Gentlemanloser Posted November 15, 2013 Author Share Posted November 15, 2013 A Nemesis Force Sword, doesn't count as a Power Sword... It was about bringing the GK closer in line with other SM Chapters. Without having to rip the arms off your minis. Without changing the models, a Nemesis Force Sword could easily be a Power/Force Sword. A Halberd an Axe. A Daemonhammer a Thunderhammer. Link to comment https://bolterandchainsword.com/topic/282576-codex-inquisition/page/4/#findComment-3522616 Share on other sites More sharing options...
Valerian Posted November 15, 2013 Share Posted November 15, 2013 Mind you, the way it's presented, it seems fun. Yet, still unhappy that my toys are now all over the place. I'll keep hoping that we're the only battle-brothers with the Inquisition (although my guess is that all Imperial armies will be...) I think the problem is that the =][= has never been apart of the Grey Knights, but he other way around. The way the GK codex is formatted it makes it seem like the =][= is just a small part of / toys of the Grey Knights. The =][= has been a major faction of 40k from the very start. Grey Knights are a resent revelation. What do you mean by the comment that "Grey Knights are a resent (sic) revelation?" V Link to comment https://bolterandchainsword.com/topic/282576-codex-inquisition/page/4/#findComment-3522820 Share on other sites More sharing options...
boreas Posted November 15, 2013 Share Posted November 15, 2013 I think GL's on to something. Maybe in a few years, we'll all play Codex: Imperium which will be able to ally with Codex:Xenos and Codex: Chaos... Link to comment https://bolterandchainsword.com/topic/282576-codex-inquisition/page/4/#findComment-3522827 Share on other sites More sharing options...
Gentlemanloser Posted November 15, 2013 Author Share Posted November 15, 2013 The Three major Inquisitorial Ordos... *sly wink* Link to comment https://bolterandchainsword.com/topic/282576-codex-inquisition/page/4/#findComment-3522834 Share on other sites More sharing options...
Madmaardigan Posted November 15, 2013 Share Posted November 15, 2013 All the nemesis force weapons count as an "unusual force weapon" in the BRB which makes them ap3+ whatever rule is in their profile, with the except of the great/ normal nemesis daemon hammer which follow the rules for thunder hammers except the dreadknight doesn't follow the unwieldy rule Link to comment https://bolterandchainsword.com/topic/282576-codex-inquisition/page/4/#findComment-3522976 Share on other sites More sharing options...
Madmaardigan Posted November 15, 2013 Share Posted November 15, 2013 Mind you, the way it's presented, it seems fun. Yet, still unhappy that my toys are now all over the place. I'll keep hoping that we're the only battle-brothers with the Inquisition (although my guess is that all Imperial armies will be...) I think the problem is that the =][= has never been apart of the Grey Knights, but he other way around. The way the GK codex is formatted it makes it seem like the =][= is just a small part of / toys of the Grey Knights. The =][= has been a major faction of 40k from the very start. Grey Knights are a resent revelation. What do you mean by the comment that "Grey Knights are a resent (sic) revelation?" V AHAHAHAHAHAHAHAHAHAHA, Sorry V just had to point out that you basically madea "what do YOU mean you people" in defense of the grey knight lol Link to comment https://bolterandchainsword.com/topic/282576-codex-inquisition/page/4/#findComment-3522980 Share on other sites More sharing options...
Valerian Posted November 15, 2013 Share Posted November 15, 2013 Not really. I just want him to elaborate his point. I don't understand what he meant by "recent revelation," so I'm hoping he'll explain that to me. I have not yet provided a defense, or any argument, as I'm not clear on what his position is. V Link to comment https://bolterandchainsword.com/topic/282576-codex-inquisition/page/4/#findComment-3523003 Share on other sites More sharing options...
Gentlemanloser Posted November 15, 2013 Author Share Posted November 15, 2013 All the nemesis force weapons count as an "unusual force weapon" in theBRB which makes them ap3+ whatever rule is in their profile, with theexcept of the great/ normal nemesis daemon hammer which follow the rulesfor thunder hammers except the dreadknight doesn't follow the unwieldyrule Yes, I know this. I was offering a suggestion on how they could be, assimilated into standard SM fare, allowing the GK to be 'Black Templared' into the main Space Marine Codex, if all our Inquisitorial units are removed form our Codex and we become little more than Grey Marines with a few toys... Link to comment https://bolterandchainsword.com/topic/282576-codex-inquisition/page/4/#findComment-3523073 Share on other sites More sharing options...
dropped my axe Posted November 16, 2013 Share Posted November 16, 2013 Well at least they dont have access to the assassins and now Imperial forces can spam flyers Link to comment https://bolterandchainsword.com/topic/282576-codex-inquisition/page/4/#findComment-3523210 Share on other sites More sharing options...
skarn Posted November 16, 2013 Share Posted November 16, 2013 Just bought this book. Immediately regretted it. I just spent $30 for an almost exact reprint of the inquisitorial part of the GK book. Massive, massive missed opportunity GW. No new special characters, stormtroopers, assassins or stormraven. No new options for inq choices other than a relic. 3 relics (all books); One lets you have pick from a couple of SRs if you pass the Ld test. One gives you a specific SR depending on who you are fighting. One takes 5 off the WS, I and Ld of any daemon you fight in a challenge. Warlords traits are ok, nothing really stand outs to me. 3 tables, though all of the tables share the first 3 results. Banisher is out, priest is in. Priest passes Ld test, can choose 3 decent effects. Pity Ld7 means he's pretty meh. Valkyries and all 3 LR variants are in as a dedicated transports. All points costs remain the same (as far as I could see). I actually can't think of a single reason for any GK player to use this book at all. Maybe to spam valks? But then, why not just go IG and use Vendettas instead? Everyone else can join in on 55pt divination inq spam, with no unit purchase. Other armies can field an =][= detatchment in addition to allies. =][= detatchment is 1 inquisitor, 1 optional inquisitor, 3 optional henchmen. If fielding =][= as the primary, its the same choices, but the henchmen score. Link to comment https://bolterandchainsword.com/topic/282576-codex-inquisition/page/4/#findComment-3523232 Share on other sites More sharing options...
dropped my axe Posted November 16, 2013 Share Posted November 16, 2013 Other than qetting access to the priest and the valks i wont be really be using the book for my knights unless i want to add a 3rd hq choice to my 1850 list, my SW however is another story as the plasma syphon on an inq, attached to drop podding GH/WG can help futher mess up my mates beloved Tau Link to comment https://bolterandchainsword.com/topic/282576-codex-inquisition/page/4/#findComment-3523238 Share on other sites More sharing options...
Cpt_Reaper Posted November 16, 2013 Share Posted November 16, 2013 You guys saved me $40. I shall spend that on something more worth it...like more spray paint ++Additional++A thought occurs to me. It is a great deal for those who want to run an Inquisitor of any flavour but don't want to buy the full GK codex. Link to comment https://bolterandchainsword.com/topic/282576-codex-inquisition/page/4/#findComment-3523281 Share on other sites More sharing options...
dropped my axe Posted November 16, 2013 Share Posted November 16, 2013 it can buff IG armies pretty well, i know a few who will be getting it for that purpose but sadly no assassins for them Link to comment https://bolterandchainsword.com/topic/282576-codex-inquisition/page/4/#findComment-3523359 Share on other sites More sharing options...
Gentlemanloser Posted November 16, 2013 Author Share Posted November 16, 2013 Yay for Imperials having a second Allied detachment... (Oh and Eldar) 40k breaks more. C&P of the GK Inquisitorial units, with a few IG vehicles (and the Priest) thrown in. I called it. Link to comment https://bolterandchainsword.com/topic/282576-codex-inquisition/page/4/#findComment-3523394 Share on other sites More sharing options...
dropped my axe Posted November 16, 2013 Share Posted November 16, 2013 mmmm i think eldar players wont be looking so much at using the codex, they have enough awsome new toys to play with!!! but it does lend a few new options to some of the older codex armies without completly selling out GK. Really if anyone is thinking about buying it it really suits people who already have inquistor units and are running other imperial armies otheriwse stick with what ya got really Link to comment https://bolterandchainsword.com/topic/282576-codex-inquisition/page/4/#findComment-3523475 Share on other sites More sharing options...
Gentlemanloser Posted November 16, 2013 Author Share Posted November 16, 2013 Why buy it, when you can buy the GK Codex instead? If you have the spare cash lying around, I could use it. Especially with the run up to Christmas. Link to comment https://bolterandchainsword.com/topic/282576-codex-inquisition/page/4/#findComment-3523487 Share on other sites More sharing options...
dropped my axe Posted November 16, 2013 Share Posted November 16, 2013 the inquistor codex still opens up options that the GK codex doesnt such as BB for othe Imperial armies and flier spam or the abilty to run your awsome X hq from another codex while your cheap inquistor now warlord hides in the corner denying warlord kill, but like i said if you already had the units and therefore the GK codex and you were running another army then it can open up a few more options for you!! but if you were starting fresh then yes i would recommend the GK codex first Link to comment https://bolterandchainsword.com/topic/282576-codex-inquisition/page/4/#findComment-3523523 Share on other sites More sharing options...
Vlk Posted November 16, 2013 Share Posted November 16, 2013 Mmmmkay, so basically everyone can now have Coteaz. My drop pod Wolves are not amused... Link to comment https://bolterandchainsword.com/topic/282576-codex-inquisition/page/4/#findComment-3523527 Share on other sites More sharing options...
dropped my axe Posted November 16, 2013 Share Posted November 16, 2013 Mmmmkay, so basically everyone can now have Coteaz. My drop pod Wolves are not amused... Wolves are never amused by the inquistion Link to comment https://bolterandchainsword.com/topic/282576-codex-inquisition/page/4/#findComment-3523534 Share on other sites More sharing options...
Vlk Posted November 16, 2013 Share Posted November 16, 2013 Mmmmkay, so basically everyone can now have Coteaz. My drop pod Wolves are not amused... Wolves are never amused by the inquistion But this time, the damn inquisitors finally found a way to completely screw me over. Seriously, I really don´t know what to do with that - except for including an inquisitor myself, with servo-skulls, to at least lessen the disaster. Link to comment https://bolterandchainsword.com/topic/282576-codex-inquisition/page/4/#findComment-3523535 Share on other sites More sharing options...
Gentlemanloser Posted November 16, 2013 Author Share Posted November 16, 2013 Servo Skulls only stop Scout. Coteaz eats Drop Pods. Ah, Battle Brother Coteaz. I might stick him with some Grav Centurion. Coteaz: "I've been expecting you Mr Bond. Eat rerolling Grav Cannons in your movement phase! Pew Pew!" Link to comment https://bolterandchainsword.com/topic/282576-codex-inquisition/page/4/#findComment-3523539 Share on other sites More sharing options...
Vlk Posted November 16, 2013 Share Posted November 16, 2013 Servo Skulls only stop Scout. Coteaz eats Drop Pods. Ah, Battle Brother Coteaz. I might stick him with some Grav Centurion. ServoSkulls also only make you scatter 1D6... which, quite frankly, won´t help a whole lot. But it´s SOMETHING. I, however, absolutely hate the idea of tainting my Wolves with Inquisition. Link to comment https://bolterandchainsword.com/topic/282576-codex-inquisition/page/4/#findComment-3523541 Share on other sites More sharing options...
Gentlemanloser Posted November 16, 2013 Author Share Posted November 16, 2013 Ah ha! Battle Brother 'firendly unit' Drop Pods + Servo Skulls. 1d6, and Inertial Guidance. Link to comment https://bolterandchainsword.com/topic/282576-codex-inquisition/page/4/#findComment-3523548 Share on other sites More sharing options...
dropped my axe Posted November 16, 2013 Share Posted November 16, 2013 Servo Skulls only stop Scout. Coteaz eats Drop Pods. Ah, Battle Brother Coteaz. I might stick him with some Grav Centurion. Coteaz: "I've been expecting you Mr Bond. Eat rerolling Grav Cannons in your movement phase! Pew Pew!" yep what i was thinking to do with long fangs Servo Skulls only stop Scout. Coteaz eats Drop Pods. Ah, Battle Brother Coteaz. I might stick him with some Grav Centurion. ServoSkulls also only make you scatter 1D6... which, quite frankly, won´t help a whole lot. But it´s SOMETHING. I, however, absolutely hate the idea of tainting my Wolves with Inquisition. Know how you feel but its the same when ppl tell me to ally with guard for my wolves you either do it for an easy option or you dont!!! of course your asuming everyone is running out to get Coteaz and it also depends on who he is attached to and where, you know his rules so you know how to avoid him. just drop an empty drop pod next to him and hope he blows it up and kills his own henchman or eldar etc Link to comment https://bolterandchainsword.com/topic/282576-codex-inquisition/page/4/#findComment-3523549 Share on other sites More sharing options...
Vlk Posted November 16, 2013 Share Posted November 16, 2013 Servo Skulls only stop Scout. Coteaz eats Drop Pods. Ah, Battle Brother Coteaz. I might stick him with some Grav Centurion. Coteaz: "I've been expecting you Mr Bond. Eat rerolling Grav Cannons in your movement phase! Pew Pew!" yep what i was thinking to do with long fangs > Servo Skulls only stop Scout. Coteaz eats Drop Pods. Ah, Battle Brother Coteaz. I might stick him with some Grav Centurion. ServoSkulls also only make you scatter 1D6... which, quite frankly, won´t help a whole lot. But it´s SOMETHING. I, however, absolutely hate the idea of tainting my Wolves with Inquisition. Know how you feel but its the same when ppl tell me to ally with guard for my wolves you either do it for an easy option or you dont!!! of course your asuming everyone is running out to get Coteaz and it also depends on who he is attached to and where, you know his rules so you know how to avoid him. just drop an empty drop pod next to him and hope he blows it up and kills his own henchman or eldar etc :D Seriously? Is that my only option? I really don´t have any trouble avoiding him, that´s definitely not an issue. The issue is that if you avoid your enemy with Drop Pods, you can basically just stand on the opposite table edge and hug cover for the rest of the game. Not entirely enjoyable, I might add. I really don´t know how to keep my army viable... but I hope I´ll adapt. Link to comment https://bolterandchainsword.com/topic/282576-codex-inquisition/page/4/#findComment-3523551 Share on other sites More sharing options...
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