skeletoro Posted July 17, 2014 Share Posted July 17, 2014 6544354 10 is correct. WG 230p TDAx5 Beoric Winterfang SB/FS 1WG TH/SS 1WG HF/PF 1WG SB/PF 1WG SB/CF 245 GH 125p 5x PA with a BP Frag and Krak Hengist with Power Axe 1x PP/CS 1x PG 2x BG 115 and better. BC 110 5x PA with frag and Krak Egil with BP/PF 1x PP/CS 3x BP/CS 115 and worse Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/3/#findComment-3747474 Share on other sites More sharing options...
BT_Cennar Posted July 17, 2014 Share Posted July 17, 2014 Fluffwise id say all Spacemarines have "wrong" stats esp. in regard of WS/BS. if a Guardsman has BS of 4 and bloodthirsty xenos scum like Orks a WS of 4 .. GHs should be like WS/BS 5 armor 3 Scouts WS/BS 4 Armor 4 Bloodclaws WS/BS 4 Armor 3 This would reflect in case of GH the enhanced senses of Astartes over most standart Infantry + the best accessible Tech. (Grey knights excludet). In case of Scouts the WS/BS is lower due to not having PArmor with all the inbuild enhancers (scoops/Bio-elektric-muscles etc.) In case of BC lower Base WS/BS but "buffed" by PA systems well but many things are out of fluff/balance so i gues we should be happy our recruits dont have wooden training blades ;) or are unarmed at all Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/3/#findComment-3747476 Share on other sites More sharing options...
Dewi Sant Posted July 17, 2014 Share Posted July 17, 2014 Comes in @ 600 points on the nose with Krom. The Orks have 75 less points than the wolves BTW. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/3/#findComment-3747477 Share on other sites More sharing options...
skeletoro Posted July 17, 2014 Share Posted July 17, 2014 just noticed that the tdawg pack has a tactical termy squad load out except for the frost sword (would be a power sword on the sergeant), and the one TH/SS guy (assault term load out). But that may not mean much I guess... in part it may just be a consequence of the relative scarcity of power weapons on the sprue. Still... they didn't use the axe. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/3/#findComment-3747488 Share on other sites More sharing options...
Valerian Posted July 17, 2014 Share Posted July 17, 2014 Are Egil and Hengist characters? Can they be challenged? Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/3/#findComment-3747517 Share on other sites More sharing options...
Nova_chron Posted July 17, 2014 Share Posted July 17, 2014 I would guess the reason for not using the axe is simply they wanted to use a standard load out and to be honest that unit should stomp the ork counterpart easily be it the nobs or the kans... Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/3/#findComment-3747518 Share on other sites More sharing options...
Dewi Sant Posted July 17, 2014 Share Posted July 17, 2014 Are Egil and Hengist characters? Can they be challenged? Yep. They are stated as Infantry (Character) 1 (Unique) So is Beoric Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/3/#findComment-3747523 Share on other sites More sharing options...
Valerian Posted July 17, 2014 Share Posted July 17, 2014 Thanks, and is Beoric's Frost Weapon any different than before? Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/3/#findComment-3747526 Share on other sites More sharing options...
Dewi Sant Posted July 17, 2014 Share Posted July 17, 2014 Thanks, and is Beoric's Frost Weapon any different than before? just the same +1S AP3 Melee Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/3/#findComment-3747530 Share on other sites More sharing options...
logun Posted July 17, 2014 Share Posted July 17, 2014 ...................will wait til i have the codex Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/3/#findComment-3747536 Share on other sites More sharing options...
Dewi Sant Posted July 17, 2014 Share Posted July 17, 2014 https://www.dropbox.com/s/nu3qmyusby6pycp/Space%20Wolves%20The%20Fierce-Eye%27s%20Finest.qmtemplate Dropbox link to a Quatermaster Template I have made Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/3/#findComment-3747541 Share on other sites More sharing options...
Baulder Posted July 17, 2014 Share Posted July 17, 2014 ...................will wait til i have the codex indeed, and cross our fingers that GH didn't just get the nerf bat. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/3/#findComment-3747546 Share on other sites More sharing options...
Dantay VI Posted July 17, 2014 Share Posted July 17, 2014 D'oh... dont have dropbox Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/3/#findComment-3747547 Share on other sites More sharing options...
Valerian Posted July 17, 2014 Share Posted July 17, 2014 Several disappointments there, but I'll hold out hope that: 1. Frost Weapons have gone down by at least 10 points, since they remain unchanged, and 2. That Grey Hunters can buy CCWs for 1 point each to regain Ultragrit, should the owning player choose to. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/3/#findComment-3747551 Share on other sites More sharing options...
logun Posted July 17, 2014 Share Posted July 17, 2014 Several disappointments there, but I'll hold out hope that: 1. Frost Weapons have gone down by at least 10 points, since they remain unchanged, and 2. That Grey Hunters can buy CCWs for 1 point each to regain Ultragrit, should the owning player choose to. if i was a betting man your second point would be where i'd put my money, not all of it mind you. do you think we might see some kind of a pack leader upgrade for each pack Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/3/#findComment-3747603 Share on other sites More sharing options...
Squark Posted July 17, 2014 Share Posted July 17, 2014 Ultragrit being optional would be a good thing, since it'd most likely mean we'd drop down to 14 points a model base. EDIT: So, after adjusting for wargear costs according to 6th edition paradigms, my best guess is the Grey Hunters are paying a "Character Tax" of some kind. Otherwise they're 16 points a piece, and that's just insane. A 5-point tax puts them at 15 points a piece without Ultragrit, while a 10-point tax puts them at a saner 14, although for 10 points, I'd expect LD 9 (So if they don't have that, I'll be mildly annoyed) The Blood claws seem to be 14 points apiece, but a character tax would drop them to 13 or less. If Egil is LD 9 (which definately means a 10-point veteran tax), we're paying 12 points for blood claws, which is pretty damn good. Any change to wargear pricing will make Wolf Guard's price fluctuate wildly. If I had to guess, I'd say we're looking at wargear discounts, since veterans don't pay character taxes (since just being a character isn't really an upgrade) Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/3/#findComment-3747687 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted July 17, 2014 Share Posted July 17, 2014 SO no runic armor for Krom then?? He get's it modeled but not noted in his wargear... Stupid. Looks like He will get converted into what ever sweet load out the new codex brings us for me!! End of Line Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/3/#findComment-3747805 Share on other sites More sharing options...
Valerian Posted July 17, 2014 Share Posted July 17, 2014 Are Egil and Hengist characters? Can they be challenged? Yep. They are stated as Infantry (Character) 1 (Unique) So is Beoric Dewi, is the Ld any better for those pack leader character guys, or is it just the extra attack and designation of character status? Does Beoric get an extra attack, too (ie 3), or is he the same as the other Wolf Guard? Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/3/#findComment-3747829 Share on other sites More sharing options...
Kasper_Hawser Posted July 17, 2014 Share Posted July 17, 2014 I really got a bad feeling for our upcoming codex given what I'm hearing so far. Mainly, Grey Hunters losing their traditional loadout of BP, CCw and Bolter, as well as Frost Weapons staying virtually the same. I was hoping Krom had more special rules to justify his terminator base, but now I just don't know. I don't see his special rules posted anywhere on this board or even this thread. In the end though, as long as he doesn't have Eternal Warrior, then he is no better than a vanilla space marine captain in terms of survability. I guess in the end, means we'll just have to stick characters like these vs hordes with no good CC or hidden power fists. Besides, that axe looks good enough to convert into Morkai for Logan Grimnar. At the very least, looks like I'm not the only guy who thinking more of using Krom for conversion as opposed to gaming. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/3/#findComment-3747832 Share on other sites More sharing options...
Ethzor Posted July 17, 2014 Share Posted July 17, 2014 Like the fluff of Wyrmclaw "Krom's masterwork frost axe is perfectly balanced weapon made doubly deadly by the skill of its heroic weilder...." S:+2 Ap:2 Melee, Mastercrafted, Unwieldy Hey guys btw, long-time-no-post /Ethzor Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/3/#findComment-3747840 Share on other sites More sharing options...
Squark Posted July 17, 2014 Share Posted July 17, 2014 I really got a bad feeling for our upcoming codex given what I'm hearing so far. Mainly, Grey Hunters losing their traditional loadout of BP, CCw and Bolter, as well as Frost Weapons staying virtually the same. I was hoping Krom had more special rules to justify his terminator base, but now I just don't know. I don't see his special rules posted anywhere on this board or even this thread. In the end though, as long as he doesn't have Eternal Warrior, then he is no better than a vanilla space marine captain in terms of survability. I guess in the end, means we'll just have to stick characters like these vs hordes with no good CC or hidden power fists. Besides, that axe looks good enough to convert into Morkai for Logan Grimnar. At the very least, looks like I'm not the only guy who thinking more of using Krom for conversion as opposed to gaming. Again, don't count your chickens before they hatch. We've got a lot of unanswered questions- Is the ultra-grit optional?* How much, if anything, are we paying as a character tax? For that matter, is it a tax, or is it an optional upgrade like Veteran Sergeants? @Valerian: While Beoric might get an extra attack, I doubt it. Veteran characters don't typically pay a tax or get anything beyond being a character, since they're surrounded by marines almost as badass as they are. *Also, it isn't traditional. It's a 5th edition thing. 3rd edition's loadout was bolt pistol+chainsword, with the option to pay to upgrade to boltgun+chainsword (and the ability to use the boltgun as a pistol, at the cost of losing the bonus attack for charging) Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/3/#findComment-3747854 Share on other sites More sharing options...
CatSmasher Posted July 17, 2014 Author Share Posted July 17, 2014 Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/3/#findComment-3747855 Share on other sites More sharing options...
Slipp01 Posted July 17, 2014 Share Posted July 17, 2014 honestly he is not the bad for 135 pts. I would take him as a secondary character to lead my blob squad. He is not a surgical single combat type load out, he would excel at wiping out mobs though... Having said that i have always disliked axes on account they reduce the init. If i ever use wolf lords for the purpose of crowd control its typically at i5 to clear some bodies out before they attack. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/3/#findComment-3747858 Share on other sites More sharing options...
Leif Bearclaw Posted July 17, 2014 Share Posted July 17, 2014 Looking at that picture, I'm surprised nobody commented on Krom's Saga being his Warlord Trait. That's a right kick in the teeth if that's what our sagas are being reduced to. How can we use them to build stories (or... sagas, if you will), as was the stated intention when the 5th ed book dropped, if you get as random one every ing game? If this is a sign of what's to come, I'm very disappointed. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/3/#findComment-3747863 Share on other sites More sharing options...
Squark Posted July 17, 2014 Share Posted July 17, 2014 Huh. Krom is... cheap. Still very poorly geared out, but even with a 10-point drop (SM captains are 90 points, right) to Wolf Lord pricing and 5-point drops to each piece of wargear he carries, he's still 10 points cheaper than he would be as a generic character. As for sagas as warlord traits... *headdesk* GW... RANDOMNESS IS THE OPPOSITE OF FORGE YOUR NARRATIVE! Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/3/#findComment-3747866 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.