Mechanicus powered ahead, their logic engines already computing the course to the highest probability of success. From the two cruisers closet to the Arch-Enemy, two salvoes of Retribution-type torpedoes were launched, racing across the void to bring explosive death to the Traitor ships. With the distance still being great, the ordonance would not impact just yet.
 
The Crimson Armada executed the orders issued by the Ascended perfectly, lwith the two lead Acherons aiming at the lead AdMech cruiser and the Devastation-classes launching Swiftdeath fighters in CAP and Doomfire bombers at the Imperial ships. One figter wing took out one wave of torpedoes, while the other wave would be allowed to pass aimlessly by. With their guns locked on, the Acherons took a terrible toll on the Imperials, crippling the closet cruiser, which failed to brace in time.
 
 
 
In return, the AdMech advanced further and launched their own torpedo bombers. Their maneuverings, however, prevented them from locking their targeting servitors, meaning the crew would have to fire over sights. The fire was predictably desultory, merely managing to knock down the shield's on the Eternal Hatred.
 
 
Sensing the moment was at hand, the Ascended gave the order "Acherons - lock on...weapons free". From the two ships, death spat through the void to collide violently with the ancient Adeptus Mechanicus vessel Omnissiah's Resolve. Shields overloading rapidly, sending electronic firestorms racing throughout the hull. As the Devastations added the fire of their own weapon batteries, and the Deviants did the same, the ship started to buckle and break apart under the punishment. Finally, when she could take no more, the plasma drives overloaded, bringing down the shield's on her sister ship. Of the Resolve, there was nothing but a cloud of radioactive dust left in the void...
 
Magos Quintilus Varrus stared the auxpex, where the Resolve had just blinked out; willing it to come back. The probability of the glorious ship to be destroyed thus, was less than 0.34%. He re-ran the numbers. They added up. This was not supposed to happen. This was...Chaos.
 
Without direction, the Adeptus Mechanicus fell back on Standard Engagement Routines, and advanced as previously planned. The Mars Victrix, now almost surrounded by Traitor ships advanced further towards Jotun IV, but was slowed by the blast of the Resolve. It's weapons opened up on the closing Traitor escorts, but it only managed to bring down the shield on the closet of them. 
 
The Forces of the Arch-Enemy showed no hesitation and closed in for the kill. Powering towards the planet, they just cleared it's circumference, and lances and weapon batteries fired the the Mars Victrix, almost destroying it, setting several sections on fire. It managed, however, to put them out, before serious damage could occur. 
 
 
Deciding that discretion was the better part of valour, Magos Varrus, sounded the order to withdraw forthwith from the system. Emergency subroutines took over, and as one, the Adeptus Mechanicus fleet blinked out, powered down, and sped silently from the system.
 
Victory belonged to the Crimson Armada!
 

***    ***    ***

 
Der blev stillet to flåder á 1000 point
 
The Crimson Armada
Malevolent (Acheron-class) (Ld 7)
 
Eternal Hatred (Acheron-class (Ld 6)
- Chaos Warmaster (Ld 8 ), Mark of Tzeentch
 
Devastation's Hand (Devastation-class) (Ld 8 )
 
Undying ((Devastation-class) (Ld 9)
 
The Deviants (#4) (Infidel-class) (Ld 6) 
 
Adeptus Mechanicus Explorator Fleet Theta-Epsilon-Gamma XIII
 
Gothic-class cruiser
 
Gothic-class cruiser
 
Mars Victrix (Dictator-class cruiser)
 
Omnissiah's Resolve (Tyrant-class cruiser)
 
It was a good, fun and friendly game. Even if my dice were...hot....it was an exciting game. The AdMech have some seriously powerful defences against ordonance! I think with more experience, my opponent will be able to put up some stiff resistance...
  • 1 month later...

Thank you, Grey Mage!

 

Here is yet another battle report - played just last night!

 

The Fall of the Ullaris
 - a Chaos vs. Black Templar Space Marines battle report

 

In M40.987 the Black Templar Crusade Fleet Heraklion attempted to reclaim the once Imperial system of Fenn's Reach on the very outskirts of the Ocularis Terribus. After sending affirmation signals via sanctioned astropaths to the Imperial Navy base at Belis Corona, the Crusade Fleet warped in...

 

Arriving in the Reach system as planned, events rapidly spiralled out of control. Ahead of them, drawn up in line formation, was an Arch-Enemy fleet of considerable size. Void auspex identified the vessels as heavy cruisers, cruisers and raiders of the Acheron, Devastation, Carnage and Infidel class respectively.

 

http://img.photobucket.com/albums/v650/Master_Ciaphas/P7090156_zpsa772cf8f.jpg

 

Ordering his fleet to engage with the enemy, Marshal Hieronymus Falkenstein clenched his fists in anticipation; the Arch-Enemy would feel the wrath of the Templars soon enough. Still out of range, the Imperials launched all the Thunderhawk flights that they could.

 

Meanwhile, the Chaos Navy advanced and tried to swing round the planet of Fenn's Reach in order to gain on the Imperials. Their fire saw the two strike cruisers on Imperial right flank braced and take a single point of damage on the hull of the Imperator Rex. The two Devastation-class cruisers launched a screen of Swiftdeath fighters which annihilated the half the Imperial Thunderhawk flights, while the two Carnage-class ships killed a single flight of Thunderhawks.

 

The Templar Marshal gathered his cloak around him and leaned forward on the command throne on the Vengeance of Ullaris, his Venerable Battle Barge. Now the Chaos filth had closed with his fleet...and they would pay for their overconfidence....Ordering his ships forward, he found to his worry, that the Chaos vessels were still just out of range - only the Infidel-class ships were within range, and the batteries firing at them were thrown off target for unknown reasons. When the fire cleared, but a single enemy escort had been reduced to atomic debris.

 

In return, the Chaos fleet reloaded it's ordnance and locked it's guns - the Imperial dogs had closed in - now it was time to pull their teeth...

 

The Undying and the Malevolence along with the Infidels took their toll on the nearest strike cruisers, crippling both of them, while the Carnage-class ships crippled one of the strike cruisers on the Imperial left flank. Only the Vengeance of Ullaris was left untouched.

 

http://img.photobucket.com/albums/v650/Master_Ciaphas/P7090158_zpscdaaee8d.jpg

 

Reeling from the devastation unleashed, Marshal Falkenstein ordered his flagship forward - he would personally see the traitors pay for the affront they represented to the Emperor. However, despite his best efforts, the fire from the Vengeance only managed to bring down a single shield on the nearest Devastation-class, while the Thunderhawks launched failed to do more than give a single point of damage to the Devastation's Hand. On his flank, the strike cruiser Adamant had chosen to disengage, in order to give it's sister ship, the Juste Autem Fides, freedom to pursue the Arch-Enemy ships. However, the Thunderhawk bomber flights launched at the Carnage-class squadron, failed to do any damage, as the turret fire took it's toll on them.

 

Gripping the arm rests on his command throne tightly, Falkenstein could but watch as the Chaos fleet came about and straight at his flagship. Once more re-loading ordnance and locking on their guns, the Chaos fleet of the Ascended closed for the kill...The initial barrage of fire from the Infidels brought down 75% of the shields protecting the Ullaris. Then the Carnage-class ships opened up, bringing down the last shield and inflicted a single point of damage. Also within range as the Devastations, whose fire managed to cripple the might Venerable Battle Barge. His ship on fire, Marshal Falkenstein could but stare in abject horror, as the Acherons' lance batteries opened up, striking true with weapon battery fire and with 7 of 8 lance shots.

 

Falkenstein was still sitting still on his command throne, as the Ullaris was torn apart in an inferno of superheated plasma, it's warp engines collapsing under the horrific forces brought to bear against it.

 

http://img.photobucket.com/albums/v650/Master_Ciaphas/P7090159_zps0fea1a87.jpg

 

With their flagship gone, the fight went out of the Black Templars and their fleet scattered, unwilling to continue the fight against a largely unscathed Chaos fleet.

 

Running, the battle turned into a slaughter. The vessels of the Heraklion Crusade were never seen again, and all hands are presumed to be lost in the Warp.

 

CHAOS VICTORY!

 

***    ***    ***

 

Two fleets of respectively 1500 points were fielded.

 

The Crimson Armada

 

Chaos Warlord, Mark of Tzeentch
Acheron-class (Ld 9)
Acheron-class (Ld 7)
Devastation-class (Ld 7)
Devastation-class (Ld 6)
Carnage-class (Ld 8 )
Carnage-class (Ld 7)
Infidel-class squadron #6 (Ld 8 )

 

The Heraklion Crusade
Vengeance of Ullaris - Venerable Battle Barge (Ld 10)
Strike Cruiser (Ld 10)
Strike Cruiser (Ld 10)
Strike Cruiser (Ld 10)
Strike Cruiser (Ld 10)
Strike Cruiser (Ld 8 )
Strike Cruiser (Ld 8 )

 

Best regards,

Master Ciaphas 
(aka Inspired Warmaster of the Crimson Armada)

  • 4 weeks later...

Hail frateris!

 

Despite this being a "dead" game, there are still models to be painted. I have this weekend painted my second Imperial cruiser - a Lunar-class - and have still two on sprues. If you have advice on what they should be assembled as, I am all ears!

 

Here is the cruiser:

http://img.photobucket.com/albums/v650/Master_Ciaphas/BFGImperialNavyLunar-classcruiser_zpsd0bfc674.jpg

 

I hope you like it!

 

Best,

Master Ciaphas

Nice! That battle report features the exact two tournament-ready fleet lists I generally use for those factions. I've even heard through whispers that the SM list is my claim to internet fame for winning Adepticon twice with it...

 

Interesting that the SM were annihilated, though it reads like you got some particularly jammy rolls and he got crap for them. That'll happen! Good to know that my newer idea can beat the old one, at any rate!

  • 2 weeks later...

been a long time since i played his game. 1 question, any specific reason for those ships moving around in base to base?

apart from launching torpedo salvos (and those chaos cruisers have none) there is no reason to do so, in fact it complicates moving the ships around

 

PS: im almost sure that there was a rule about placing blast markers in contact with multiple ships in a squadron, so 1 hit would knock shields multiple ships.

that would the downside to combining torpedos and turret fire

or maybe im just old and not remebering right

 

PPS: i was somewhat right. page 4 under blast markers and damage. depending from the angle of the shot, blast markers can be placed from the start in btb contact taking the shields from 2 ships

http://mmsprofiler.com/PDF/BFG%20FAQ%202010.pdf

Yeah, that rule exists and is probably one of the dumbest changes. In all cases I advice using the original blastmarker rules from v1.0 (original rulebook). Blastmarkers placed in LoF, only block LoS when intervening. Thus do not count as all round and cannot be placed to touch both bases in above case.

in this case we will have to agree to disagree. i think the rule makes sense. ie the special orders tend to have a bonus and a penalty, trade raw speed for manuverability or vice versa, more fire power for less agility. getting in base to base allows you to combine turrets making you less vulnerable to ordnance and you can combine torpedos at the cost of being more vulnerable to weapons fire since the ships are packed together. otherwise the only mallus is being slighty more fidly to place the models

I'm fairly sure that the whole shield interference/massed turrets thing was in the advanced portion of the base game, or at least amongst the first extensions shortly after launch. Blast markers went to source vector in all cases except when in base contact with a friendly when the attacker had the option to place them to pull down as many shields as he could.

 

Ah well. Someday I'll find out what's became of my fleets and take to the stars again, at that time I'll discuss the rules with my group.

  • 2 weeks later...

Hail!

 

Well - the reason from them being close together is to mass shields and turrets...as my honourble opponents use masses of ordonance. I will actually tomorrow, Sunday the 1st be playing another 1500 points game with my Chaos Fleet against the hated Black Templars of the Adeptus Astartes and their devilishly fast and well-armoured void vessels...

 

I have, for that purpose, painted up another ship, which I hope will be able to help me a bit against his masses of Thunderhawk flights - a Styx-class heavy cruiser, which I have dubbed The Charon!

 

http://img.photobucket.com/albums/v650/Master_Ciaphas/ChaosNavyStyx-classheavycruiser2_zps2a4f7b7a.jpg

 

http://img.photobucket.com/albums/v650/Master_Ciaphas/ChaosNavyStyx-classheavycruiser_zpsbfb75a7c.jpg

 

I hope that you will like it!

 

Best

Master Ciaphas

  • 3 months later...
  • 2 weeks later...
  • 2 months later...

Hail!

 

Well, fortunately I still have a few ships to paint, before my stock is run out. I have yet to play with my small Imperial Navy, but hey...the joy of anticipation :-)

 

2 BFG Firestorm frigates
 
1 BFG Transport
 
Best regards,
Master Ciaphas

Finally made a start on my fleet, Battle Barge 'Baal's Wrath'. Still some details to pick out. Modeled to use the Seditio Opprimere stats.

http://img.photobucket.com/albums/v75/AvengingAngel/Barge_zpsc38156db.jpg

What were the (unofficial) SO stats? I read them years ago on Port Maw but can't remember them. I've converted a Battlebarge into a version of the SO but using the metal lance batteries (6 in total) from Vengeance Class grand cruisers in place of the standard weapons batteries. They make the barge much wider amidships so there's an aluminum shelf supporting them, clad in a very detailed styrene 'understructure' (vs superstructure). It uses the BB stats except for the lance batteries, which have the same strength and range as a Desolator's.

 

I think I did that to make it less powerful that the SO stats and more acceptable to opponents. It was crippled and down to 3 hull points today at the end of an Armageddon fleet (SM and Imperial) battle vs a large Chaos force. It didn't make it's points though it destroyed one Carnage Class and helped destroy a second. I don't know how many points it should have above 425, if any.

Hail!

 

In June I will be playing in a campaign, where the premise is that the Forces of Chaos have invaded the Imperial planet of Eia. The battle has been raging for months, and the two warring parties have fought each other to a stalemate. Now, both the Imperium and forces loyal to the Pantheon are rushing forces to Eia.

 

The first conflict will thus be in the void around the planet - and I might in all likelyhood be responsible for the Chaos effort in space.

 

Thus I would dearly(!!) appreciate tactics and hints on how to take on either a Space Marine fleet, an Imperial Navy fleet or a combined Imperial Navy/Space Marine fleet.

 

Naturally, this would be with a Chaos Navy. I would probably be able to field pretty much anything...so...give me THE LIST OF ULTIMATE POWER AND DOOM

 

:-)

 

Cheers!

 

Master Ciaphas

You could go with massed carriers, so Styx's, Devastations, and a Despoiler if you really felt like it.

 

Despoiler

Styx

Devastation

Devastation

Devastation

Devastation

 

30 fighters/bombers/assault boats would be VERY difficult to stop. You also get lots of lances at 60cm, which will negate the 6+ armor. 

 

 

As for a lance fleet, you have two options: focus on Hades/Murder for front-firing lances, or Desolator/Acheron/Devastation for side-firing. 

 

In all cases, IN and SM are generally short range shotgun fleets, excepting the IN's Nova Cannon, of course, so...stay away, using your speed and long range to dictate the battle. 

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