Jump to content

Recommended Posts

Trying out some of the new arms I got off eBay on the Primaris Lt with the bolter and pistol. As a reminder, how he looked previously in a pose I wasn't all that fond of:

 

qeh7ta8.png

 

And now:

 

4qDbjg4.png

 

I'm thinking about removing the box magazine to give the impression he had to draw his sidearm before he was able to reload. 

I'm thinking about removing the box magazine to give the impression he had to draw his sidearm before he was able to reload.

Don't bother. I think a space marine would know how long changing magazines would take and so didn't even start the process before drawing his sidearm. Plus I think modelling a good looking magazine well in plain sight might be difficult.

Edited by Quixus

A bunch of super soldiers with Little Man Marine Syndrome (LMS)? Sounds nasty.

 

I was wanting a bare head with some scars for the Primarized sarge, but I didn't have any and couldn't find any I liked on eBay.

 

Maybe in these days of 3D printing more options might become available. I'd love to get some heads that evoked as much menace as Tom Berenger's scarred up SSGT Barnes from Platoon.

 

JZi2iF2.png

If you pull this off you’ll be the greatest face converter of all time.

I've tried that before, but it's never looked right to me because the scars are too deep and the edges too sharp, but I might have an idea of something new to try.

This might be a bit crazy, and I wouldn't recommend it without trying it a few times, but.... There are tips for soldering irons that can put Xacto blades onto the soldering iron. That might work, as the heated tip would cut into, as well as also melting the plastic to make the scars more "realistic".

 

Maybe. I just woke up, but it makes sense to me? :lol:

 

This might be a bit crazy, and I wouldn't recommend it without trying it a few times, but.... There are tips for soldering irons that can put Xacto blades onto the soldering iron. That might work, as the heated tip would cut into, as well as also melting the plastic to make the scars more "realistic".

 

A lighter and a fine pin may provide better control oddly enough; lower heat and smaller point (at least compared to an actual soldering iron). Might take a few passes to get the right depth on the scar.

 

I don't have a soldering iron, but I have tried heating both a hobby blade a small pin for this sort of thing in the past and it didn't work out all that well. I did an experiment last night and I think the results are pretty good. I couldn't get my camera to focus on just the head on a length of brass rod, so I put it on the LT's body.  

 

j7WaCIc.png

 

I drew in where I wanted the scar with a pencil, then lightly scribed over it with the tip of a new hobby blade, then cut a piece of thin brass rod to have a bit of a chisel point to it and very carefully traced that line with it until it was a depth a liked. Once that was done, I used a very thin detail brush to apply plastic cement into the groove and smoothed the hard edges. I think it might be a bit too wide, but it could also represent a really grievous wound. Thoughts?

It looks quite deep, but then again considering the enhanced healing capacity of space marines, it had to be a severe wound to not be completely cured. Moreover, you can always play at the painting stage to make it more or less noticeable, so I think it is pretty much perfect. Edited by Elzender

Whilst in it's raw form it does appear on the deep side, paint can be used to hide that for sure. Beesides, it being slightly larger increases its visibility on the tableptop. All in all, I say jobs a good 'un :tu:

Interesting thing is that it doesn't look nearly as deep and extreme in the photos as it did when I was working on it. I'll try again on another figure to see if I can tone it down a bit more. 

Attempt #2. I made a new tool with a fine but blunt tip out of a piece of brass rod instead of the chisel shape I used previously and I think this one turned out a lot better. 

 

HTmvaL1.png

 

Something interesting I noticed about this particular marine head (because almost everything reminds me of something from a movie) is that from the side it looks a lot like Adam Baldwin but from the front, it looks a lot like Neal McDonough. 

 

Thanks, brothers! Sometimes a new idea takes me a lot more trial and error to get right but I managed to dial this one in with just two tries. 

 

 

I think we have a winner right there, the scars look just like SSGT Barnes ones. Looking forward to seeing that face painted!

 

I don't have any plans to use it on a mini any time soon though. I think the shouty sarge is the only model in my upcoming Raptors that I want to have a bare head. I even want to replace the bare heads of the vanguard infiltrators, lieutenant, and captain that I got. 

Last pic of shouty sarge in the build phase, showing his unceasing bad luck with helmet damage and facial injuries over the years. 

 

oCHvKGb.png

Nice work, frater! I may have to try this technique on one of my scout sergeants. Would this work on resin as well?

 

Backing up a bit, I love your autocannon Land Raider, both in concept and execution. Are you planning to use it counts-as or is it a display piece? Or did I miss a way to use custom tank loadouts? (Please let me have missed something!)

You can certainly cut into the resin with the tip of a hobby blade or a needle, but plastic cement doesn't work on resin and won't soften up the scar grooves like I've done on these heads. You could try sanding the grooves by folding some thin sandpaper and using the edge of the crease. Also, always wet sand when you're working with resin to keep the dust out of the air. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.