Luna707 Posted June 25, 2016 Share Posted June 25, 2016 I'm too excited, I've already purchased the model I'm converting one from :) Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/56/#findComment-4428758 Share on other sites More sharing options...
Slips Posted June 25, 2016 Share Posted June 25, 2016 Consider the following: you canput any imperial armour super heavy as a LoW as per the crusade red book ONLY if it doesnt exist in some other form in 30k. Since they exists as Solar Aux Tanks, no go. noigrim 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/56/#findComment-4428769 Share on other sites More sharing options...
noigrim Posted June 25, 2016 Share Posted June 25, 2016 didn't know that! Cadmus Tyro 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/56/#findComment-4428889 Share on other sites More sharing options...
Caillum Posted June 26, 2016 Share Posted June 26, 2016 (edited) Hesh Kadesh has done an awesome list of the Lords of War available in the Heresy. With regards to the non-Heresy options, this is what I can see is available to all the armies out there: War Machine Detachment (1-2 of the following): Malcador Defender, Macharius Heavy Tank, Macharius Vanquisher, Macharius Vulkan, Macharius Omega, Crassus Armoured Assault Transport, Praetor Armoured Assault Launcher, Dominus Armoured Siege Bombard. Engine of Destruction (1 of the following): Hellhammer, Banehammer, Doomhammer, Banesword. Sub-Orbital Strike Wing (1-3 of the following): Aquila Lander, Vulture Gunship, Marauder Bomber (1 only), Marauder Destroyer (1 only). Note that the Legiones Astartes can take Space Marine Crew for their Super-heavy Tanks (15 points for BS4), Mechanicum can take Autokrator Control for their Super-heavy Tanks (20 points for BS4 & Blessed Autosimulacra), and everyone can take Battle Servitor Control for their Flyers/Super-heavy Flyers (15 points for Tank Hunters). The Marauder Destroyer looks truly awesome to me! Wicked model, and as it is a Super-heavy Flyer, it won't get blown out of the sky immediately. Will also nuke something when it crashes, so hopefully it goes down over the enemy! :) Edited July 3, 2016 by Caillum shandwen 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/56/#findComment-4429040 Share on other sites More sharing options...
Charlo Posted June 26, 2016 Share Posted June 26, 2016 Hesh Kadesh has done an awesome list of the Lords of War available in the Heresy. With regards to the non-Heresy options, this is what I can see is available to all the armies out there: Engine of Destruction (1 of the following): Hellhammer, Banehammer, Doomhammer, Banesword. Looking at the Baneblade variants available, the ones that currently aren't available range from meh to a bit above average: Hellhammer cannon is pretty much just a Typhon with more guns/ hull points/ worse armour for ~200 more points with sponsons. Banehammer/sword seem iffy, Marines don't need a LoW slot for massed AP3 templates though. Doomhammer is a good medium with a ridiculous range S10 AP1 Large Blast, but then again it loses out on the Demo cannon for it... But can transport 25 dudes... I'd imagine these haven't been ported over yet simply because they aren't too desirable, just looking at the Falchion or Fellblade those are MUCH better for similar points, except for perhaps the Hellhammer. Glaive is another step up with it's crazy weapon but still overpriced IMO. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/56/#findComment-4429229 Share on other sites More sharing options...
Luna707 Posted July 8, 2016 Share Posted July 8, 2016 Ok guys and gals, I emailed FW about the option for immortals to swap their bolters for chainswords/combat blades and this is the response I got: "Thanks for contacting us. There is no in game benefit (as far as we can see) for swapping the bolters out for Chainsword/combat blades but we believe the option was simply added if people wanted to go with a more close combat looking squad." So unfortunately it's just aesthetic, too bad I really wanted to convert some sweet cc immortals Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/56/#findComment-4438320 Share on other sites More sharing options...
Memento Of Prospero Posted July 9, 2016 Share Posted July 9, 2016 (edited) Like mine with have ccws and volkites. Edited July 9, 2016 by Wolf_Pack Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/56/#findComment-4439100 Share on other sites More sharing options...
TheDecay Posted July 10, 2016 Share Posted July 10, 2016 Hey guys! I'm going to be having my first zone mortalis game next week and just wanted some quick feedback on the list I'm thinking of bringing. It's for a little campaign at the FLGS so we've house ruled only 1 dreadnought per side and no characters over 225 points. We'll all be using the combatant force org I think. Hq Praetor w/paragon blade, arti armour, iron halo, cyber familiar, iron father upgrade Primus Medicae w/ power sword, plasma pistol, arti armour, melta bomb Troops 15 breachers w/ 3 volkite Serg has arti armour, cyber familiar, thunder hammer 10 man tac squad and serg w/ arti armour, power axe, melta bomb Elites 5 gorgons w/ grav gun Serg has the hammer stock and cyber familiar added Contemptor Cortus w/ fist, chainfist, melta, heavy flamer That should be 1250 on the nose. Medic goes with the breachers and then the Praetor can join up with anyone. Any feedback is welcome! Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/56/#findComment-4439268 Share on other sites More sharing options...
Memento Of Prospero Posted July 10, 2016 Share Posted July 10, 2016 I strongly suggest melta guns for the breachers to deal with dreadnoughts, and instead death on 2 wound terminators. Not sure if a medicae will be worth the premium, but time will tell ;) Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/56/#findComment-4439286 Share on other sites More sharing options...
Luna707 Posted July 10, 2016 Share Posted July 10, 2016 If you want to save save some points and circumvent the primus medicae, you could swap the breachers for a medusan immortal squad. They get the medicae's FNP with a wider selection of wargear (in case you want more volkite in addition to melta maybe). There is a immortal ROW that makes them troops and gives the army hatred. I'm no tactician but it's something to think about! Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/56/#findComment-4439526 Share on other sites More sharing options...
RandomMarine Posted July 10, 2016 Share Posted July 10, 2016 (edited) This is my current zm list its 2-3 win loss but it holds its own +++ Boarding action (1245pts) +++ ++ Legiones Astartes: Crusade Army List ((Zone Mortalis) Combatant) ++ + HQ + Iron-father Autek Mor [Cyber-familiar] ····Master of the Legion [Zone Mortalis Assault Force] + Elites + Legion Dreadnought Talon ····Legion Dreadnought [Multi-Melta] ····Legion Dreadnought [Multi-Melta] + Troops + Legion Breacher Siege Squad [14x Legion Breacher Siege Space Marines, Legion Vexilla, 3x Melta gun] ····Legion Breacher Siege Sergeant [Artificer Armour, Cyber-familiar, Thunder Hammer] Legion Tactical Support Squad [4x Legion Space Marines, Plasma Guns] Legion Terminator Squad [Cataphractii Terminator Armour with Combi-bolter and Power Weapon, Chainfist, 4x Legion Terminators, Teleport Assault] ····Legion Terminator Sergeant [Cyber-familiar] + Legion + Legion Astartes [Loyalist, X: Iron Hands] Edited July 10, 2016 by RandomMarine Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/56/#findComment-4439707 Share on other sites More sharing options...
TheDecay Posted July 11, 2016 Share Posted July 11, 2016 Thanks guys, I'll see if i can fiddle around with some points to get the meltas in. I tried swapping to company of bitter iron but the immortals just have such an expensive base cost. I'm playing on thursday so maybe this weekend I'll add a little battle report Luna707 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/56/#findComment-4440066 Share on other sites More sharing options...
Memento Of Prospero Posted July 16, 2016 Share Posted July 16, 2016 Can't use RoWs in ZM. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/56/#findComment-4443418 Share on other sites More sharing options...
Slips Posted July 16, 2016 Share Posted July 16, 2016 Can't use RoWs in ZM. Actually! Theres a ZM RoW sooooooooooooooooooo You totes can especially since its a different game mode and not an alternate FoC and isn't listed in that section. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/56/#findComment-4443420 Share on other sites More sharing options...
RandomMarine Posted July 17, 2016 Share Posted July 17, 2016 Yeah rows are aloud in zm for sure seeing there is a row specifically for zm Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/56/#findComment-4444166 Share on other sites More sharing options...
Tiger9gamer Posted July 19, 2016 Share Posted July 19, 2016 (edited) Planning on fighting against a very big Iron Warrior's army on saturday, and I'm trying to plan a list that is ready to take on armor, infantry and at least one leviathan so scraping together all the semi-Heresy and non-Heresy stuff I have, I made a list: Head of the Gorgon Warlord: Legion Preator (Cataphract armor, Chain Fist, Cyber Familiar) -Terminator Command Squad (Cataphract Armor, x4 Powerfists, Grenade Launcher and Thunderhammer on Banner Bearer) -Land Raider Phobos (multi-melta) Warlord: Preavian Centurion (Power Fist) -x2 Castellex Robots (enhanced Targeters) Troop 1: Legion Tactical Squad (x20 guys, Artificer Armor, Power Sword, Vexilla, Extra Close Combat weapon) Elite 1:Apothecary (artificer Armor) Troop 2:Legion Tactical Squad (x10 guys, Artificer Armor, Nuxio Vox) -Rhino Troop 3: Legion Support Squad (x10 guys, Volkite Chargers, Artificer Armor) Elite 2: Contemptor Dread (Kheres Assault Cannon) Elite 3: Legion Vet Tactical Squad ( x10 guys. Artificer Armor, x2 Plasma Guns, Sniper USR) -Rhino F/A: Attack Bikes (x4 bikes, x4 Multi-melta) H/S 1: Legion Predator Executioner (Power of the Machine Spirit) H/S 2: Legion Vindicator squadron (x2 Vindicators, Power of the Machine Spirit) H/S 3: Legion Scorpius Total: 3,000 points ____________________________ So the plan is that the Command squad drives up in the land raider along with the vindicators, Bikes, and Contemptor While the Robots and Tactical squads hold the back field. The predator, Vets and support outflank as per head of the Gorgon rule to mess some stuff up. Edited July 20, 2016 by Tiger9gamer Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/56/#findComment-4446542 Share on other sites More sharing options...
Emperors Teeth Posted July 20, 2016 Share Posted July 20, 2016 What is this 'Crusade Honours' on the Praevian? I'm not sure with Mauler Bolters, it's worth upgrading them with Enhanced Targeting. Also, where is Elite #1? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/56/#findComment-4446926 Share on other sites More sharing options...
Charlo Posted July 20, 2016 Share Posted July 20, 2016 Crusade honours refer to the special model that FW did for orders over a certain amount back in January. Battlescribe has it as an option for all Centurions but I don't think it should be available to Consuls... Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/56/#findComment-4446931 Share on other sites More sharing options...
IronDrake28 Posted July 20, 2016 Share Posted July 20, 2016 (edited) Crusade honours refer to the special model that FW did for orders over a certain amount back in January. Battlescribe has it as an option for all Centurions but I don't think it should be available to Consuls... IIRC the Early-Crusade Honours were just for basic centurions. Edited July 20, 2016 by IronDrake28 Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/56/#findComment-4446945 Share on other sites More sharing options...
Tiger9gamer Posted July 20, 2016 Share Posted July 20, 2016 Fixed it for what it's worth! just saw the option in battle scribe and replaced it with a power fist. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/56/#findComment-4447031 Share on other sites More sharing options...
Flint13 Posted July 20, 2016 Share Posted July 20, 2016 I'm not sure with Mauler Bolters, it's worth upgrading them with Enhanced Targeting. Whyso? The +1BS and -1 to enemy cover seems like it would never not be valuable. I've essentially just starting thinking of the Castellax as a 120pt model by this point, so I'm super curious to an opinion in the opposite direction. Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/56/#findComment-4447069 Share on other sites More sharing options...
Memento Of Prospero Posted July 20, 2016 Share Posted July 20, 2016 Targetting arrays are really strong, especially when dealing with entrenched troops. Hitting on 2s with preferred enemy makes their damage output significantly higher. Charlo 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/56/#findComment-4447236 Share on other sites More sharing options...
Tiger9gamer Posted July 21, 2016 Share Posted July 21, 2016 Yea, I'm keeping the enhanced arrays. I play Cult mechanicus and I wish I could take them for my kastalans in 40k. hitting on 2's is so much better than 4+. Has anyone tried out a Head of the gorgon list with only land raiders as transports? Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/56/#findComment-4447958 Share on other sites More sharing options...
Slips Posted July 21, 2016 Share Posted July 21, 2016 Yea, I'm keeping the enhanced arrays. I play Cult mechanicus and I wish I could take them for my kastalans in 40k. hitting on 2's is so much better than 4+. Has anyone tried out a Head of the gorgon list with only land raiders as transports? Wolf_Pack is the man to direct those questions to! Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/56/#findComment-4447960 Share on other sites More sharing options...
Memento Of Prospero Posted July 22, 2016 Share Posted July 22, 2016 (edited) Yea, I'm keeping the enhanced arrays. I play Cult mechanicus and I wish I could take them for my kastalans in 40k. hitting on 2's is so much better than 4+. Has anyone tried out a Head of the gorgon list with only land raiders as transports? Proteus lanadraiders were amazing before, they are even more so with the update. Cheap Av 14 boxes that can now be outfitted with a 3rd lascannon. That's a 50% increase in fire power before taking a pintle melta. Edited July 22, 2016 by Wolf_Pack Flint13 1 Back to top Link to comment https://bolterandchainsword.com/topic/282497-hh10-iron-hands-tactics/page/56/#findComment-4448334 Share on other sites More sharing options...
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