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Blood Angels and Battlescribe


tsijben

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Chaplain was fixed, I forgot to change his status.

Chaplain (terminator) is a separate entry that I made so I couldn't forget it.

In the future, when I have more time, I might try to merge it again. But this is the cleanest solution for now.

 

Scouts do have Camo Cloaks, you have to click them.

But I changed it to be more obvious, you now have a general Camo-option that increases in points based on the amount of models.

I also maxed the weapons at 9.

 

Chaplains have the option to take JP's, it's in the Special Issue Wargear-section with the Bike.

 

Another change is that I made Sgt-weapons more like the Captain-entry, it looks better and is easier to read/create.

Will do that too for Scout Sgts in the coming week.

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Hey thanks man. I just started my own Blood Angels with Deathstorm, my girlfriend plays her own Blood Angels successors, and I normally run my Sacred Angels (Dark Angel successors), with a good amount of Deathwing... Tactical Sergeants can be a gunslinger!?

 

Edit: I bought a box of the new Blood Angels Tactical Squad and am just about ready to assemble them... I really want to use them in a killteam game with my friend.

Edited by Captain Antiochus
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Thanks for the quick update. Will you add the new detachments or are they part of the main rule file?

 

Why can Cassor only take a Lucius pattern drop pod?

 

Have they changed the name for the pistol sized meltagun from infernus pistol to inferno pistol?

 

Shouldn't the Frag Assault Launchers be standard be standard?

Edited by Quixus
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Just noticed that the furioso lacks frag cannon and heavy flamer options. I also noticed that I can put Dante, 10 DC with jump packs, 2 fragioso, 20 fully upgraded assault marines and 2 5 man tacticals with heavy flamers and drop pods in a 1500 pts list. 

 

WOW.

Cool innit :)

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Just noticed that the furioso lacks frag cannon and heavy flamer options. I also noticed that I can put Dante, 10 DC with jump packs, 2 fragioso, 20 fully upgraded assault marines and 2 5 man tacticals with heavy flamers and drop pods in a 1500 pts list. 

 

WOW.

Cool innit :smile.:

 

 

Getting home and finding a bottle of cold beer that wasn't there before is cool. Finding a tenner in your pocke is cool.

 

This is divine. And to think people actually complain...

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Thanks for the quick update. Will you add the new detachments or are they part of the main rule file?

 

Why can Cassor only take a Lucius pattern drop pod?

 

Have they changed the name for the pistol sized meltagun from infernus pistol to inferno pistol?

 

Shouldn't the Frag Assault Launchers be standard be standard?

They are already in there, it's the last option since the program doesn't sort them alphabetically.

Cassor can only take a Lucius as dedicated transport because Lucius says so, he cannot take a Drop Pod as DT. Though he CAN take a Drop Pod from the FA-slot.

Yes, I'm rather sad about that change. I probably forgot it on some units :)

Also yes, I forgot to put a minimum of 1. Will fix that after work.

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Is there anyway to print the list?

The PC version has a print roster button. I'm not sure if the mobile version is capable of printing rosters.

 

Characters are allowed any number of relics but any one relic can only be taken once. A captain for example could have the Angel's Wings and the Valour's Edge.

 

When I add another Baal strike force detachment to the roster after having added a unit to the first one, I get the following error:

Details:

java.lang.IllegalArgumentException

at controller.RosterManager.getTemporarySelection(Unknown Source)

at gui.common.CellRenderer.a(Unknown Source)

at gui.common.CellRenderer.getTreeCellRendererComponent(Unknown Source)

at javax.swing.plaf.basic.BasicTreeUI$NodeDimensionsHandler.getNodeDimensions(Unknown Source)

at javax.swing.tree.AbstractLayoutCache.getNodeDimensions(Unknown Source)

at javax.swing.tree.VariableHeightLayoutCache$TreeStateNode.updatePreferredSize(Unknown Source)

at javax.swing.tree.VariableHeightLayoutCache$TreeStateNode.expand(Unknown Source)

at javax.swing.tree.VariableHeightLayoutCache$TreeStateNode.expand(Unknown Source)

at javax.swing.tree.VariableHeightLayoutCache.ensurePathIsExpanded(Unknown Source)

at javax.swing.tree.VariableHeightLayoutCache.setExpandedState(Unknown Source)

at javax.swing.plaf.basic.BasicTreeUI.updateExpandedDescendants(Unknown Source)

at javax.swing.plaf.basic.BasicTreeUI$Handler.treeExpanded(Unknown Source)

at javax.swing.JTree.fireTreeExpanded(Unknown Source)

at javax.swing.JTree.setExpandedState(Unknown Source)

at javax.swing.JTree.expandPath(Unknown Source)

at gui.rostereditor.RosterEditorFrame.a(Unknown Source)

at gui.rostereditor.RosterEditorFrame.addForce(Unknown Source)

at gui.rostereditor.RosterForceDialog.b(Unknown Source)

at gui.rostereditor.RosterForceDialog.c(Unknown Source)

at gui.rostereditor.RosterForceDialog.c(Unknown Source)

at gui.rostereditor.RosterForceDialog$4.actionPerformed(Unknown Source)

at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)

at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)

at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)

at javax.swing.DefaultButtonModel.setPressed(Unknown Source)

at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)

at java.awt.Component.processMouseEvent(Unknown Source)

at javax.swing.JComponent.processMouseEvent(Unknown Source)

at java.awt.Component.processEvent(Unknown Source)

at java.awt.Container.processEvent(Unknown Source)

at java.awt.Component.dispatchEventImpl(Unknown Source)

at java.awt.Container.dispatchEventImpl(Unknown Source)

at java.awt.Component.dispatchEvent(Unknown Source)

at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)

at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)

at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)

at java.awt.Container.dispatchEventImpl(Unknown Source)

at java.awt.Window.dispatchEventImpl(Unknown Source)

at java.awt.Component.dispatchEvent(Unknown Source)

at java.awt.EventQueue.dispatchEventImpl(Unknown Source)

at java.awt.EventQueue.access$200(Unknown Source)

at java.awt.EventQueue$3.run(Unknown Source)

at java.awt.EventQueue$3.run(Unknown Source)

at java.security.AccessController.doPrivileged(Native Method)

at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

at java.awt.EventQueue$4.run(Unknown Source)

at java.awt.EventQueue$4.run(Unknown Source)

at java.security.AccessController.doPrivileged(Native Method)

at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

at java.awt.EventQueue.dispatchEvent(Unknown Source)

at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)

at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)

at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)

at java.awt.WaitDispatchSupport$2.run(Unknown Source)

at java.awt.WaitDispatchSupport$4.run(Unknown Source)

at java.security.AccessController.doPrivileged(Native Method)

at java.awt.WaitDispatchSupport.enter(Unknown Source)

at java.awt.Dialog.show(Unknown Source)

at java.awt.Component.show(Unknown Source)

at java.awt.Component.setVisible(Unknown Source)

at java.awt.Window.setVisible(Unknown Source)

at java.awt.Dialog.setVisible(Unknown Source)

at gui.rostereditor.RosterEditorFrame.A(Unknown Source)

at gui.rostereditor.RosterEditorFrame.D(Unknown Source)

at gui.rostereditor.RosterEditorFrame$43.actionPerformed(Unknown Source)

at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)

at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)

at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)

at javax.swing.DefaultButtonModel.setPressed(Unknown Source)

at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)

at java.awt.Component.processMouseEvent(Unknown Source)

at javax.swing.JComponent.processMouseEvent(Unknown Source)

at java.awt.Component.processEvent(Unknown Source)

at java.awt.Container.processEvent(Unknown Source)

at java.awt.Component.dispatchEventImpl(Unknown Source)

at java.awt.Container.dispatchEventImpl(Unknown Source)

at java.awt.Component.dispatchEvent(Unknown Source)

at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)

at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)

at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)

at java.awt.Container.dispatchEventImpl(Unknown Source)

at java.awt.Window.dispatchEventImpl(Unknown Source)

at java.awt.Component.dispatchEvent(Unknown Source)

at java.awt.EventQueue.dispatchEventImpl(Unknown Source)

at java.awt.EventQueue.access$200(Unknown Source)

at java.awt.EventQueue$3.run(Unknown Source)

at java.awt.EventQueue$3.run(Unknown Source)

at java.security.AccessController.doPrivileged(Native Method)

at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

at java.awt.EventQueue$4.run(Unknown Source)

at java.awt.EventQueue$4.run(Unknown Source)

at java.security.AccessController.doPrivileged(Native Method)

at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

at java.awt.EventQueue.dispatchEvent(Unknown Source)

at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)

at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)

at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)

at java.awt.EventDispatchThread.pumpEvents(Unknown Source)

at java.awt.EventDispatchThread.pumpEvents(Unknown Source)

at java.awt.EventDispatchThread.run(Unknown Source)

 

Edited by Quixus
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I'm new to this program, it really is nice being able to make a list on my phone though!

Is there anyway to print the list?

I have the iPhone version. If you click the 'share roster' arrow button at the top you can email the list to yourself as an HTML file and print from a computer. It even puts the stats and rules in - awesome!

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