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Looks great. This might be a bit off the wall, but what abut changing the eyes to something multi-faceted, maybe fly or wasp has?

The 3 holes for each eye to peer out is cool, as it is the mark of Nurgle and all, but 

 

Ah the XV. Had to go, kept making me think of the cursed 15th legion :D

Coming along nicely, but I think he might need even more adjusting to the pose to get that feeling of momentum that the giant censer needs. Something like this. 

 

http://i.imgur.com/FlcVirc.jpg?1

Coming along nicely, but I think he might need even more adjusting to the pose to get that feeling of momentum that the giant censer needs. Something like this. 

 

 

Well the question is, is he about to throw it? Because if not, it probably isn't THAT heavy and could be more easily swung around without having to lean in with the whole body. ^^

Edited by sfPanzer

I'll see if i can dig up the bit and post it for you. I love the choice of the tentacle arms! Maybe some of those microbeads need to be embedded to keep continuity between the backpack and tentacle arm? Or turn them into eyeballs? Just somethoughts. Looking good man!

Since "because reasons" is being invoked, let me try a different path to explain what I mean. I bought a book called How To Draw Comics The Marvel Way when I was a kid and one of the lessons in there really stuck with me about posing and conveying a sense of action. John Buscema illustrates the different frames of a punch being thrown and tells us that a good comic book artist should know how to convey the most amount of action and movement in his drawings. 

 

http://i.imgur.com/xixFLGS.png

 

The first and last frames, the wind-up and follow-through of this punch, describe the most movement and are the most visually interesting. Right now, the pose of the DP is somewhere in the middle of this and needs some fiddling to slide it toward either end of this spectrum to better convey the power of the blow that's about to land on some unfortunate being. 

Yeah I agree about the dynamic thing, but my point is that if the thing he is swinging around isn't actually THAT heavy, he wouldn't have to lean it as much.

Ever tried to swing the kind of "ball" a hammer thrower is swinging? Ever tried to swing flail? (i know it's rare for people to do something like that, but I dp live in a town where the mediaeval ages are kind of a big thing :tongue.: ).

The former is a LOT heavier and at some point it's actually more like the "ball" and the thrower swing eachother while the flail is just heavy enough to inflict a lot of damage but light enough that you aren't in danger to overswing too much which would usually mean death on the battlefield...and also would be way too exhausting to use properly in combat.

Overswinging looks cool but is not something you want to do in a fight like ever.


Hence my question whether he is actually going to throw it or not. :wink:

Edited by sfPanzer

I thought neither one of were talking about realism because demons, superhuman strength, blabbity-blabbity-blah, so the weight of it is irrelevant; I was talking about trying to impart a dynamic and visually interesting sense of motion. Anyway, I'm done. Agree to disagree. 

Eh that was only joking obviously. Once you start to explain everything with magic no argument is valid anymore. Although the fact that he is carrying a huge jetpack on his back and is wearing power armor that boosts his already unnatural strength is a "fact". :P

 

I agree that a slight adjustment in his pose would do good but not a whole lot.

Wow that Daemon Prince is shaping up really good. I love these extensive builds you do and is really inspiring for my own work as well! When you go to repose the legs I think they could be bulked out a bit (especially the thighs) because I think they are looking a tad slim in comparison to the rest of the body. Looking forward to the next update!

That was a great response, indeed!

@BCK andfpanzer: you guys are both right and make the same point, only from different angles. The censer probably isn't as heavy as that volume would if it'd be solid stone or metal, as coals generally are quite light, but still it'd weigh a lot and to swing something like that a very dynamic swinging - and thus pose - is required. Luckily, I indulged you both (and others, among whom myself)!! :D

 

Here's the reposed DP:

http://i35.photobucket.com/albums/d185/mkruijff/Death%20Guard/WP_20170730_001%202_zpsnjgpne87.jpg 

 

http://i35.photobucket.com/albums/d185/mkruijff/Death%20Guard/WP_20170730_002%202_zpssutm9qxb.jpg

More pics in hidden brackets

Hidden Content

http://i35.photobucket.com/albums/d185/mkruijff/Death%20Guard/WP_20170730_003%202_zpsuakg3yy7.jpg

 

http://i35.photobucket.com/albums/d185/mkruijff/Death%20Guard/WP_20170730_005%202_zpsggzvm0so.jpg

 

http://i35.photobucket.com/albums/d185/mkruijff/Death%20Guard/WP_20170730_006%202_zpsqfoh0u5d.jpg

 

Looks good, eh? Almost perfectly captures BCK's suggested pose:

Hidden Content

 

Coming along nicely, but I think he might need even more adjusting to the pose to get that feeling of momentum that the giant censer needs. Something like this. 

 

http://i.imgur.com/FlcVirc.jpg?1

 

Let me know what you think! Thanks for looking and your comments and critique. :)
 

Replies:

 

@ Kordhal: RIght now the aim is to just get his pose right, which would require rescultping the arms and a part of the pelvis, but that shouldn't pose a problem. The rest of the body is pretty nurgly - but if you have any suggesting, I'll be most interested!

 

@ KrautScientist: I know what you mean and thought about it, but it is as you say: a lot of extra work without a guaranteed payoff. I'm not too keen on pointing dudes, preferring to let the miniature be strong on its own. 

 

@ Aasfresser: Still not convinced why his neck would be too long - he's a daemon, plus the undivided GW finecast DP has an even longer neck!

 

@ The Traitor: of course you need to sculpt your own DP  -you can never have too many DPs

 

@ Mechanist: Cheers for the vote of confidence! 

 

@ Wolf_Priest_Dantay: That's a cool idea, but I'm not too keen on the whole fly iconography. I'm actually considering removing the fly on his left arm altogether! :biggrin.:

 

@ Maarten: Thanks, mate! How do you like the chain vs tentacle now?

 

@ Eldrick Shadowblade: That's a good point, actually - the tentacle should have some cuts and some pustules as well!

 

@ Vairocanum: You I thought the same thing about the relatively thin thighs. On the other hand - I like the belly on the thin legs. Seems somehow creepy. ;)

 

@ BubblesMcGub: That's the whole point! :D :tu: 

 

@ GuiteRasmus: How do you like the repose?

 

@ Sagentus: Cheers, buddy!

 

@ BCK: Thanks for the picture!

Wow, that repose really brought the awesome up to eleven, and serves as a good lesson on the importance of how to convey motion. The model was cool already but now it's so much better. I don't know what else to say, this is top notch work, even with your standards. I'm definitely burrowing some ideas for my own DP

@ KrautScientist: I know what you mean and thought about it, but it is as you say: a lot of extra work without a guaranteed payoff. I'm not too keen on pointing dudes, preferring to let the miniature be strong on its own.

 

To be fair, it was less about a cheap special effect and more about adding some agency to the model -- or at least its left arm. That being said, the repose has taken car of that rather neatly, because now the left arms looks as if it were part of the entire motion, so consider the case closed ;)

 

As for the reposed legs, I like it for about 90%, but I cannot shake the feeling that the stance seems comically wide in the very first photo, plus the left leg doesn't look like it could attach to the body in any anatomically plausible way -- the effect is only really pronounced in the first picture, mind you. Both because the area is more obscured in the other pictures, or because it's merely a problem of perspective? Anyway, might be worth double-checking.

I love the repose, looks much more fluid and dynamic. The only thing that throws me off is the fingers on the left hand... I always hated those damn things. Might I suggest replacing them and having them curl a bit? It wouldn't take much to do and would probably feel more natural.

Loving the update, I was going to chime in about the pose but then I move to the next page and see the leg repose. He's looking mean now, looking forward to the neck being fleshed out etc.

 

The head really reminds me of the Violator or Malebolgia from the Spawn univers. :tu: That's ALWAYS a good thing! :tu:

I love the repose, looks much more fluid and dynamic. The only thing that throws me off is the fingers on the left hand... I always hated those damn things. Might I suggest replacing them and having them curl a bit? It wouldn't take much to do and would probably feel more natural.

 

I would like to present a counterpoint to this, because I've always felt that it was a great touch how the left hand actually looked like that of a disease victim: There is something malformed and arthritic about them that I think is really rather realistic, and it's an interesting little way of showing the "blessings" of Nurgle.

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