CatSmasher Posted July 16, 2014 Share Posted July 16, 2014 From my local GS source. Like in the new ork codex all units come as dataslates, so it should be no problem using him as HQ. Maybe you can even "build" your own Krom with the current SW codex, but I don't have it to make sure. He costs the same as a Ironclad Dread his stats are 675/4/4/3/5/4/10, 3+. He is quipped with a Boltpistol,Frag and Krak grenads and the belt of russ (4++). also he has a wyrmtalon, his +2,AP2 mastercrafted axe. USR: ATSKNF,counterattack,furious charge,acute senses, stubborn. His warlord trait is (translated) "Saga of the born warrior": He has to make challenges and accept them whenever possible but can reroll all to hit rolls if he fights in a challenge. What do you think? Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/ Share on other sites More sharing options...
CatSmasher Posted July 16, 2014 Author Share Posted July 16, 2014 The rules for Krom are covered in the other post, so I'll give you those for Grukk: 5pts cheaper than Krom, 5/2/5/5/3/4/4/9,4+. He has a (excuse me if I don't properly translate the ork weapons, I don't know all their english names) combigun with bazooka, a squig that lets him reroll 1 to hit die in close combat, a bosspole and stikkbombz along with his special Gitripper, a x2,AP2, rending energy claw. USR are green horde, ere we go, furious charge, feel no pain and can call a Waagh. His warlor trait is "roaring tyran" which lets him and all friendly ork units in 12" reroll failed morale or pinning tests. Judging by the language issues, this seems to be a cut and paste reply from some other source, so its not as reliable as the guy actually having seen it Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/#findComment-3746751 Share on other sites More sharing options...
Valerian Posted July 16, 2014 Share Posted July 16, 2014 From my local GS source. Like in the new ork codex all units come as dataslates, so it should be no problem using him as HQ. Maybe you can even "build" your own Krom with the current SW codex, but I don't have it to make sure. He costs the same as a Ironclad Dread his stats are 675/4/4/3/5/4/10, 3+. He is quipped with a Boltpistol,Frag and Krak grenads and the belt of russ (4++). also he has a wyrmtalon, his +2,AP2 mastercrafted axe. USR: ATSKNF,counterattack,furious charge,acute senses, stubborn. His warlord trait is (translated) "Saga of the born warrior": He has to make challenges and accept them whenever possible but can reroll all to hit rolls if he fights in a challenge. What do you think? A 3+ save with an Unwieldy axe, makes him dead in the water, especially when he has to accept challenges. On the positive side it looks like his attacks are S8 on the charge, and he'll get the extra attack for the off-hand weapon. Lastly, BS7 with a Bolt Pistol? Why bother? Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/#findComment-3746759 Share on other sites More sharing options...
wookieman Posted July 16, 2014 Share Posted July 16, 2014 I read it as WS 7 Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/#findComment-3746766 Share on other sites More sharing options...
Valerian Posted July 16, 2014 Share Posted July 16, 2014 I read it as WS 7 Could be. Is it me, or is there an extra digit in the stat line? Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/#findComment-3746768 Share on other sites More sharing options...
wookieman Posted July 16, 2014 Share Posted July 16, 2014 It could be an extra digit or it could be a movement stat Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/#findComment-3746770 Share on other sites More sharing options...
MalachiOfRuss Posted July 16, 2014 Share Posted July 16, 2014 Are Power Claws unwieldy too? Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/#findComment-3746778 Share on other sites More sharing options...
Valerian Posted July 16, 2014 Share Posted July 16, 2014 It could be an extra digit or it could be a movement stat There hasn't been a Movement characteristic in the stat line of 40k since second edition. Are Power Claws unwieldy too? I believe so, yes, but don't have the latest Ork codex to verify. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/#findComment-3746785 Share on other sites More sharing options...
wookieman Posted July 16, 2014 Share Posted July 16, 2014 Power Klaws are unwieldy, just checked the Ork codex Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/#findComment-3746788 Share on other sites More sharing options...
Valerian Posted July 16, 2014 Share Posted July 16, 2014 I read it as WS 7 Upon further review, I believe the '7' was supposed to be a '/' which means WS 6, BS 5, and the usual 4 for Marine Strength and Toughness, etc. As mentioned above, I like him with the exception that they chose not to give him Runic Armour. Regular Power Armour on a Wolf Lord is a huge fail. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/#findComment-3746806 Share on other sites More sharing options...
CatSmasher Posted July 16, 2014 Author Share Posted July 16, 2014 What about the belt of Russ, with the 4++ it seems pretty nice. That weaponskill and Initiative seems poorly placed on a frost axe. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/#findComment-3746824 Share on other sites More sharing options...
skeletoro Posted July 16, 2014 Share Posted July 16, 2014 What catsmasher said is consistent to what I was able to make out in the paper copy. 3+ save is downright stupid of GW. What were they smoking? Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/#findComment-3746826 Share on other sites More sharing options...
Leif Bearclaw Posted July 16, 2014 Share Posted July 16, 2014 What catsmasher said is consistent to what I was able to make out in the paper copy. 3+ save is downright stupid of GW. What were they smoking? Don't be silly, I thought it was well known by now GW make all their decisions like this South Park bailout style http://www.youtube.com/watch?v=wz-PtEJEaqY Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/#findComment-3746861 Share on other sites More sharing options...
MalachiOfRuss Posted July 16, 2014 Share Posted July 16, 2014 Many/most characters equipped by GW writers are not "optimally equipped." Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/#findComment-3746883 Share on other sites More sharing options...
Nova_chron Posted July 16, 2014 Share Posted July 16, 2014 He is Ragnar black mane 2.0 but personally he is worse I think the reason he has the axe is besides rule of cool in a strait up fight with a sword he would beat the ork warboss every time. I plan to build him as my new Ragnar and the axe will be used for another character Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/#findComment-3746895 Share on other sites More sharing options...
Valerian Posted July 16, 2014 Share Posted July 16, 2014 What about the belt of Russ, with the 4++ it seems pretty nice. That weaponskill and Initiative seems poorly placed on a frost axe. The 4++ is fine, but nothing more than 'the standard' for Marine Captains and higher. What that boils down to is a 50/50 chance to die outright to a Wounding Hit from a Power Fist, or similar high-Strength weapon. That's fine, though, as again, it's the standard Invulnerable save for the unit type, and there is a trade-off for others that upgrade to a Storm Shield (they pay additional points, as well as sacrifice a potential extra offhand attack). The problem is with the Power Armour. He is now exceptionally vulnerable to AP3, Power Weapons and equivalents, particularly Force Weapons and those that can inflict Instant Death. The Unwieldy Axe, although powerful if he lives to attack, puts him at risk by allowing any/all Power Weapon attacks to go first. In fact, it puts him at risk against the attacks of regular enemy troops with plain CCWs, as a third of any of those Wounding hits will leak through, as well. I'm extremely disappointed, but not because I'm particularly interested in playing Krom (I'm not at all), but because I read this as an indicator that they're not going to take care of Ragnar, either. He needs Runic Armour badly. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/#findComment-3746943 Share on other sites More sharing options...
Rune Priest Jbickb Posted July 16, 2014 Share Posted July 16, 2014 Can someone do me a huge favor and convert ironclad Dreadnaught into a codex unit point value? I don't have ironclad rules. I will say his stat line (armor save excluding) seems pretty solid. I also noticed that the axe listed above did not actually say unwieldy. This could easily be an oversight of course, and as gruks klaw is unwieldy I would say it's likely it was just left out, but it seems there is room for hope that it strikes at initiative Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/#findComment-3746957 Share on other sites More sharing options...
Valerian Posted July 16, 2014 Share Posted July 16, 2014 True, if it isn't Unwieldy, then that'll make a rather significant difference, but I doubt they're going to allow S:7 on the charge at I:5. If they did, it might change the calculus on the risk assessment for his lack of 2+ armor some. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/#findComment-3746970 Share on other sites More sharing options...
Grimtooth Posted July 16, 2014 Share Posted July 16, 2014 Seems like GW is pushing unwieldy as a strength, but just not sure how to implement it....lol. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/#findComment-3747015 Share on other sites More sharing options...
Vykryl Posted July 16, 2014 Share Posted July 16, 2014 Seems like GW is pushing unwieldy as a strength, but just not sure how to implement it....lol.Convince the other guy he needs it, while you take strike at initiative weapons? Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/#findComment-3747039 Share on other sites More sharing options...
Toasterfree Posted July 16, 2014 Share Posted July 16, 2014 that 675 WS Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/#findComment-3747091 Share on other sites More sharing options...
skeletoro Posted July 17, 2014 Share Posted July 17, 2014 I am 100% sure it was mêlée, master crafted and unwieldy. I'm also disappointed because it looks like frost axes will be just +1 strength power axes again. Of course, they still might be decent weapons based on price, for instance if they're only 3 points more expensive than a power weapon. But based on what we have seen so far I'm not optimistic. At this stage Krom is just ludicrously badly designed. I find it really really hard to make sense of the decision to combine power armour, unwieldy, and having to challenge. In many contexts, he'll be suicidal and useless. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/#findComment-3747119 Share on other sites More sharing options...
Valerian Posted July 17, 2014 Share Posted July 17, 2014 Agreed, skeletoro. Agreed, skeletoro. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/#findComment-3747130 Share on other sites More sharing options...
CatSmasher Posted July 17, 2014 Author Share Posted July 17, 2014 Oh man, I can't believe that they would give him i5 and then take it away. That is completely ridiculous Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/#findComment-3747136 Share on other sites More sharing options...
Grimtooth Posted July 17, 2014 Share Posted July 17, 2014 My input on the whole frost weapon idea is the following, Frost weapons should almost be like the Smash attack for a MC. If you want the strength boost without unwieldy, then you halve your attacks. If you want your full attacks, you get them, but with unwieldy on it. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/#findComment-3747151 Share on other sites More sharing options...
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