TheHarrower Posted December 14, 2014 Share Posted December 14, 2014 Chaplain is in Elite, not HQ. (Though there is a Terminator Chaplain in HQ) Scouts don't have options for Camo Cloaks (just the Sarge does) Link to comment Share on other sites More sharing options...
Toomanyprojects Posted December 14, 2014 Share Posted December 14, 2014 Just another note: chaplains should have the option to take jump packs Link to comment Share on other sites More sharing options...
tsijben Posted December 14, 2014 Author Share Posted December 14, 2014 Chaplain was fixed, I forgot to change his status. Chaplain (terminator) is a separate entry that I made so I couldn't forget it. In the future, when I have more time, I might try to merge it again. But this is the cleanest solution for now. Scouts do have Camo Cloaks, you have to click them. But I changed it to be more obvious, you now have a general Camo-option that increases in points based on the amount of models. I also maxed the weapons at 9. Chaplains have the option to take JP's, it's in the Special Issue Wargear-section with the Bike. Another change is that I made Sgt-weapons more like the Captain-entry, it looks better and is easier to read/create. Will do that too for Scout Sgts in the coming week. Link to comment Share on other sites More sharing options...
Lord Blackwood Posted December 14, 2014 Share Posted December 14, 2014 Can captains not change their armor selection ? Link to comment Share on other sites More sharing options...
tsijben Posted December 14, 2014 Author Share Posted December 14, 2014 I forgot Artificer, it will be uploaded in a few hours ;) Link to comment Share on other sites More sharing options...
Cronhour Posted December 14, 2014 Share Posted December 14, 2014 I just wanted to say thanks again for all the work you've done, if it feels like people are nitpicking I'm sure we're just anxious to help where we can Link to comment Share on other sites More sharing options...
Toomanyprojects Posted December 14, 2014 Share Posted December 14, 2014 Yes, I just want to confirm the above. My comment was made in an attempt to help out, not nitpick and I do apologise if it came off that way Link to comment Share on other sites More sharing options...
tsijben Posted December 14, 2014 Author Share Posted December 14, 2014 Oh no, nobody is nitpicking. I'm a perfectionist myself, so I want to remove every mistake and typo and I cannot do it on my own. But often I give short answers, just so people don't read over it or misinterpret what I say :) Morticon and Cronhour 2 Back to top Link to comment Share on other sites More sharing options...
Captain Antiochus Posted December 14, 2014 Share Posted December 14, 2014 Has this update been uploaded yet? I won't have my actual codex until saturday... hopefully. Link to comment Share on other sites More sharing options...
tsijben Posted December 14, 2014 Author Share Posted December 14, 2014 I released it, give it some time to be picked up by the website :) Link to comment Share on other sites More sharing options...
LutherMax Posted December 14, 2014 Share Posted December 14, 2014 Sweet! Will it show up as v2 here when ready? http://battlescribedata.appspot.com/#/repo/wh40k Link to comment Share on other sites More sharing options...
tsijben Posted December 14, 2014 Author Share Posted December 14, 2014 Yup, but it's always easier to check the update-time. Looks like it has been updated though! One error I found after releasing: Relic of the Armoury is unselected, should be selected though. But that doesn't cause any 'real' issues. Link to comment Share on other sites More sharing options...
Captain Antiochus Posted December 14, 2014 Share Posted December 14, 2014 (edited) Hey thanks man. I just started my own Blood Angels with Deathstorm, my girlfriend plays her own Blood Angels successors, and I normally run my Sacred Angels (Dark Angel successors), with a good amount of Deathwing... Tactical Sergeants can be a gunslinger!? Edit: I bought a box of the new Blood Angels Tactical Squad and am just about ready to assemble them... I really want to use them in a killteam game with my friend. Edited December 14, 2014 by Captain Antiochus Link to comment Share on other sites More sharing options...
GrunTeufel Posted December 14, 2014 Share Posted December 14, 2014 Just noticed that the furioso lacks frag cannon and heavy flamer options. I also noticed that I can put Dante, 10 DC with jump packs, 2 fragioso, 20 fully upgraded assault marines and 2 5 man tacticals with heavy flamers and drop pods in a 1500 pts list. WOW. Link to comment Share on other sites More sharing options...
Quixus Posted December 14, 2014 Share Posted December 14, 2014 (edited) Thanks for the quick update. Will you add the new detachments or are they part of the main rule file? Why can Cassor only take a Lucius pattern drop pod? Have they changed the name for the pistol sized meltagun from infernus pistol to inferno pistol? Shouldn't the Frag Assault Launchers be standard be standard? Edited December 14, 2014 by Quixus Link to comment Share on other sites More sharing options...
GrunTeufel Posted December 14, 2014 Share Posted December 14, 2014 Nevermind they are there I am just a blind idiot. Link to comment Share on other sites More sharing options...
LutherMax Posted December 14, 2014 Share Posted December 14, 2014 Just noticed that the furioso lacks frag cannon and heavy flamer options. I also noticed that I can put Dante, 10 DC with jump packs, 2 fragioso, 20 fully upgraded assault marines and 2 5 man tacticals with heavy flamers and drop pods in a 1500 pts list. WOW. Cool innit :) Link to comment Share on other sites More sharing options...
GrunTeufel Posted December 14, 2014 Share Posted December 14, 2014 Just noticed that the furioso lacks frag cannon and heavy flamer options. I also noticed that I can put Dante, 10 DC with jump packs, 2 fragioso, 20 fully upgraded assault marines and 2 5 man tacticals with heavy flamers and drop pods in a 1500 pts list. WOW. Cool innit Getting home and finding a bottle of cold beer that wasn't there before is cool. Finding a tenner in your pocke is cool. This is divine. And to think people actually complain... LutherMax 1 Back to top Link to comment Share on other sites More sharing options...
bushman101 Posted December 15, 2014 Share Posted December 15, 2014 downloaded. gonna try this out. thanks Link to comment Share on other sites More sharing options...
Father Mapple Posted December 15, 2014 Share Posted December 15, 2014 tsijben - you are a wonderful person. Link to comment Share on other sites More sharing options...
tsijben Posted December 15, 2014 Author Share Posted December 15, 2014 Thanks for the quick update. Will you add the new detachments or are they part of the main rule file? Why can Cassor only take a Lucius pattern drop pod? Have they changed the name for the pistol sized meltagun from infernus pistol to inferno pistol? Shouldn't the Frag Assault Launchers be standard be standard? They are already in there, it's the last option since the program doesn't sort them alphabetically. Cassor can only take a Lucius as dedicated transport because Lucius says so, he cannot take a Drop Pod as DT. Though he CAN take a Drop Pod from the FA-slot. Yes, I'm rather sad about that change. I probably forgot it on some units :) Also yes, I forgot to put a minimum of 1. Will fix that after work. Link to comment Share on other sites More sharing options...
Jorre Posted December 15, 2014 Share Posted December 15, 2014 Awsome Thx for the speedy update. Just one thing I noticed. There doesn't seem to be the scope to give a assault marine sergeant 2 special pistols Link to comment Share on other sites More sharing options...
Jorre Posted December 15, 2014 Share Posted December 15, 2014 I'm new to this program, it really is nice being able to make a list on my phone though! Is there anyway to print the list? Link to comment Share on other sites More sharing options...
Quixus Posted December 15, 2014 Share Posted December 15, 2014 (edited) Is there anyway to print the list?The PC version has a print roster button. I'm not sure if the mobile version is capable of printing rosters. Characters are allowed any number of relics but any one relic can only be taken once. A captain for example could have the Angel's Wings and the Valour's Edge. When I add another Baal strike force detachment to the roster after having added a unit to the first one, I get the following error: Details: java.lang.IllegalArgumentException at controller.RosterManager.getTemporarySelection(Unknown Source) at gui.common.CellRenderer.a(Unknown Source) at gui.common.CellRenderer.getTreeCellRendererComponent(Unknown Source) at javax.swing.plaf.basic.BasicTreeUI$NodeDimensionsHandler.getNodeDimensions(Unknown Source) at javax.swing.tree.AbstractLayoutCache.getNodeDimensions(Unknown Source) at javax.swing.tree.VariableHeightLayoutCache$TreeStateNode.updatePreferredSize(Unknown Source) at javax.swing.tree.VariableHeightLayoutCache$TreeStateNode.expand(Unknown Source) at javax.swing.tree.VariableHeightLayoutCache$TreeStateNode.expand(Unknown Source) at javax.swing.tree.VariableHeightLayoutCache.ensurePathIsExpanded(Unknown Source) at javax.swing.tree.VariableHeightLayoutCache.setExpandedState(Unknown Source) at javax.swing.plaf.basic.BasicTreeUI.updateExpandedDescendants(Unknown Source) at javax.swing.plaf.basic.BasicTreeUI$Handler.treeExpanded(Unknown Source) at javax.swing.JTree.fireTreeExpanded(Unknown Source) at javax.swing.JTree.setExpandedState(Unknown Source) at javax.swing.JTree.expandPath(Unknown Source) at gui.rostereditor.RosterEditorFrame.a(Unknown Source) at gui.rostereditor.RosterEditorFrame.addForce(Unknown Source) at gui.rostereditor.RosterForceDialog.b(Unknown Source) at gui.rostereditor.RosterForceDialog.c(Unknown Source) at gui.rostereditor.RosterForceDialog.c(Unknown Source) at gui.rostereditor.RosterForceDialog$4.actionPerformed(Unknown Source) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$200(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.WaitDispatchSupport$2.run(Unknown Source) at java.awt.WaitDispatchSupport$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.awt.WaitDispatchSupport.enter(Unknown Source) at java.awt.Dialog.show(Unknown Source) at java.awt.Component.show(Unknown Source) at java.awt.Component.setVisible(Unknown Source) at java.awt.Window.setVisible(Unknown Source) at java.awt.Dialog.setVisible(Unknown Source) at gui.rostereditor.RosterEditorFrame.A(Unknown Source) at gui.rostereditor.RosterEditorFrame.D(Unknown Source) at gui.rostereditor.RosterEditorFrame$43.actionPerformed(Unknown Source) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$200(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Edited December 15, 2014 by Quixus Link to comment Share on other sites More sharing options...
LutherMax Posted December 15, 2014 Share Posted December 15, 2014 I'm new to this program, it really is nice being able to make a list on my phone though! Is there anyway to print the list? I have the iPhone version. If you click the 'share roster' arrow button at the top you can email the list to yourself as an HTML file and print from a computer. It even puts the stats and rules in - awesome! Jorre 1 Back to top Link to comment Share on other sites More sharing options...
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