Smurfben Posted January 7, 2014 Share Posted January 7, 2014 Brilliant, thanks :) Link to comment https://bolterandchainsword.com/topic/283724-repressor-ia2-2nd-edition-rules/page/3/#findComment-3562768 Share on other sites More sharing options...
True_Hisop Posted January 14, 2014 Share Posted January 14, 2014 Hey if anyone's interested games workshop have declared use of forge world fully legal at all games workshop stores and events link- http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3720191a_Warriors_Code_2014_V1.4.pdf this should hopefully clear up any problems as although disallowed in the past now games workshop are fully endorsing forge world in there own tournaments so everyone else will likely follow suit. Link to comment https://bolterandchainsword.com/topic/283724-repressor-ia2-2nd-edition-rules/page/3/#findComment-3568470 Share on other sites More sharing options...
WarriorFish Posted January 14, 2014 Share Posted January 14, 2014 Hisop, such faith. You'll fit in well here, I can only hope you're right and this can finally be laid to rest. I won't hold my breath though... Link to comment https://bolterandchainsword.com/topic/283724-repressor-ia2-2nd-edition-rules/page/3/#findComment-3568655 Share on other sites More sharing options...
Fibonacci Posted January 14, 2014 Share Posted January 14, 2014 It is a BIG step forward in becoming universally accepted and one that has been long overdue. The next step is alowing FW to be sold at independent game stores and if the rumors are true, that will happen soon. At least to the point that I can buy online and ship to my LGS so they get credit for the purchase. Link to comment https://bolterandchainsword.com/topic/283724-repressor-ia2-2nd-edition-rules/page/3/#findComment-3568791 Share on other sites More sharing options...
*Furyou Miko Posted January 14, 2014 Share Posted January 14, 2014 The document only covers Warhammer World, sadly. It's still up to the manager of individual stores' discretion how they want FW to run in their stores. Link to comment https://bolterandchainsword.com/topic/283724-repressor-ia2-2nd-edition-rules/page/3/#findComment-3568825 Share on other sites More sharing options...
WarriorFish Posted January 14, 2014 Share Posted January 14, 2014 I don't mind if someone doesn't want to play against FW stuff, I'd just prefer it if they were honest and said they didn't want to rather than dress it up as a rules/legal concern as often seems the case. It's ok, you won't hurt my feelings you can say you think FW is over powered or whatever Most of my FW stuff is model bits and not rules though so maybe that's easier for me to say as I don't have lots of expensive resin gathering dust... Link to comment https://bolterandchainsword.com/topic/283724-repressor-ia2-2nd-edition-rules/page/3/#findComment-3568899 Share on other sites More sharing options...
Naminé Posted January 14, 2014 Share Posted January 14, 2014 I don't mind if someone doesn't want to play against FW stuff, I'd just prefer it if they were honest and said they didn't want to rather than dress it up as a rules/legal concern as often seems the case. It's ok, you won't hurt my feelings you can say you think FW is over powered or whatever Most of my FW stuff is model bits and not rules though so maybe that's easier for me to say as I don't have lots of expensive resin gathering dust... I'm always willing to play against FW units even though a small amount of them ARE a little crazy in the power department. However, compared to titans and d-weapons in normal games who really cares anymore :p The one thing I will always object to is the assertion that a lot of people make that FW is completely legal now because FW says so. It really grinds my gears, because that is not what it says, and even if it DID, GW themselves have still NEVER said it is legal in 40k. But as I said, i have no problem with using the rules, I just don't like it when people use this argument. Link to comment https://bolterandchainsword.com/topic/283724-repressor-ia2-2nd-edition-rules/page/3/#findComment-3568971 Share on other sites More sharing options...
Fibonacci Posted January 14, 2014 Share Posted January 14, 2014 The one thing I will always object to is the assertion that a lot of people make that FW is completely legal now because FW says so. It really grinds my gears, because that is not what it says, and even if it DID, GW themselves have still NEVER said it is legal in 40k. See, that's the ting. GW has finally said they are for regular use in games of 40K. Warrior's Code: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3720191a_Warriors_Code_2014_V1.4.pdf See page 3 where it says: For Warhammer 40,000 Events • A Warhammer 40,000 Codex and/or Codex Supplement • The Escalation, Death from the Skies and Stronghold Assault publications • A Forge World publication (including digital updates) • Forge World Experimental Rules • Dataslates • The “Horus Heresy” publications will only be in use where the Event Pack specifically says so. [edit] Yes, this is just for Warhammer World events, but it is a GW event and a GW document saying FW is a standard part of the games at GW events. It holds as much weight as the fully painted requirement. Take that for good and bad because honestly, when was the last time you had a pick-up game at your LGS against a fully painted army. What it does mean is what you see at GW sponsered events will include FW units and armies. Other events are certianly going to follow suit since the Warrior's Code is a GW standard now. All this equals more exposure and less "unknown" given a little time. What it DOESN'T mean --even though a lot of FW zealots proponents will try to tell you it does -- is that you HAVE to play against FW in pickup games. You don't have to play against them any more than you have to play against necrons or unpainted armies, to go back to that analogy. It will become more common to see these at other tournements and eventualy local events, tho. Link to comment https://bolterandchainsword.com/topic/283724-repressor-ia2-2nd-edition-rules/page/3/#findComment-3568978 Share on other sites More sharing options...
Naminé Posted January 14, 2014 Share Posted January 14, 2014 The one thing I will always object to is the assertion that a lot of people make that FW is completely legal now because FW says so. It really grinds my gears, because that is not what it says, and even if it DID, GW themselves have still NEVER said it is legal in 40k. See, that's the ting. GW has finally said they are for regular use in games of 40K. Warrior's Code: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3720191a_Warriors_Code_2014_V1.4.pdf See page 3 where it says: For Warhammer 40,000 Events • A Warhammer 40,000 Codex and/or Codex Supplement • The Escalation, Death from the Skies and Stronghold Assault publications • A Forge World publication (including digital updates) • Forge World Experimental Rules • Dataslates • The “Horus Heresy” publications will only be in use where the Event Pack specifically says so. [edit] Yes, this is just for Warhammer World events, but it is a GW event and a GW document saying FW is a standard part of the games at GW events. It holds as much weight as the fully painted requirement. Take that for good and bad because honestly, when was the last time you had a pick-up game at your LGS against a fully painted army. What it does mean is what you see at GW sponsered events will include FW units and armies. Other events are certianly going to follow suit since the Warrior's Code is a GW standard now. All this equals more exposure and less "unknown" given a little time. What it DOESN'T mean --even though a lot of FW zealots proponents will try to tell you it does -- is that you HAVE to play against FW in pickup games. You don't have to play against them any more than you have to play against necrons or unpainted armies, to go back to that analogy. It will become more common to see these at other tournements and eventualy local events, tho. Yep I completely agree :) Though one wonders why they are still being so cryptic in the way they do 'validate' FW in regular games. How hard is it really to release a pdf update for the main rulebook that says FW can be used just like codices or rules in white dwarf. It's almost like they're afraid to do so for some reason. I don't get it. Link to comment https://bolterandchainsword.com/topic/283724-repressor-ia2-2nd-edition-rules/page/3/#findComment-3569002 Share on other sites More sharing options...
Fibonacci Posted January 14, 2014 Share Posted January 14, 2014 and come to think of it .... I reserve the right to pimp-slap the first person who says I HAVE to play against their bare resin FW model because the Warrior's Code says so. Link to comment https://bolterandchainsword.com/topic/283724-repressor-ia2-2nd-edition-rules/page/3/#findComment-3569027 Share on other sites More sharing options...
True_Hisop Posted January 14, 2014 Share Posted January 14, 2014 yeah I think that's the point people miss you shouldn't have to play anything, i never had a problem with FW myself and i think that stronghold assault is far worse than anything forgeworld designed, That macro cannon >.<. Link to comment https://bolterandchainsword.com/topic/283724-repressor-ia2-2nd-edition-rules/page/3/#findComment-3569256 Share on other sites More sharing options...
*Furyou Miko Posted January 15, 2014 Share Posted January 15, 2014 They aren't going to claim forge world officially like that, because as far as they're concerned 'it's always been completely part of the game and don't give me that look you know I'm never wrong'. Link to comment https://bolterandchainsword.com/topic/283724-repressor-ia2-2nd-edition-rules/page/3/#findComment-3569493 Share on other sites More sharing options...
WarriorFish Posted January 15, 2014 Share Posted January 15, 2014 The game is built around consent, GW seems to take every opportunity to say so - you don't have to do anything you don't want to so anyone insisting on doing something their opponent doesn't like is being a bit weird... You can't be made to play against FW stuff if you don't want to, same as you can't be made to play against armies that are commanded by squealing man-children if you don't want to Link to comment https://bolterandchainsword.com/topic/283724-repressor-ia2-2nd-edition-rules/page/3/#findComment-3569551 Share on other sites More sharing options...
True_Hisop Posted January 15, 2014 Share Posted January 15, 2014 Yeah my post was only saying that it is permitted at games workshop events and thus the forge world taboo may begin to be lifted especially since there supposed to be completely merged into one soon if the rumours are to be believed. Link to comment https://bolterandchainsword.com/topic/283724-repressor-ia2-2nd-edition-rules/page/3/#findComment-3569868 Share on other sites More sharing options...
*Furyou Miko Posted January 15, 2014 Share Posted January 15, 2014 They've been merged into one since the 6th edition rulebook came out chock full of forge world models. Link to comment https://bolterandchainsword.com/topic/283724-repressor-ia2-2nd-edition-rules/page/3/#findComment-3569994 Share on other sites More sharing options...
oreaper84 Posted January 20, 2014 Share Posted January 20, 2014 This game is a jumble of mismatched and unbalanced rules. It makes sence that GW is taking to another company to balance rules and make cool new figs that way the "parent" company can stick to thier love affair armies. Just another example of the beer and chips mentality that GW is leaning towards. "sure just bring whatevs, call it narrative" By the way, " forging a narrative" is translated to "we dont want/need to balance this game" in my opinion so given the companys stand towards gameplay i have never had a problem with forgeworld. People who do take the game to seriously. When i come across a new forgeworld unit in a game i just ask to read the rules and take the game as a learning experience. Link to comment https://bolterandchainsword.com/topic/283724-repressor-ia2-2nd-edition-rules/page/3/#findComment-3574227 Share on other sites More sharing options...
xFallenx Posted January 27, 2014 Share Posted January 27, 2014 As an aside, does anyone have a link to a conversion for the repressor? I have a few Rhino bodies I want to convert over, but am at a loss of where to start (Besides the FW photos). Link to comment https://bolterandchainsword.com/topic/283724-repressor-ia2-2nd-edition-rules/page/3/#findComment-3579786 Share on other sites More sharing options...
*Furyou Miko Posted January 27, 2014 Share Posted January 27, 2014 The only one I know if is mine, http://www.bolterandchainsword.com/topic/276024-order-of-the-sacred-tome/?hl=%2Btome&do=findComment&comment=3408179 That's 7mil foamboard (I think it was 7mm) carved into shape then clad with plasticard and some bits off the Mk2 rhino (although you could do that with plasticard too if I'm honest), with some accessories from other vehicles stuck on top and a bit of speaker wire. Link to comment https://bolterandchainsword.com/topic/283724-repressor-ia2-2nd-edition-rules/page/3/#findComment-3580054 Share on other sites More sharing options...
xFallenx Posted January 27, 2014 Share Posted January 27, 2014 Awesome. Thanks for sharing. I've taken the photos from FW & GW and will try doing the same thing. Link to comment https://bolterandchainsword.com/topic/283724-repressor-ia2-2nd-edition-rules/page/3/#findComment-3580154 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.