Imren Posted April 9, 2018 Share Posted April 9, 2018 Hello Sallie-players! I'm thinking of using a unit of Firedrakes as a "Rewards of treason" perk in an Alpha legion list. What I've thinking about is the weapons load out. Surely I'll kit them all out with storm shields, but I'm somewhat divided with thunder hammers, Since thunder hammers cost 10p and regular powerfist cost 5p, and the weapon stats are the same except for thunder hammer having concussive special rule. In a unit of Firedrakes, is it really worth having all of them equipped with thunder hammers? If you get a wound in from one hammer, the concussive rule is applied on the unit suffering the wound from the hammer, so why spend 20-30p more in a unit of 10 firedrakes to equip them all with hammers? Is it not more point efficient to just have 30-40% of them equipped with hammers and the rest with powerfists? You'll likely still have at least one hammer guy getting a wound done causing concussion on the enemy unit. So why have hammers on all of the models in a unit? Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/24/#findComment-5050900 Share on other sites More sharing options...
Charlo Posted April 9, 2018 Share Posted April 9, 2018 The models are cool! Nah, there isn't much reason beyond rule of cool to put it on all of them. It's good to note too that concussive only affects the model wounded and not the entire unit. So Thunder Hammers are effectively Power Fists against anything single wound or less than/ equal to T4. So will only really help against things like Atuomata, Primarchs, Bikes, Cutstodes & Daemons. A nice mix of Thunder Hammers, Chainfists & Power fists is good. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/24/#findComment-5051078 Share on other sites More sharing options...
Hesh Kadesh Posted April 9, 2018 Share Posted April 9, 2018 There is no real reason to it, apart from the base models being WYSIWYG compatible, so you'll need to have some Powerfists or Chainfists set aside. Without Chainfists, you may find the unit gets held up by a suicide Dreadnought on a turn of bad rolling. No, it is not worth having them all equipped with Thunder Hammers. Some of them you expect to die, so use Power Weapon guys instead to die, and save the points for use elsewhere. The annoying thing is that you can't get a Master Crafted Chainfist, or even a Chainfist on the Master. Ah well. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/24/#findComment-5051119 Share on other sites More sharing options...
Imren Posted April 9, 2018 Share Posted April 9, 2018 Thanks for your advice guys, and the concussive rules clarification, looks like I'll need to find some chainfist bits or build ones out of power fists and chainswords. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/24/#findComment-5051211 Share on other sites More sharing options...
Master Ciaphas Posted April 17, 2018 Share Posted April 17, 2018 Hail! So, I am finally getting around to assembling my Salamander Company Veterans. So far I have but two assembled and primed; one with a combi-flamer, the other with a plasma pistol & power sword (my thoughts were that he would serve as the squad "champion" / second-in-command... BUT! That said - is it still a valid option to equip the squad with as many combi-flamers and heavy flamers as they can carry, or should they "ideally" be equipped with something else? I will - mostly - be playing against Alpha Legion. And yes, they will most likely be chucked into a Rhino and seconded an Apothecary... And are template weapons still good with the "sniper" / marksmen veteran skill to gain rending? I thought I read somewhere, that template weapons no longer get rending, but I have not been able to track it down again... Cheers! Master Ciaphas Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/24/#findComment-5058789 Share on other sites More sharing options...
LtDan Posted April 17, 2018 Share Posted April 17, 2018 They no longer get sniper on templates Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/24/#findComment-5058868 Share on other sites More sharing options...
Master Ciaphas Posted April 18, 2018 Share Posted April 18, 2018 They no longer get sniper on templates Hmm. So, I remembered right. Can someone provide me a link to the Horus Heresy Rulebook errata? I assume it is there...but I have not been able to find the erratta on the Forge World website, nor on the Warhammer Community website... Additionnally; seeing that the "obvious" way of approaching Salamander Veterans seems to be gone, how should Veterans then be kitted out? I am thinking that trying to have them do too many things will result in them being able to do all equally poorly, that they should be directed to either close combat, heavy infantry hunting, tank hunting or something else? I am open to suggestions... Cheers! Master Ciaphas Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/24/#findComment-5059301 Share on other sites More sharing options...
Charlo Posted April 18, 2018 Share Posted April 18, 2018 Covenant of Fire Combi-Meltas with Machine Killer :o Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/24/#findComment-5059304 Share on other sites More sharing options...
Master Ciaphas Posted April 18, 2018 Share Posted April 18, 2018 So...tank hunting? :-D Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/24/#findComment-5059316 Share on other sites More sharing options...
SickSix Posted April 28, 2018 Share Posted April 28, 2018 What do guys think of Running the XVIII with Orbital Assault? No special Salamander rules but flamer and melta squads podding in seems pretty cool. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/24/#findComment-5066799 Share on other sites More sharing options...
Hellrender Posted April 28, 2018 Share Posted April 28, 2018 True. Except that meltaguns arent any more powerful for us than others when we do not run CoF. But the extra strenght on flamers can be cool. Heavy flamers poddig in near mechanicus units or s5 flamers podding near militia will cause quite a bit of havoc. SickSix 1 Back to top Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/24/#findComment-5066894 Share on other sites More sharing options...
Hellrender Posted August 23, 2018 Share Posted August 23, 2018 What do we think about the following: Termite with 5-10 heavy support heavy flamers with a pyromancy librarian for support. I'm also considering pyroclasts for better saves, tactical support with flamers for scoring or breachers for scoring and defense. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/24/#findComment-5151703 Share on other sites More sharing options...
Unknown Legionnaire Posted August 23, 2018 Share Posted August 23, 2018 What do guys think of Running the XVIII with Orbital Assault? No special Salamander rules but flamer and melta squads podding in seems pretty cool. Don't pod them in - drill them in ! Subterranean Assault just screams Salamanders to me, and the improved transport capacity even lets you attach a character or apothecary to a unit. SickSix 1 Back to top Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/24/#findComment-5151757 Share on other sites More sharing options...
Charlo Posted August 23, 2018 Share Posted August 23, 2018 Definitely do it with Pyros. The Termite was basically made for them. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/24/#findComment-5151770 Share on other sites More sharing options...
Hellrender Posted August 23, 2018 Share Posted August 23, 2018 What about 5-10 heavy support heavy flamers eith promethium pipes and and a siegebreaker? Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/24/#findComment-5152345 Share on other sites More sharing options...
Gorgoff Posted August 24, 2018 Share Posted August 24, 2018 What about 5-10 heavy support heavy flamers eith promethium pipes and and a siegebreaker? What are Promethium Pipes? Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/24/#findComment-5152592 Share on other sites More sharing options...
Unknown Legionnaire Posted August 24, 2018 Share Posted August 24, 2018 What about 5-10 heavy support heavy flamers eith promethium pipes and and a siegebreaker? What are Promethium Pipes? A 'fortification' type structure from the 40k line of buildings whose availability in 30k is debatable since it no longer appears in the official set of scenery (30k rulebook) but appeared in the 6th ed. 40k Stronghold Assault sourcebook IIRC. It essentially bestowed the torrent USR on Flamers and Heavy Flamers I believe. So, I guess it would be 'with opponents permission' nowadays. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/24/#findComment-5152611 Share on other sites More sharing options...
Gorgoff Posted August 24, 2018 Share Posted August 24, 2018 What about 5-10 heavy support heavy flamers eith promethium pipes and and a siegebreaker?What are Promethium Pipes? A 'fortification' type structure from the 40k line of buildings whose availability in 30k is debatable since it no longer appears in the official set of scenery (30k rulebook) but appeared in the 6th ed. 40k Stronghold Assault sourcebook IIRC. It essentially bestowed the torrent USR on Flamers and Heavy Flamers I believe. So, I guess it would be 'with opponents permission' nowadays. Ah, those things. In a houserule enviroment they sound good, yes. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/24/#findComment-5152617 Share on other sites More sharing options...
Charlo Posted August 24, 2018 Share Posted August 24, 2018 Yeah, certainly not legal in the straight up rules as written anymore sadly. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/24/#findComment-5152777 Share on other sites More sharing options...
Hellrender Posted August 24, 2018 Share Posted August 24, 2018 Thats too bad.. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/24/#findComment-5152837 Share on other sites More sharing options...
Gorgoff Posted August 24, 2018 Share Posted August 24, 2018 I wonder why they kicked them. Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/24/#findComment-5152980 Share on other sites More sharing options...
Charlo Posted November 7, 2018 Share Posted November 7, 2018 The Awakening Fire RoW... Any ideas on how to actually use it? It's definitely more of a fluff one than power but could be cool? Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/24/#findComment-5187207 Share on other sites More sharing options...
Gorgoff Posted November 7, 2018 Share Posted November 7, 2018 The Awakening Fire RoW... Any ideas on how to actually use it? It's definitely more of a fluff one than power but could be cool? Just add a chaplain and a librian to you existing army and be fine with it. After alle you get up to no bonuses from this ROW. Chaoself 1 Back to top Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/24/#findComment-5187210 Share on other sites More sharing options...
Hellrender Posted February 5, 2019 Share Posted February 5, 2019 I got myself a termite! What to put in it? Thinking veterans with heavy flamers, a combi or 2 and some power weapons. Or a support squaf with flamers and ccw Or a heavy suppory with heavy flamers... Or a pyroclast squad.. I will also have a drop pod with dread and a dreadclaw with firedrakes ;) Charlo 1 Back to top Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/24/#findComment-5249077 Share on other sites More sharing options...
Charlo Posted February 5, 2019 Share Posted February 5, 2019 Support squad with flamers and CCW is deffo my vote! More scoring units ftw. Hellrender 1 Back to top Link to comment https://bolterandchainsword.com/topic/282525-hh10-salamanders-tactics/page/24/#findComment-5249099 Share on other sites More sharing options...
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