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Honestly if you are playing against fear suceptable opponents, the heldrake pack and the raptor talon make for some serious leadership modifiers. I broke a whole 10 man unit of bloodbrides that charged five of my raptors due to the modifiers (two raptors had melta guns too). I'm also enjoying the guaranteed first turn night fight, it allows my las pred to last more than the first turn and my marines get better board control. I just feel so optimistic due to the fact I have a good group that loves fluff more than crunch ( and there's only two marine players)

Now I might be the only person hear who feels this way but to me CSM bikes are pretty much like medieval cavalry and that makes them pretty cool in my book. With the warband formation we can grab 3 squads and then more from a cad.

 

Being able to have a daemon prince that isn't immediately shoe horned into take nurgle is great as well.

I like bikes as well, plus the first couple of turn suvivability just jumped for them. I'm growing keen on a Raptor talon with heldrake aux, then a CAD with bikes, cultists, and my vehicles. It's been my ideal list since I painted my first lightning bolt, now I get some solid bonuses too.

I think raptors are actually pretty decent. The only reason nobody takes them is because bikers are very, very good.

I'm happy with the rules. Sure, do I wish we had army-wide Hit-and-run instead of fear? Yes. Do I care enough to let it bother me or change my main army? Not in the least.

I'm thrilled we are heading in the right direction. I'm thrilled we have legion warbands again.

 

Either way, Night Lords aren't an army that should be used, thinking you should drive head on with other armies (with a few exceptions.) They work by playing to objectives. Now they have obsec jump-troops that will usually have a decent cover save, and can be made killier and fearless for under a hundred points with a jump lord. The whole Night Lord playstyle revolves around hitting hard and fast and avoiding the real threats.

Are Night Lords top tier? Certainly not. Are they the objectively best treated by this supplement? Certainly not.

This has no bearing on what they should play like though. While anyone can play Night Lords however they choose, in the fluff they never fight fair. They don't fight pitched battles, as they are fundamentally unsuited to do so. This book just reinforces that. 

I can make this army tick now. Especially when you add in IA13. Before, even playing to the objectives was often a losing proposition. Now I can win more games, even though the opponent will still outgun me.

Moderator note

 

I've just had to remove a few post there.  Please remember the Bolter & Chainsword mission statement.

 

 

B&C Mission Statement
The Bolter & Chainsword promotes constructive discussion about all aspects of the Warhammer 40,000 hobby in relation to Power Armor armies. This is a public forum that is viewed by members from a wide range of age groups and cultural backgrounds

 

These community topic where created to allow member to talk about the Legion they enjoy collecting & theme there armies around.  Everyone in the hobby for different reason & collect armies for different reason from tournament, just games vs friends/in gaming store, just for painting, just for reading background or enjoy all aspect to the hobby.

 

I've already said I don't ask member to like a new release.  All I ask is that the post are constructive, I want the Chaos forum to be a helpful place toward all member, new or old, starting Chaos Marines or collecting them for years.

 

Further more just to remind member that it is against the forum rule to dodgy the swear filter

 

 

No swearing - the B&C has a series of perfectly good emoticons available to users to show disapproval, anger and so forth and as this is a family friendly board swearing is neither necessary nor wanted. A word filter is in place to catch offensive words/phrases and it should be noted that attempts to avoid the filter by the use of alternate letters/numbers/asterisks/any other means will be deemed a Warning worthy offence as a clear contravention of B&C policy, in addition such posts will be deleted. When a word is filtered you will see the following: <DELETED BY THE INQUISITION> Should a word/phrase not filtered offend you please report the post in question and the Moderators will consider if they word/phrase should be added to the word filter.

 

"Either way, Night Lords aren't an army that should be used, thinking you should drive head on with other armies" That's strange since one of the main rules is re-roll charge distances. And the ides of stealth and night fighting along with Raptors as troops seems to be pushing the legion towards assault. Which is completely opposite to what you are saying.

 

"The whole Night Lord playstyle revolves around hitting hard and fast and avoiding the real threats." If you are talking fluff wise then agreed! Unfortunately none of our legion rules help in this regard, so GW fail again.

 

"While anyone can play Night Lords however they choose, in the fluff they never fight fair. They don't fight pitched battles, as they are fundamentally unsuited to do so. This book just reinforces that." So why not give us legion rules that reflect this? How does +1 cover save and fear reflect this idea in any way what-so-ever?

Edited by Trystram

"Either way, Night Lords aren't an army that should be used, thinking you should drive head on with other armies" That's strange since one of the main rules is re-roll change distances. And the ides of stealth and night fighting along with Raptors as troops seems to be pushing the legion towards assault. Which is completely opposite to what you are saying.

 

No, the re-roll is not one of the "main" rules, it's one of the beenfits of the decurion (that is optional to take). Stealth however, together with night vision, fear and improved raptors (which are also optional to take), is.

 

"The whole Night Lord playstyle revolves around hitting hard and fast and avoiding the real threats." If you are talking fluff wise then agreed! Unfortunately none of our legion rules help in this regard, so GW fail again.

 

You mean the re-roll of charge distances in the decurion and improved cover on the way to melee doesn't help? Hiding in the shadows and then pouncing on your enemy seems fluffy enough to me.

 

"While anyone can play Night Lords however they choose, in the fluff they never fight fair. They don't fight pitched battles, as they are fundamentally unsuited to do so. This book just reinforces that." So why not give us legion rules that reflect this? How does +1 cover save and fear reflect this idea in any way what-so-ever?

 

No army in any war would ever fight with equally sized armies if they could help it and playing non-symmetrical warfare would take a lot more than legion rules to implement. NL uses extensive psychological warfare which is diffidult to depict on the gameboard, one of the better ways of show it in the rules is to give them fear. Just because it doesn't help against the loyalist scum doesn't mean it's not a fluffy rule.  

 

"Either way, Night Lords aren't an army that should be used, thinking you should drive head on with other armies" That's strange since one of the main rules is re-roll change distances. And the ides of stealth and night fighting along with Raptors as troops seems to be pushing the legion towards assault. Which is completely opposite to what you are saying.

 

No, the re-roll is not one of the "main" rules, it's one of the beenfits of the decurion (that is optional to take). Stealth however, together with night vision, fear and improved raptors (which are also optional to take), is.

 

"The whole Night Lord playstyle revolves around hitting hard and fast and avoiding the real threats." If you are talking fluff wise then agreed! Unfortunately none of our legion rules help in this regard, so GW fail again.

 

You mean the re-roll of charge distances in the decurion and improved cover on the way to melee doesn't help? Hiding in the shadows and then pouncing on your enemy seems fluffy enough to me.

 

"While anyone can play Night Lords however they choose, in the fluff they never fight fair. They don't fight pitched battles, as they are fundamentally unsuited to do so. This book just reinforces that." So why not give us legion rules that reflect this? How does +1 cover save and fear reflect this idea in any way what-so-ever?

 

No army in any war would ever fight with equally sized armies if they could help it and playing non-symmetrical warfare would take a lot more than legion rules to implement. NL uses extensive psychological warfare which is diffidult to depict on the gameboard, one of the better ways of show it in the rules is to give them fear. Just because it doesn't help against the loyalist scum doesn't mean it's not a fluffy rule.  

 

 

Fair point on the first comment.

 

As for hiding in the shadows and pouncing on your enemies I don't see how +1 cover save reflects that idea. There are so many better and more usfeul rules to convey this such as outflank, scout, infiltrate, deepstrike, invisibility, shrouded, etc.

 

Fear is just a lazy way to provide some attempt paying homage to the fluff. But rather than give us a situational rule that is completely useless against a large number of units/armies why not do something along the lines of Psychotroke Grenades. And/or why not provide an alternative effect against fearless troops. Terror = -2 leadership for fear tests. Fearless units roll the leadership tests as normal and if failed instead are reduced to initiative 1 till the next turn. 

 

I don't know. It just seems all very lazy and lack lustre to me. I think overall it has been a very poor release.

Edited by Trystram

I don't know. It just seems all very lazy and lack lustre to me. I think overall it has been a very poor release.

Got it.

 

Your opinion has been extra noted by the NL community at large.

 

Scoot the convo on along.

 

I don't know. It just seems all very lazy and lack lustre to me. I think overall it has been a very poor release.

Got it.

 

Your opinion has been extra noted by the NL community at large.

 

Scoot the convo on along.

 

 

NP, consider the rant over ;)

 

The wait continues for decent CSM rules.

 

Ave Dominus Nox brothers!

Hi there finally done with this one :smile.:

 

88th Company captain, Seynivarian N'kaal aka "The scaly-one".

 

Fluff here :

Seynivarian was a Terran born Night lords from the VIII Legion.

Acceding the captain rank a few years before the legion was reunited with the Primarch, he was quickly known for being more a tactician than a murderer and get noticed for his skills in matter of unusual warfare.

He and his company get to be assigned along with the Alpha legion more often than all other captains and it get to influence Seynivarian way of war.

His taste for bringing confusion and anarchy even as fear before the killing blow was deliver earn him the nickname of "The scaly ones" within the legion.

His company "The Erinys Brotherhood" if one of the most disciplined (as much as a Night lords company could be) is also one of the more secretive and distrust among the VIII legion.

 

http://img4.hostingpics.net/pics/513633DSC02890.jpg

http://img4.hostingpics.net/pics/262365DSC02891.jpg

http://img4.hostingpics.net/pics/669793DSC02892.jpg

http://img4.hostingpics.net/pics/315913DSC02893.jpg

http://img4.hostingpics.net/pics/328320DSC02894.jpghttp://img4.hostingpics.net/pics/593514DSC02896.jpg

http://img4.hostingpics.net/pics/198607DSC02899.jpg

 

What do you think of him brothers and sisters of the Eight ? :smile.:

 

Malchy

Great model but I think it got lost in the slew of Legion Rules/Rant :P I always wanted to do pale skin like this here.

@Malchy: one great mini again Brother! Seriously, you have to explain us how you manage to have such a marmorean face...

 

Otherwise, regarding new NL rules:

 

More than happy with those improvements. Of course one could say that we get less than our Cousins from the IVth or XIVth, but our new rules are fluffy and full of potential provided one can accept to perform some (a lot?) of tests.

 

I love the new "terror" settings, just something I really wanted to see on my Legionaries.

 

Just one light regret: nothing done in favour of Chosen. But that let some margin for 8th ed Codex. ^^

 

Celtic_Cauldron

In happier news, I'm working to build my first squad of Night Lords. I've had all these plastics sitting around figured I'd at least attempt a squad of regular vets of the long war. Hope to get some pictures up soon!

Thanks Brothers ! I Hade to make this boss for a propre claim on the 88th company ; )

@Viscious psychopath : yeah I've made a post on that great group too :)

@Celtic : Maybe I should do a tutorial if some of you want it ^^.

 

For the Rules I'm not really happy with how it turn out in regard of what we already got in 30k.

Maybe that's because I don't like bike or raptor (what a shamefull night lords ...Yes I know).

That's is too bad that the night lords warbands in 40k are reduced to those sole parts of the lore. For me the best part of the Forge Wolrd Rules is that they give the night lords some help to go after already weak targets.

The outnumbering rule and the Infantry killing style are really fluffy and give some cool way to go after fearless fow. If you want to win you'll have to "sheat" avoiding the best of your oponant and go after is weaker spot with your best killers to overkill it. No need for raptor and bike for that ^^.

Well let's hopping that those new Rules will get better with the 8th version of the game..

@Malchy: Brother, you are gifted with our father's psy abilities!! That's exactly what I was thinking about!! ^^

 

@Batlhamal: True enough. That's what I was expecting by mentioning that something should be done about Chosen or including the Nostraman Chainglaive to our wargear.

 

Celtic_Cauldron

I'm really liking the new legion rules, my one "complaint" is that I wish it was easier to take a bike formation with the raptors as a core. If the rules had said three units of bikers and/or raptors/warp talons required, all gravy. Or three units of raptors/talons and three units of bikers with the same rules, again good stuff. As it is, one has to run a cad as an auxiliary or use the other main decurion formation to get bikes, which cad is fine, but loses the formation rules, and the other decurion formation requires some unfluffy units.

So wait, if we can't have Marks, then how do we get Daemons and Daemon Princes?

 

And why do we not get Marks?

 

You can still get possessd or other Daemon units (Obliterators, warp Talons etc)  though they are not allowed Marks , since GW abandoned the idea of Chaos Undivided they seem to believe a Daemon Prince has to be dedicated to a god, so since it isn't a mark but "Daemon of" you can still have daemon princes in a Night Lords force hence why they say daemon psykers can choose to generate all their powers from their gods power.

GW in their infinite wisdom seem to believe apart from Black Legion all non Cult legions refuse to worship the chaos powers so cant be marked

Edited by teutonicavenger

I know I'm an old relic from 2nd ed and all, but I firmly believe that not all fluff has to have rules. If space marine A is devoted to Khorne, does he neccessarily have to have his mark?

 

 

GW in their infinite wisdom seem to believe apart from Black Legion all non Cult legions refuse to worship the chaos powers so cant be marked

 

 

Don't forget the WB!

Well, I mean Cyrion being Marked by Slaanesh despite having no devotion to(or even knowledge of) Slaanesh would seem to disagree with that.

 

And Teutonic, this was a problem back in 3rd Edition where everyone was told that Chaos Undivided is its own thing, not a collection of everything else.

 

So in reality, it's a step backwards to something they used to do that never made sense. Which is why it puzzles me since we should be stepping forward, not backward.

 

Either Chaos Undivided is a mixture of everything, a blending pot, or it is separate from everything else. 4th Edition onward took the stance it is a blending pot, and 6th Edition finalized it by saying there aren't any Marks of Chaos Undivided since you would have be getting Marks from multiple gods.

 

Which makes sense. If one Mark is supposed to be a symbol of a god deeming your soul so valuable that they're claiming you from everyone else, then getting two Marks should be something extraordinary. And getting four Marks..... well there's a reason only Abaddon and Bel'akor have pulled that off.

 

That said, as Excessus pointed out, you don't have to have a Mark to be aligned a certain way. You can be Chaos Undivided, and only have a Mark of Khorne(Hounds of Abaddon, anyone?).

 

It just strikes me as confusing that they would make four Legions unable to take Marks in a current edition where Marks are "given" by the Gods rather than "worn" by the individual.

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