skeletoro Posted July 17, 2014 Share Posted July 17, 2014 Nahhh he gets i5 because he's a lord. It doesn't do anything with his axe but that's just par for the course really. It's the same for other captain/master HQs with only unwieldy weapons. They don't reduce the initiative on the stat block. Technically he could attack with his pistol at i5. And actually, sometimes he might even have to, I suspect. I'd be tempted to do it when in a challenge with just about any i4 ap3 character such as a sergeant with a power sword. Certainly against any librarian. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/2/#findComment-3747152 Share on other sites More sharing options...
Valerian Posted July 17, 2014 Share Posted July 17, 2014 Oh man, I can't believe that they would give him i5 and then take it away. That is completely ridiculous Not really, all Wolf Lords (and Space Marine Captains and Chapter Masters, etc.) get I5; it's still relevant for Initiative tests, and so on. It just so happens that when you give one of them an Unwieldy weapon that the high I is mostly irrelevant, but that's the same with pretty much every Infantry model in the game that gets a high-Strength weapon. Since 6e, it has been integral to 40k design that the best (ie highest Strength) weapons strike last. If you want an actual example of where this is actually ridiculous, you have to look to Commander Dante, who is known for his lightning-fast reflexes, has an elevated Initiative (6) to reflect it, but happens to also carry an axe, and with the transition from 5e to 6e suddenly went from always (usually) striking first to striking last :( Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/2/#findComment-3747153 Share on other sites More sharing options...
Valerian Posted July 17, 2014 Share Posted July 17, 2014 Ninjad, by skeletoro, but I should also note skele, that I think there is a rule (or there was in the last edition) that says you have to use your special close combat attacks if you have one. You can't elect to use just the Bolt Pistol anymore. I'm away from references though; can somebody double check that for me? Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/2/#findComment-3747157 Share on other sites More sharing options...
logun Posted July 17, 2014 Share Posted July 17, 2014 this is kinda why my Krom won't be Krom, he will be used to create a new character based on the new codex. with runic armour, storm sheild, relic blade(ap2, iniative, equivalent to the marine dex uber blade), WTN and SOTB. this guy might cost a metric tonne in points but oh what a wonder it will be to see him bring the hurt. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/2/#findComment-3747176 Share on other sites More sharing options...
Hellios Posted July 17, 2014 Share Posted July 17, 2014 I really think they Should have given axes a penalty to Initiative (like -2) rather than making them strike last. I Think it would make the choice between an axe and a fist a little harder. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/2/#findComment-3747190 Share on other sites More sharing options...
Bryan Blaire Posted July 17, 2014 Share Posted July 17, 2014 I agree with you, Hellios, slower but not always dead last. One thing I was thinking is that Krom's axe has a very similar dual wolf heads + gem configuration to Grimnar's. If you don't want to use Krom as Krom and swap out his weapons, perhaps his axe might make a passable replacement for a custom Logan? You could wolf up a GK Termi Storm Bolter and find a suitable blinged up Terminator SW suit? Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/2/#findComment-3747212 Share on other sites More sharing options...
Valerian Posted July 17, 2014 Share Posted July 17, 2014 this is kinda why my Krom won't be Krom, he will be used to create a new character based on the new codex. with runic armour, storm sheild, relic blade(ap2, iniative, equivalent to the marine dex uber blade), WTN and SOTB. this guy might cost a metric F**K tonne in points but oh what a wonder it will be to see him bring the hurt. I definitely agree with using him as the basis for a DIY Wolf Lord, but doubt we'll have access to Relic Blades in our next codex. For specific loadout, we'll have to wait and see what's available to us. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/2/#findComment-3747217 Share on other sites More sharing options...
Squark Posted July 17, 2014 Share Posted July 17, 2014 this is kinda why my Krom won't be Krom, he will be used to create a new character based on the new codex. with runic armour, storm sheild, relic blade(ap2, iniative, equivalent to the marine dex uber blade), WTN and SOTB. this guy might cost a metric F**K tonne in points but oh what a wonder it will be to see him bring the hurt. I definitely agree with using him as the basis for a DIY Wolf Lord, but doubt we'll have access to Relic Blades in our next codex. For specific loadout, we'll have to wait and see what's available to us. He's referring to a hypothetical chapter relic, not the generic relic blades (which are AP 3 anyway). Odds are reasonable we'll get one much like Codex Marines and Chaos Space Marines got one (The former got the burning blade, the latter got the berserker axe with the name I've forgotten. I think the Dress-wearing Brigade got one too), but you can't count on it. Also, given that they're incorporating downsides into sagas by the look of it (Which, frankly, I aplaud. I've always hoped the oaths for sagas would have in-game consequences), Saga of the Bear, if it even still does what it used to, might not be an auto-include anymore, since it may do something like take away LO,S! Hmm... Downsides for existing Sagas? -Majesty: Cannot willingly go to ground or fail a morale check -Hunter: Cannot start on the board* -Wolfkin: Penalty if all wolves are killed. Lower stats, or maybe even concede a victory point, perhaps? Alternatively, forced to join units of wolves. *Hey, I've used it just to give 30 guardsmen stealth in the past, so yes, that is a disadvantage. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/2/#findComment-3747225 Share on other sites More sharing options...
Toasterfree Posted July 17, 2014 Share Posted July 17, 2014 from what i have seen Krom is supposed to have Runic Armor Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/2/#findComment-3747229 Share on other sites More sharing options...
logun Posted July 17, 2014 Share Posted July 17, 2014 i didn't think sagas needed to be touched, we do pay for these bonuses. maybe some points tweaking, maybe. but after looking at Kroms saga, looks like i'm going to be a sad panda. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/2/#findComment-3747296 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted July 17, 2014 Share Posted July 17, 2014 Do we have an actual photo of these RUMORED rules of his?? Until that happens, have some salt boys!! End of Line Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/2/#findComment-3747344 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted July 17, 2014 Share Posted July 17, 2014 thats my view. I'll find out on Friday. WLK Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/2/#findComment-3747347 Share on other sites More sharing options...
Dewi Sant Posted July 17, 2014 Share Posted July 17, 2014 Right I have the box set sat in front of me. The rules for Krom are correct. What I am worried about though is that the grey hunters don't have BP, BG and CCW as standard! By Russ I hope this isn't the case when the codex comes out! Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/2/#findComment-3747380 Share on other sites More sharing options...
Leif Bearclaw Posted July 17, 2014 Share Posted July 17, 2014 Right I have the box set sat in front of me. The rules for Krom are correct. What I am worried about though is that the grey hunters don't have BP, BG and CCW as standard! By Russ I hope this isn't the case when the codex comes out! That's grim news. But on the other hand the Hellbrute had 3 attacks in dark Vengeance, but only 2 in C:CSM, so there is precedent for rules in these boxes not being codex legit, so don't abandon hope yet. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/2/#findComment-3747387 Share on other sites More sharing options...
Dewi Sant Posted July 17, 2014 Share Posted July 17, 2014 There is a third book coming out called Sanctus Reach: Hour of the Wolf Hengist & Egil gain an extra attack. Blood Claws still WS3 BS3 (same for Egil) and have rage. Judging by the box Canis and his giant space hamster are here to stay. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/2/#findComment-3747389 Share on other sites More sharing options...
skeletoro Posted July 17, 2014 Share Posted July 17, 2014 Wow. Never would I have expected wolves to lose their b/bp/ccw. Well, not unless it was replaced by true grit again, or something. So he's 6544354 10 correct? What are the points costs for the four datasheets and what loadouts do the 3 packs have? I'm just wondering if the totals are the same or different to the current dex. Well, if these changes reflect the new dex... as much as it pains to lose the extra cc attack for grey hunters, at least this is likely to put grey hunters and blood claws on a much more even footing. People might actually start using blood claws! if they've lost the restrictions of headstrong then that's great. But really, it's silly for blood claws to lack ws4. Really silly. :cuss it seems like just about every other guardsman has bs4, every guardian has somehow acquired BS 4 while baking pie or whatever they spend their days doing, not to mention orks. If an ork's finesse is sufficient to warrant WS4, I think a blood claw should get it too. And yeah, I've spent a lot of time and effort devising ways to fit the full GH load out on a model. So... BLEGH!!!! What is it grey hunters lack in storm claw? The ccw? Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/2/#findComment-3747408 Share on other sites More sharing options...
skeletoro Posted July 17, 2014 Share Posted July 17, 2014 Hmm, do the grey hunters have a wolf standard and does it work the same? Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/2/#findComment-3747412 Share on other sites More sharing options...
Dewi Sant Posted July 17, 2014 Share Posted July 17, 2014 6544354 10 is correct. WG 230p TDAx5 Beoric Winterfang SB/FS 1WG TH/SS 1WG HF/PF 1WG SB/PF 1WG SB/CF GH 125p 5x PA with a BP Frag and Krak Hengist with Power Axe 1x PP/CS 1x PG 2x BG BC 110 5x PA with frag and Krak Egil with BP/PF 1x PP/CS 3x BP/CS I know what you mean about Uber grit, I still hope we haven't lost it. Head strong wasn't really a problem because you could always get around it. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/2/#findComment-3747416 Share on other sites More sharing options...
Dewi Sant Posted July 17, 2014 Share Posted July 17, 2014 I work out the the WG would cost 245 in our current codex. Don't have it with me though so might be wrong. Hmm, do the grey hunters have a wolf standard and does it work the same? No they don't, and its not mentioned. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/2/#findComment-3747418 Share on other sites More sharing options...
BT_Cennar Posted July 17, 2014 Share Posted July 17, 2014 in regard of bloodclaws, the lower BS/WS istnt due to they are bad at schooting/fighting.. its more to reflect they are wild and undisciplined and dont care to much about aiming the shot/swing. loosing 1 attack in CC would make GH ...well just plane tacticals . and in fact they even lose more then 1 attack. They lose the ability to shoot right before charge .So loosing BP or CCW hurts twice. I just hope this is not the case as it will be the second codex made Vanilla i am/was using. my BTs are no more what they were, If to many chages are made toward Smurfs that will hurt SW as much as rolling them into DA dex ;) such insult cannot be easily forgiven. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/2/#findComment-3747426 Share on other sites More sharing options...
aura_enchanted Posted July 17, 2014 Share Posted July 17, 2014 Seems like GW is pushing unwieldy as a strength, but just not sure how to implement it....lol. I think that gw should make sw's ignore unwieldly weapon rules. That's be positively trolololol Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/2/#findComment-3747445 Share on other sites More sharing options...
skeletoro Posted July 17, 2014 Share Posted July 17, 2014 that's why I mentioned orks... if orks aren't too crazy for ws4 then neither are claws. Are khorne berserkers disciplined? They'd need to lose the bolt pistol to be unable to shoot before charging. Hmm, so the pack leader has an extra attack, hmm. And he's the guy with the power axe. I wonder if that indicates that we might be a bit more like tactical in that respect too. Perhaps 'wolf guard' will be an upgrade exactly like veteran sergeant. It's be nice for fitting in transports if nothing else. Note that the plasma pistol guy has a bolt pistol. Perhaps grey hunters have to choose between a bolter and a bolt pistol... we can always hope that you can pay +1 point to get both, or something like that. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/2/#findComment-3747448 Share on other sites More sharing options...
aura_enchanted Posted July 17, 2014 Share Posted July 17, 2014 There is a third book coming out called Sanctus Reach: Hour of the Wolf Hengist & Egil gain an extra attack. Blood Claws still WS3 BS3 (same for Egil) and have rage. Judging by the box Canis and his giant space hamster are here to stay. lol @ space hamster.. It's clearly a guinea pig Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/2/#findComment-3747449 Share on other sites More sharing options...
skeletoro Posted July 17, 2014 Share Posted July 17, 2014 BOO WANTS SOME! Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/2/#findComment-3747457 Share on other sites More sharing options...
Dewi Sant Posted July 17, 2014 Share Posted July 17, 2014 that's why I mentioned orks... if orks aren't too crazy for ws4 then neither are claws. Are khorne berserkers disciplined? They'd need to lose the bolt pistol to be unable to shoot before charging. Hmm, so the pack leader has an extra attack, hmm. And he's the guy with the power axe. I wonder if that indicates that we might be a bit more like tactical in that respect too. Perhaps 'wolf guard' will be an upgrade exactly like veteran sergeant. It's be nice for fitting in transports if nothing else. Note that the plasma pistol guy has a bolt pistol. Perhaps grey hunters have to choose between a bolter and a bolt pistol... we can always hope that you can pay +1 point to get both, or something like that. Egil has +1 attack as well and he is only a standard BC, all be it one that is keen to lead his pack mates according to the little bit of fluff. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/2/#findComment-3747472 Share on other sites More sharing options...
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