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Yeah, the lack of grunts was about I wasn't sure if it's fluffy :tongue.: I will try to build it, but that many bikes are out of my wallet right now. I have 15 raptors to be assembled1 and already ordered 3 ork bikes for conversion2, but I'll get there eventually. And heck, biker gang should be cool to build (no Sons of Nostromo please :laugh.: ).

 

Notes:

 

1 (except those)

test-raptor-front.jpg?w=620

raptor-2-left.jpg?w=620

 

 

2 Speaking of which, I need ideas to convert a biker sorc. I don't want him to actually ride a bike, because I want him standing. Some people suggested to build him on a floating rock, which is cool, but I'll welcome more ideas.

Just to check, are you sure the KDK codex doesn't give them 'daemon of khorne' therefore as deamon of X giving them fear and (I think) fearless? Might be wrong on my part

Yeah that was what I had to check. In KDK Daemon of Khorne gives furious charge and daemon USRs. Daemon gives fear and a 5++. The "real" daemon units (bloodletters, crushers, thirsters etc) get fearless to replace daemonic instability, but not the CSM daemons (Warp Talons, Mutilators, etc.)

 

Speaking of which, I need ideas to convert a biker sorc. I don't want him to actually ride a bike, because I want him standing. Some people suggested to build him on a floating rock, which is cool, but I'll welcome more ideas.

A little while back I was trying to come up with a cool course as model for a Night Lords disc of Tzeentch. The coolest idea I came up with was to use a fell bat from the fantasy/AoS line as a goblin glider type mount. You could paint it to appear mechanical with metallic trim, and with a little bit of green stuff work (not a strong suit of mine) you could give it some exhaust pipes and trailing wires similar to a heldrake.

 

I also considered using the glider bits from the Dark Eldar Hellions kit, but I think it would be too small. Unfortunately I don't know anyone who runs hellions for me to compare, but with the new boxed game coming out you might find some for cheap on eBay soon.

I don't like DP for my NL because too much chaos. I prefer the common boltermen do the job (yes, I know Tz DP is really good, and even a Nurgle one with the Talons can be good). Have you tried the hades heldrake? Because with an average of 2 hits doesn't look very good.

On the DP I was responding to Augustus' suggestion. No worries if you don't want it in your list. As for the Hades, I haven't tried it yet, but I'm expecting it to kill only 1 infantry model per turn to force pin checks, or put one hit on a flyer.....plus whatever it does with Vector Strike.

Hey all!

New to forum and starting a night lords army! Had my chaos lord painted and wanted to post him up but don't think it will let me :/

any who was looking to get some advice on this list. I'm not a huge fan of helldrakes and don't think that are very fluffy myself. 

What do you fear mongering murderers think of this? 


Murder Talon 


Warband: 1105pts 

Chaos lord: Warlord,stormbolt plate, Bike, Votlw, Power axe, Sigil: 150pts 

Sorcerer: Aml x 2, Bike,Votlw,Force Sword.Sigil,Spell Familiar,Vox Daemonicus : 185pts 

Chosen x 5: 4 x Melta Gun,votlw,Rhino: 165pts 

Chaos bikers x 5: votlw,metla gun x 2: 130pts 

Chaos bikers x 5: votlw,metla gun x 2: 130pts 

Chaos Bikers x 3: votlw, Melta x 2: 90pts 

Havocs x 5: votlw,lascannon x 2,rhino: 150pts 

Csm x 5: votlw plasma gun,: 90pts 

Csm x 5: votlw plasma gun: 90pts 

Raptor Talon 640pts

Chaos Lord: Scourging chains,votlw, Jump pack,powersword: 115pts 

Warp Talons x 5 :votlwr :160pts 

Raptors x 5: votlw, melta gun x 2, melta bombs: 120pts 

Raptors x 5: votlw, melta gun x 2 melta bombs: 120pts 

Raptors x 5: votlw, melta gun x 2 melta bombs: 120pts 

Aux: 

chaos spawn x 1: 30pts 

Welcome Dardl! 

 

That's a nice list. I do think it'd be better to stick the CSM in rhinos and let the havocs stand and shoot. Also, with the spare 5 points, I'd give a rhino either a dozer blade, or a dirge caster. :tu:

 

Also: do you plan on claiming a Company? 

Welcome Saddle,

 

Heldrakes can be fluffy if they are commandeered flyers just got a few SM flyers today for that intent.

 

I agree with Augustus on the rhinos as the Havoc's have a range advantage and pack more of a punch. This means your CSM get into position faster so they are not wasted in doing nothing but footslogging for a few turns and the rhino can help give them cover etc.

 

Though I do like the list just wondering is that your final points cost or are you adding to the list?

 

-Noctem

Welcome Dardl! 

 

That's a nice list. I do think it'd be better to stick the CSM in rhinos and let the havocs stand and shoot. Also, with the spare 5 points, I'd give a rhino either a dozer blade, or a dirge caster. :thumbsup:

 

Also: do you plan on claiming a Company? 

Thanks for the welcome! 

 

You think? I never did feel right putting the havocs in the rhino as they have stealth for added survivablity! I'll mess around with it :) 

 

What do you mean claim a company? 

 

Welcome Saddle,

 

Heldrakes can be fluffy if they are commandeered flyers just got a few SM flyers today for that intent.

 

I agree with Augustus on the rhinos as the Havoc's have a range advantage and pack more of a punch. This means your CSM get into position faster so they are not wasted in doing nothing but footslogging for a few turns and the rhino can help give them cover etc.

 

Though I do like the list just wondering is that your final points cost or are you adding to the list?

 

-Noctem

Thanks you :)

 

It's not just that they are not fluffy, I never truly liked them! I've always found the bale flamer a little overrated. Whether it's my play style or not I dunno but I never really feel they fulfill their worth in my lists! 

 

I will try work out the price for two rhino's in the list for the marines so! 

 

it's 1850 fully painted and ready for battle, after that I plan on building a proper full company (or the night lord equivalent. Warband? Host?)  

 

 

51st Company - "Architects of Atrocity," Commanded by Voruun Fux - Dardl

 

You already figured it out. :tu: Awesome Company Name, And with LI as their company number, that´d be sweet :)

Edited by Augustus b'Raass

 

 

51st Company - "Architects of Atrocity," Commanded by Voruun Fux - Dardl

 

You already figured it out. :thumbsup: Awesome Company Name, And with LI as their company number, that´d be sweet :smile.:

 

Thanks man! This is great :P 

 

 

 

I am trying to take your advice and have moved one rhino from the havocs to the normal csm i can't find the points for another rhino however. 

 

The sorcerer is very expensive I was going to use him for heretech or biomancy is he worth it? 

On the contrary, I think he is a great add to your list and if you use the Tele psychic powers with the -1Ld from the Vox and other Ld debuffs he would bring real pain when shrieking the servants of the Corpse God and the foul xenos :)

 

With the Vox Daemonicus, the sorc is better suited for max Telepathy I think.

Do you think that maybe the Sorcerer is a waste of points? I could get another squad of chosen,raptors or another chaos lord for his price :/

 

In my personal opinion, I think that Psykers on their own are a waste of points. It's just not reliable because on average you don't have enough warp charges to cast anything reliably. 

 

 

With the Vox Daemonicus, the sorc is better suited for max Telepathy I think.

Do you think that maybe the Sorcerer is a waste of points? I could get another squad of chosen,raptors or another chaos lord for his price :/

 

In my personal opinion, I think that Psykers on their own are a waste of points. It's just not reliable because on average you don't have enough warp charges to cast anything reliably. 

 

Always depends on your list tbf. A psyker has to fit in your list concept and fulfill a specific task...just with any other unit. It's no good to take psyker and 'hope' for something good.

Edited by sfPanzer

Personally I've never had any luck with psykers so don't run them any more. But I agree give them a certain role and make sure the support is there if needed and I've seen them destroy just as well sometimes better than full squads of specialists.

Depends how you play I guess I mess up more than most so prefer more bodies/wounds. As said about the Heldrakes not fitting your style run what you enjoy using always over a unit that is "the best" but you don't like running.

 

On a side note just got the non FW bits to rebuild my Warband feels good to be back in midnight Clad.

-Noctem

For my 30k NL running a divi lib who happened to get misfortune (that combines happily with prescience) so I could blow up orths Sicaran with 38(/40) volkite Culverin shots, made me auto include a dedicated lib in my lists.

Going to trial a biomancy lib with an axe and see how he does. Hopefully get iron arm for maximum fun times

Edited by helterskelter

Personally I've never had any luck with psykers so don't run them any more. But I agree give them a certain role and make sure the support is there if needed and I've seen them destroy just as well sometimes better than full squads of specialists.

Depends how you play I guess I mess up more than most so prefer more bodies/wounds. As said about the Heldrakes not fitting your style run what you enjoy using always over a unit that is "the best" but you don't like running.

 

On a side note just got the non FW bits to rebuild my Warband feels good to be back in midnight Clad.

-Noctem

Thanks for the advice everyone! 

 

If I get rid of the sorcerer I would probably need another chaos lord to carry the vox daemonicus. 

 

That's another question is the vox worth taking in my list? I just can't really think of a time it wouldn't be good to have it! 

 

Maybe, I could make the sorcerer cheaper and run him with the chosen.....

OK, I'm working on a couple lists myself - together with my regular hobby buddy Ruben. There are two lists. My local meta is 1250, as it allows for quick games and regular one-day tournaments. There's a ban on LoW's and a 10% points FW points cap. 

List number one:

 

+ HQ +

Chaos Lord [bike, Combi-melta, Power Armour, Power Fist, Stormbolt Plate, Veterans of the Long War, Warlord]
 
+ Troops +
Raptors [2x Meltagun, 8x Raptor, Veterans of the Long War]
Raptor Champion [bolt Pistol, Power Fist]
 
Raptors [2x Meltagun, 8x Raptor, Veterans of the Long War]
Raptor Champion [bolt Pistol, Power Fist]
 
Raptors [2x Meltagun, 8x Raptor, Veterans of the Long War]
Raptor Champion [bolt Pistol, Power Fist]
 
+ Fast Attack +
Chaos Bikers [8x Chaos Biker, 2x Meltagun, Veterans of the Long War]
Chaos Biker Champion [bolt Pistol, Power Fist]
 
+ Heavy Support +
Maulerfiend [Magma cutters]
 
Maulerfiend [Magma cutters]
 

Aaand list number two:

 + HQ +

Chaos Lord [bike, Power Armour, Power Fist, Stormbolt Plate, Veterans of the Long War, Warlord]
 
+ Troops +
Raptors [2x Meltagun, 4x Raptor, Veterans of the Long War]
Raptor Champion [bolt Pistol, Close Combat Weapon]
 
Raptors [2x Meltagun, 4x Raptor, Veterans of the Long War]
Raptor Champion [bolt Pistol, Close Combat Weapon]
 
Raptors [2x Meltagun, 4x Raptor, Veterans of the Long War]
Raptor Champion [bolt Pistol, Close Combat Weapon]
 
Raptors [2x Meltagun, 4x Raptor, Veterans of the Long War]
Raptor Champion [bolt Pistol, Close Combat Weapon]
 
+ Fast Attack +
Chaos Bikers [7x Chaos Biker, 2x Meltagun, Veterans of the Long War]
Chaos Biker Champion [bolt Pistol, Close Combat Weapon]
 
Formation: Raptor Talon
 
Chaos Lord [bolt Pistol, Jump Pack, Power Armour, Power Fist, Veterans of the Long War]
 
Raptors [2x Meltagun, 5x Raptor, Veterans of the Long War]
Raptor Champion [bolt Pistol, Close Combat Weapon]
 
Raptors [2x Meltagun, 5x Raptor, Veterans of the Long War]
Raptor Champion [bolt Pistol, Close Combat Weapon]
 
Raptors [2x Meltagun, 4x Raptor, Veterans of the Long War]

Raptor Champion [bolt Pistol, Close Combat Weapon] 

 
Both list feature a crapton of raptors and bikers, with the first list concentration power on a couple units that are a bit more hard hitting ni combat, while the second list is MSU which relies heavily on shooting to ust armour and the like. Mind you, these are both 1250 points lists. 
 
Thoughts?

The list with the maulerfiends initially took my fancy but the second you can pretty much hold up an entire army in combat and reapply extra units as required.

With no Low or FW at those points (is there anything chaos can take in 40k at 125points?) The most you'd have to worry about are vindicators/similarly high strength good coverage attacks, which at 1250 I'd expect to be minimal. Unless you have an opponent who takes a horde. Then you're stuffed.

Think I prefer the second a bit, but I do think the high lack of any anti-armour or anti-meq in cc aside from the two hq's is quite dangerous. I understand in a 1250 point list you're unlikely to come up against much, but if your meltagun units are caught in combat then the remaining raptors can really do little aside from attempting to help in said combats, imo. Also the hq's are looking a bit bare without a invuln of any sort, even relying heavily on jink. My idea would be to trim a raptor from two of the talon packs, and maybe invest in a fist/meltabombs here and there. 

 

Thought I'd throw this out for you all as well :biggrin.:

 

 

Been busy for a while so not much painting or other stuff has been done, but finally managed to finish this guy the other night. 

 

Talon-master Nha Rakta, commanding officer of Malphaz Breacher squad XLII - Judgement's touch - attached to 101st company during fall of Alaistione system, 000.M31

 

Credit for the design and name (of breachers) goes to IHF, link here, would highly suggest you go and have a look, all of his stuff is brilliant

 

15941517_1344994382227176_6604479937143315894241_1344994412227173_4008102024001915966015_1344994488893832_7888152259733015966250_1344994522227162_7851161041056315977522_1344994568893824_4942660257653515965170_1344994612227153_3751071635974215965123_1344994658893815_2541936293787215966227_1344994675560480_1212673153366215965034_1344994698893811_76063216888719

 

 

Edited by Aeternas
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