skeletoro Posted July 17, 2014 Share Posted July 17, 2014 Cheap and nasty. Having 'you must issue a challenge' as a RANDOMLY GENERATED warlord trait would be TERRIBLE. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/4/#findComment-3747871 Share on other sites More sharing options...
MalachiOfRuss Posted July 17, 2014 Share Posted July 17, 2014 Oh.... no.... Probably one of my biggest fears for the new SW book was that Sagas would just become our Random Warlord Traits. Oh dear. How can we "forge a narrative" when that narrative randomly changes at the beginning of each game? Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/4/#findComment-3747916 Share on other sites More sharing options...
Dantay VI Posted July 17, 2014 Share Posted July 17, 2014 I am half surprised he doesn't have a wolf tooth necklace, so he stands a chance of hitting things which are as skillful as him or better considering he is this bad-ass who can outfight anyone. And if it ends up as Sagas being warlord traits. I just won't use the stupid random warlord traits. Nothing says I have to use them. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/4/#findComment-3747942 Share on other sites More sharing options...
Nova_chron Posted July 17, 2014 Share Posted July 17, 2014 To be honest for his points not bad maybe run him as a secondary HQ but never as my warlord he gets instagibbed by Grukk in CC Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/4/#findComment-3747947 Share on other sites More sharing options...
Valerian Posted July 17, 2014 Share Posted July 17, 2014 At least he's reasonably priced; that's really his only saving grace. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/4/#findComment-3748002 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted July 17, 2014 Share Posted July 17, 2014 Agreed, Val. I do like how many attacks he has and the fact that, as the guy on the SWGrey blog always said he is "Cheap and Cheerful". Except with a huge axe and a :cussty look on his face... End of Line Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/4/#findComment-3748044 Share on other sites More sharing options...
skeletoro Posted July 17, 2014 Share Posted July 17, 2014 To put a positive spin on the rumours about grey hunters... It would actually be a blessing in disguise for grey hunters to be toned down relative to the rest of the codex, especially blood claws. It'd be good for internal balance and good for those of us who like to paint a wide variety of models BUT i'd rather grey hunters retain (perhaps as a 1 pt upgrade) their ccw or 'ubergrit' equivalent. I really liked their playstyle and counterattack notwithstanding they sound like they may end up as pretty much just a tactical squad. It would change the way I play them quite a lot, I think. I wouldn't be in nearly as much of a hurry to get in rapid fire range, for instance I'm putting a lot of hope into us having an optional upgrade giving grey hunters true grit, relentless or an extra ccw ala carcharodons. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/4/#findComment-3748076 Share on other sites More sharing options...
Valerian Posted July 18, 2014 Share Posted July 18, 2014 Huh. Krom is... cheap. Still very poorly geared out, but even with a 10-point drop (SM captains are 90 points, right) to Wolf Lord pricing and 5-point drops to each piece of wargear he carries, he's still 10 points cheaper than he would be as a generic character. As for sagas as warlord traits... *headdesk* GW... RANDOMNESS IS THE OPPOSITE OF FORGE YOUR NARRATIVE! I'll just hold out hope that the Sagas aren't necessarily random, like the Warlord Traits are. In a way, it makes sense that we wouldn't get access to both, as having both a nice Saga and a nice Warlord trait could provide an excessive advantage over an opponent. What I'm not a fan of is the relative weakness of this new version of Warriorborn; it's rather meh. Also, it makes me wonder now if our other supporting characters, like our Priests, can still buy/get Sagas, if they're not the Warlord for the army. In fairness, for his price point, Krom is a decent character. He still gets 6 Attacks in the first round of combat, whether he's charging, or being charged, and if charging those attacks are all at Strength 7. He gets to reroll one 'To Hit' attempt, so it's really like he has 7 Attacks (assuming at least one would miss). He really is a decent, cheap Wolf Lord, but will need to be selective in his fights, and stay with a unit. He isn't a great character, though, and I'm hoping the designers do much, much, better with Ragnar, Logan, Njal, Ulrik, and Arjak, et al. V Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/4/#findComment-3748217 Share on other sites More sharing options...
viddar Posted July 18, 2014 Share Posted July 18, 2014 I wouldn't mind the sagas switching to warlord traits that much. Really my wolflord has had his share of games where he fought like he had beastslayer, or warrior instead of bear. So I don't mind the ideal of stories being told to the new members of the company that reflect different attributes of what make him a bad ass. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/4/#findComment-3748232 Share on other sites More sharing options...
Valerian Posted July 18, 2014 Share Posted July 18, 2014 Is it verified that Blood Claws have lost Headstrong? If so, that is a very welcome change, as they can reliably run own their own now, and no requirement for an excessively expensive babysitter, especially in the case of Swift and Sky Claws. V Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/4/#findComment-3748234 Share on other sites More sharing options...
skeletoro Posted July 18, 2014 Share Posted July 18, 2014 warrior born could be really good on the right character: someone who is already killer in challenges. If there's a relic that gives ap2 @ initiative, for instance, warrior born would be stellar in conjunction with it. That's quite a big if, but it could happen. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/4/#findComment-3748265 Share on other sites More sharing options...
Squark Posted July 18, 2014 Share Posted July 18, 2014 Is it verified that Blood Claws have lost Headstrong? If so, that is a very welcome change, as they can reliably run own their own now, and no requirement for an excessively expensive babysitter, especially in the case of Swift and Sky Claws. V I'm pretty sure there's no room for headstrong in the dataslate. And it's kind of an artifact of 5th edition anyway. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/4/#findComment-3748297 Share on other sites More sharing options...
Dewi Sant Posted July 18, 2014 Share Posted July 18, 2014 Are Egil and Hengist characters? Can they be challenged? Yep. They are stated as Infantry (Character) 1 (Unique) So is Beoric Dewi, is the Ld any better for those pack leader character guys, or is it just the extra attack and designation of character status? Does Beoric get an extra attack, too (ie 3), or is he the same as the other Wolf Guard? No added LD value for the pack leaders. Beoric is the same value as the other WG in his pack. Having read though the campaign booklet I would stress that we don't go drawing any comparisons with the rules that we find here, and the rules that we may see in a later codex. It is evident to me that this box set is supposed to be a completely standalone item, and is in no way is another publication needed to play (SRB is in the box). I must say the booklet is very nice and full of fluff. I can grantee you now that we will see a third part to the campaign that will include Ragnar's company. I'm more than willing to post up pictures from the book as long as the Mods are happy. The only thing that I would like GW to give us clarification on is the load out of Iron Axe's grey hunter pack when taken as a formation/detachment along side my Ragnar's company outside of the confines of the Sanctus Reach campaign. This could very easily be one line in a FAQ pdf. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/4/#findComment-3748319 Share on other sites More sharing options...
KiltedMarine Posted July 18, 2014 Share Posted July 18, 2014 Brodyr, let's not start howling at the moon yet; I think it's likely that uber-grit will be an option with a point cost. Even if it's not, The loss of it will not be any kind of death blow. I'm personally more concerned about whether WG will stay the same or be turned into a Vet SGT option. Not giving Krom rune armor seems really foolish, especially with the "must always challenge" saga attached. At a guess, the designers realized the points difference between the two forces was too high, and that was where they decided to make a change. Bad call, if you ask me, but there you are. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/4/#findComment-3748355 Share on other sites More sharing options...
Dewi Sant Posted July 18, 2014 Share Posted July 18, 2014 Not really, you just need to pick your fights. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/4/#findComment-3748360 Share on other sites More sharing options...
Baulder Posted July 18, 2014 Share Posted July 18, 2014 Couple of things I wanted to check. Everyone is stating that Krom is a decent price for a wolf lord (185pts). By my count (using the older codex) a wolflord with the same loadout comes in at 165pts so am I right in understanding Krom pays 20pts extra for furious charge? Or am I missing something else? Additionally, has anyone looked into a comparions of the Ork dataslate in the box with the new Ork codex? That may give us a better indication if this box is truly a stand alone release or if it has been designed with the codex in hand. At the moment I've not yet received my stormclaw box and don't have access to the Orks codex, so if anyone else has one or both of these then maybe we can start to form theories based on evidence. As a scientist I'm always in favour of backing up theories with supporting data and/or literature. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/4/#findComment-3748377 Share on other sites More sharing options...
Leif Bearclaw Posted July 18, 2014 Share Posted July 18, 2014 Couple of things I wanted to check. Everyone is stating that Krom is a decent price for a wolf lord (185pts). By my count (using the older codex) a wolflord with the same loadout comes in at 165pts so am I right in understanding Krom pays 20pts extra for furious charge? Or am I missing something else? Additionally, has anyone looked into a comparions of the Ork dataslate in the box with the new Ork codex? That may give us a better indication if this box is truly a stand alone release or if it has been designed with the codex in hand. At the moment I've not yet received my stormclaw box and don't have access to the Orks codex, so if anyone else has one or both of these then maybe we can start to form theories based on evidence. As a scientist I'm always in favour of backing up theories with supporting data and/or literature. Well the pic posted in thios thread says 135, not 185... Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/4/#findComment-3748378 Share on other sites More sharing options...
Dewi Sant Posted July 18, 2014 Share Posted July 18, 2014 Krom is 135 Points. I'll have a look on Russian iTunes and see if I can fine the Ork codex so I can do a comparison. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/4/#findComment-3748388 Share on other sites More sharing options...
Baulder Posted July 18, 2014 Share Posted July 18, 2014 Couple of things I wanted to check. Everyone is stating that Krom is a decent price for a wolf lord (185pts). By my count (using the older codex) a wolflord with the same loadout comes in at 165pts so am I right in understanding Krom pays 20pts extra for furious charge? Or am I missing something else? Additionally, has anyone looked into a comparions of the Ork dataslate in the box with the new Ork codex? That may give us a better indication if this box is truly a stand alone release or if it has been designed with the codex in hand. At the moment I've not yet received my stormclaw box and don't have access to the Orks codex, so if anyone else has one or both of these then maybe we can start to form theories based on evidence. As a scientist I'm always in favour of backing up theories with supporting data and/or literature. Well the pic posted in thios thread says 135, not 185... awesome, this makes a lot more sense then. Last I read it was 185 but that was probably based on the blurry images. It has been quite difficult keeping up with these threads since the flurry of recent info. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/4/#findComment-3748392 Share on other sites More sharing options...
Dantay VI Posted July 18, 2014 Share Posted July 18, 2014 Quick question, can I still make up my own "Krom" from the new codex (provided he is not listed as a named character) or do I have to stick to the dataslate version? I have had my own Krom modelled up for about 6 years, and while it is very accurate to the weapons loadout of the new character (has a plasma pistol instead of a bolt pistol) I do not fancy chopping bits off and changing them over. (I got the limited run Lone Wolves diorama, and I am using the Skold Greypelt model as Krom) Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/4/#findComment-3748400 Share on other sites More sharing options...
Grimtooth Posted July 18, 2014 Share Posted July 18, 2014 It make a difference. Your Krom can be your Krom unless there is some massive armywide buff that you can only get if you use Krom as described in the dataslate or codex. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/4/#findComment-3748402 Share on other sites More sharing options...
Dewi Sant Posted July 18, 2014 Share Posted July 18, 2014 Right then, The Grots cost 5 points more than they would in the codex and seem to gain nothing from what I can tell. The Nobs are 25 points more but gain Hammer of Wrath while Skrak head-smasher is alive. This coupled with Furious charge isn't bad. The killa Kans cost 5 points more but there character, Kurmpa, counts as a deff dread for the propose of "Cowardly Grots" rolls while sill in play. Non of the Ork unit leaders have extra stats over there codex brethren. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/4/#findComment-3748419 Share on other sites More sharing options...
Baulder Posted July 18, 2014 Share Posted July 18, 2014 interesting so they are not as in the codex, that does add some weight to these being a stand alone release set of rules. Also I'd probably argue that the additional Xpts that some of the models cost shouldn't be attributed to an "if Y chara is alive" because it doesn't provide a good rationale for the increased price. I'd argue that for these buffs the price of said character should reflect the potential unit/army benefits. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/4/#findComment-3748504 Share on other sites More sharing options...
Bulldogging Posted July 18, 2014 Share Posted July 18, 2014 I don't think Krom is worth his points. Yeah, he may be cheaper than what you can build on your own, but that doesn't mean he's worth it. He could have possibly been worth it for the formation, except they can't take transports. It's unfortunate, I was so pumped for this. Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/4/#findComment-3748536 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted July 18, 2014 Share Posted July 18, 2014 sides, when you read his fluff, he's an horrible commander. reminds me more of an ork or chaos lord. so meh rule with BAD fluff. i'm happy to choppy choppy him. (and the head is so boring) WLK Link to comment https://bolterandchainsword.com/topic/293829-krom-dragongaze-rules/page/4/#findComment-3749087 Share on other sites More sharing options...
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