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Found 6 results

  1. From the album: Black Templars

    Posted to The Last Wall on Facebook. Greenstuff model of Grimaldus.

    © Joe Orteza

  2. What happens when the warden realizes that he too is a prisoner? *** Salvete, fratres! I finally decided to stop lurking and got around to making an account... This project is the result of a lot of things; I picked up Dark Vengeance last year for the chaos side, then realized I didn't know what to do with the Chosen, then realized I really like Possessed. While deciding on what to do with them, I ended up split between making them Emperor's Children or Word Bearers (or, briefly, painting it all black and calling them Fallen--I might still do a few of these). A year, a couple handfuls of Dark Angels, and far too many papers on chivalric romance later, I settled on a color scheme and a vague backstory for my spiky dudes. So, now I've decided to put a little effort forth and try and document the process. Expect a lot of rambling. Renegades seemed like a natural choice; as much as I love the IIIrd and IVth, the legions, I think, come with too much baggage from the Long War. As an aside, I think this is part of why the Badab War is so compelling; besides being essentially a blank slate, it's far enough removed from the grand existential melodrama of "Chaos vs Humanity" that it leaves room to imagine more human motivations. Enter the Knights of the Veiled Rose, a merry band of loons, zealots, and thugs united only by their common devotion to their Lady, an enigmatic yet charismatic warp presence who lurks in the far corners of the galaxy. I imagine them to be the result of the natural accumulation of followers accrued by a galaxy-spanning pilgrimage. This is as much due to my fondness for roadtrip stories and collecting odd models and not doing anything with them as it is actual backstory. *** Pictured: Unknown heretic marine bearing the Carcerators heraldry, ca. 522.M38 + Carcerators chapter [PERDITAS] + ++ Founding [M35] ++ ++ Geneseed [unknown//??Suspected V Legion] ++ ++ Homeworld [Carcere V] ++ + History + The Carcerators were founded in the wake of the successful Rosalis Crusade to watch over the newly prosperous Carcere system and its neighbors in the newly-dubbed subsector. Such were the hopes for this chapter that they received a number of rare suits of Heresy-era armor as relics from their parent chapter. The chapter quickly proved itself in service to the Imperium in several campaigns against xenos incursions. Dour and dutifully-minded, the Carcerators became experts in fighting in cramped quarters and fast, fluid operations. Records attribute this to their tradition of training scouts in the dense underhives of the penal world of Carcere IV. The Carcere system was one of many the Imperium lost contact with during the Age of Apostasy. Exactly what transpired in those lost years when the chapter was cut off from the Imperium is known only to a few--and none of them are of the mind to tell. When the interfering warp storms receded, the Carcere system was one of the rare few that had degraded little, owing to its close contact with its neighbors and tight, productive supply chains. When Imperial emissaries arrived, however, the Carcerators had not been seen in over a decade. Care of their domain has since been transferred to the Angels of Vigilance. + Customs and Rites + The rite of the Hunt served as an opportunity for the chapter's neophytes to prove themselves. When it was time for the Hunt, neophytes would be joined by veterans of the chapter in small cadres. Together, they would hunt the most dangerous outcasts and mutants in the depths of Carcere IV. The ritual still exists, albeit in a corrupted form. Where once it was an honorable rite, the privilege of warriors to hone their skills, it is now the domain of those highest in the Lady's favor--those most willing to lose themselves to mindless savagery. To their prey, however, it makes very little difference. + The Lady + One of the numerous minor warp entities that haunt the lonely reaches of the galaxy, the nature of the entity known as the Lady is elusive and manifold--even those initiated in the deepest mysteries have only submerged themselves in the shallowest reaches of the abyss that is Her embrace. To devote oneself to the Lady is to abandon the self and surrender fully to the truest, basest elements of the soul. In battle, the Knights make no boasts or challenges, for they have nothing to prove to their enemy; the slaughter they inflict is enough. The Possessed of the warband--those most esteemed warriors who have communed with and become entwined with fragments of the Lady--wander in a blissful trance until the call of the hunt is sounded; daemonic flesh and plasteel jolt to life in an instant, keening howls fill the air, and the host surges forth with preternatural speed and ferocity. + Combat Doctrine + A significant divergence noted by allies who fought beside them is deployment of Terminator suits and shieldbearer veterans embedded in tactical squads. The chapter's scout companies were used aggressively to harry opponents, herding them into killzones. Survivors from raids across the galaxy report a similar role being played by the warband's baying packs of Possessed. Their battle tactics are even more varied now, having incorporated dozens of smaller warbands, each with their own approach to warfare. Additionally, due to their preference for rapid attack and frequent raids by spacefaring Xenos, the chapter was noted to have an air support wing of above average quality. Since they took to the warp on their great pilgrimage, their air wing has been further bolstered by heretic machines and daemon engines.
  3. Greetings humans, heretics, xeno and mutants. First time poster long time since I've touched the hobby with a 40,000ft pole. I used to post on the WargamerAU forums under "Ralshar" about 15years ago and recently got back into converting because :cuss it what else have I got going on right meow? After 15 years out of the game I decided to challenge myself to see if I still had it by converting a standard marine into a true scale wolf lord using only the dated pieces I had in my old as sin bitz box. And this here is the end result! If you're on the bookface page "40k kitbash carnage" then first of all, I'm sorry. Second, this may look familiar as I posted about it rather frequently as I built. I'll be posting the quasi step by step pics with some explination after this if anyones interested. Like I said, 15 years in between conversions and sculpting so be gentle. But critical.
  4. After a couple comments and requests, I had my wife help me do a little tutorial on how I get some of my Nurgly gribbly greenstuff results. This is not the "correct way" or the "only way" to work with greenstuff, but its how I do it. I hope you can see the pics well enough. OK...so STEP 1: You need some gear. We got our 2 part epoxy putty (Green stuff), 2x magnifiers (because once you hit 45 everything goes to hell..... quick. But, seriously....they are handy) Universal solvant in a blessed receptical, i.e. water in a glass/cup. Last but not least, something to sculpt with. What you see is a cheap sculpting set. You can find them online or at hobby or craft stores. PLUS and even cheaper set: toothpicks cut at various angles. I used toothpicks almost exclusively for a while before I got a decent tool set. And a piece of acrylic. (its hard to see) I think I bought a $1 acrylic frame at a Dollar store and took the 2 pieces for sculpting on. Greenstuff (GS) won't stick to it if its wet. Not pictured is a set of tentacle rollers. You can also use a comb. Just remember, water is your friend. If you don't want the epoxy to stick to it, wet it. Including your fingers. STEP 2: Mixing the stuff. An even amount of blue and yellow, wet fingers and ..SQueeeeesh. Keep on sqishing it together until you get a uniform green and wet your fingers if it gets too sticky. Some folks like to use gloves, I like to be able to feel it. A small sausage on the tentacle roller. Since I'm not trying to make a uniform tentacle or power cord, I'm rolling it with my finger. A fine hair comb works just as good. Just remember the water. I roll it out to get some texture from the tentacle maker. Sometimes I just roll out a smooth sausage and twist it for the same effect. Then I roll up the tentacle sausage and I'm ready to slap it on the model. STEP 3: The sculpting begins...... I put my swirled sausage on there and pull down some anchor points to fix it in place on the model. At this point I'm kind of planning out in my head what I might want to do and where I want the "weight" of this application to be. I like to work in layers/pieces. Firstly, it keeps me from doing too much at once and ruining it with an errant fingerprint. It is also great to mix the epoxy in small batches. You can always mix more for this kind of detailing, rather than having a whole bunch left over. IF you DO have left overs, its always great to make thin sausages or roll them on a tentacle maker then hang them to dry. They can come in handy later, You can cut the thin rolls for rivets or bolts. Even rolling them into round balls can be useful later. A small container or sandwich bag is a great place to store these once they are dry. STEP:4 Details. Its all in the details. Showing how the toothpick works almost as good as the purpose built tools (if not better for some applications) I use the WET toothpick to round out some sections. Growing up on a farm and hunting,etc I have a pretty intimate knowledge of gross things and the innards of critters so I just round out things that look swollen or "intestinal" to me. References are SO easy to get these days thanks to thing like google. Go to google - images and search "intestines" and such. Also look over the new GW sculpts for Nurgly stuff, great inspiration there too. There are a great many folk that seem to slap GS on a model poke it a few times and call it Nurgly, but a few minutes doing reference search can really add a little "realism" to make it more convincing. Then I go into my bumpy rounded out areas and decide where I might want swollen pustules. You can carefully nudge out round shapes with the point of the tool, then smooth out the "pokey" looking parts. Not to pun, but its a very organic process. You want it to look natural, not like a bunch of poked GS. STEP 5: Pox I'm not sure where I found these things, but they are part of a syringe set (pictured above) But, the thing makes a nice round bulb. You can get brass tubes that can work for this, but the walls tend to be thicker. These make nice round spots. In the bottom two, I show how I push it in then pull out a drooping blob or the like. Great for yawning maw kind of thing. You can get a similar effect (without the round bulb) with a flattened toothpick of round edged tool by gently pulling down. STEP 6: I'm not sure what you call it, but it looks kinda cool These little bitz look a little tyranid like sometimes, but work on the deamonic and nurgly. When painting they look cool bleeding. ;) On a round roll, you take the side of a wet tool and make a slight trench. Then with the tip, poke a line of holes in there. I added a couple puss bulbs around it to kind of mesh in the edges. STEP 7: The last little bits I poked a few holes. The idea (and common on the GW sculpts) is a wound or broken spot int eh flesh. Gently, stick a pokey tool into the GS. You can go with a little hole, you can pull it a couple ways to make it look torn or gently draw out a shape. The last bit is doing a little circle. I do it first with small spots holes them connect them and smooth out the sides, to get that nice big pustule. The one note I would stress from what I've experienced is that with this kind of sculpting (as opposed to fire or fur, is to procede cautiously, carefully and with a wet/moist tool. You can always blow the water off, but it sucks when the stuff sticks to your tool after making the perfect round pustule or if you are sculpting a chin or the like. It this case its always easier to dig deeper or take more GS off than to put it back on. OH... and a wet finger is a great way to smooth GS edges or over places you might be filling. STEP 8: The results This is what I ended up with. I'll be adding more sections after this one dries. Eventually this whole thing will be much more Nurgly. One take away for large sculpting projects. : Don't try to do it all at once. Do it in sections. Do one, let it cure. then the next. I hope this little tutorial has been of some use to you.
  5. Ok, so I guess I'm starting a thread for my Tyranids now. I'm desperate for feedback for a project with a time limit. I've decided to take part in a competition on Twitter that has a prize... trouble is that i'm starting late, I only have 5 more days to do it. The Brief is that it has to be a Duel between two models, on any size base. I've decided to do Genestealer vs Ultramarine. and it has to be be from scratch, specifically for this competition, i started last night and i probably have about 10 more hours working time. this is what i have so far... im going to have the marine blasting its brains out just after his arm was lopped off. his arm will also be included. please help me!
  6. Hi all, after posting most of my finished Night Lords models on my showcase thread, it's time to get back into the saddle of modelling again! I'll try to post as regularly as I can. Of course, inspiration sometimes fades, but I've found it is great to have a community to share your work and hobby with, so when I model and paint, I'll be sure to keep you updated. I hope you enjoy and maybe get inspired as I have been by what I've seen here. Please let me know what you think, be it praise, criticism, or suggestions. Some of the models I like the most have details on them that were inspired by other people's feedback, so feel free! In this thread: NIGHT LORDS run from the first page up to page 51, and between this post on page 153 and page 165 WORLD EATERS feature occasionally from this post on page 23, and heavily from this post on page 108. PRE-HERESY WORLD EATERS can be found from this post on page 235 and onwards. IMPERIAL FISTS are the main focus from this post on page 52 to about page 138 DEATH GUARD are featured from this post on page 145 NECROMUNDA ESCHER, GUILDERS, and TERRAIN can be found from this post on page 211. Please find my 47th Company Night Lords Showcase thread here. Please find my 5th Company Imperial Fists Showcase thread here. Want to name/claim a marine in my Imperial Fists army? Here's your chance. TUTORIALS in this WIP thread: How to: Build, pose, glue, and pin a Brass Scorpion of Khorne How to: SPEEDPAINT / what practices did I implement to increase my productivity? How to: build a Storm Eagle without going crazy (several posts, link is to the first one) How to: paint Night Lords with my recipe How to: paint Imperial Fists with my recipe How to: magnetize contemptor weapons How to: sculpt muscles on daemonic engines How to: sculpt flayed skin trophies How to: use nails to make spiked trophies How to: create my Khorne Daemonkin bases How to: paint my Khorne Daemonkin bases How to: make life hacked super macro shots of your models How to: create a relic magna melta predator from regular plastic GW bits How to: apply decals (especially on Space Marine Shoulder Pads) How to: paint Necromunda terrain '90s style How to: create raised scenic bases I use something similar to this thing for my photo-setup. I use these photobackgrounds on A2. Tutorial by other frater I highly recommend: How to: Sculpt Loin Cloths by Nemac Vradon How to: Paint Rotting Flesh by DuskRaider How to: Paint Death Guard Armour by DuskRaider How to: Sculpt Chaos-ified claws on Vehicle Armour plates by Pandoras Bits Box How to: Smooth GreenStuff by Brother Chaplain Kage How to: Create Oyumari casts for Modellign putty by BCK How to: Create Truescale firstborn MkV and up armour by Kizzdougs Cheers!
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